217 lines
6.1 KiB
C++
217 lines
6.1 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "TextureSampler.h"
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#include "main.h"
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#include "BPMemLoader.h"
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#include "../../../Core/VideoCommon/Src/TextureDecoder.h"
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#include <cmath>
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#define ALLOW_MIPMAP 1
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namespace TextureSampler
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{
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inline void WrapCoord(int &coord, int wrapMode, int imageSize)
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{
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switch (wrapMode)
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{
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case 0: // clamp
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coord = (coord>imageSize)?imageSize:(coord<0)?0:coord;
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break;
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case 1: // wrap
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coord = coord % (imageSize + 1);
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coord = (coord<0)?imageSize+coord:coord;
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break;
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case 2: // mirror
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{
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int sizePlus1 = imageSize + 1;
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int div = coord / sizePlus1;
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coord = coord - (div * sizePlus1);
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coord = (coord<0)?-coord:coord;
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coord = (div&1)?imageSize - coord:coord;
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}
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break;
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}
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}
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inline void SetTexel(u8 *inTexel, u32 *outTexel, u32 fract)
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{
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outTexel[0] = inTexel[0] * fract;
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outTexel[1] = inTexel[1] * fract;
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outTexel[2] = inTexel[2] * fract;
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outTexel[3] = inTexel[3] * fract;
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}
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inline void AddTexel(u8 *inTexel, u32 *outTexel, u32 fract)
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{
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outTexel[0] += inTexel[0] * fract;
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outTexel[1] += inTexel[1] * fract;
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outTexel[2] += inTexel[2] * fract;
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outTexel[3] += inTexel[3] * fract;
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}
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void Sample(s32 s, s32 t, s32 lod, bool linear, u8 texmap, u8 *sample)
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{
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int baseMip = 0;
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bool mipLinear = false;
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#if (ALLOW_MIPMAP)
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FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
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TexMode0& tm0 = texUnit.texMode0[texmap & 3];
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s32 lodFract = lod & 0xf;
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if (lod > 0 && tm0.min_filter & 3)
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{
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// use mipmap
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baseMip = lod >> 4;
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mipLinear = (lodFract && tm0.min_filter & 2);
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// if using nearest mip filter and lodFract >= 0.5 round up to next mip
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baseMip += (lodFract >> 3) & (tm0.min_filter & 1);
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}
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if (mipLinear)
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{
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u8 sampledTex[4];
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u32 texel[4];
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SampleMip(s, t, baseMip, linear, texmap, sampledTex);
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SetTexel(sampledTex, texel, (16 - lodFract));
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SampleMip(s, t, baseMip + 1, linear, texmap, sampledTex);
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AddTexel(sampledTex, texel, lodFract);
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sample[0] = (u8)(texel[0] >> 4);
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sample[1] = (u8)(texel[1] >> 4);
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sample[2] = (u8)(texel[2] >> 4);
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sample[3] = (u8)(texel[3] >> 4);
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}
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else
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#endif
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{
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SampleMip(s, t, baseMip, linear, texmap, sample);
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}
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}
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void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8 *sample)
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{
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FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
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u8 subTexmap = texmap & 3;
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TexMode0& tm0 = texUnit.texMode0[subTexmap];
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TexImage0& ti0 = texUnit.texImage0[subTexmap];
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TexTLUT& texTlut = texUnit.texTlut[subTexmap];
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u32 imageBase = texUnit.texImage3[subTexmap].image_base << 5;
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u8 *imageSrc = g_VideoInitialize.pGetMemoryPointer(imageBase);
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int imageWidth = ti0.width;
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int imageHeight = ti0.height;
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int tlutAddress = texTlut.tmem_offset << 9;
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// reduce sample location and texture size to mip level
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// move texture pointer to mip location
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if (mip)
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{
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int mipWidth = imageWidth + 1;
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int mipHeight = imageHeight + 1;
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int fmtWidth = TexDecoder_GetBlockWidthInTexels(ti0.format);
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int fmtHeight = TexDecoder_GetBlockHeightInTexels(ti0.format);
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int fmtDepth = TexDecoder_GetTexelSizeInNibbles(ti0.format);
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imageWidth >>= mip;
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imageHeight >>= mip;
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s >>= mip;
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t >>= mip;
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while (mip)
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{
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mipWidth = max(mipWidth, fmtWidth);
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mipHeight = max(mipHeight, fmtHeight);
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u32 size = (mipWidth * mipHeight * fmtDepth) >> 1;
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imageSrc += size;
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mipWidth >>= 1;
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mipHeight >>= 1;
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mip--;
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}
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}
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if (linear)
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{
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// offset linear sampling
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s -= 64;
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t -= 64;
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// integer part of sample location
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int imageS = s >> 7;
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int imageT = t >> 7;
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// linear sampling
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int imageSPlus1 = imageS + 1;
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int fractS = s & 0x7f;
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int imageTPlus1 = imageT + 1;
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int fractT = t & 0x7f;
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u8 sampledTex[4];
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u32 texel[4];
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WrapCoord(imageS, tm0.wrap_s, imageWidth);
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WrapCoord(imageT, tm0.wrap_t, imageHeight);
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WrapCoord(imageSPlus1, tm0.wrap_s, imageWidth);
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WrapCoord(imageTPlus1, tm0.wrap_t, imageHeight);
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TexDecoder_DecodeTexel(sampledTex, imageSrc, imageS, imageT, imageWidth, ti0.format, tlutAddress, texTlut.tlut_format);
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SetTexel(sampledTex, texel, (128 - fractS) * (128 - fractT));
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TexDecoder_DecodeTexel(sampledTex, imageSrc, imageSPlus1, imageT, imageWidth, ti0.format, tlutAddress, texTlut.tlut_format);
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AddTexel(sampledTex, texel, (fractS) * (128 - fractT));
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TexDecoder_DecodeTexel(sampledTex, imageSrc, imageS, imageTPlus1, imageWidth, ti0.format, tlutAddress, texTlut.tlut_format);
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AddTexel(sampledTex, texel, (128 - fractS) * (fractT));
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TexDecoder_DecodeTexel(sampledTex, imageSrc, imageSPlus1, imageTPlus1, imageWidth, ti0.format, tlutAddress, texTlut.tlut_format);
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AddTexel(sampledTex, texel, (fractS) * (fractT));
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sample[0] = (u8)(texel[0] >> 14);
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sample[1] = (u8)(texel[1] >> 14);
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sample[2] = (u8)(texel[2] >> 14);
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sample[3] = (u8)(texel[3] >> 14);
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}
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else
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{
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// integer part of sample location
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int imageS = s >> 7;
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int imageT = t >> 7;
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// nearest neighbor sampling
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WrapCoord(imageS, tm0.wrap_s, imageWidth);
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WrapCoord(imageT, tm0.wrap_t, imageHeight);
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TexDecoder_DecodeTexel(sample, imageSrc, imageS, imageT, imageWidth, ti0.format, tlutAddress, texTlut.tlut_format);
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}
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}
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}
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