67 lines
2.2 KiB
Plaintext
67 lines
2.2 KiB
Plaintext
Dolphin-emu - The Gamecube / Wii Emulator
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Homesite: http://dolphin-emu.org/
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Project Site: http://code.google.com/p/dolphin-emu
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Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets
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you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system.
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Open Source Release under GPL 2
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Project Leaders: F|RES, ector
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Team members: http://code.google.com/p/dolphin-emu/people/
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Please read the FAQ before use:
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http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions
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System Requirements:
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* OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X.
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* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
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Dual Core for speed boost.
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* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.
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[Command line usage]
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Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
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-h, --help Show this help message
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-d, --debugger Opens the debugger
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-l, --logger Opens the logger
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-e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO)
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-b, --batch Exit Dolphin with emulator
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-V, --video_backend=<str> Specify a video plugin
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-A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio
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[Libraries]
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Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
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*.pdb = Program Debug Database (use these symbols with a program debugger)
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[DSP Plugins]
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Plugin_DSP_HLE: High Level DSP Emulation
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Plugin_DSP_LLE: Low Level DSP Emulation
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[Video Backends]
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Direct3D9: Render with Direct3D 9
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Direct3D11: Render with Direct3D 11
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OpenGL: Render with OpenGL + Cg Shader Language
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[Sys Files]
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totaldb.dsy: Database of symbols (for devs only)
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font_ansi.bin/font_sjis.bin: font dumps
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setting-usa/jpn/usa.txt: config files for Wii
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[Support Folders]
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Cache: used to cache the ISO list
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Config: emulator configuration files
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Dump: anything dumped from dolphin will go here
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GC: Gamecube memory cards
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GameConfig: holds the INI game config files
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Load: high resolution textures
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Logs: logs go here
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Maps: symbol tables go here (dev only)
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OpenCL: OpenCL code
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ScreenShots: screenshots are saved here
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Shaders: post-processing shaders
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StateSaves: save states are stored here
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Wii: Wii saves and config is stored here
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