dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime
iwubcode 79648e1c24 VideoCommon: revert max pixel shader samplers back to 8 for Android devices.
It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now.  In the future, this could be handled more elegantly
2023-12-21 00:36:44 -06:00
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Actions VideoCommon: add additional data types (int, int2, float, bool, etc) as properties of materials and some helper functions to support sending the data to the GPU 2023-12-04 00:12:31 -06:00
CustomShaderCache.cpp CustomShaderCache: Resolve -Wreorder warnings 2023-12-11 16:59:03 -05:00
CustomShaderCache.h VideoCommon: add custom shader cache 2023-08-20 18:53:27 -05:00
FBInfo.cpp VideoCommon: add logic to handle a GraphicsMod while Dolphin is running 2022-06-27 18:20:52 -05:00
FBInfo.h VideoCommon: add logic to handle a GraphicsMod while Dolphin is running 2022-06-27 18:20:52 -05:00
GraphicsModAction.h VideoCommon: add graphics mod callback interface for when a texture is created 2023-06-20 19:26:53 -05:00
GraphicsModActionData.h VideoCommon: prepare graphics mods for custom shader material data 2023-12-12 17:56:26 -06:00
GraphicsModActionFactory.cpp VideoCommon: revert max pixel shader samplers back to 8 for Android devices. 2023-12-21 00:36:44 -06:00
GraphicsModActionFactory.h VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions 2023-08-20 18:53:27 -05:00
GraphicsModManager.cpp VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions 2023-08-20 18:53:27 -05:00
GraphicsModManager.h VideoCommon: add graphics mod callback interface for when a texture is created 2023-06-20 19:26:53 -05:00