555 lines
19 KiB
C++
555 lines
19 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "IniFile.h"
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#if defined(_WIN32)
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#include "svnrev.h"
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#include "OS\Win32.h"
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#endif
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#include "GLInit.h"
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#ifdef MACOSX
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#include "SDL.h"
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#endif
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// Handles OpenGL and the window
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// screen offset
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int nBackbufferWidth, nBackbufferHeight;
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#ifndef _WIN32
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GLWindow GLWin;
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#endif
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#if defined(_WIN32)
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static HDC hDC = NULL; // Private GDI Device Context
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static HGLRC hRC = NULL; // Permanent Rendering Context
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extern HINSTANCE g_hInstance;
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#endif
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void OpenGL_SwapBuffers()
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{
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#if defined(_WIN32)
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SwapBuffers(hDC);
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#elif defined(__linux__)
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glXSwapBuffers(GLWin.dpy, GLWin.win);
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#else //others
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SDL_GL_SwapBuffers();
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#endif
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}
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void OpenGL_SetWindowText(const char *text)
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{
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#if defined(_WIN32)
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SetWindowText(EmuWindow::GetWnd(), text);
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#elif defined(__linux__)
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/**
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* Tell X to ask the window manager to set the window title. (X
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* itself doesn't provide window title functionality.)
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*/
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XStoreName(GLWin.dpy, GLWin.win, text);
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#else
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SDL_WM_SetCaption(text, NULL);
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#endif
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}
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BOOL Callback_PeekMessages()
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{
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#if defined(_WIN32)
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//TODO: peekmessage
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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return FALSE;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return TRUE;
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#elif defined(__linux__)
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XEvent event;
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while (XPending(GLWin.dpy) > 0) {
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XNextEvent(GLWin.dpy, &event);
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}
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return TRUE;
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#else
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//TODO
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#endif
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}
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void UpdateFPSDisplay(const char *text)
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{
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#if defined(_WIN32)
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char temp[512];
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sprintf(temp, "SVN R%i: GL: %s", SVN_REV, text);
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SetWindowText(EmuWindow::GetWnd(), temp);
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OpenGL_SetWindowText(temp);
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#else
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char temp[512];
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sprintf(temp, "SVN %s: GL: %s", "Linux", text); //TODO: Set to svn rev //
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OpenGL_SetWindowText(temp);
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#endif
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}
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bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight)
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{
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int _twidth, _theight;
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if(g_Config.bFullscreen)
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{
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if(strlen(g_Config.iFSResolution) > 1)
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{
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sscanf(g_Config.iFSResolution, "%dx%d", &_twidth, &_theight);
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}
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else // No full screen reso set, fall back to default reso
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{
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_twidth = _iwidth;
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_theight = _iheight;
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}
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}
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else // Going Windowed
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{
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if(strlen(g_Config.iWindowedRes) > 1)
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{
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sscanf(g_Config.iWindowedRes, "%dx%d", &_twidth, &_theight);
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}
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else // No Window reso set, fall back to default
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{
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_twidth = _iwidth;
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_theight = _iheight;
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}
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}
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#if defined(_WIN32)
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EmuWindow::SetSize(_twidth, _theight);
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#endif
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nBackbufferWidth = _twidth;
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nBackbufferHeight = _theight;
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float FactorW = 640.0f / (float)nBackbufferWidth;
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float FactorH = 480.0f / (float)nBackbufferHeight;
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float Max = (FactorW < FactorH) ? FactorH : FactorW;
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MValue = 1.0f / Max;
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g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
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g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
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#if defined(_WIN32)
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// create the window
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if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL)
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{
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g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, "Please wait...");
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}
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else
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{
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g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, "Please wait...");
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}
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EmuWindow::Show();
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if (g_VideoInitialize.pWindowHandle == NULL)
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{
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SysMessage("failed to create window");
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return false;
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}
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GLuint PixelFormat; // Holds The Results After Searching For A Match
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DWORD dwExStyle; // Window Extended Style
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DWORD dwStyle; // Window Style
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RECT rcdesktop;
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GetWindowRect(GetDesktopWindow(), &rcdesktop);
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if (g_Config.bFullscreen) {
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//nBackbufferWidth = rcdesktop.right - rcdesktop.left;
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//nBackbufferHeight = rcdesktop.bottom - rcdesktop.top;
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DEVMODE dmScreenSettings;
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memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
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dmScreenSettings.dmSize=sizeof(dmScreenSettings);
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dmScreenSettings.dmPelsWidth = nBackbufferWidth;
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dmScreenSettings.dmPelsHeight = nBackbufferHeight;
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dmScreenSettings.dmBitsPerPel = 32;
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dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
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// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
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if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
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{
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if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
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g_Config.bFullscreen = false;
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else
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return false;
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}
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}
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else
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{
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// change to default resolution
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ChangeDisplaySettings(NULL, 0);
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}
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if (g_Config.bFullscreen && !g_Config.renderToMainframe)
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{
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ShowCursor(FALSE);
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}
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else
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{
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dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
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dwStyle = WS_OVERLAPPEDWINDOW;
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}
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RECT rc;
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rc.left = 0; rc.top = 0;
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rc.right = nBackbufferWidth; rc.bottom = nBackbufferHeight;
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AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
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int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION|SWP_NOZORDER);
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PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be
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{
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1, // Version Number
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER, // Must Support Double Buffering
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PFD_TYPE_RGBA, // Request An RGBA Format
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32, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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0, // 8bit Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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24, // 24Bit Z-Buffer (Depth Buffer)
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8, // 8bit Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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};
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if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
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MessageBox(NULL,"(1) Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) {
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MessageBox(NULL,"(2) Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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if (!SetPixelFormat(hDC,PixelFormat,&pfd)) {
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MessageBox(NULL,"(3) Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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if (!(hRC=wglCreateContext(hDC))) {
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MessageBox(NULL,"(4) Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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#elif defined(__linux__)
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XVisualInfo *vi;
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Colormap cmap;
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int dpyWidth, dpyHeight;
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int glxMajorVersion, glxMinorVersion;
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int vidModeMajorVersion, vidModeMinorVersion;
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Atom wmDelete;
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// attributes for a single buffered visual in RGBA format with at least
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// 8 bits per color and a 24 bit depth buffer
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int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None};
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// attributes for a double buffered visual in RGBA format with at least
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// 8 bits per color and a 24 bit depth buffer
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int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode, GLX_SAMPLES_ARB, 1, None };
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GLWin.dpy = XOpenDisplay(0);
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g_VideoInitialize.pWindowHandle = (HWND)GLWin.dpy;
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GLWin.screen = DefaultScreen(GLWin.dpy);
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GLWin.fs = g_Config.bFullscreen; //Set to setting in Options
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/* get an appropriate visual */
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vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
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if (vi == NULL) {
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vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
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GLWin.doubleBuffered = False;
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ERROR_LOG("Only Singlebuffered Visual!\n");
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}
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else {
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GLWin.doubleBuffered = True;
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ERROR_LOG("Got Doublebuffered Visual!\n");
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}
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glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
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ERROR_LOG("glX-Version %d.%d\n", glxMajorVersion, glxMinorVersion);
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/* create a GLX context */
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GLWin.ctx = glXCreateContext(GLWin.dpy, vi, 0, GL_TRUE);
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/* create a color map */
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cmap = XCreateColormap(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
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vi->visual, AllocNone);
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GLWin.attr.colormap = cmap;
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GLWin.attr.border_pixel = 0;
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// get a connection
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XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
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if (GLWin.fs) {
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XF86VidModeModeInfo **modes = NULL;
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int modeNum = 0;
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int bestMode = 0;
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// set best mode to current
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bestMode = 0;
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ERROR_LOG("XF86VidModeExtension-Version %d.%d\n", vidModeMajorVersion, vidModeMinorVersion);
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XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes);
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if (modeNum > 0 && modes != NULL) {
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/* save desktop-resolution before switching modes */
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GLWin.deskMode = *modes[0];
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/* look for mode with requested resolution */
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for (int i = 0; i < modeNum; i++) {
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if ((modes[i]->hdisplay == _twidth) && (modes[i]->vdisplay == _theight)) {
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bestMode = i;
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}
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}
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XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, modes[bestMode]);
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XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0);
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dpyWidth = modes[bestMode]->hdisplay;
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dpyHeight = modes[bestMode]->vdisplay;
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ERROR_LOG("Resolution %dx%d\n", dpyWidth, dpyHeight);
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XFree(modes);
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/* create a fullscreen window */
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GLWin.attr.override_redirect = True;
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GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask |
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StructureNotifyMask;
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GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
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0, 0, dpyWidth, dpyHeight, 0, vi->depth, InputOutput, vi->visual,
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CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect,
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&GLWin.attr);
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XWarpPointer(GLWin.dpy, None, GLWin.win, 0, 0, 0, 0, 0, 0);
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XMapRaised(GLWin.dpy, GLWin.win);
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XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync,
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GrabModeAsync, CurrentTime);
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XGrabPointer(GLWin.dpy, GLWin.win, True, ButtonPressMask,
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GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime);
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}
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else {
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ERROR_LOG("Failed to start fullscreen. If you received the \n"
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"\"XFree86-VidModeExtension\" extension is missing, add\n"
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"Load \"extmod\"\n"
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"to your X configuration file (under the Module Section)\n");
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GLWin.fs = 0;
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}
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}
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if (!GLWin.fs) {
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//XRootWindow(dpy,screen)
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//int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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//int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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// create a window in window mode
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GLWin.attr.event_mask = ExposureMask | KeyPressMask | ButtonPressMask |
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StructureNotifyMask;
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GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, vi->screen),
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0, 0, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
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CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
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// only set window title and handle wm_delete_events if in windowed mode
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wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
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XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
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XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
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"GPU", None, NULL, 0, NULL);
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XMapRaised(GLWin.dpy, GLWin.win);
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}
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#else
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//SDL for other OS (osx, bsd, ...)
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int videoFlags = SDL_OPENGL;
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SDL_Surface *screen;
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const SDL_VideoInfo *videoInfo;
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//init sdl video
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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//TODO : Display an error message
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SDL_Quit();
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return false;
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}
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//fetch video info
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videoInfo = SDL_GetVideoInfo();
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if (!videoInfo) {
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//TODO : Display an error message
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SDL_Quit();
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return false;
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}
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//hw or sw ogl ?
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if (videoInfo->hw_available)
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videoFlags |= SDL_HWSURFACE;
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else
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videoFlags |= SDL_SWSURFACE;
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//fullscreen or not
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if(g_Config.bFullscreen)
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videoFlags |= SDL_FULLSCREEN;
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//setup ogl to use double buffering
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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screen = SDL_SetVideoMode(_twidth, _theight, 0, videoFlags);
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if (!screen) {
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//TODO : Display an error message
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SDL_Quit();
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return false;
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}
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#endif
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return true;
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}
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bool OpenGL_MakeCurrent()
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{
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#if defined(_WIN32)
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if (!wglMakeCurrent(hDC,hRC)) {
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MessageBox(NULL,"(5) Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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#elif defined(__linux__)
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Window winDummy;
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unsigned int borderDummy;
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// connect the glx-context to the window
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glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
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XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
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&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
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ERROR_LOG("GLWin Depth %d", GLWin.depth);
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if (glXIsDirect(GLWin.dpy, GLWin.ctx))
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ERROR_LOG("you have Direct Rendering!");
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else
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ERROR_LOG("no Direct Rendering possible!");
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// better for pad plugin key input (thc)
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XSelectInput(GLWin.dpy, GLWin.win, ExposureMask | KeyPressMask | KeyReleaseMask |
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ButtonPressMask | StructureNotifyMask | EnterWindowMask | LeaveWindowMask |
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FocusChangeMask );
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#else
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//TODO
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#endif
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return true;
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}
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void OpenGL_Update()
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{
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#if defined(_WIN32)
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if (EmuWindow::GetParentWnd())
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{
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RECT rcWindow;
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GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
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int width = rcWindow.right - rcWindow.left;
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int height = rcWindow.bottom - rcWindow.top;
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::MoveWindow(EmuWindow::GetWnd(), 0,0,width,height, FALSE);
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nBackbufferWidth = width;
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nBackbufferHeight = height;
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float FactorW = (float)640 / (float)nBackbufferWidth;
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float FactorH = (float)480 / (float)nBackbufferHeight;
|
|
|
|
float Max = (FactorW < FactorH) ? FactorH : FactorW;
|
|
MValue = 1 / Max;
|
|
|
|
/*
|
|
u32 TmpAAx = (width / 640) - 1;
|
|
u32 TmpAAy = (height / 480) - 1;
|
|
u32 FinalAA = TmpAAx < TmpAAy ? TmpAAx : TmpAAy;
|
|
|
|
g_AAx = FinalAA;
|
|
g_AAy = FinalAA;
|
|
|
|
s_nTargetWidth = 640<<g_AAx;
|
|
s_nTargetHeight = 480<<g_AAy; */
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
|
|
void OpenGL_Shutdown()
|
|
{
|
|
#if defined(_WIN32)
|
|
if (hRC) // Do We Have A Rendering Context?
|
|
{
|
|
if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
|
|
{
|
|
MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
|
}
|
|
|
|
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
|
|
{
|
|
MessageBox(NULL,"Release Rendering Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
|
}
|
|
hRC = NULL; // Set RC To NULL
|
|
}
|
|
|
|
if (hDC && !ReleaseDC(EmuWindow::GetWnd(),hDC)) // Are We Able To Release The DC
|
|
{
|
|
MessageBox(NULL,"Release Device Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
|
hDC = NULL; // Set DC To NULL
|
|
}
|
|
#elif defined(__linux__)
|
|
if (GLWin.ctx)
|
|
{
|
|
if (!glXMakeCurrent(GLWin.dpy, None, NULL))
|
|
{
|
|
ERROR_LOG("Could not release drawing context.\n");
|
|
}
|
|
XUnmapWindow(GLWin.dpy, GLWin.win);
|
|
glXDestroyContext(GLWin.dpy, GLWin.ctx);
|
|
XCloseDisplay(GLWin.dpy);
|
|
GLWin.ctx = NULL;
|
|
}
|
|
/* switch back to original desktop resolution if we were in fs */
|
|
if (GLWin.dpy != NULL) {
|
|
if (GLWin.fs) {
|
|
XF86VidModeSwitchToMode(GLWin.dpy, GLWin.screen, &GLWin.deskMode);
|
|
XF86VidModeSetViewPort(GLWin.dpy, GLWin.screen, 0, 0);
|
|
}
|
|
}
|
|
#else
|
|
SDL_Quit();
|
|
#endif
|
|
}
|