dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
Marko Pusljar aa2f2dc95c DSPLLE - cleaning, small fixes (2 shift opcodes are more correct now (lsr,asr) + some 0x3... opcodes are working better in case they are extended)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4633 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 20:38:42 +00:00
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UCode_AX.cpp AX HLE (GC): Some protection from bad data. Fixes an SMB2 crash on reset for me, might fix other random crashes, who knows. 2009-10-07 19:01:14 +00:00
UCode_AX.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_AXStructs.h Very small but very COOL fix. 2009-11-27 15:07:52 +00:00
UCode_AXWii.cpp DSPLLE - cleaning, small fixes (2 shift opcodes are more correct now (lsr,asr) + some 0x3... opcodes are working better in case they are extended) 2009-12-01 20:38:42 +00:00
UCode_AXWii.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_AX_ADPCM.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_AX_Voice.h 1. Fixed the unbearable noise in "Resident Evil: Umbrella Chronicles", "Resident Evil: Dark Chronicles", and many other games. 2009-12-01 15:39:37 +00:00
UCode_CARD.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_CARD.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_InitAudioSystem.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_InitAudioSystem.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_ROM.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_ROM.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
UCode_Zelda.cpp Fix Zelda TP Wii and Pikmin 1 Wii sound Thanks to LordMark ! (again :P) 2009-08-26 16:58:45 +00:00
UCode_Zelda.h The beginning of another approach on Zelda HLE UCode: PB debugging and comparison 2009-10-30 07:10:46 +00:00
UCode_Zelda_ADPCM.cpp tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux. 2009-10-28 22:51:00 +00:00
UCode_Zelda_Obsolete.txt Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p 2009-07-03 18:33:28 +00:00
UCode_Zelda_Synth.cpp Best of both worlds (or hacks...). Music continues to play, no sound breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though. 2009-09-29 19:15:34 +00:00
UCode_Zelda_Voice.cpp Added DEBUG to the long stringstream processing. 2009-10-30 14:52:42 +00:00
UCodes.cpp DSPLLE dissasm fix 2009-11-06 13:28:03 +00:00
UCodes.h Thanks to Wagnard28 and other lots of people's test, now this will hopefully solve the troubling regression problems between r4616 and r4617. 2009-11-27 20:21:12 +00:00