38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <utility>
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#include "Common/Arm64Emitter.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VertexLoaderBase.h"
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enum class VertexComponentFormat;
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enum class ComponentFormat;
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enum class ColorFormat;
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enum class CPArray : u8;
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class VertexLoaderARM64 : public VertexLoaderBase, public Arm64Gen::ARM64CodeBlock
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{
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public:
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VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_att);
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protected:
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int RunVertices(const u8* src, u8* dst, int count) override;
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private:
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u32 m_src_ofs = 0;
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u32 m_dst_ofs = 0;
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Arm64Gen::FixupBranch m_skip_vertex;
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Arm64Gen::ARM64FloatEmitter m_float_emit;
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std::pair<Arm64Gen::ARM64Reg, u32> GetVertexAddr(CPArray array, VertexComponentFormat attribute);
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void ReadVertex(VertexComponentFormat attribute, ComponentFormat format, int count_in,
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int count_out, bool dequantize, u8 scaling_exponent,
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AttributeFormat* native_format, Arm64Gen::ARM64Reg reg, u32 offset);
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void ReadColor(VertexComponentFormat attribute, ColorFormat format, Arm64Gen::ARM64Reg reg,
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u32 offset);
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void GenerateVertexLoader();
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};
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