dolphin/Source/Plugins/Plugin_VideoOGL/Src/Render.h

81 lines
2.7 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef GCOGL_RENDER
#define GCOGL_RENDER
#include "TextureMngr.h"
extern CGcontext g_cgcontext;
extern CGprofile g_cgvProf, g_cgfProf;
extern u32 g_AAx, g_AAy; // anti-aliasing
class Renderer
{
static void FlushZBufferAlphaToTarget();
public:
enum RenderMode
{
RM_Normal=0, // normal target as color0, ztarget as color1
RM_ZBufferOnly, // zbuffer as color 0
RM_ZBufferAlpha // zbuffer as color0, also will dump alpha info to regular target once mode is switched
// use stencil buffer to indicate what pixels were written
};
static bool Create2();
static void Shutdown();
// initialize opengl standard values (like viewport)
static bool Initialize();
static void AddMessage(const char* str, u32 ms);
static void ProcessMessages(); // draw the current messages on the screen
static void DrawText(const char* pstr, int left, int top, u32 color);
static void SetAA(int aa); // sets the anti-aliasing level
static void ReinitView(int nNewWidth, int nNewHeight);
static int GetTargetWidth();
static int GetTargetHeight();
static bool CanBlendLogicOp();
static void SetCgErrorOutput(bool bOutput);
static void ResetGLState();
static void RestoreGLState();
static bool IsUsingATIDrawBuffers();
static bool HaveStencilBuffer();
static void SetZBufferRender(); // sets rendering of the zbuffer using MRTs
static u32 GetZBufferTarget();
static void SetRenderMode(RenderMode mode);
static RenderMode GetRenderMode();
static void SetRenderTarget(u32 targ); // if targ is 0, sets to original render target
static void SetDepthTarget(u32 targ);
static void SetFramebuffer(u32 fb);
static u32 GetRenderTarget();
// Finish up the current frame, print some stats
static void Swap(const TRectangle& rc);
static bool SaveRenderTarget(const char* filename, int jpeg);
};
#endif