241 lines
8.2 KiB
C++
241 lines
8.2 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/MainToolBar.h"
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#include <array>
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#include <utility>
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#include "Core/Core.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/WxEventUtils.h"
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#include "DolphinWX/WxUtils.h"
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wxDEFINE_EVENT(DOLPHIN_EVT_RELOAD_TOOLBAR_BITMAPS, wxCommandEvent);
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MainToolBar::MainToolBar(ToolBarType type, wxWindow* parent, wxWindowID id, const wxPoint& pos,
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const wxSize& size, long style, const wxString& name)
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: wxToolBar{parent, id, pos, size, style, name}, m_type{type}
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{
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wxToolBar::SetToolBitmapSize(FromDIP(wxSize{32, 32}));
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InitializeBitmaps();
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AddToolBarButtons();
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BindEvents();
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}
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void MainToolBar::BindEvents()
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{
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Bind(DOLPHIN_EVT_RELOAD_TOOLBAR_BITMAPS, &MainToolBar::OnReloadBitmaps, this);
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BindMainButtonEvents();
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if (m_type == ToolBarType::Debug)
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BindDebuggerButtonEvents();
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}
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void MainToolBar::BindMainButtonEvents()
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{
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreNotRunning, wxID_OPEN);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreNotRunning, wxID_REFRESH);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunningOrPaused, IDM_STOP);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunningOrPaused, IDM_TOGGLE_FULLSCREEN);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreRunningOrPaused, IDM_SCREENSHOT);
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}
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void MainToolBar::BindDebuggerButtonEvents()
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{
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEP);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOVER);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOUT);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_SKIP);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_SETPC);
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}
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void MainToolBar::OnReloadBitmaps(wxCommandEvent& WXUNUSED(event))
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{
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Freeze();
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m_icon_bitmaps.clear();
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InitializeBitmaps();
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ApplyThemeBitmaps();
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if (m_type == ToolBarType::Debug)
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ApplyDebuggerBitmaps();
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Thaw();
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}
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void MainToolBar::Refresh(bool erase_background, const wxRect* rect)
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{
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wxToolBar::Refresh(erase_background, rect);
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RefreshPlayButton();
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}
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void MainToolBar::InitializeBitmaps()
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{
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InitializeThemeBitmaps();
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if (m_type == ToolBarType::Debug)
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InitializeDebuggerBitmaps();
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}
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void MainToolBar::InitializeThemeBitmaps()
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{
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m_icon_bitmaps.insert({{TOOLBAR_FILEOPEN, CreateBitmap("open")},
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{TOOLBAR_REFRESH, CreateBitmap("refresh")},
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{TOOLBAR_PLAY, CreateBitmap("play")},
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{TOOLBAR_STOP, CreateBitmap("stop")},
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{TOOLBAR_PAUSE, CreateBitmap("pause")},
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{TOOLBAR_SCREENSHOT, CreateBitmap("screenshot")},
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{TOOLBAR_FULLSCREEN, CreateBitmap("fullscreen")},
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{TOOLBAR_CONFIGMAIN, CreateBitmap("config")},
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{TOOLBAR_CONFIGGFX, CreateBitmap("graphics")},
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{TOOLBAR_CONTROLLER, CreateBitmap("classic")}});
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}
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void MainToolBar::InitializeDebuggerBitmaps()
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{
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m_icon_bitmaps.insert(
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{{TOOLBAR_DEBUG_STEP, CreateDebuggerBitmap("toolbar_debugger_step")},
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{TOOLBAR_DEBUG_STEPOVER, CreateDebuggerBitmap("toolbar_debugger_step_over")},
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{TOOLBAR_DEBUG_STEPOUT, CreateDebuggerBitmap("toolbar_debugger_step_out")},
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{TOOLBAR_DEBUG_SKIP, CreateDebuggerBitmap("toolbar_debugger_skip")},
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{TOOLBAR_DEBUG_GOTOPC, CreateDebuggerBitmap("toolbar_debugger_goto_pc")},
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{TOOLBAR_DEBUG_SETPC, CreateDebuggerBitmap("toolbar_debugger_set_pc")}});
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}
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wxBitmap MainToolBar::CreateBitmap(const std::string& name) const
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{
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return WxUtils::LoadScaledThemeBitmap(name, this, GetToolBitmapSize());
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}
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wxBitmap MainToolBar::CreateDebuggerBitmap(const std::string& name) const
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{
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constexpr auto scale_flags = WxUtils::LSI_SCALE_DOWN | WxUtils::LSI_ALIGN_CENTER;
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return WxUtils::LoadScaledResourceBitmap(name, this, GetToolBitmapSize(), wxDefaultSize,
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scale_flags);
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}
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void MainToolBar::ApplyThemeBitmaps()
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{
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constexpr std::array<std::pair<int, ToolBarBitmapID>, 8> bitmap_entries{
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{{wxID_OPEN, TOOLBAR_FILEOPEN},
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{wxID_REFRESH, TOOLBAR_REFRESH},
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{IDM_STOP, TOOLBAR_STOP},
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{IDM_TOGGLE_FULLSCREEN, TOOLBAR_FULLSCREEN},
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{IDM_SCREENSHOT, TOOLBAR_SCREENSHOT},
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{wxID_PREFERENCES, TOOLBAR_CONFIGMAIN},
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{IDM_CONFIG_GFX_BACKEND, TOOLBAR_CONFIGGFX},
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{IDM_CONFIG_CONTROLLERS, TOOLBAR_CONTROLLER}}};
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for (const auto& entry : bitmap_entries)
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ApplyBitmap(entry.first, entry.second);
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// Separate, as the play button is dual-state and doesn't have a fixed bitmap.
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RefreshPlayButton();
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}
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void MainToolBar::ApplyDebuggerBitmaps()
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{
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constexpr std::array<std::pair<int, ToolBarBitmapID>, 6> bitmap_entries{
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{{IDM_STEP, TOOLBAR_DEBUG_STEP},
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{IDM_STEPOVER, TOOLBAR_DEBUG_STEPOVER},
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{IDM_STEPOUT, TOOLBAR_DEBUG_STEPOUT},
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{IDM_SKIP, TOOLBAR_DEBUG_SKIP},
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{IDM_GOTOPC, TOOLBAR_DEBUG_GOTOPC},
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{IDM_SETPC, TOOLBAR_DEBUG_SETPC}}};
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for (const auto& entry : bitmap_entries)
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ApplyBitmap(entry.first, entry.second);
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}
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void MainToolBar::ApplyBitmap(int tool_id, ToolBarBitmapID bitmap_id)
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{
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const auto& bitmap = m_icon_bitmaps[bitmap_id];
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SetToolDisabledBitmap(tool_id, WxUtils::CreateDisabledButtonBitmap(bitmap));
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SetToolNormalBitmap(tool_id, bitmap);
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}
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void MainToolBar::AddToolBarButtons()
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{
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if (m_type == ToolBarType::Debug)
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{
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AddDebuggerToolBarButtons();
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AddSeparator();
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}
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AddMainToolBarButtons();
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}
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void MainToolBar::AddMainToolBarButtons()
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{
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AddToolBarButton(wxID_OPEN, TOOLBAR_FILEOPEN, _("Open"), _("Open file..."));
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AddToolBarButton(wxID_REFRESH, TOOLBAR_REFRESH, _("Refresh"), _("Refresh game list"));
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AddSeparator();
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AddToolBarButton(IDM_PLAY, TOOLBAR_PLAY, _("Play"), _("Play"));
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AddToolBarButton(IDM_STOP, TOOLBAR_STOP, _("Stop"), _("Stop"));
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AddToolBarButton(IDM_TOGGLE_FULLSCREEN, TOOLBAR_FULLSCREEN, _("FullScr"), _("Toggle fullscreen"));
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AddToolBarButton(IDM_SCREENSHOT, TOOLBAR_SCREENSHOT, _("ScrShot"), _("Take screenshot"));
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AddSeparator();
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AddToolBarButton(wxID_PREFERENCES, TOOLBAR_CONFIGMAIN, _("Config"), _("Configure..."));
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AddToolBarButton(IDM_CONFIG_GFX_BACKEND, TOOLBAR_CONFIGGFX, _("Graphics"),
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_("Graphics settings"));
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AddToolBarButton(IDM_CONFIG_CONTROLLERS, TOOLBAR_CONTROLLER, _("Controllers"),
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_("Controller settings"));
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}
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void MainToolBar::AddDebuggerToolBarButtons()
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{
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// i18n: Here, "Step" is a verb. This function is used for
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// going through code step by step.
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AddToolBarButton(IDM_STEP, TOOLBAR_DEBUG_STEP, _("Step"), _("Step into the next instruction"));
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// i18n: Here, "Step" is a verb. This function is used for
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// going through code step by step.
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AddToolBarButton(IDM_STEPOVER, TOOLBAR_DEBUG_STEPOVER, _("Step Over"),
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_("Step over the next instruction"));
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// i18n: Here, "Step" is a verb. This function is used for
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// going through code step by step.
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AddToolBarButton(IDM_STEPOUT, TOOLBAR_DEBUG_STEPOUT, _("Step Out"),
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_("Step out of the current function"));
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AddToolBarButton(IDM_SKIP, TOOLBAR_DEBUG_SKIP, _("Skip"),
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_("Skips the next instruction completely"));
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AddSeparator();
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// i18n: Here, PC is an acronym for program counter, not personal computer.
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AddToolBarButton(IDM_GOTOPC, TOOLBAR_DEBUG_GOTOPC, _("Show PC"),
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_("Go to the current instruction"));
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// i18n: Here, PC is an acronym for program counter, not personal computer.
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AddToolBarButton(IDM_SETPC, TOOLBAR_DEBUG_SETPC, _("Set PC"), _("Set the current instruction"));
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}
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void MainToolBar::AddToolBarButton(int tool_id, ToolBarBitmapID bitmap_id, const wxString& label,
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const wxString& short_help)
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{
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WxUtils::AddToolbarButton(this, tool_id, label, m_icon_bitmaps[bitmap_id], short_help);
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}
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void MainToolBar::RefreshPlayButton()
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{
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ToolBarBitmapID bitmap_id;
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wxString label;
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if (Core::GetState() == Core::State::Running)
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{
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bitmap_id = TOOLBAR_PAUSE;
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label = _("Pause");
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}
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else
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{
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bitmap_id = TOOLBAR_PLAY;
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label = _("Play");
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}
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FindById(IDM_PLAY)->SetLabel(label);
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SetToolShortHelp(IDM_PLAY, label);
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ApplyBitmap(IDM_PLAY, bitmap_id);
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}
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