dolphin/Source/Core
Sonicadvance1 0ab6c117c1 Fix a memory leak in OpenCL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5044 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 17:20:01 +00:00
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AudioCommon Fix a Memory leak in CoreAudio backend, around 2MB. Stops OpenCL from trying to decode CMPR textures, as it fails horribly. Fixes a memory leak in EXI devices, where the destructor wouldn't be called, causing a 32MB leak with memory cards(if you have two), and maybe a bit more from the other EXI devices 2010-02-12 16:40:13 +00:00
Common second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them. 2010-02-08 23:23:04 +00:00
Core This line didn't need to be changed 2010-02-12 16:46:27 +00:00
DSPCore DSPTool: show hex and substitute names by default for disasm 2010-02-07 01:03:31 +00:00
DebuggerUICommon Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently 2010-01-20 11:49:11 +00:00
DebuggerWX Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
DiscIO DiscScrubber: er, actually we don't need to store/check for a flag on the original image anymore either. 2010-02-08 22:54:16 +00:00
DolphinWX buildfix; don't try to save frameskip value (and fail D:< ) 2010-02-09 01:06:41 +00:00
InputCommon EXPERIMENTAL: an attempt to fix Issue 1725 2010-02-07 06:07:56 +00:00
VideoCommon Fix a memory leak in OpenCL 2010-02-12 17:20:01 +00:00