dolphin/Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp

100 lines
3.4 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "D3DBase.h"
#include "Render.h"
#include "FramebufferManager.h"
namespace FBManager
{
static LPDIRECT3DTEXTURE9 s_efb_color_texture;
static LPDIRECT3DSURFACE9 s_efb_color_surface;
static LPDIRECT3DSURFACE9 s_efb_depth_surface;
static D3DFORMAT s_efb_color_surface_Format;
static D3DFORMAT s_efb_depth_surface_Format;
#undef CHECK
#define CHECK(hr) if (FAILED(hr)) { PanicAlert("FAIL: " __FUNCTION__); }
LPDIRECT3DSURFACE9 GetEFBColorRTSurface() { return s_efb_color_surface; }
LPDIRECT3DSURFACE9 GetEFBDepthRTSurface() { return s_efb_depth_surface; }
D3DFORMAT GetEFBDepthRTSurfaceFormat(){return s_efb_depth_surface_Format;}
D3DFORMAT GetEFBColorRTSurfaceFormat(){return s_efb_color_surface_Format;}
LPDIRECT3DTEXTURE9 GetEFBColorTexture(const EFBRectangle& sourceRc)
{
return s_efb_color_texture;
}
LPDIRECT3DTEXTURE9 GetEFBDepthTexture(const EFBRectangle &sourceRc)
{
// Depth textures not supported under DX9. We're gonna fake this
// with a secondary render target later.
return NULL;
}
void Create()
{
// Simplest possible setup to start with.
int target_width = Renderer::GetTargetWidth();
int target_height = Renderer::GetTargetHeight();
s_efb_color_surface_Format = D3DFMT_A8R8G8B8;
HRESULT hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, &s_efb_color_texture, NULL);
CHECK(hr);
hr = s_efb_color_texture->GetSurfaceLevel(0, &s_efb_color_surface);
CHECK(hr);
//Select Zbuffer format supported by hadware.
s_efb_depth_surface_Format = D3DFMT_D32F_LOCKABLE;
hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D32F_LOCKABLE,
D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
if (FAILED(hr))
{
s_efb_depth_surface_Format = D3DFMT_D16_LOCKABLE;
hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D16_LOCKABLE,
D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
if(FAILED(hr))
{
s_efb_depth_surface_Format = D3DFMT_D24S8;
hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D24S8,
D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
}
}
CHECK(hr);
}
void Destroy()
{
if(s_efb_depth_surface)
s_efb_depth_surface->Release();
s_efb_depth_surface = NULL;
if(s_efb_color_surface)
s_efb_color_surface->Release();
s_efb_color_surface = NULL;
if(s_efb_color_texture)
s_efb_color_texture->Release();
s_efb_color_texture = NULL;
}
} // namespace