34 lines
831 B
C++
34 lines
831 B
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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#include "VideoBackends/Software/SetupUnit.h"
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#include "VideoCommon/VertexManagerBase.h"
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class SWVertexLoader final : public VertexManagerBase
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{
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public:
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SWVertexLoader();
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~SWVertexLoader();
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DataReader PrepareForAdditionalData(OpcodeDecoder::Primitive primitive, u32 count, u32 stride,
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bool cullall) override;
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protected:
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void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
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void SetFormat();
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void ParseVertex(const PortableVertexDeclaration& vdec, int index);
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InputVertexData m_vertex{};
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SetupUnit m_setup_unit;
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};
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