dolphin/Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.h

90 lines
2.3 KiB
C++

// Copyright 2021 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
namespace ciface::Touch
{
enum ControlID
{
GCPAD_A_BUTTON = 0,
GCPAD_B_BUTTON = 1,
GCPAD_X_BUTTON = 2,
GCPAD_Y_BUTTON = 3,
GCPAD_Z_BUTTON = 4,
GCPAD_START_BUTTON = 5,
GCPAD_DPAD_UP = 6,
GCPAD_DPAD_DOWN = 7,
GCPAD_DPAD_LEFT = 8,
GCPAD_DPAD_RIGHT = 9,
GCPAD_L_DIGITAL = 10,
GCPAD_R_DIGITAL = 11,
GCPAD_L_ANALOG = 12,
GCPAD_R_ANALOG = 13,
GCPAD_MAIN_STICK_X = 14,
GCPAD_MAIN_STICK_Y = 15,
GCPAD_C_STICK_X = 16,
GCPAD_C_STICK_Y = 17,
WIIMOTE_A_BUTTON = 18,
WIIMOTE_B_BUTTON = 19,
WIIMOTE_ONE_BUTTON = 20,
WIIMOTE_TWO_BUTTON = 21,
WIIMOTE_PLUS_BUTTON = 22,
WIIMOTE_MINUS_BUTTON = 23,
WIIMOTE_HOME_BUTTON = 24,
WIIMOTE_DPAD_UP = 25,
WIIMOTE_DPAD_DOWN = 26,
WIIMOTE_DPAD_LEFT = 27,
WIIMOTE_DPAD_RIGHT = 28,
WIIMOTE_IR_X = 29,
WIIMOTE_IR_Y = 30,
NUNCHUK_C_BUTTON = 31,
NUNCHUK_Z_BUTTON = 32,
NUNCHUK_STICK_X = 33,
NUNCHUK_STICK_Y = 34,
CLASSIC_A_BUTTON = 35,
CLASSIC_B_BUTTON = 36,
CLASSIC_X_BUTTON = 37,
CLASSIC_Y_BUTTON = 38,
CLASSIC_ZL_BUTTON = 39,
CLASSIC_ZR_BUTTON = 40,
CLASSIC_PLUS_BUTTON = 41,
CLASSIC_MINUS_BUTTON = 42,
CLASSIC_HOME_BUTTON = 43,
CLASSIC_DPAD_UP = 44,
CLASSIC_DPAD_DOWN = 45,
CLASSIC_DPAD_LEFT = 46,
CLASSIC_DPAD_RIGHT = 47,
CLASSIC_L_DIGITAL = 48,
CLASSIC_R_DIGITAL = 49,
CLASSIC_L_ANALOG = 50,
CLASSIC_R_ANALOG = 51,
CLASSIC_LEFT_STICK_X = 52,
CLASSIC_LEFT_STICK_Y = 53,
CLASSIC_RIGHT_STICK_X = 54,
CLASSIC_RIGHT_STICK_Y = 55,
NUMBER_OF_CONTROLS,
FIRST_GC_CONTROL = GCPAD_A_BUTTON,
LAST_GC_CONTROL = GCPAD_C_STICK_Y,
FIRST_WII_CONTROL = WIIMOTE_A_BUTTON,
LAST_WII_CONTROL = CLASSIC_RIGHT_STICK_Y,
};
void RegisterGameCubeInputOverrider(int controller_index);
void RegisterWiiInputOverrider(int controller_index);
void UnregisterGameCubeInputOverrider(int controller_index);
void UnregisterWiiInputOverrider(int controller_index);
void SetControlState(int controller_index, ControlID control, double state);
void ClearControlState(int controller_index, ControlID control);
// Angle is in radians and should be non-negative
double GetGateRadiusAtAngle(int controller_index, ControlID stick, double angle);
} // namespace ciface::Touch