177 lines
5.0 KiB
C++
177 lines
5.0 KiB
C++
//////////////////////////////////////////////////////////////////////////////////////////
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// Project description
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Name: nJoy
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// Description: A Dolphin Compatible Input Plugin
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com)
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// Site: www.multigesture.net
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// Copyright (C) 2003-2008 Dolphin Project.
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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// Set this if you want to use the rumble 'hack' for controller one
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//#define USE_RUMBLE_DINPUT_HACK
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#ifdef _WIN32
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#define _CRT_SECURE_NO_WARNINGS
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#define DIRECTINPUT_VERSION 0x0800
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#define WIN32_LEAN_AND_MEAN
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#include <tchar.h>
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#include <math.h>
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#ifdef USE_RUMBLE_DINPUT_HACK
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#include <dinput.h> // used for rumble
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#endif
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#endif
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#include <vector>
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#include <stdio.h>
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#include <time.h>
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#include <SDL.h>
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#ifdef _WIN32
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#define SLEEP(x) Sleep(x)
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#else
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#include <unistd.h>
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#include <sys/ioctl.h>
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#define SLEEP(x) usleep(x*1000)
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#endif
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#ifdef __linux__
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#include <linux/input.h>
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#endif
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#include "GUI/AboutBox.h"
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#include "GUI/ConfigBox.h"
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#include "Common.h"
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#include "pluginspecs_pad.h"
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#include "IniFile.h"
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#ifdef _WIN32
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#pragma comment(lib, "SDL.lib")
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#pragma comment(lib, "comctl32.lib")
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// Required for the rumble part
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#ifdef USE_RUMBLE_DINPUT_HACK
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#pragma comment(lib, "dxguid.lib")
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#pragma comment(lib, "dinput8.lib")
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#pragma comment(lib, "winmm.lib")
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#endif
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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// Define
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// ¯¯¯¯¯¯
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#define INPUT_VERSION "0.3"
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#define INPUT_STATE "PUBLIC RELEASE"
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#define RELDAY "21"
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#define RELMONTH "07"
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#define RELYEAR "2008"
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#define THANKYOU "`plot`, Absolute0, Aprentice, Bositman, Brice, ChaosCode, CKemu, CoDeX, Dave2001, dn, drk||Raziel, Florin, Gent, Gigaherz, Hacktarux, JegHegy, Linker, Linuzappz, Martin64, Muad, Knuckles, Raziel, Refraction, Rudy_x, Shadowprince, Snake785, Saqib, vEX, yaz0r, Zilmar, Zenogais and ZeZu."
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//////////////////////////////////////////////////////////////////////////////////////////
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// Structures
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// ¯¯¯¯¯¯¯¯¯¯
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struct CONTROLLER_STATE{ // GC PAD INFO/STATE
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int buttons[8]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons
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int dpad; // 1 HAT (8 directions + neutral)
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int dpad2[4]; // d-pad using buttons
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int axis[4]; // 2 x 2 Axes (Main & Sub)
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int halfpress; // ...
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SDL_Joystick *joy; // SDL joystick device
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};
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struct CONTROLLER_MAPPING{ // GC PAD MAPPING
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int buttons[8]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons
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int dpad; // 1 HAT (8 directions + neutral)
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int dpad2[4]; // d-pad using buttons
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int axis[4]; // 2 x 2 Axes (Main & Sub)
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int enabled; // Pad attached?
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int deadzone; // Deadzone... what else?
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int halfpress; // Halfpress... you know, like not fully pressed ;)...
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int ID; // SDL joystick device ID
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int controllertype; // Joystick, Joystick no hat or a keyboard (perhaps a mouse later)
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int eventnum; // Linux Event Number, Can't be found dynamically yet
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};
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struct CONTROLLER_INFO{ // CONNECTED WINDOWS DEVICES INFO
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int NumAxes; // Amount of Axes
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int NumButtons; // Amount of Buttons
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int NumBalls; // Amount of Balls
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int NumHats; // Amount of Hats (POV)
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const char *Name; // Joypad/stickname
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int ID; // SDL joystick device ID
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SDL_Joystick *joy; // SDL joystick device
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};
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enum
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{
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CTL_MAIN_X = 0,
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CTL_MAIN_Y,
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CTL_SUB_X,
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CTL_SUB_Y,
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};
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enum
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{
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CTL_L_SHOULDER = 0,
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CTL_R_SHOULDER,
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CTL_A_BUTTON,
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CTL_B_BUTTON,
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CTL_X_BUTTON,
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CTL_Y_BUTTON,
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CTL_Z_TRIGGER,
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CTL_START
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};
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enum
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{
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CTL_TYPE_JOYSTICK = 0,
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CTL_TYPE_JOYSTICK_NO_HAT,
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CTL_TYPE_JOYSTICK_XBOX360,
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CTL_TYPE_KEYBOARD
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};
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enum
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{
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CTL_D_PAD_UP = 0,
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CTL_D_PAD_DOWN,
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CTL_D_PAD_LEFT,
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CTL_D_PAD_RIGHT
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// Custom Functions
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void GetJoyState(int controller);
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int Search_Devices();
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void DEBUG_INIT();
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void DEBUG_QUIT();
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void SaveConfig();
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void LoadConfig();
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