dolphin/Data/Sys/Shaders/invert_blue.glsl

10 lines
148 B
GLSL

SAMPLER_BINDING(9) uniform sampler2D samp9;
out vec4 ocol0;
in vec2 uv0;
void main()
{
ocol0 = vec4(0.0, 0.0, 0.7, 1.0) - texture(samp9, uv0);
}