182 lines
4.2 KiB
C++
182 lines
4.2 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _LINEAR_DISKCACHE
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#define _LINEAR_DISKCACHE
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#include "Common.h"
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#include <fstream>
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// Update this to the current SVN revision every time you change shader generation code.
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// We don't automatically get this from SVN_REV because that would mean regenerating the
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// shader cache for every revision, graphics-related or not, which is simply annoying.
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enum
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{
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LINEAR_DISKCACHE_VER = 6908
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};
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// On disk format:
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//header{
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// u32 'DCAC';
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// u32 version; // svn_rev
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// u16 sizeof(key_type);
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// u16 sizeof(value_type);
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//}
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//key_value_pair{
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// u32 value_size;
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// key_type key;
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// value_type[value_size] value;
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//}
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template <typename K, typename V>
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class LinearDiskCacheReader
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{
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public:
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virtual void Read(const K &key, const V *value, u32 value_size) = 0;
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};
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// Dead simple unsorted key-value store with append functionality.
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// No random read functionality, all reading is done in OpenAndRead.
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// Keys and values can contain any characters, including \0.
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//
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// Suitable for caching generated shader bytecode between executions.
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// Not tuned for extreme performance but should be reasonably fast.
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// Does not support keys or values larger than 2GB, which should be reasonable.
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// Keys must have non-zero length; values can have zero length.
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// K and V are some POD type
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// K : the key type
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// V : value array type
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template <typename K, typename V>
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class LinearDiskCache
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{
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public:
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// return number of read entries
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u32 OpenAndRead(const char *filename, LinearDiskCacheReader<K, V> &reader)
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{
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using std::ios_base;
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// close any currently opened file
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Close();
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// try opening for reading/writing
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m_file.open(filename, ios_base::in | ios_base::out | ios_base::binary | ios_base::app);
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if (m_file.is_open() && ValidateHeader())
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{
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// good header, read some key/value pairs
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u32 num_entries = 0;
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K key;
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V *value = NULL;
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u32 value_size;
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while (Read(&value_size))
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{
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delete[] value;
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value = new V[value_size];
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// read key/value and pass to reader
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if (Read(&key) && Read(value, value_size))
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reader.Read(key, value, value_size);
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else
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break;
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++num_entries;
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}
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m_file.clear();
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delete[] value;
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return num_entries;
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}
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// failed to open file for reading or bad header
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// close and recreate file
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Close();
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m_file.open(filename, ios_base::out | ios_base::trunc | ios_base::binary);
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WriteHeader();
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return 0;
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}
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void Sync()
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{
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m_file.flush();
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}
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void Close()
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{
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if (m_file.is_open())
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m_file.close();
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// clear any error flags
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m_file.clear();
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}
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// Appends a key-value pair to the store.
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void Append(const K &key, const V *value, u32 value_size)
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{
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// TODO: Should do a check that we don't already have "key"?
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Write(&value_size);
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Write(&key);
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Write(value, value_size);
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}
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private:
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void WriteHeader()
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{
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Write(&m_header);
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}
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bool ValidateHeader()
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{
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char file_header[sizeof(Header)];
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return (Read(file_header, sizeof(Header))
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&& !memcmp((const char*)&m_header, file_header, sizeof(Header)));
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}
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template <typename D>
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bool Write(const D *data, u32 count = 1)
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{
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return m_file.write((const char*)data, count * sizeof(D)).good();
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}
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template <typename D>
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bool Read(const D *data, u32 count = 1)
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{
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return m_file.read((char*)data, count * sizeof(D)).good();
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}
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struct Header
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{
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Header()
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: id(*(u32*)"DCAC")
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, ver(LINEAR_DISKCACHE_VER)
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, key_t_size(sizeof(K))
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, value_t_size(sizeof(V))
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{}
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const u32 id, ver;
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const u16 key_t_size, value_t_size;
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} m_header;
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std::fstream m_file;
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};
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#endif // _LINEAR_DISKCACHE
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