733 lines
24 KiB
C++
733 lines
24 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <vector>
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#include "Globals.h"
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#ifdef _WIN32
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#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set
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#define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset
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#define _interlockedbittestandset64 workaround_ms_header_bug_platform_sdk6_set64
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#define _interlockedbittestandreset64 workaround_ms_header_bug_platform_sdk6_reset64
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#include <intrin.h>
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#undef _interlockedbittestandset
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#undef _interlockedbittestandreset
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#undef _interlockedbittestandset64
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#undef _interlockedbittestandreset64
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#endif
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#include "Config.h"
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#include "Statistics.h"
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#include "Profiler.h"
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#include "ImageWrite.h"
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#include "Render.h"
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#include "MemoryUtil.h"
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#include "BPStructs.h"
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#include "TextureDecoder.h"
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#include "TextureMngr.h"
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#include "PixelShaderCache.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderManager.h"
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u8 *TextureMngr::temp = NULL;
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TextureMngr::TexCache TextureMngr::textures;
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std::map<u32, TextureMngr::DEPTHTARGET> TextureMngr::mapDepthTargets;
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int TextureMngr::nTex2DEnabled, TextureMngr::nTexRECTEnabled;
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extern int frameCount;
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static u32 s_TempFramebuffer = 0;
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#define TEMP_SIZE (1024*1024*4)
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#define TEXTURE_KILL_THRESHOLD 200
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const GLint c_MinLinearFilter[8] = {
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GL_NEAREST,
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GL_NEAREST_MIPMAP_NEAREST,
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GL_NEAREST_MIPMAP_LINEAR,
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GL_NEAREST,
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GL_LINEAR,
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GL_LINEAR_MIPMAP_NEAREST,
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GL_LINEAR_MIPMAP_LINEAR,
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GL_LINEAR
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};
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const GLint c_WrapSettings[4] = {
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GL_CLAMP_TO_EDGE,
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GL_REPEAT,
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GL_MIRRORED_REPEAT,
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GL_REPEAT
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};
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height)
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{
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GL_REPORT_ERRORD();
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std::vector<u32> data(width * height);
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glBindTexture(textarget, tex);
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glGetTexImage(textarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
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GLenum err;
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GL_REPORT_ERROR();
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if (err != GL_NO_ERROR)
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{
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return false;
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}
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return SaveTGA(filename, width, height, &data[0]);
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}
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void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode)
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{
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mode = newmode;
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if (isNonPow2) {
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// very limited!
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
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(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
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(g_Config.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
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if (newmode.wrap_s == 2 || newmode.wrap_t == 2)
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DEBUG_LOG(VIDEO, "cannot support mirrorred repeat mode\n");
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if (newmode.wrap_s == 1 || newmode.wrap_t == 1)
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DEBUG_LOG(VIDEO, "cannot support repeat mode\n");
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}
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else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
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if (bHaveMipMaps) {
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int filt = newmode.min_filter;
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if (g_Config.bForceFiltering && newmode.min_filter < 4)
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newmode.min_filter += 4; // take equivalent forced linear
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt]);
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}
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else
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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(g_Config.bForceFiltering || newmode.min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);
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}
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if (g_Config.iMaxAnisotropy >= 1)
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{
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_Config.iMaxAnisotropy));
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}
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}
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void TextureMngr::TCacheEntry::Destroy(bool shutdown)
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{
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if (!texture)
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return;
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glDeleteTextures(1, &texture);
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if (!isRenderTarget && !shutdown && !g_Config.bSafeTextureCache) {
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u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr + hashoffset * 4);
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if (ptr && *ptr == hash)
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*ptr = oldpixel;
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}
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texture = 0;
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}
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void TextureMngr::Init()
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{
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temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
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nTex2DEnabled = nTexRECTEnabled = 0;
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TexDecoder_SetTexFmtOverlayOptions(g_Config.bTexFmtOverlayEnable, g_Config.bTexFmtOverlayCenter);
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}
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void TextureMngr::Invalidate(bool shutdown)
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{
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for (TexCache::iterator iter = textures.begin(); iter != textures.end(); ++iter)
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iter->second.Destroy(shutdown);
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textures.clear();
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}
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void TextureMngr::Shutdown()
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{
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Invalidate(true);
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std::map<u32, DEPTHTARGET>::iterator itdepth = mapDepthTargets.begin();
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for (itdepth = mapDepthTargets.begin(); itdepth != mapDepthTargets.end(); ++itdepth)
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{
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glDeleteRenderbuffersEXT(1, &itdepth->second.targ);
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}
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mapDepthTargets.clear();
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if (s_TempFramebuffer) {
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glDeleteFramebuffersEXT(1, (GLuint *)&s_TempFramebuffer);
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s_TempFramebuffer = 0;
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}
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FreeMemoryPages(temp, TEMP_SIZE);
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temp = NULL;
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}
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void TextureMngr::ProgressiveCleanup()
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{
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TexCache::iterator iter = textures.begin();
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while (iter != textures.end())
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{
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if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second.frameCount)
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{
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if (!iter->second.isRenderTarget) {
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iter->second.Destroy(false);
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#ifdef _WIN32
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iter = textures.erase(iter);
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#else
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textures.erase(iter++);
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#endif
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}
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else {
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iter->second.Destroy(false);
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#ifdef _WIN32
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iter = textures.erase(iter);
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#else
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textures.erase(iter++);
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#endif
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}
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}
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else
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iter++;
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}
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std::map<u32, DEPTHTARGET>::iterator itdepth = mapDepthTargets.begin();
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while (itdepth != mapDepthTargets.end())
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{
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if (frameCount > 20 + itdepth->second.framecount) {
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#ifdef _WIN32
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itdepth = mapDepthTargets.erase(itdepth);
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#else
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mapDepthTargets.erase(itdepth++);
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#endif
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}
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else ++itdepth;
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}
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}
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TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt)
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{
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/* notes (about "UNsafe texture cache"):
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* Have to be removed soon.
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* But we keep it until the "safe" way became rock solid
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* pros: it has an unique ID held by the texture data itself (@address) once cached.
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* cons: it writes this unique ID in the gc RAM <- very dangerous (break MP1) and ugly
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*/
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/* notes (about "safe texture cache"):
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* Metroids text issue (character table):
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* Same addr, same GX_TF_C4 texture data but different TLUT (hence different outputs).
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* That's why we have to hash the TLUT too for TLUT format dependent textures (ie. GX_TF_C4, GX_TF_C8, GX_TF_C14X2).
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* And since the address and tex data don't change, the key index in the cacheEntry map can't be the address but
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* have to be a real unique ID.
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* DONE but not satifiying yet -> may break copyEFBToTexture sometimes.
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*
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* Pokemon Colosseum text issue (plain text):
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* Use a GX_TF_I4 512x512 text-flush-texture at a const address.
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* The problem here was just the sparse hash on the texture. This texture is partly overwrited (what is needed only)
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* so lot's of remaning old text. Thin white chars on black bg too.
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*/
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// TODO: - clean this up when ready to kill old "unsafe texture cache"
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// - fix the key index situation with CopyRenderTargetToTexture.
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// Could happen only for GX_TF_C4, GX_TF_C8 and GX_TF_C14X2 fmt.
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// Wonder if we can't use tex width&height to know if EFB might be copied to it...
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// raw idea: TOCHECK if addresses are aligned we have few bits left...
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if (address == 0)
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return NULL;
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TexMode0 &tm0 = bpmem.tex[texstage > 3].texMode0[texstage & 3];
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u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
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int bs = TexDecoder_GetBlockWidthInTexels(format) - 1;
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int expandedWidth = (width + bs) & (~bs);
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u32 hash_value;
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u32 texID = address;
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if (g_Config.bSafeTextureCache)
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{
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hash_value = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, height, format, 0); // remove last arg
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if ( (format == GX_TF_C4) || (format == GX_TF_C8) || (format == GX_TF_C14X2) )
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{
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// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
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// tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
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//texID ^= TexDecoder_GetTlutHash(&texMem[tlutaddr], TexDecoder_GetPaletteSize(format));
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texID ^= TexDecoder_GetTlutHash(&texMem[tlutaddr], (format == GX_TF_C4) ? 32 : 128);
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//DebugLog("addr: %08x | texID: %08x | texHash: %08x", address, texID, hash_value);
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}
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}
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bool skip_texture_create = false;
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TexCache::iterator iter = textures.find(texID);
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if (iter != textures.end()) {
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TCacheEntry &entry = iter->second;
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if (!g_Config.bSafeTextureCache)
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hash_value = ((u32 *)ptr)[entry.hashoffset];
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if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash))) {
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entry.frameCount = frameCount;
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//glEnable(entry.isNonPow2?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D);
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glBindTexture(entry.isNonPow2 ? GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D, entry.texture);
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if (entry.mode.hex != tm0.hex)
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entry.SetTextureParameters(tm0);
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//DebugLog("%cC addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_Config.bSafeTextureCache ? 'S' : 'U'
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// , address, format, entry.hash, width, height);
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return &entry;
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}
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else
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{
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// Let's reload the new texture data into the same texture,
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// instead of destroying it and having to create a new one.
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// Might speed up movie playback very, very slightly.
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if (width == entry.w && height == entry.h && format == entry.fmt)
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{
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glBindTexture(entry.isNonPow2 ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
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if (entry.mode.hex != tm0.hex)
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entry.SetTextureParameters(tm0);
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skip_texture_create = true;
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}
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else
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{
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entry.Destroy(false);
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textures.erase(iter);
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}
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}
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}
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PC_TexFormat dfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, format, tlutaddr, tlutfmt);
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//Make an entry in the table
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TCacheEntry& entry = textures[texID];
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entry.hashoffset = 0;
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//entry.paletteHash = hashseed;
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entry.oldpixel = ((u32 *)ptr)[entry.hashoffset];
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if (g_Config.bSafeTextureCache)
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entry.hash = hash_value;
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else
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{
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entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
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((u32 *)ptr)[entry.hashoffset] = entry.hash;
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}
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//DebugLog("%c addr: %08x | fmt: %i | e.hash: %08x | w:%04i h:%04i", g_Config.bSafeTextureCache ? 'S' : 'U'
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// , address, format, entry.hash, width, height);
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entry.addr = address;
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entry.isRenderTarget = false;
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entry.isNonPow2 = ((width & (width - 1)) || (height & (height - 1)));
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GLenum target = entry.isNonPow2 ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D;
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if (!skip_texture_create) {
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glGenTextures(1, (GLuint *)&entry.texture);
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glBindTexture(target, entry.texture);
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}
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if (expandedWidth != width)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
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int gl_format;
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int gl_iformat;
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int gl_type;
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switch (dfmt) {
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default:
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case PC_TEX_FMT_NONE:
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PanicAlert("Invalid PC texture format %i", dfmt);
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case PC_TEX_FMT_BGRA32:
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gl_format = GL_BGRA;
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gl_iformat = 4;
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gl_type = GL_UNSIGNED_BYTE;
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break;
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case PC_TEX_FMT_I8:
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gl_format = GL_LUMINANCE;
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gl_iformat = GL_INTENSITY;
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gl_type = GL_UNSIGNED_BYTE;
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break;
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case PC_TEX_FMT_IA8:
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gl_format = GL_LUMINANCE_ALPHA;
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gl_iformat = GL_LUMINANCE8_ALPHA8;
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gl_type = GL_UNSIGNED_BYTE;
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break;
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case PC_TEX_FMT_RGB565:
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gl_format = GL_RGB;
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gl_iformat = GL_RGB;
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gl_type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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}
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if (!entry.isNonPow2 && ((tm0.min_filter & 3) == 1 || (tm0.min_filter & 3) == 2))
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{
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
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glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
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entry.bHaveMipMaps = true;
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}
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else
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glTexImage2D(target, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
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if (expandedWidth != width) // reset
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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entry.frameCount = frameCount;
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entry.w = width;
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entry.h = height;
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entry.fmt = format;
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entry.SetTextureParameters(tm0);
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if (g_Config.bDumpTextures) // dump texture to file
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{
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static int counter = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%s/txt_%04i_%i.tga", g_Config.texDumpPath, counter++, format);
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SaveTexture(szTemp,target, entry.texture, width, height);
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}
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INCSTAT(stats.numTexturesCreated);
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SETSTAT(stats.numTexturesAlive, textures.size());
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//glEnable(entry.isNonPow2?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D);
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/*
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if ( 1
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//&& (entry.w != 640 && entry.h != 480)
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//&& (entry.w != 320 && entry.h != 240)
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&& (entry.w ==512 && entry.h == 512)
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//&& (entry.w > 200 && entry.h > 200)
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//&& (format!=1)
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)
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{
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char fn[256];
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sprintf(fn, "z_%i_%i_%ix%i_%08x.tga", dbgTexIdx, format, entry.w, entry.h, entry.addr);
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SaveTexture(fn, target, entry.texture, entry.w, entry.h);
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dbgTexIdx++;
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}
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*/
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return &entry;
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}
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void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, TRectangle *source)
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{
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DVSTARTPROFILE();
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GL_REPORT_ERRORD();
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// for intensity values, use Y of YUV format!
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// for all purposes, treat 4bit equivalents as 8bit (probably just used for compression)
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// RGBA8 - RGBA8
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// RGB565 - RGB565
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// RGB5A3 - RGB5A3
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// I4,R4,Z4 - I4
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// IA4,RA4 - IA4
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// Z8M,G8,I8,A8,Z8,R8,B8,Z8L - I8
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// Z16,GB8,RG8,Z16L,IA8,RA8 - IA8
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bool bIsInit = textures.find(address) != textures.end();
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PRIM_LOG("copytarg: addr=0x%x, fromz=%d, intfmt=%d, copyfmt=%d\n", address, (int)bFromZBuffer, (int)bIsIntensityFmt,copyfmt);
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TCacheEntry& entry = textures[address];
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entry.isNonPow2 = true;
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entry.hash = 0;
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entry.hashoffset = 0;
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entry.frameCount = frameCount;
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int mult = bScaleByHalf?2:1;
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int w = (abs(source->right-source->left)/mult);
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int h = (abs(source->bottom-source->top)/mult);
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GL_REPORT_ERRORD();
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if (!bIsInit) {
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glGenTextures(1, (GLuint *)&entry.texture);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
else {
|
|
_assert_(entry.texture);
|
|
bool bReInit = true;
|
|
|
|
if (entry.w == w && entry.h == h) {
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
|
|
// for some reason mario sunshine errors here...
|
|
GLenum err = GL_NO_ERROR;
|
|
GL_REPORT_ERROR();
|
|
if (err == GL_NO_ERROR)
|
|
bReInit = false;
|
|
}
|
|
|
|
if (bReInit) {
|
|
// necessary, for some reason opengl gives errors when texture isn't deleted
|
|
glDeleteTextures(1,(GLuint *)&entry.texture);
|
|
glGenTextures(1, (GLuint *)&entry.texture);
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
}
|
|
|
|
if (!bIsInit || !entry.isRenderTarget)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
if (glGetError() != GL_NO_ERROR) {
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
}
|
|
|
|
entry.w = w;
|
|
entry.h = h;
|
|
entry.isRenderTarget = true;
|
|
entry.fmt = copyfmt;
|
|
|
|
float colmat[16];
|
|
float fConstAdd[4] = {0};
|
|
memset(colmat, 0, sizeof(colmat));
|
|
|
|
if (bFromZBuffer) {
|
|
switch(copyfmt) {
|
|
case 0: // Z4
|
|
case 1: // Z8
|
|
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
|
|
break;
|
|
|
|
case 3: // Z16 //?
|
|
case 11: // Z16
|
|
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
|
|
break;
|
|
case 6: // Z24X8
|
|
colmat[0] = 1;
|
|
colmat[5] = 1;
|
|
colmat[10] = 1;
|
|
break;
|
|
case 9: // Z8M
|
|
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
|
|
break;
|
|
case 10: // Z8L
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
|
|
break;
|
|
case 12: // Z16L
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
|
|
break;
|
|
default:
|
|
ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x\n", copyfmt);
|
|
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
|
break;
|
|
}
|
|
}
|
|
else if (bIsIntensityFmt) {
|
|
fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
|
|
switch (copyfmt) {
|
|
case 0: // I4
|
|
case 1: // I8
|
|
case 2: // IA4
|
|
case 3: // IA8
|
|
// TODO - verify these coefficients
|
|
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
|
|
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
|
|
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
|
|
if (copyfmt < 2) {
|
|
fConstAdd[3] = 16.0f / 255.0f;
|
|
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
|
|
}
|
|
else { // alpha
|
|
colmat[15] = 1;
|
|
}
|
|
break;
|
|
default:
|
|
ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x\n", copyfmt);
|
|
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
switch (copyfmt) {
|
|
case 0: // R4
|
|
case 8: // R8
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
|
|
break;
|
|
case 2: // RA4
|
|
case 3: // RA8
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
|
|
break;
|
|
|
|
case 7: // A8
|
|
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
|
|
break;
|
|
case 9: // G8
|
|
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
|
|
break;
|
|
case 10: // B8
|
|
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
|
|
break;
|
|
case 11: // RG8
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
|
|
break;
|
|
case 12: // GB8
|
|
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
|
|
break;
|
|
|
|
case 4: // RGB565
|
|
colmat[0] = colmat[5] = colmat[10] = 1;
|
|
fConstAdd[3] = 1; // set alpha to 1
|
|
break;
|
|
case 5: // RGB5A3
|
|
case 6: // RGBA8
|
|
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x\n", copyfmt);
|
|
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// if (bCopyToTarget) {
|
|
// _assert_(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT);
|
|
// glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
|
// GL_REPORT_ERRORD();
|
|
// glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, source->left, source->top, source->right-source->left, source->bottom-source->top);
|
|
// entry.isUpsideDown = true; // note that the copy is upside down!!
|
|
// GL_REPORT_ERRORD();
|
|
// return;
|
|
// }
|
|
|
|
Renderer::SetRenderMode(Renderer::RM_Normal); // set back to normal
|
|
GL_REPORT_ERRORD();
|
|
|
|
// have to run a pixel shader
|
|
|
|
Renderer::ResetGLState(); // reset any game specific settings
|
|
|
|
if (s_TempFramebuffer == 0)
|
|
glGenFramebuffersEXT(1, (GLuint *)&s_TempFramebuffer);
|
|
|
|
Renderer::SetFramebuffer(s_TempFramebuffer);
|
|
Renderer::SetRenderTarget(entry.texture);
|
|
GL_REPORT_ERRORD();
|
|
|
|
// create and attach the render target
|
|
std::map<u32, DEPTHTARGET>::iterator itdepth = mapDepthTargets.find((h << 16) | w);
|
|
|
|
if (itdepth == mapDepthTargets.end()) {
|
|
DEPTHTARGET& depth = mapDepthTargets[(h << 16) | w];
|
|
depth.framecount = frameCount;
|
|
glGenRenderbuffersEXT(1, &depth.targ);
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth.targ);
|
|
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT/*GL_DEPTH24_STENCIL8_EXT*/, w, h);
|
|
GL_REPORT_ERRORD();
|
|
Renderer::SetDepthTarget(depth.targ);
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
else {
|
|
itdepth->second.framecount = frameCount;
|
|
Renderer::SetDepthTarget(itdepth->second.targ);
|
|
GL_REPORT_ERRORD();
|
|
}
|
|
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, bFromZBuffer?Renderer::GetZBufferTarget():Renderer::GetRenderTarget());
|
|
TextureMngr::EnableTexRECT(0);
|
|
|
|
glViewport(0, 0, w, h);
|
|
|
|
glEnable(GL_FRAGMENT_PROGRAM_ARB);
|
|
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, PixelShaderCache::GetColorMatrixProgram());
|
|
PixelShaderManager::SetColorMatrix(colmat, fConstAdd); // set transformation
|
|
GL_REPORT_ERRORD();
|
|
|
|
glBegin(GL_QUADS);
|
|
float MValueX = OpenGL_GetXmax();
|
|
float MValueY = OpenGL_GetYmax();
|
|
glTexCoord2f((float)source->left * MValueX, Renderer::GetTargetHeight()-(float)source->bottom * MValueY); glVertex2f(-1,1);
|
|
glTexCoord2f((float)source->left * MValueX, Renderer::GetTargetHeight()-(float)source->top * MValueY); glVertex2f(-1,-1);
|
|
glTexCoord2f((float)source->right * MValueX, Renderer::GetTargetHeight()-(float)source->top * MValueY); glVertex2f(1,-1);
|
|
glTexCoord2f((float)source->right * MValueX, Renderer::GetTargetHeight()-(float)source->bottom * MValueY); glVertex2f(1,1);
|
|
glEnd();
|
|
|
|
GL_REPORT_ERRORD();
|
|
|
|
Renderer::SetFramebuffer(0);
|
|
Renderer::RestoreGLState();
|
|
VertexShaderManager::SetViewportChanged();
|
|
|
|
TextureMngr::DisableStage(0);
|
|
|
|
if (bFromZBuffer)
|
|
Renderer::SetZBufferRender(); // notify for future settings
|
|
|
|
GL_REPORT_ERRORD();
|
|
//SaveTexture("frame.tga", GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h);
|
|
//SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, bFromZBuffer?Renderer::GetZBufferTarget():Renderer::GetRenderTarget(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
|
|
}
|
|
|
|
void TextureMngr::EnableTex2D(int stage)
|
|
{
|
|
if (!(nTex2DEnabled & (1<<stage))) {
|
|
nTex2DEnabled |= (1<<stage);
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
if (nTexRECTEnabled & (1<<stage)) {
|
|
nTexRECTEnabled &= ~(1<<stage);
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
}
|
|
}
|
|
|
|
void TextureMngr::EnableTexRECT(int stage)
|
|
{
|
|
if ((nTex2DEnabled & (1 << stage))) {
|
|
nTex2DEnabled &= ~(1 << stage);
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
if (!(nTexRECTEnabled & (1 << stage))) {
|
|
nTexRECTEnabled |= (1 << stage);
|
|
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
|
}
|
|
}
|
|
|
|
void TextureMngr::DisableStage(int stage)
|
|
{
|
|
bool bset = false;
|
|
if (nTex2DEnabled & (1 << stage)) {
|
|
nTex2DEnabled &= ~(1 << stage);
|
|
glActiveTexture(GL_TEXTURE0 + stage);
|
|
glDisable(GL_TEXTURE_2D);
|
|
bset = true;
|
|
}
|
|
if (nTexRECTEnabled & (1<<stage)) {
|
|
nTexRECTEnabled &= ~(1 << stage);
|
|
if (!bset)
|
|
glActiveTexture(GL_TEXTURE0 + stage);
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
}
|
|
}
|
|
|
|
void TextureMngr::ClearRenderTargets()
|
|
{
|
|
for (TexCache::iterator iter = textures.begin(); iter!=textures.end(); iter++)
|
|
iter->second.isRenderTarget = false;
|
|
}
|