301 lines
6.8 KiB
C++
301 lines
6.8 KiB
C++
// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Core/NetPlayCommon.h"
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#include <algorithm>
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#include <fmt/format.h>
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#include <lzo/lzo1x.h>
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/MsgHandler.h"
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#include "Common/SFMLHelper.h"
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namespace NetPlay
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{
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constexpr u32 LZO_IN_LEN = 1024 * 64;
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constexpr u32 LZO_OUT_LEN = LZO_IN_LEN + (LZO_IN_LEN / 16) + 64 + 3;
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bool CompressFileIntoPacket(const std::string& file_path, sf::Packet& packet)
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{
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File::IOFile file(file_path, "rb");
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if (!file)
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{
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PanicAlertFmtT("Failed to open file \"{0}\".", file_path);
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return false;
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}
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const sf::Uint64 size = file.GetSize();
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packet << size;
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if (size == 0)
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return true;
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std::vector<u8> in_buffer(LZO_IN_LEN);
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std::vector<u8> out_buffer(LZO_OUT_LEN);
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std::vector<u8> wrkmem(LZO1X_1_MEM_COMPRESS);
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lzo_uint i = 0;
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while (true)
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{
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lzo_uint32 cur_len = 0; // number of bytes to read
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lzo_uint out_len = 0; // number of bytes to write
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if ((i + LZO_IN_LEN) >= size)
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{
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cur_len = static_cast<lzo_uint32>(size - i);
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}
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else
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{
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cur_len = LZO_IN_LEN;
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}
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if (cur_len <= 0)
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break; // EOF
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if (!file.ReadBytes(in_buffer.data(), cur_len))
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{
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PanicAlertFmtT("Error reading file: {0}", file_path.c_str());
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return false;
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}
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if (lzo1x_1_compress(in_buffer.data(), cur_len, out_buffer.data(), &out_len, wrkmem.data()) !=
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LZO_E_OK)
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{
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PanicAlertFmtT("Internal LZO Error - compression failed");
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return false;
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}
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// The size of the data to write is 'out_len'
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packet << static_cast<u32>(out_len);
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for (size_t j = 0; j < out_len; j++)
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{
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packet << out_buffer[j];
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}
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if (cur_len != LZO_IN_LEN)
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break;
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i += cur_len;
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}
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// Mark end of data
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packet << static_cast<u32>(0);
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return true;
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}
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static bool CompressFolderIntoPacketInternal(const File::FSTEntry& folder, sf::Packet& packet)
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{
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const sf::Uint64 size = folder.children.size();
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packet << size;
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for (const auto& child : folder.children)
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{
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const bool is_folder = child.isDirectory;
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packet << child.virtualName;
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packet << is_folder;
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const bool success = is_folder ? CompressFolderIntoPacketInternal(child, packet) :
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CompressFileIntoPacket(child.physicalName, packet);
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if (!success)
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return false;
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}
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return true;
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}
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bool CompressFolderIntoPacket(const std::string& folder_path, sf::Packet& packet)
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{
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if (!File::IsDirectory(folder_path))
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{
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packet << false;
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return true;
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}
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packet << true;
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return CompressFolderIntoPacketInternal(File::ScanDirectoryTree(folder_path, true), packet);
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}
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bool CompressBufferIntoPacket(const std::vector<u8>& in_buffer, sf::Packet& packet)
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{
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const sf::Uint64 size = in_buffer.size();
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packet << size;
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if (size == 0)
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return true;
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std::vector<u8> out_buffer(LZO_OUT_LEN);
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std::vector<u8> wrkmem(LZO1X_1_MEM_COMPRESS);
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lzo_uint i = 0;
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while (true)
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{
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lzo_uint32 cur_len = 0; // number of bytes to read
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lzo_uint out_len = 0; // number of bytes to write
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if ((i + LZO_IN_LEN) >= size)
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{
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cur_len = static_cast<lzo_uint32>(size - i);
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}
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else
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{
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cur_len = LZO_IN_LEN;
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}
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if (cur_len <= 0)
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break; // end of buffer
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if (lzo1x_1_compress(&in_buffer[i], cur_len, out_buffer.data(), &out_len, wrkmem.data()) !=
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LZO_E_OK)
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{
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PanicAlertFmtT("Internal LZO Error - compression failed");
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return false;
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}
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// The size of the data to write is 'out_len'
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packet << static_cast<u32>(out_len);
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for (size_t j = 0; j < out_len; j++)
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{
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packet << out_buffer[j];
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}
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if (cur_len != LZO_IN_LEN)
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break;
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i += cur_len;
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}
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// Mark end of data
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packet << static_cast<u32>(0);
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return true;
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}
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bool DecompressPacketIntoFile(sf::Packet& packet, const std::string& file_path)
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{
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u64 file_size = Common::PacketReadU64(packet);
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if (file_size == 0)
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return true;
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File::IOFile file(file_path, "wb");
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if (!file)
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{
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PanicAlertFmtT("Failed to open file \"{0}\". Verify your write permissions.", file_path);
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return false;
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}
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std::vector<u8> in_buffer(LZO_OUT_LEN);
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std::vector<u8> out_buffer(LZO_IN_LEN);
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while (true)
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{
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u32 cur_len = 0; // number of bytes to read
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lzo_uint new_len = 0; // number of bytes to write
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packet >> cur_len;
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if (!cur_len)
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break; // We reached the end of the data stream
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for (size_t j = 0; j < cur_len; j++)
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{
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packet >> in_buffer[j];
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}
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if (lzo1x_decompress(in_buffer.data(), cur_len, out_buffer.data(), &new_len, nullptr) !=
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LZO_E_OK)
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{
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PanicAlertFmtT("Internal LZO Error - decompression failed");
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return false;
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}
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if (!file.WriteBytes(out_buffer.data(), new_len))
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{
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PanicAlertFmtT("Error writing file: {0}", file_path);
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return false;
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}
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}
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return true;
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}
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static bool DecompressPacketIntoFolderInternal(sf::Packet& packet, const std::string& folder_path)
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{
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if (!File::CreateFullPath(folder_path + "/"))
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return false;
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sf::Uint64 size;
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packet >> size;
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for (size_t i = 0; i < size; ++i)
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{
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std::string name;
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packet >> name;
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if (name.find('/') != std::string::npos)
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return false;
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#ifdef _WIN32
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if (name.find('\\') != std::string::npos)
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return false;
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#endif
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if (std::all_of(name.begin(), name.end(), [](char c) { return c == '.'; }))
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return false;
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bool is_folder;
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packet >> is_folder;
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std::string path = fmt::format("{}/{}", folder_path, name);
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const bool success = is_folder ? DecompressPacketIntoFolderInternal(packet, path) :
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DecompressPacketIntoFile(packet, path);
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if (!success)
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return false;
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}
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return true;
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}
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bool DecompressPacketIntoFolder(sf::Packet& packet, const std::string& folder_path)
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{
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bool folder_existed;
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packet >> folder_existed;
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if (!folder_existed)
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return true;
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return DecompressPacketIntoFolderInternal(packet, folder_path);
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}
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std::optional<std::vector<u8>> DecompressPacketIntoBuffer(sf::Packet& packet)
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{
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u64 size = Common::PacketReadU64(packet);
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std::vector<u8> out_buffer(size);
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if (size == 0)
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return out_buffer;
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std::vector<u8> in_buffer(LZO_OUT_LEN);
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lzo_uint i = 0;
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while (true)
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{
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u32 cur_len = 0; // number of bytes to read
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lzo_uint new_len = 0; // number of bytes to write
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packet >> cur_len;
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if (!cur_len)
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break; // We reached the end of the data stream
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for (size_t j = 0; j < cur_len; j++)
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{
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packet >> in_buffer[j];
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}
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if (lzo1x_decompress(in_buffer.data(), cur_len, &out_buffer[i], &new_len, nullptr) != LZO_E_OK)
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{
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PanicAlertFmtT("Internal LZO Error - decompression failed");
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return {};
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}
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i += new_len;
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}
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return out_buffer;
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}
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} // namespace NetPlay
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