80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/generic/region.h
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// Purpose: generic wxRegion class
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// Author: David Elliott
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// Modified by:
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// Created: 2004/04/12
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// RCS-ID: $Id: region.h 41429 2006-09-25 11:47:23Z VZ $
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// Copyright: (c) 2004 David Elliott
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GENERIC_REGION_H__
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#define _WX_GENERIC_REGION_H__
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class WXDLLEXPORT wxRegionGeneric : public wxRegionBase
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{
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public:
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wxRegionGeneric(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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wxRegionGeneric(const wxPoint& topLeft, const wxPoint& bottomRight);
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wxRegionGeneric(const wxRect& rect);
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wxRegionGeneric();
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virtual ~wxRegionGeneric();
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// wxRegionBase pure virtuals
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virtual void Clear();
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virtual bool IsEmpty() const;
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protected:
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virtual wxObjectRefData *CreateRefData() const;
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virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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// wxRegionBase pure virtuals
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virtual bool DoIsEqual(const wxRegion& region) const;
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virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const;
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virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const;
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virtual wxRegionContain DoContainsRect(const wxRect& rect) const;
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virtual bool DoOffset(wxCoord x, wxCoord y);
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virtual bool DoUnionWithRect(const wxRect& rect);
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virtual bool DoUnionWithRegion(const wxRegion& region);
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virtual bool DoIntersect(const wxRegion& region);
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virtual bool DoSubtract(const wxRegion& region);
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virtual bool DoXor(const wxRegion& region);
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friend class WXDLLEXPORT wxRegionIteratorGeneric;
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};
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class WXDLLEXPORT wxRegionIteratorGeneric : public wxObject
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{
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public:
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wxRegionIteratorGeneric();
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wxRegionIteratorGeneric(const wxRegionGeneric& region);
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wxRegionIteratorGeneric(const wxRegionIteratorGeneric& iterator);
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virtual ~wxRegionIteratorGeneric();
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wxRegionIteratorGeneric& operator=(const wxRegionIteratorGeneric& iterator);
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void Reset() { m_current = 0; }
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void Reset(const wxRegionGeneric& region);
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operator bool () const { return HaveRects(); }
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bool HaveRects() const;
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wxRegionIteratorGeneric& operator++();
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wxRegionIteratorGeneric operator++(int);
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long GetX() const;
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long GetY() const;
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long GetW() const;
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long GetWidth() const { return GetW(); }
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long GetH() const;
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long GetHeight() const { return GetH(); }
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wxRect GetRect() const;
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private:
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long m_current;
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wxRegionGeneric m_region;
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};
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#endif // _WX_GENERIC_REGION_H__
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