196 lines
4.6 KiB
C++
196 lines
4.6 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <stdarg.h>
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#include "Globals.h"
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#include "Render.h"
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#include "GLInit.h"
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#include "Fifo.h"
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#include "OpcodeDecoding.h"
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#include "TextureMngr.h"
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#include "BPStructs.h"
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#ifdef _WIN32
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#include "DlgSettings.h"
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#include "Misc.h"
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#include "EmuWindow.h"
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#endif
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#include "VertexLoader.h"
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#include "VertexShader.h"
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#include "PixelShader.h"
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HINSTANCE g_hInstance = NULL;
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SVideoInitialize g_VideoInitialize;
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#define VERSION_STRING "0.1"
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#ifdef _WIN32
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BOOL APIENTRY DllMain( HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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break;
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case DLL_PROCESS_DETACH:
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CloseConsole();
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break;
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default:
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break;
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}
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g_hInstance = hinstDLL;
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return TRUE;
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}
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#endif
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void GetDllInfo (PLUGIN_INFO* _PluginInfo)
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{
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
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#ifdef DEBUGFAST
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sprintf(_PluginInfo->Name, "Dolphin OGL (DebugFast)" VERSION_STRING);
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#else
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#ifndef _DEBUG
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sprintf(_PluginInfo->Name, "Dolphin OGL " VERSION_STRING);
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#else
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sprintf(_PluginInfo->Name, "Dolphin OGL Debug " VERSION_STRING);
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#endif
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#endif
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}
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void DllAbout(HWND _hParent)
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{
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#ifdef _WIN32
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DialogBox(g_hInstance,(LPCSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
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#endif
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}
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void DllConfig(HWND _hParent)
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{
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#ifdef _WIN32
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DlgSettings_Show(g_hInstance,_hParent);
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#endif
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}
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void Video_Initialize(SVideoInitialize* _pVideoInitialize)
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{
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if (_pVideoInitialize == NULL)
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return;
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#ifdef _WIN32
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// OpenConsole();
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#endif
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frameCount = 0;
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g_VideoInitialize = *_pVideoInitialize;
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InitLUTs();
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g_Config.Load();
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if (!OpenGL_Create(g_VideoInitialize, g_Res[g_Config.iWindowedRes][0], g_Res[g_Config.iWindowedRes][1])) {
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g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
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return;
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}
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_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
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_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
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_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
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}
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#ifdef _WIN32
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HANDLE g_hthread;
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#endif
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void Video_Prepare(void)
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{
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OpenGL_MakeCurrent();
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if (!Renderer::Create2()) {
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g_VideoInitialize.pLog("Renderer::Create2 failed\n", TRUE);
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return;
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}
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TextureMngr::Init();
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BPInit();
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VertexManager::Init();
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OpcodeDecoder_Init();
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Fifo_Init();
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VertexShaderMngr::Init();
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PixelShaderMngr::Init();
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GL_REPORT_ERRORD();
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}
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void Video_Shutdown(void)
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{
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VertexShaderMngr::Shutdown();
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PixelShaderMngr::Shutdown();
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Fifo_Shutdown();
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VertexManager::Destroy();
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TextureMngr::Shutdown();
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OpcodeDecoder_Shutdown();
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Renderer::Shutdown();
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OpenGL_Shutdown();
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}
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void DebugLog(const char* _fmt, ...)
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{
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#ifdef _DEBUG
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char* Msg = (char*)alloca(strlen(_fmt)+512);
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va_list ap;
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va_start( ap, _fmt );
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vsnprintf( Msg, strlen(_fmt)+512, _fmt, ap );
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va_end( ap );
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g_VideoInitialize.pLog(Msg, FALSE);
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#endif
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}
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bool ScreenShot(TCHAR *File)
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{
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char str[64];
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int left = 200, top = 15;
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sprintf(str, "Dolphin OGL " VERSION_STRING);
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Renderer::ResetGLState();
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Renderer::DrawText(str, left+1, top+1, 0xff000000);
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Renderer::DrawText(str, left, top, 0xffc0ffff);
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Renderer::RestoreGLState();
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if (Renderer::SaveRenderTarget(File, 0)) {
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char str[255];
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sprintf(str, "saved %s\n", File);
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Renderer::AddMessage(str, 500);
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return true;
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}
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return false;
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}
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BOOL Video_Screenshot(TCHAR* _szFilename)
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{
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if (ScreenShot(_szFilename))
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return TRUE;
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return FALSE;
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}
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void Video_UpdateXFB(BYTE* _pXFB, DWORD _dwWidth, DWORD _dwHeight)
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{
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}
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