68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _TEXTURECACHE_H
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#define _TEXTURECACHE_H
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#include <map>
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#include "D3DBase.h"
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#include "BPMemory.h"
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class TextureCache
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{
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public:
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struct TCacheEntry
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{
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LPDIRECT3DTEXTURE9 texture;
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u32 addr;
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u32 hash;
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u32 paletteHash;
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u32 hashoffset;
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u32 oldpixel;
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bool isRenderTarget;
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bool isNonPow2;
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int frameCount;
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int w,h,fmt;
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TexMode0 mode; // current filter and clamp modes that texture is set to
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TCacheEntry()
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{
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texture=0;
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isRenderTarget=0;
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hash=0;
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}
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void Destroy(bool shutdown);
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};
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private:
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typedef std::map<u32,TCacheEntry> TexCache;
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static u8 *temp;
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static TexCache textures;
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public:
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static void Init();
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static void Cleanup();
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static void Shutdown();
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static void Invalidate(bool shutdown);
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static TCacheEntry *Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt);
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static void CopyEFBToRenderTarget(u32 address, RECT *source);
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};
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#endif |