dolphin/Source/Core/VideoCommon
Rodolfo Osvaldo Bogado eef715b1cf added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
some code additions for future use ;).
please gcc user test this as i don't have opportunity to test it myself i only use reference code to.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 20:35:05 +00:00
..
Src added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms. 2011-02-25 20:35:05 +00:00
CMakeLists.txt Split shader code generation for lighting into a separate file. 2011-02-05 23:57:12 +00:00
OpenCL.rules Meta: 2010-06-02 18:00:22 +00:00
VideoCommon.vcxproj revert r7212 (express users must modify a single line, instead) 2011-02-21 15:17:41 +00:00
VideoCommon.vcxproj.filters Split shader code generation for lighting into a separate file. 2011-02-05 23:57:12 +00:00