dolphin/Source/Plugins
Sonicadvance1 9a3ebd0c3b Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@762 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 07:57:28 +00:00
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Plugin_DSP_HLE Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again 2008-10-04 07:57:28 +00:00
Plugin_DSP_LLE Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D 2008-10-04 00:16:19 +00:00
Plugin_DSP_NULL warning fixes 2008-10-01 20:54:16 +00:00
Plugin_PadSimple Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again 2008-10-04 07:57:28 +00:00
Plugin_VideoDX9 DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up. 2008-10-03 22:05:28 +00:00
Plugin_VideoOGL Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again 2008-10-04 07:57:28 +00:00
Plugin_Wiimote_Test Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again 2008-10-04 07:57:28 +00:00
Plugin_nJoy_SDL Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again 2008-10-04 07:57:28 +00:00