dolphin/Source/Core/DolphinWX/ISOProperties.cpp

1513 lines
53 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#ifdef __APPLE__
#import <Cocoa/Cocoa.h>
#endif
#include <cinttypes>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <fstream>
#include <set>
#include <string>
#include <type_traits>
#include <vector>
#include <mbedtls/md5.h>
#include <wx/bitmap.h>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/checklst.h>
#include <wx/choice.h>
#include <wx/dialog.h>
#include <wx/dirdlg.h>
#include <wx/filedlg.h>
#include <wx/gbsizer.h>
#include <wx/image.h>
#include <wx/imaglist.h>
#include <wx/itemid.h>
#include <wx/menu.h>
#include <wx/mimetype.h>
#include <wx/msgdlg.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/progdlg.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/spinctrl.h>
#include <wx/statbmp.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/thread.h>
#include <wx/treebase.h>
#include <wx/treectrl.h>
#include <wx/utils.h>
#include <wx/validate.h>
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "Common/SysConf.h"
#include "Core/ActionReplay.h"
#include "Core/ConfigManager.h"
#include "Core/GeckoCodeConfig.h"
#include "Core/PatchEngine.h"
#include "Core/Boot/Boot.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinWX/ARCodeAddEdit.h"
#include "DolphinWX/GameListCtrl.h"
//#include "DolphinWX/Frame.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/ISOProperties.h"
#include "DolphinWX/PatchAddEdit.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Cheats/GeckoCodeDiag.h"
#include "DolphinWX/resources/isoprop_disc.xpm"
#include "DolphinWX/resources/isoprop_file.xpm"
#include "DolphinWX/resources/isoprop_folder.xpm"
BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_CLOSE(CISOProperties::OnClose)
EVT_BUTTON(wxID_OK, CISOProperties::OnCloseClick)
EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
EVT_BUTTON(ID_MD5SUMCOMPUTE, CISOProperties::OnComputeMD5Sum)
EVT_BUTTON(ID_SHOWDEFAULTCONFIG, CISOProperties::OnShowDefaultConfig)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::SetRefresh)
EVT_CHOICE(ID_EMU_ISSUES, CISOProperties::SetRefresh)
EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_REMOVEPATCH, CISOProperties::PatchButtonClicked)
EVT_LISTBOX(ID_CHEATS_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_ADDCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_REMOVECHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_MENU(IDM_BNRSAVEAS, CISOProperties::OnBannerImageSave)
EVT_TREE_ITEM_RIGHT_CLICK(ID_TREECTRL, CISOProperties::OnRightClickOnTree)
EVT_MENU(IDM_EXTRACTFILE, CISOProperties::OnExtractFile)
EVT_MENU(IDM_EXTRACTDIR, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTALL, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTAPPLOADER, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_EXTRACTDOL, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_CHECKINTEGRITY, CISOProperties::CheckPartitionIntegrity)
EVT_CHOICE(ID_LANG, CISOProperties::OnChangeBannerLang)
END_EVENT_TABLE()
CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
, OpenGameListItem(game_list_item)
{
// Load ISO data
m_open_iso = DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName());
game_id = m_open_iso->GetUniqueID();
// Load game INIs
GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";
GameIniDefault = SConfig::LoadDefaultGameIni(game_id, m_open_iso->GetRevision());
GameIniLocal = SConfig::LoadLocalGameIni(game_id, m_open_iso->GetRevision());
// Setup GUI
bRefreshList = false;
CreateGUIControls();
LoadGameConfig();
// Disk header and apploader
m_InternalName->SetValue(StrToWxStr(m_open_iso->GetInternalName()));
m_GameID->SetValue(StrToWxStr(m_open_iso->GetUniqueID()));
switch (m_open_iso->GetCountry())
{
case DiscIO::IVolume::COUNTRY_AUSTRALIA:
m_Country->SetValue(_("Australia"));
break;
case DiscIO::IVolume::COUNTRY_EUROPE:
m_Country->SetValue(_("Europe"));
break;
case DiscIO::IVolume::COUNTRY_FRANCE:
m_Country->SetValue(_("France"));
break;
case DiscIO::IVolume::COUNTRY_ITALY:
m_Country->SetValue(_("Italy"));
break;
case DiscIO::IVolume::COUNTRY_GERMANY:
m_Country->SetValue(_("Germany"));
break;
case DiscIO::IVolume::COUNTRY_NETHERLANDS:
m_Country->SetValue(_("Netherlands"));
break;
case DiscIO::IVolume::COUNTRY_RUSSIA:
m_Country->SetValue(_("Russia"));
break;
case DiscIO::IVolume::COUNTRY_SPAIN:
m_Country->SetValue(_("Spain"));
break;
case DiscIO::IVolume::COUNTRY_USA:
m_Country->SetValue(_("USA"));
break;
case DiscIO::IVolume::COUNTRY_JAPAN:
m_Country->SetValue(_("Japan"));
break;
case DiscIO::IVolume::COUNTRY_KOREA:
m_Country->SetValue(_("Korea"));
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
m_Country->SetValue(_("Taiwan"));
break;
case DiscIO::IVolume::COUNTRY_WORLD:
m_Country->SetValue(_("World"));
break;
case DiscIO::IVolume::COUNTRY_UNKNOWN:
default:
m_Country->SetValue(_("Unknown"));
break;
}
wxString temp = "0x" + StrToWxStr(m_open_iso->GetMakerID());
m_MakerID->SetValue(temp);
m_Revision->SetValue(StrToWxStr(std::to_string(m_open_iso->GetRevision())));
m_Date->SetValue(StrToWxStr(m_open_iso->GetApploaderDate()));
m_FST->SetValue(StrToWxStr(std::to_string(m_open_iso->GetFSTSize())));
// Here we set all the info to be shown + we set the window title
bool wii = m_open_iso->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
ChangeBannerDetails(SConfig::GetInstance().GetCurrentLanguage(wii));
m_Banner->SetBitmap(OpenGameListItem.GetBitmap());
m_Banner->Bind(wxEVT_RIGHT_DOWN, &CISOProperties::RightClickOnBanner, this);
// Filesystem browser/dumper
// TODO : Should we add a way to browse the wad file ?
if (m_open_iso->GetVolumeType() != DiscIO::IVolume::WII_WAD)
{
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC)
{
int partition_count = 0;
for (int group = 0; group < 4; group++)
{
for (u32 i = 0; i < 0xFFFFFFFF; i++) // yes, technically there can be OVER NINE THOUSAND partitions...
{
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName(), group, i));
if (volume != nullptr)
{
std::unique_ptr<DiscIO::IFileSystem> file_system(DiscIO::CreateFileSystem(volume.get()));
if (file_system != nullptr)
{
WiiPartition* const partition = new WiiPartition(std::move(volume), std::move(file_system));
wxTreeItemId PartitionRoot =
m_Treectrl->AppendItem(RootId, wxString::Format(_("Partition %i"), partition_count), 0, 0);
m_Treectrl->SetItemData(PartitionRoot, partition);
CreateDirectoryTree(PartitionRoot, partition->FileSystem->GetFileList());
if (partition_count == 1)
m_Treectrl->Expand(PartitionRoot);
partition_count++;
}
}
else
{
break;
}
}
}
}
else
{
m_filesystem = DiscIO::CreateFileSystem(m_open_iso.get());
if (m_filesystem)
CreateDirectoryTree(RootId, m_filesystem->GetFileList());
}
m_Treectrl->Expand(RootId);
}
}
CISOProperties::~CISOProperties()
{
}
size_t CISOProperties::CreateDirectoryTree(wxTreeItemId& parent, const std::vector<DiscIO::SFileInfo>& fileInfos)
{
if (fileInfos.empty())
return 0;
else
return CreateDirectoryTree(parent, fileInfos, 1, fileInfos.at(0).m_FileSize);
}
size_t CISOProperties::CreateDirectoryTree(wxTreeItemId& parent,
const std::vector<DiscIO::SFileInfo>& fileInfos,
const size_t _FirstIndex,
const size_t _LastIndex)
{
size_t CurrentIndex = _FirstIndex;
while (CurrentIndex < _LastIndex)
{
const DiscIO::SFileInfo rFileInfo = fileInfos[CurrentIndex];
std::string filePath = rFileInfo.m_FullPath;
// Trim the trailing '/' if it exists.
if (filePath[filePath.length() - 1] == DIR_SEP_CHR)
{
filePath.pop_back();
}
// Cut off the path up to the actual filename or folder.
// Say we have "/music/stream/stream1.strm", the result will be "stream1.strm".
size_t dirSepIndex = filePath.find_last_of(DIR_SEP_CHR);
if (dirSepIndex != std::string::npos)
{
filePath = filePath.substr(dirSepIndex + 1);
}
// check next index
if (rFileInfo.IsDirectory())
{
wxTreeItemId item = m_Treectrl->AppendItem(parent, StrToWxStr(filePath), 1, 1);
CurrentIndex = CreateDirectoryTree(item, fileInfos, CurrentIndex + 1, (size_t)rFileInfo.m_FileSize);
}
else
{
m_Treectrl->AppendItem(parent, StrToWxStr(filePath), 2, 2);
CurrentIndex++;
}
}
return CurrentIndex;
}
long CISOProperties::GetElementStyle(const char* section, const char* key)
{
// Disable 3rd state if default gameini overrides the setting
if (GameIniDefault.Exists(section, key))
return 0;
return wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER;
}
void CISOProperties::CreateGUIControls()
{
wxButton* const EditConfig = new wxButton(this, ID_EDITCONFIG, _("Edit Config"));
EditConfig->SetToolTip(_("This will let you manually edit the INI config file."));
wxButton* const EditConfigDefault = new wxButton(this, ID_SHOWDEFAULTCONFIG, _("Show Defaults"));
EditConfigDefault->SetToolTip(_("Opens the default (read-only) configuration for this game in an external text editor."));
// Notebook
wxNotebook* const m_Notebook = new wxNotebook(this, ID_NOTEBOOK);
wxPanel* const m_GameConfig = new wxPanel(m_Notebook, ID_GAMECONFIG);
m_Notebook->AddPage(m_GameConfig, _("GameConfig"));
wxPanel* const m_PatchPage = new wxPanel(m_Notebook, ID_PATCH_PAGE);
m_Notebook->AddPage(m_PatchPage, _("Patches"));
wxPanel* const m_CheatPage = new wxPanel(m_Notebook, ID_ARCODE_PAGE);
m_Notebook->AddPage(m_CheatPage, _("AR Codes"));
m_geckocode_panel = new Gecko::CodeConfigPanel(m_Notebook);
m_Notebook->AddPage(m_geckocode_panel, _("Gecko Codes"));
wxPanel* const m_Information = new wxPanel(m_Notebook, ID_INFORMATION);
m_Notebook->AddPage(m_Information, _("Info"));
// GameConfig editing - Overrides and emulation state
wxStaticText* const OverrideText = new wxStaticText(m_GameConfig, wxID_ANY, _("These settings override core Dolphin settings.\nUndetermined means the game uses Dolphin's setting."));
// Core
CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "CPUThread"));
SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SkipIdle"));
MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "MMU"));
MMU->SetToolTip(_("Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DCBZ"));
DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
FPRF = new wxCheckBox(m_GameConfig, ID_FPRF, _("Enable FPRF"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FPRF"));
FPRF->SetToolTip(_("Enables Floating Point Result Flag calculation, needed for a few games. (ON = Compatible, OFF = Fast)"));
SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SyncGPU"));
SyncGPU->SetToolTip(_("Synchronizes the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)"));
FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FastDiscSpeed"));
FastDiscSpeed->SetToolTip(_("Enable fast disc access. This can cause crashes and other problems in some games. (ON = Fast, OFF = Compatible)"));
DSPHLE = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DSPHLE"));
wxBoxSizer* const sGPUDeterminism = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const GPUDeterminismText = new wxStaticText(m_GameConfig, wxID_ANY, _("Deterministic dual core: "));
arrayStringFor_GPUDeterminism.Add(_("Not Set"));
arrayStringFor_GPUDeterminism.Add(_("auto"));
arrayStringFor_GPUDeterminism.Add(_("none"));
arrayStringFor_GPUDeterminism.Add(_("fake-completion"));
GPUDeterminism = new wxChoice(m_GameConfig, ID_GPUDETERMINISM, wxDefaultPosition, wxDefaultSize, arrayStringFor_GPUDeterminism);
sGPUDeterminism->Add(GPUDeterminismText);
sGPUDeterminism->Add(GPUDeterminism);
// Wii Console
EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Wii", "Widescreen"));
// Stereoscopy
wxBoxSizer* const sDepthPercentage = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const DepthPercentageText = new wxStaticText(m_GameConfig, wxID_ANY, _("Depth Percentage: "));
DepthPercentage = new wxSlider(m_GameConfig, ID_DEPTHPERCENTAGE, 100, 0, 200);
DepthPercentage->SetToolTip(_("This value is multiplied with the depth set in the graphics configuration."));
sDepthPercentage->Add(DepthPercentageText);
sDepthPercentage->Add(DepthPercentage);
wxBoxSizer* const sConvergenceMinimum = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const ConvergenceMinimumText = new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence Minimum: "));
ConvergenceMinimum = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCEMINIMUM);
ConvergenceMinimum->SetRange(0, INT32_MAX);
ConvergenceMinimum->SetToolTip(_("This value is added to the convergence value set in the graphics configuration."));
sConvergenceMinimum->Add(ConvergenceMinimumText);
sConvergenceMinimum->Add(ConvergenceMinimum);
MonoDepth = new wxCheckBox(m_GameConfig, ID_MONODEPTH, _("Monoscopic Shadows"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Video_Stereoscopy", "StereoEFBMonoDepth"));
MonoDepth->SetToolTip(_("Use a single depth buffer for both eyes. Needed for a few games."));
wxBoxSizer* const sEmuState = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const EmuStateText = new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State: "));
arrayStringFor_EmuState.Add(_("Not Set"));
arrayStringFor_EmuState.Add(_("Broken"));
arrayStringFor_EmuState.Add(_("Intro"));
arrayStringFor_EmuState.Add(_("In Game"));
arrayStringFor_EmuState.Add(_("Playable"));
arrayStringFor_EmuState.Add(_("Perfect"));
EmuState = new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize, arrayStringFor_EmuState);
EmuIssues = new wxTextCtrl(m_GameConfig, ID_EMU_ISSUES, wxEmptyString);
wxBoxSizer* const sConfigPage = new wxBoxSizer(wxVERTICAL);
wxStaticBoxSizer* const sbCoreOverrides =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
sbCoreOverrides->Add(CPUThread, 0, wxLEFT, 5);
sbCoreOverrides->Add(SkipIdle, 0, wxLEFT, 5);
sbCoreOverrides->Add(MMU, 0, wxLEFT, 5);
sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT, 5);
sbCoreOverrides->Add(FPRF, 0, wxLEFT, 5);
sbCoreOverrides->Add(SyncGPU, 0, wxLEFT, 5);
sbCoreOverrides->Add(FastDiscSpeed, 0, wxLEFT, 5);
sbCoreOverrides->Add(DSPHLE, 0, wxLEFT, 5);
sbCoreOverrides->Add(sGPUDeterminism, 0, wxEXPAND|wxALL, 5);
wxStaticBoxSizer * const sbWiiOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::GAMECUBE_DISC)
{
sbWiiOverrides->ShowItems(false);
EnableWideScreen->Hide();
}
sbWiiOverrides->Add(EnableWideScreen, 0, wxLEFT, 5);
wxStaticBoxSizer* const sbStereoOverrides =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Stereoscopy"));
sbStereoOverrides->Add(sDepthPercentage);
sbStereoOverrides->Add(sConvergenceMinimum);
sbStereoOverrides->Add(MonoDepth);
wxStaticBoxSizer * const sbGameConfig = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
sbGameConfig->Add(OverrideText, 0, wxEXPAND|wxALL, 5);
sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbStereoOverrides, 0, wxEXPAND);
sConfigPage->Add(sbGameConfig, 0, wxEXPAND|wxALL, 5);
sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL);
sEmuState->Add(EmuState, 0, wxEXPAND);
sEmuState->Add(EmuIssues, 1, wxEXPAND);
sConfigPage->Add(sEmuState, 0, wxEXPAND|wxALL, 5);
m_GameConfig->SetSizer(sConfigPage);
// Patches
wxBoxSizer* const sPatches = new wxBoxSizer(wxVERTICAL);
Patches = new wxCheckListBox(m_PatchPage, ID_PATCHES_LIST, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_HSCROLL);
wxBoxSizer* const sPatchButtons = new wxBoxSizer(wxHORIZONTAL);
EditPatch = new wxButton(m_PatchPage, ID_EDITPATCH, _("Edit..."));
wxButton* const AddPatch = new wxButton(m_PatchPage, ID_ADDPATCH, _("Add..."));
RemovePatch = new wxButton(m_PatchPage, ID_REMOVEPATCH, _("Remove"));
EditPatch->Disable();
RemovePatch->Disable();
wxBoxSizer* sPatchPage = new wxBoxSizer(wxVERTICAL);
sPatches->Add(Patches, 1, wxEXPAND|wxALL, 0);
sPatchButtons->Add(EditPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->AddStretchSpacer();
sPatchButtons->Add(AddPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->Add(RemovePatch, 0, wxEXPAND|wxALL, 0);
sPatches->Add(sPatchButtons, 0, wxEXPAND|wxALL, 0);
sPatchPage->Add(sPatches, 1, wxEXPAND|wxALL, 5);
m_PatchPage->SetSizer(sPatchPage);
// Action Replay Cheats
wxBoxSizer * const sCheats = new wxBoxSizer(wxVERTICAL);
Cheats = new wxCheckListBox(m_CheatPage, ID_CHEATS_LIST, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_HSCROLL);
wxBoxSizer * const sCheatButtons = new wxBoxSizer(wxHORIZONTAL);
EditCheat = new wxButton(m_CheatPage, ID_EDITCHEAT, _("Edit..."));
wxButton * const AddCheat = new wxButton(m_CheatPage, ID_ADDCHEAT, _("Add..."));
RemoveCheat = new wxButton(m_CheatPage, ID_REMOVECHEAT, _("Remove"));
EditCheat->Disable();
RemoveCheat->Disable();
wxBoxSizer* sCheatPage = new wxBoxSizer(wxVERTICAL);
sCheats->Add(Cheats, 1, wxEXPAND|wxALL, 0);
sCheatButtons->Add(EditCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->AddStretchSpacer();
sCheatButtons->Add(AddCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->Add(RemoveCheat, 0, wxEXPAND|wxALL, 0);
sCheats->Add(sCheatButtons, 0, wxEXPAND|wxALL, 0);
sCheatPage->Add(sCheats, 1, wxEXPAND|wxALL, 5);
m_CheatPage->SetSizer(sCheatPage);
wxStaticText* const m_InternalNameText = new wxStaticText(m_Information, wxID_ANY, _("Internal Name:"));
m_InternalName = new wxTextCtrl(m_Information, ID_NAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_GameIDText = new wxStaticText(m_Information, wxID_ANY, _("Game ID:"));
m_GameID = new wxTextCtrl(m_Information, ID_GAMEID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_CountryText = new wxStaticText(m_Information, wxID_ANY, _("Country:"));
m_Country = new wxTextCtrl(m_Information, ID_COUNTRY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_MakerIDText = new wxStaticText(m_Information, wxID_ANY, _("Maker ID:"));
m_MakerID = new wxTextCtrl(m_Information, ID_MAKERID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_RevisionText = new wxStaticText(m_Information, wxID_ANY, _("Revision:"));
m_Revision = new wxTextCtrl(m_Information, ID_REVISION, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_DateText = new wxStaticText(m_Information, wxID_ANY, _("Apploader Date:"));
m_Date = new wxTextCtrl(m_Information, ID_DATE, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_FSTText = new wxStaticText(m_Information, wxID_ANY, _("FST Size:"));
m_FST = new wxTextCtrl(m_Information, ID_FST, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_MD5SumText = new wxStaticText(m_Information, wxID_ANY, _("MD5 Checksum:"));
m_MD5Sum = new wxTextCtrl(m_Information, ID_MD5SUM, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_MD5SumCompute = new wxButton(m_Information, ID_MD5SUMCOMPUTE, _("Compute"));
wxStaticText* const m_LangText = new wxStaticText(m_Information, wxID_ANY, _("Show Language:"));
bool wii = m_open_iso->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
DiscIO::IVolume::ELanguage preferred_language = SConfig::GetInstance().GetCurrentLanguage(wii);
std::vector<DiscIO::IVolume::ELanguage> languages = OpenGameListItem.GetLanguages();
int preferred_language_index = 0;
for (size_t i = 0; i < languages.size(); ++i)
{
if (languages[i] == preferred_language)
preferred_language_index = i;
switch (languages[i])
{
case DiscIO::IVolume::LANGUAGE_JAPANESE:
arrayStringFor_Lang.Add(_("Japanese"));
break;
case DiscIO::IVolume::LANGUAGE_ENGLISH:
arrayStringFor_Lang.Add(_("English"));
break;
case DiscIO::IVolume::LANGUAGE_GERMAN:
arrayStringFor_Lang.Add(_("German"));
break;
case DiscIO::IVolume::LANGUAGE_FRENCH:
arrayStringFor_Lang.Add(_("French"));
break;
case DiscIO::IVolume::LANGUAGE_SPANISH:
arrayStringFor_Lang.Add(_("Spanish"));
break;
case DiscIO::IVolume::LANGUAGE_ITALIAN:
arrayStringFor_Lang.Add(_("Italian"));
break;
case DiscIO::IVolume::LANGUAGE_DUTCH:
arrayStringFor_Lang.Add(_("Dutch"));
break;
case DiscIO::IVolume::LANGUAGE_SIMPLIFIED_CHINESE:
arrayStringFor_Lang.Add(_("Simplified Chinese"));
break;
case DiscIO::IVolume::LANGUAGE_TRADITIONAL_CHINESE:
arrayStringFor_Lang.Add(_("Traditional Chinese"));
break;
case DiscIO::IVolume::LANGUAGE_KOREAN:
arrayStringFor_Lang.Add(_("Korean"));
break;
case DiscIO::IVolume::LANGUAGE_UNKNOWN:
default:
arrayStringFor_Lang.Add(_("Unknown"));
break;
}
}
m_Lang = new wxChoice(m_Information, ID_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_Lang);
m_Lang->SetSelection(preferred_language_index);
if (arrayStringFor_Lang.size() <= 1)
m_Lang->Disable();
wxStaticText* const m_NameText = new wxStaticText(m_Information, wxID_ANY, _("Name:"));
m_Name = new wxTextCtrl(m_Information, ID_SHORTNAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_MakerText = new wxStaticText(m_Information, wxID_ANY, _("Maker:"));
m_Maker = new wxTextCtrl(m_Information, ID_MAKER, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText* const m_CommentText = new wxStaticText(m_Information, wxID_ANY, _("Description:"));
m_Comment = new wxTextCtrl(m_Information, ID_COMMENT, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE|wxTE_READONLY);
wxStaticText* const m_BannerText = new wxStaticText(m_Information, wxID_ANY, _("Banner:"));
m_Banner = new wxStaticBitmap(m_Information, ID_BANNER, wxNullBitmap, wxDefaultPosition, wxSize(96, 32));
// ISO Details
wxGridBagSizer* const sISODetails = new wxGridBagSizer(0, 0);
sISODetails->Add(m_InternalNameText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_InternalName, wxGBPosition(0, 1), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
sISODetails->Add(m_GameIDText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_GameID, wxGBPosition(1, 1), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
sISODetails->Add(m_CountryText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Country, wxGBPosition(2, 1), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
sISODetails->Add(m_MakerIDText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_MakerID, wxGBPosition(3, 1), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
sISODetails->Add(m_RevisionText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Revision, wxGBPosition(4, 1), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
sISODetails->Add(m_DateText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Date, wxGBPosition(5, 1), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
sISODetails->Add(m_FSTText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_FST, wxGBPosition(6, 1), wxGBSpan(1, 2), wxEXPAND|wxALL, 5);
sISODetails->Add(m_MD5SumText, wxGBPosition(7, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_MD5Sum, wxGBPosition(7, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
wxSizer* sMD5SumButtonSizer = CreateButtonSizer(wxNO_DEFAULT);
sMD5SumButtonSizer->Add(m_MD5SumCompute);
sISODetails->Add(sMD5SumButtonSizer, wxGBPosition(7, 2), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->AddGrowableCol(1);
wxStaticBoxSizer* const sbISODetails =
new wxStaticBoxSizer(wxVERTICAL, m_Information, _("ISO Details"));
sbISODetails->Add(sISODetails, 0, wxEXPAND, 5);
// Banner Details
wxGridBagSizer* const sBannerDetails = new wxGridBagSizer(0, 0);
sBannerDetails->Add(m_LangText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Lang, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_NameText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Name, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_MakerText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Maker, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_CommentText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Comment, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_BannerText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Banner, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->AddGrowableCol(1);
wxStaticBoxSizer* const sbBannerDetails =
new wxStaticBoxSizer(wxVERTICAL, m_Information, _("Banner Details"));
sbBannerDetails->Add(sBannerDetails, 0, wxEXPAND, 5);
wxBoxSizer* const sInfoPage = new wxBoxSizer(wxVERTICAL);
sInfoPage->Add(sbISODetails, 0, wxEXPAND|wxALL, 5);
sInfoPage->Add(sbBannerDetails, 0, wxEXPAND|wxALL, 5);
m_Information->SetSizer(sInfoPage);
if (m_open_iso->GetVolumeType() != DiscIO::IVolume::WII_WAD)
{
wxPanel* const filesystem_panel = new wxPanel(m_Notebook, ID_FILESYSTEM);
m_Notebook->AddPage(filesystem_panel, _("Filesystem"));
// Filesystem icons
wxImageList* const m_iconList = new wxImageList(16, 16);
m_iconList->Add(wxBitmap(disc_xpm), wxNullBitmap); // 0
m_iconList->Add(wxBitmap(folder_xpm), wxNullBitmap); // 1
m_iconList->Add(wxBitmap(file_xpm), wxNullBitmap); // 2
// Filesystem tree
m_Treectrl = new wxTreeCtrl(filesystem_panel, ID_TREECTRL);
m_Treectrl->AssignImageList(m_iconList);
RootId = m_Treectrl->AddRoot(_("Disc"), 0, 0, nullptr);
wxBoxSizer* sTreePage = new wxBoxSizer(wxVERTICAL);
sTreePage->Add(m_Treectrl, 1, wxEXPAND|wxALL, 5);
filesystem_panel->SetSizer(sTreePage);
}
wxSizer* sButtons = CreateButtonSizer(wxNO_DEFAULT);
sButtons->Prepend(EditConfigDefault);
sButtons->Prepend(EditConfig);
sButtons->Add(new wxButton(this, wxID_OK, _("Close")));
// If there is no default gameini, disable the button.
bool game_ini_exists = false;
for (const std::string& ini_filename : SConfig::GetGameIniFilenames(game_id, m_open_iso->GetRevision()))
{
if (File::Exists(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + ini_filename))
{
game_ini_exists = true;
break;
}
}
if (!game_ini_exists)
EditConfigDefault->Disable();
// Add notebook and buttons to the dialog
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
sMain->SetMinSize(wxSize(500, -1));
SetSizerAndFit(sMain);
Center();
SetFocus();
}
void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event))
{
if (!SaveGameConfig())
WxUtils::ShowErrorDialog(wxString::Format(_("Could not save %s."), GameIniFileLocal.c_str()));
if (bRefreshList)
((CGameListCtrl*)GetParent())->Update();
Destroy();
}
void CISOProperties::OnCloseClick(wxCommandEvent& WXUNUSED (event))
{
Close();
}
void CISOProperties::RightClickOnBanner(wxMouseEvent& event)
{
wxMenu popupMenu;
popupMenu.Append(IDM_BNRSAVEAS, _("Save as..."));
PopupMenu(&popupMenu);
event.Skip();
}
void CISOProperties::OnBannerImageSave(wxCommandEvent& WXUNUSED (event))
{
wxString dirHome;
wxFileDialog dialog(this, _("Save as..."), wxGetHomeDir(&dirHome), wxString::Format("%s.png", m_GameID->GetValue().c_str()),
wxALL_FILES_PATTERN, wxFD_SAVE|wxFD_OVERWRITE_PROMPT);
if (dialog.ShowModal() == wxID_OK)
{
m_Banner->GetBitmap().ConvertToImage().SaveFile(dialog.GetPath());
}
Raise();
}
void CISOProperties::OnRightClickOnTree(wxTreeEvent& event)
{
m_Treectrl->SelectItem(event.GetItem());
wxMenu popupMenu;
if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0 &&
m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection())
{
popupMenu.Append(IDM_EXTRACTDIR, _("Extract Partition..."));
}
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 1)
{
popupMenu.Append(IDM_EXTRACTDIR, _("Extract Directory..."));
}
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 2)
{
popupMenu.Append(IDM_EXTRACTFILE, _("Extract File..."));
}
popupMenu.Append(IDM_EXTRACTALL, _("Extract All Files..."));
if (m_open_iso->GetVolumeType() != DiscIO::IVolume::WII_DISC ||
(m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0 &&
m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection()))
{
popupMenu.AppendSeparator();
popupMenu.Append(IDM_EXTRACTAPPLOADER, _("Extract Apploader..."));
popupMenu.Append(IDM_EXTRACTDOL, _("Extract DOL..."));
}
if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0 &&
m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection())
{
popupMenu.AppendSeparator();
popupMenu.Append(IDM_CHECKINTEGRITY, _("Check Partition Integrity"));
}
PopupMenu(&popupMenu);
event.Skip();
}
void CISOProperties::OnExtractFile(wxCommandEvent& WXUNUSED (event))
{
wxString File = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
wxString Path = wxFileSelector(
_("Export File"),
wxEmptyString, File, wxEmptyString,
wxGetTranslation(wxALL_FILES),
wxFD_SAVE,
this);
if (!Path || !File)
return;
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
File = temp + DIR_SEP_CHR + File;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC)
{
const wxTreeItemId tree_selection = m_Treectrl->GetSelection();
WiiPartition* partition = reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(tree_selection));
File.erase(0, m_Treectrl->GetItemText(tree_selection).length() + 1); // Remove "Partition x/"
partition->FileSystem->ExportFile(WxStrToStr(File), WxStrToStr(Path));
}
else
{
m_filesystem->ExportFile(WxStrToStr(File), WxStrToStr(Path));
}
}
void CISOProperties::ExportDir(const std::string& _rFullPath, const std::string& _rExportFolder, const WiiPartition* partition)
{
DiscIO::IFileSystem* const fs = m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC ? partition->FileSystem.get() : m_filesystem.get();
const std::vector<DiscIO::SFileInfo>& fst = fs->GetFileList();
u32 index = 0;
u32 size = 0;
// Extract all
if (_rFullPath.empty())
{
index = 0;
size = (u32)fst.size();
fs->ExportApploader(_rExportFolder);
if (m_open_iso->GetVolumeType() != DiscIO::IVolume::WII_DISC)
fs->ExportDOL(_rExportFolder);
}
else
{
// Look for the dir we are going to extract
for (index = 0; index != fst.size(); ++index)
{
if (fst[index].m_FullPath == _rFullPath)
{
DEBUG_LOG(DISCIO, "Found the directory at %u", index);
size = (u32)fst[index].m_FileSize;
break;
}
}
DEBUG_LOG(DISCIO,"Directory found from %u to %u\nextracting to:\n%s", index , size, _rExportFolder.c_str());
}
wxString dialogTitle = (index != 0) ? _("Extracting Directory") : _("Extracting All Files");
wxProgressDialog dialog(
dialogTitle,
_("Extracting..."),
size - 1,
this,
wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_CAN_ABORT |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH
);
// Extraction
for (u32 i = index; i < size; i++)
{
dialog.SetTitle(wxString::Format("%s : %d%%", dialogTitle.c_str(),
(u32)(((float)(i - index) / (float)(size - index)) * 100)));
dialog.Update(i, wxString::Format(_("Extracting %s"), StrToWxStr(fst[i].m_FullPath)));
if (dialog.WasCancelled())
break;
if (fst[i].IsDirectory())
{
const std::string exportName = StringFromFormat("%s/%s/", _rExportFolder.c_str(), fst[i].m_FullPath.c_str());
DEBUG_LOG(DISCIO, "%s", exportName.c_str());
if (!File::Exists(exportName) && !File::CreateFullPath(exportName))
{
ERROR_LOG(DISCIO, "Could not create the path %s", exportName.c_str());
}
else
{
if (!File::IsDirectory(exportName))
ERROR_LOG(DISCIO, "%s already exists and is not a directory", exportName.c_str());
DEBUG_LOG(DISCIO, "Folder %s already exists", exportName.c_str());
}
}
else
{
const std::string exportName = StringFromFormat("%s/%s", _rExportFolder.c_str(), fst[i].m_FullPath.c_str());
DEBUG_LOG(DISCIO, "%s", exportName.c_str());
if (!File::Exists(exportName) && !fs->ExportFile(fst[i].m_FullPath, exportName))
{
ERROR_LOG(DISCIO, "Could not export %s", exportName.c_str());
}
else
{
DEBUG_LOG(DISCIO, "%s already exists", exportName.c_str());
}
}
}
}
void CISOProperties::OnExtractDir(wxCommandEvent& event)
{
wxString Directory = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
wxString Path = wxDirSelector(_("Choose the folder to extract to"));
if (!Path || !Directory)
return;
if (event.GetId() == IDM_EXTRACTALL)
{
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC)
{
wxTreeItemIdValue cookie;
wxTreeItemId root = m_Treectrl->GetRootItem();
wxTreeItemId item = m_Treectrl->GetFirstChild(root, cookie);
while (item.IsOk())
{
ExportDir("", WxStrToStr(Path), reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(item)));
item = m_Treectrl->GetNextChild(root, cookie);
}
}
else
{
ExportDir("", WxStrToStr(Path));
}
return;
}
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
Directory = temp + DIR_SEP_CHR + Directory;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
Directory += DIR_SEP_CHR;
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC)
{
const wxTreeItemId tree_selection = m_Treectrl->GetSelection();
WiiPartition* partition = reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(tree_selection));
Directory.erase(0, m_Treectrl->GetItemText(tree_selection).length() + 1); // Remove "Partition x/"
ExportDir(WxStrToStr(Directory), WxStrToStr(Path), partition);
}
else
{
ExportDir(WxStrToStr(Directory), WxStrToStr(Path));
}
}
void CISOProperties::OnExtractDataFromHeader(wxCommandEvent& event)
{
DiscIO::IFileSystem *FS = nullptr;
wxString Path = wxDirSelector(_("Choose the folder to extract to"));
if (Path.empty())
return;
if (m_open_iso->GetVolumeType() == DiscIO::IVolume::WII_DISC)
{
WiiPartition* partition = reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(m_Treectrl->GetSelection()));
FS = partition->FileSystem.get();
}
else
{
FS = m_filesystem.get();
}
bool ret = false;
if (event.GetId() == IDM_EXTRACTAPPLOADER)
{
ret = FS->ExportApploader(WxStrToStr(Path));
}
else if (event.GetId() == IDM_EXTRACTDOL)
{
ret = FS->ExportDOL(WxStrToStr(Path));
}
if (!ret)
WxUtils::ShowErrorDialog(wxString::Format(_("Failed to extract to %s!"), WxStrToStr(Path).c_str()));
}
class IntegrityCheckThread : public wxThread
{
public:
IntegrityCheckThread(const WiiPartition& Partition)
: wxThread(wxTHREAD_JOINABLE), m_Partition(Partition)
{
Create();
}
ExitCode Entry() override
{
return (ExitCode)m_Partition.Partition->CheckIntegrity();
}
private:
const WiiPartition& m_Partition;
};
void CISOProperties::CheckPartitionIntegrity(wxCommandEvent& event)
{
// Normally we can't enter this function if we aren't analyzing a Wii disc
// anyway, but let's still check to be sure.
if (m_open_iso->GetVolumeType() != DiscIO::IVolume::WII_DISC)
return;
wxProgressDialog dialog(_("Checking integrity..."), _("Working..."), 1000, this,
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_SMOOTH
);
WiiPartition* partition = reinterpret_cast<WiiPartition*>(m_Treectrl->GetItemData(m_Treectrl->GetSelection()));
IntegrityCheckThread thread(*partition);
thread.Run();
while (thread.IsAlive())
{
dialog.Pulse();
wxThread::Sleep(50);
}
dialog.Destroy();
if (!thread.Wait())
{
wxMessageBox(
wxString::Format(_("Integrity check for %s failed. The disc image is most "
"likely corrupted or has been patched incorrectly."),
m_Treectrl->GetItemText(m_Treectrl->GetSelection())),
_("Integrity Check Error"), wxOK | wxICON_ERROR, this
);
}
else
{
wxMessageBox(_("Integrity check completed. No errors have been found."),
_("Integrity check completed"), wxOK | wxICON_INFORMATION, this);
}
}
void CISOProperties::SetRefresh(wxCommandEvent& event)
{
bRefreshList = true;
if (event.GetId() == ID_EMUSTATE)
EmuIssues->Enable(event.GetSelection() != 0);
}
void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox)
{
// Prefer local gameini value over default gameini value.
bool value;
if (GameIniLocal.GetOrCreateSection(section)->Get(key, &value))
checkbox->Set3StateValue((wxCheckBoxState)value);
else if (GameIniDefault.GetOrCreateSection(section)->Get(key, &value))
checkbox->Set3StateValue((wxCheckBoxState)value);
else
checkbox->Set3StateValue(wxCHK_UNDETERMINED);
}
void CISOProperties::LoadGameConfig()
{
SetCheckboxValueFromGameini("Core", "CPUThread", CPUThread);
SetCheckboxValueFromGameini("Core", "SkipIdle", SkipIdle);
SetCheckboxValueFromGameini("Core", "MMU", MMU);
SetCheckboxValueFromGameini("Core", "DCBZ", DCBZOFF);
SetCheckboxValueFromGameini("Core", "FPRF", FPRF);
SetCheckboxValueFromGameini("Core", "SyncGPU", SyncGPU);
SetCheckboxValueFromGameini("Core", "FastDiscSpeed", FastDiscSpeed);
SetCheckboxValueFromGameini("Core", "DSPHLE", DSPHLE);
SetCheckboxValueFromGameini("Wii", "Widescreen", EnableWideScreen);
SetCheckboxValueFromGameini("Video_Stereoscopy", "StereoEFBMonoDepth", MonoDepth);
IniFile::Section* default_video = GameIniDefault.GetOrCreateSection("Video");
int iTemp;
default_video->Get("ProjectionHack", &iTemp);
default_video->Get("PH_SZNear", &m_PHack_Data.PHackSZNear);
if (GameIniLocal.GetIfExists("Video", "PH_SZNear", &iTemp))
m_PHack_Data.PHackSZNear = !!iTemp;
default_video->Get("PH_SZFar", &m_PHack_Data.PHackSZFar);
if (GameIniLocal.GetIfExists("Video", "PH_SZFar", &iTemp))
m_PHack_Data.PHackSZFar = !!iTemp;
std::string sTemp;
default_video->Get("PH_ZNear", &m_PHack_Data.PHZNear);
if (GameIniLocal.GetIfExists("Video", "PH_ZNear", &sTemp))
m_PHack_Data.PHZNear = sTemp;
default_video->Get("PH_ZFar", &m_PHack_Data.PHZFar);
if (GameIniLocal.GetIfExists("Video", "PH_ZFar", &sTemp))
m_PHack_Data.PHZFar = sTemp;
IniFile::Section* default_emustate = GameIniDefault.GetOrCreateSection("EmuState");
default_emustate->Get("EmulationStateId", &iTemp, 0/*Not Set*/);
EmuState->SetSelection(iTemp);
if (GameIniLocal.GetIfExists("EmuState", "EmulationStateId", &iTemp))
EmuState->SetSelection(iTemp);
default_emustate->Get("EmulationIssues", &sTemp);
if (!sTemp.empty())
EmuIssues->SetValue(StrToWxStr(sTemp));
if (GameIniLocal.GetIfExists("EmuState", "EmulationIssues", &sTemp))
EmuIssues->SetValue(StrToWxStr(sTemp));
EmuIssues->Enable(EmuState->GetSelection() != 0);
sTemp = "";
if (!GameIniLocal.GetIfExists("Core", "GPUDeterminismMode", &sTemp))
GameIniDefault.GetIfExists("Core", "GPUDeterminismMode", &sTemp);
if (sTemp == "")
GPUDeterminism->SetSelection(0);
else if (sTemp == "auto")
GPUDeterminism->SetSelection(1);
else if (sTemp == "none")
GPUDeterminism->SetSelection(2);
else if (sTemp == "fake-completion")
GPUDeterminism->SetSelection(3);
IniFile::Section* default_stereoscopy = GameIniDefault.GetOrCreateSection("Video_Stereoscopy");
default_stereoscopy->Get("StereoDepthPercentage", &iTemp, 100);
GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iTemp);
DepthPercentage->SetValue(iTemp);
default_stereoscopy->Get("StereoConvergenceMinimum", &iTemp, 0);
GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoConvergenceMinimum", &iTemp);
ConvergenceMinimum->SetValue(iTemp);
PatchList_Load();
ActionReplayList_Load();
m_geckocode_panel->LoadCodes(GameIniDefault, GameIniLocal, m_open_iso->GetUniqueID());
}
void CISOProperties::SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key, wxCheckBox* checkbox)
{
// Delete any existing entries from the local gameini if checkbox is undetermined.
// Otherwise, write the current value to the local gameini if the value differs from the default gameini values.
// Delete any existing entry from the local gameini if the value does not differ from the default gameini value.
bool checkbox_val = (checkbox->Get3StateValue() == wxCHK_CHECKED);
if (checkbox->Get3StateValue() == wxCHK_UNDETERMINED)
GameIniLocal.DeleteKey(section, key);
else if (!GameIniDefault.Exists(section, key))
GameIniLocal.GetOrCreateSection(section)->Set(key, checkbox_val);
else
{
bool default_value;
GameIniDefault.GetOrCreateSection(section)->Get(key, &default_value);
if (default_value != checkbox_val)
GameIniLocal.GetOrCreateSection(section)->Set(key, checkbox_val);
else
GameIniLocal.DeleteKey(section, key);
}
}
bool CISOProperties::SaveGameConfig()
{
SaveGameIniValueFrom3StateCheckbox("Core", "CPUThread", CPUThread);
SaveGameIniValueFrom3StateCheckbox("Core", "SkipIdle", SkipIdle);
SaveGameIniValueFrom3StateCheckbox("Core", "MMU", MMU);
SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", DCBZOFF);
SaveGameIniValueFrom3StateCheckbox("Core", "FPRF", FPRF);
SaveGameIniValueFrom3StateCheckbox("Core", "SyncGPU", SyncGPU);
SaveGameIniValueFrom3StateCheckbox("Core", "FastDiscSpeed", FastDiscSpeed);
SaveGameIniValueFrom3StateCheckbox("Core", "DSPHLE", DSPHLE);
SaveGameIniValueFrom3StateCheckbox("Wii", "Widescreen", EnableWideScreen);
SaveGameIniValueFrom3StateCheckbox("Video_Stereoscopy", "StereoEFBMonoDepth", MonoDepth);
#define SAVE_IF_NOT_DEFAULT(section, key, val, def) do { \
if (GameIniDefault.Exists((section), (key))) { \
std::remove_reference<decltype((val))>::type tmp__; \
GameIniDefault.GetOrCreateSection((section))->Get((key), &tmp__); \
if ((val) != tmp__) \
GameIniLocal.GetOrCreateSection((section))->Set((key), (val)); \
else \
GameIniLocal.DeleteKey((section), (key)); \
} else if ((val) != (def)) \
GameIniLocal.GetOrCreateSection((section))->Set((key), (val)); \
else \
GameIniLocal.DeleteKey((section), (key)); \
} while (0)
SAVE_IF_NOT_DEFAULT("Video", "PH_SZNear", (m_PHack_Data.PHackSZNear ? 1 : 0), 0);
SAVE_IF_NOT_DEFAULT("Video", "PH_SZFar", (m_PHack_Data.PHackSZFar ? 1 : 0), 0);
SAVE_IF_NOT_DEFAULT("Video", "PH_ZNear", m_PHack_Data.PHZNear, "");
SAVE_IF_NOT_DEFAULT("Video", "PH_ZFar", m_PHack_Data.PHZFar, "");
SAVE_IF_NOT_DEFAULT("EmuState", "EmulationStateId", EmuState->GetSelection(), 0);
std::string emu_issues = EmuIssues->GetValue().ToStdString();
SAVE_IF_NOT_DEFAULT("EmuState", "EmulationIssues", emu_issues, "");
std::string tmp;
if (GPUDeterminism->GetSelection() == 0)
tmp = "Not Set";
else if (GPUDeterminism->GetSelection() == 1)
tmp = "auto";
else if (GPUDeterminism->GetSelection() == 2)
tmp = "none";
else if (GPUDeterminism->GetSelection() == 3)
tmp = "fake-completion";
SAVE_IF_NOT_DEFAULT("Core", "GPUDeterminismMode", tmp, "Not Set");
int depth = DepthPercentage->GetValue() > 0 ? DepthPercentage->GetValue() : 100;
SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoDepthPercentage", depth, 100);
SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoConvergenceMinimum", ConvergenceMinimum->GetValue(), 0);
PatchList_Save();
ActionReplayList_Save();
Gecko::SaveCodes(GameIniLocal, m_geckocode_panel->GetCodes());
bool success = GameIniLocal.Save(GameIniFileLocal);
// If the resulting file is empty, delete it. Kind of a hack, but meh.
if (success && File::GetSize(GameIniFileLocal) == 0)
File::Delete(GameIniFileLocal);
return success;
}
void CISOProperties::LaunchExternalEditor(const std::string& filename, bool wait_until_closed)
{
#ifdef __APPLE__
// wxTheMimeTypesManager is not yet implemented for wxCocoa
[[NSWorkspace sharedWorkspace] openFile:
[NSString stringWithUTF8String: filename.c_str()]
withApplication: @"TextEdit"];
#else
wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension("ini");
if (filetype == nullptr) // From extension failed, trying with MIME type now
{
filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType("text/plain");
if (filetype == nullptr) // MIME type failed, aborting mission
{
WxUtils::ShowErrorDialog(_("Filetype 'ini' is unknown! Will not open!"));
return;
}
}
wxString OpenCommand = filetype->GetOpenCommand(StrToWxStr(filename));
if (OpenCommand.IsEmpty())
{
WxUtils::ShowErrorDialog(_("Couldn't find open command for extension 'ini'!"));
return;
}
long result;
if (wait_until_closed)
result = wxExecute(OpenCommand, wxEXEC_SYNC);
else
result = wxExecute(OpenCommand);
if (result == -1)
{
WxUtils::ShowErrorDialog(_("wxExecute returned -1 on application run!"));
return;
}
if (wait_until_closed)
bRefreshList = true; // Just in case
#endif
}
void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
{
SaveGameConfig();
// Create blank file to prevent editor from prompting to create it.
if (!File::Exists(GameIniFileLocal))
{
std::fstream blankFile(GameIniFileLocal, std::ios::out);
blankFile.close();
}
LaunchExternalEditor(GameIniFileLocal, true);
GameIniLocal.Load(GameIniFileLocal);
LoadGameConfig();
}
void CISOProperties::OnComputeMD5Sum(wxCommandEvent& WXUNUSED (event))
{
u8 output[16];
std::string output_string;
std::vector<u8> data(8 * 1024 * 1024);
u64 read_offset = 0;
mbedtls_md5_context ctx;
std::unique_ptr<DiscIO::IBlobReader> file(DiscIO::CreateBlobReader(OpenGameListItem.GetFileName()));
u64 game_size = file->GetDataSize();
wxProgressDialog progressDialog(
_("Computing MD5 checksum"),
_("Working..."),
1000,
this,
wxPD_APP_MODAL | wxPD_CAN_ABORT |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH
);
mbedtls_md5_starts(&ctx);
while(read_offset < game_size)
{
if (!progressDialog.Update((int)((double)read_offset / (double)game_size * 1000)))
return;
size_t read_size = std::min((u64)data.size(), game_size - read_offset);
if (!file->Read(read_offset, read_size, data.data()))
return;
mbedtls_md5_update(&ctx, data.data(), read_size);
read_offset += read_size;
}
mbedtls_md5_finish(&ctx, output);
// Convert to hex
for (int a = 0; a < 16; ++a)
output_string += StringFromFormat("%02x", output[a]);
m_MD5Sum->SetValue(output_string);
}
// Opens all pre-defined INIs for the game. If there are multiple ones,
// they will all be opened, but there is usually only one
void CISOProperties::OnShowDefaultConfig(wxCommandEvent& WXUNUSED (event))
{
for (const std::string& filename : SConfig::GetGameIniFilenames(game_id, m_open_iso->GetRevision()))
{
std::string path = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename;
if (File::Exists(path))
LaunchExternalEditor(path, false);
}
}
void CISOProperties::ListSelectionChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_PATCHES_LIST:
if (Patches->GetSelection() == wxNOT_FOUND ||
DefaultPatches.find(Patches->GetString(Patches->GetSelection()).ToStdString()) != DefaultPatches.end())
{
EditPatch->Disable();
RemovePatch->Disable();
}
else
{
EditPatch->Enable();
RemovePatch->Enable();
}
break;
case ID_CHEATS_LIST:
if (Cheats->GetSelection() == wxNOT_FOUND ||
DefaultCheats.find(Cheats->GetString(Cheats->GetSelection()).ToStdString()) != DefaultCheats.end())
{
EditCheat->Disable();
RemoveCheat->Disable();
}
else
{
EditCheat->Enable();
RemoveCheat->Enable();
}
break;
}
}
void CISOProperties::PatchList_Load()
{
onFrame.clear();
Patches->Clear();
PatchEngine::LoadPatchSection("OnFrame", onFrame, GameIniDefault, GameIniLocal);
u32 index = 0;
for (PatchEngine::Patch& p : onFrame)
{
Patches->Append(StrToWxStr(p.name));
Patches->Check(index, p.active);
if (!p.user_defined)
DefaultPatches.insert(p.name);
++index;
}
}
void CISOProperties::PatchList_Save()
{
std::vector<std::string> lines;
std::vector<std::string> enabledLines;
u32 index = 0;
for (PatchEngine::Patch& p : onFrame)
{
if (Patches->IsChecked(index))
enabledLines.push_back("$" + p.name);
// Do not save default patches.
if (DefaultPatches.find(p.name) == DefaultPatches.end())
{
lines.push_back("$" + p.name);
for (const PatchEngine::PatchEntry& entry : p.entries)
{
std::string temp = StringFromFormat("0x%08X:%s:0x%08X", entry.address, PatchEngine::PatchTypeStrings[entry.type], entry.value);
lines.push_back(temp);
}
}
++index;
}
GameIniLocal.SetLines("OnFrame_Enabled", enabledLines);
GameIniLocal.SetLines("OnFrame", lines);
}
void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
{
int selection = Patches->GetSelection();
switch (event.GetId())
{
case ID_EDITPATCH:
{
CPatchAddEdit dlg(selection, &onFrame, this);
dlg.ShowModal();
Raise();
}
break;
case ID_ADDPATCH:
{
CPatchAddEdit dlg(-1, &onFrame, this, 1, _("Add Patch"));
int res = dlg.ShowModal();
Raise();
if (res == wxID_OK)
{
Patches->Append(StrToWxStr(onFrame.back().name));
Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active);
}
}
break;
case ID_REMOVEPATCH:
onFrame.erase(onFrame.begin() + Patches->GetSelection());
Patches->Delete(Patches->GetSelection());
break;
}
PatchList_Save();
Patches->Clear();
PatchList_Load();
EditPatch->Disable();
RemovePatch->Disable();
}
void CISOProperties::ActionReplayList_Load()
{
arCodes.clear();
Cheats->Clear();
ActionReplay::LoadCodes(arCodes, GameIniDefault, GameIniLocal);
u32 index = 0;
for (const ActionReplay::ARCode& arCode : arCodes)
{
Cheats->Append(StrToWxStr(arCode.name));
Cheats->Check(index, arCode.active);
if (!arCode.user_defined)
DefaultCheats.insert(arCode.name);
++index;
}
}
void CISOProperties::ActionReplayList_Save()
{
std::vector<std::string> lines;
std::vector<std::string> enabledLines;
u32 index = 0;
u32 cheats_chkbox_count = Cheats->GetCount();
for (const ActionReplay::ARCode& code : arCodes)
{
// Check the index against the count because of the hacky way codes are added from the "Cheat Search" dialog
if ((index < cheats_chkbox_count) && Cheats->IsChecked(index))
enabledLines.push_back("$" + code.name);
// Do not save default cheats.
if (DefaultCheats.find(code.name) == DefaultCheats.end())
{
lines.push_back("$" + code.name);
for (const ActionReplay::AREntry& op : code.ops)
{
lines.push_back(WxStrToStr(wxString::Format("%08X %08X", op.cmd_addr, op.value)));
}
}
++index;
}
GameIniLocal.SetLines("ActionReplay_Enabled", enabledLines);
GameIniLocal.SetLines("ActionReplay", lines);
}
void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
{
int selection = Cheats->GetSelection();
switch (event.GetId())
{
case ID_EDITCHEAT:
{
CARCodeAddEdit dlg(selection, &arCodes, this);
dlg.ShowModal();
Raise();
}
break;
case ID_ADDCHEAT:
{
CARCodeAddEdit dlg(-1, &arCodes, this, 1, _("Add ActionReplay Code"));
int res = dlg.ShowModal();
Raise();
if (res == wxID_OK)
{
Cheats->Append(StrToWxStr(arCodes.back().name));
Cheats->Check((unsigned int)(arCodes.size() - 1), arCodes.back().active);
}
}
break;
case ID_REMOVECHEAT:
arCodes.erase(arCodes.begin() + Cheats->GetSelection());
Cheats->Delete(Cheats->GetSelection());
break;
}
ActionReplayList_Save();
Cheats->Clear();
ActionReplayList_Load();
EditCheat->Disable();
RemoveCheat->Disable();
}
void CISOProperties::AddARCode(const ActionReplay::ARCode& code)
{
arCodes.emplace_back(code);
}
void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
{
ChangeBannerDetails(OpenGameListItem.GetLanguages()[event.GetSelection()]);
}
void CISOProperties::ChangeBannerDetails(DiscIO::IVolume::ELanguage language)
{
wxString const name = StrToWxStr(OpenGameListItem.GetName(language));
wxString const comment = StrToWxStr(OpenGameListItem.GetDescription(language));
wxString const maker = StrToWxStr(OpenGameListItem.GetCompany());
// Updates the information shown in the window
m_Name->SetValue(name);
m_Comment->SetValue(comment);
m_Maker->SetValue(maker);//dev too
std::string filename, extension;
SplitPath(OpenGameListItem.GetFileName(), nullptr, &filename, &extension);
// Also sets the window's title
SetTitle(StrToWxStr(StringFromFormat("%s%s: %s - ", filename.c_str(),
extension.c_str(), OpenGameListItem.GetUniqueID().c_str())) + name);
}