273 lines
11 KiB
C++
273 lines
11 KiB
C++
// Copyright 2021 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerInterface/Touch/InputOverrider.h"
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#include <array>
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#include <map>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <utility>
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#include "Common/Assert.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/GCPadEmu.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteEmu/Extension/Classic.h"
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#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerEmu/StickGate.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#include "InputCommon/InputConfig.h"
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namespace ciface::Touch
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{
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namespace
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{
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struct InputState
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{
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ControlState normal_state = 0;
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ControlState override_state = 0;
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bool overriding = false;
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};
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using ControlsMap = std::map<std::pair<std::string_view, std::string_view>, ControlID>;
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using StateArray = std::array<InputState, ControlID::NUMBER_OF_CONTROLS>;
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std::array<StateArray, 4> s_state_arrays;
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const ControlsMap s_gcpad_controls_map = {{
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{{GCPad::BUTTONS_GROUP, GCPad::A_BUTTON}, ControlID::GCPAD_A_BUTTON},
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{{GCPad::BUTTONS_GROUP, GCPad::B_BUTTON}, ControlID::GCPAD_B_BUTTON},
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{{GCPad::BUTTONS_GROUP, GCPad::X_BUTTON}, ControlID::GCPAD_X_BUTTON},
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{{GCPad::BUTTONS_GROUP, GCPad::Y_BUTTON}, ControlID::GCPAD_Y_BUTTON},
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{{GCPad::BUTTONS_GROUP, GCPad::Z_BUTTON}, ControlID::GCPAD_Z_BUTTON},
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{{GCPad::BUTTONS_GROUP, GCPad::START_BUTTON}, ControlID::GCPAD_START_BUTTON},
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{{GCPad::DPAD_GROUP, DIRECTION_UP}, ControlID::GCPAD_DPAD_UP},
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{{GCPad::DPAD_GROUP, DIRECTION_DOWN}, ControlID::GCPAD_DPAD_DOWN},
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{{GCPad::DPAD_GROUP, DIRECTION_LEFT}, ControlID::GCPAD_DPAD_LEFT},
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{{GCPad::DPAD_GROUP, DIRECTION_RIGHT}, ControlID::GCPAD_DPAD_RIGHT},
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{{GCPad::TRIGGERS_GROUP, GCPad::L_DIGITAL}, ControlID::GCPAD_L_DIGITAL},
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{{GCPad::TRIGGERS_GROUP, GCPad::R_DIGITAL}, ControlID::GCPAD_R_DIGITAL},
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{{GCPad::TRIGGERS_GROUP, GCPad::L_ANALOG}, ControlID::GCPAD_L_ANALOG},
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{{GCPad::TRIGGERS_GROUP, GCPad::R_ANALOG}, ControlID::GCPAD_R_ANALOG},
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{{GCPad::MAIN_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE},
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ControlID::GCPAD_MAIN_STICK_X},
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{{GCPad::MAIN_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE},
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ControlID::GCPAD_MAIN_STICK_Y},
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{{GCPad::C_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE},
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ControlID::GCPAD_C_STICK_X},
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{{GCPad::C_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE},
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ControlID::GCPAD_C_STICK_Y},
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}};
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const ControlsMap s_wiimote_controls_map = {{
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{{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::A_BUTTON},
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ControlID::WIIMOTE_A_BUTTON},
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{{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::B_BUTTON},
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ControlID::WIIMOTE_B_BUTTON},
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{{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::ONE_BUTTON},
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ControlID::WIIMOTE_ONE_BUTTON},
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{{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::TWO_BUTTON},
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ControlID::WIIMOTE_TWO_BUTTON},
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{{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::PLUS_BUTTON},
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ControlID::WIIMOTE_PLUS_BUTTON},
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{{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::MINUS_BUTTON},
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ControlID::WIIMOTE_MINUS_BUTTON},
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{{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::HOME_BUTTON},
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ControlID::WIIMOTE_HOME_BUTTON},
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{{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_UP}, ControlID::WIIMOTE_DPAD_UP},
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{{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_DOWN}, ControlID::WIIMOTE_DPAD_DOWN},
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{{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_LEFT}, ControlID::WIIMOTE_DPAD_LEFT},
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{{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_RIGHT}, ControlID::WIIMOTE_DPAD_RIGHT},
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{{WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE},
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ControlID::WIIMOTE_IR_X},
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{{WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE},
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ControlID::WIIMOTE_IR_Y},
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}};
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const ControlsMap s_nunchuk_controls_map = {{
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{{WiimoteEmu::Nunchuk::BUTTONS_GROUP, WiimoteEmu::Nunchuk::C_BUTTON},
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ControlID::NUNCHUK_C_BUTTON},
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{{WiimoteEmu::Nunchuk::BUTTONS_GROUP, WiimoteEmu::Nunchuk::Z_BUTTON},
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ControlID::NUNCHUK_Z_BUTTON},
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{{WiimoteEmu::Nunchuk::STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE},
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ControlID::NUNCHUK_STICK_X},
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{{WiimoteEmu::Nunchuk::STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE},
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ControlID::NUNCHUK_STICK_Y},
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}};
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const ControlsMap s_classic_controls_map = {{
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{{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::A_BUTTON},
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ControlID::CLASSIC_A_BUTTON},
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{{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::B_BUTTON},
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ControlID::CLASSIC_B_BUTTON},
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{{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::X_BUTTON},
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ControlID::CLASSIC_X_BUTTON},
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{{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::Y_BUTTON},
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ControlID::CLASSIC_Y_BUTTON},
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{{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::ZL_BUTTON},
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ControlID::CLASSIC_ZL_BUTTON},
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{{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::ZR_BUTTON},
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ControlID::CLASSIC_ZR_BUTTON},
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{{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::PLUS_BUTTON},
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ControlID::CLASSIC_PLUS_BUTTON},
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{{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::MINUS_BUTTON},
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ControlID::CLASSIC_MINUS_BUTTON},
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{{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::HOME_BUTTON},
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ControlID::CLASSIC_HOME_BUTTON},
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{{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_UP}, ControlID::CLASSIC_DPAD_UP},
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{{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_DOWN}, ControlID::CLASSIC_DPAD_DOWN},
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{{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_LEFT}, ControlID::CLASSIC_DPAD_LEFT},
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{{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_RIGHT}, ControlID::CLASSIC_DPAD_RIGHT},
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{{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::L_DIGITAL},
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ControlID::CLASSIC_L_DIGITAL},
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{{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::R_DIGITAL},
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ControlID::CLASSIC_R_DIGITAL},
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{{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::L_ANALOG},
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ControlID::CLASSIC_L_ANALOG},
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{{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::R_ANALOG},
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ControlID::CLASSIC_R_ANALOG},
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{{WiimoteEmu::Classic::LEFT_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE},
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ControlID::CLASSIC_LEFT_STICK_X},
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{{WiimoteEmu::Classic::LEFT_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE},
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ControlID::CLASSIC_LEFT_STICK_Y},
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{{WiimoteEmu::Classic::RIGHT_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE},
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ControlID::CLASSIC_RIGHT_STICK_X},
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{{WiimoteEmu::Classic::RIGHT_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE},
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ControlID::CLASSIC_RIGHT_STICK_Y},
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}};
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ControllerEmu::InputOverrideFunction GetInputOverrideFunction(const ControlsMap& controls_map,
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size_t i)
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{
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StateArray& state_array = s_state_arrays[i];
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return [&](std::string_view group_name, std::string_view control_name,
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ControlState controller_state) -> std::optional<ControlState> {
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const auto it = controls_map.find(std::make_pair(group_name, control_name));
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if (it == controls_map.end())
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return std::nullopt;
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const ControlID control = it->second;
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InputState& input_state = state_array[control];
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if (input_state.normal_state != controller_state)
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{
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input_state.normal_state = controller_state;
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input_state.overriding = false;
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}
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return input_state.overriding ? std::make_optional(input_state.override_state) : std::nullopt;
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};
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}
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} // namespace
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void RegisterGameCubeInputOverrider(int controller_index)
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{
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Pad::GetConfig()
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->GetController(controller_index)
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->SetInputOverrideFunction(GetInputOverrideFunction(s_gcpad_controls_map, controller_index));
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}
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void RegisterWiiInputOverrider(int controller_index)
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{
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auto* wiimote =
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static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(controller_index));
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wiimote->SetInputOverrideFunction(
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GetInputOverrideFunction(s_wiimote_controls_map, controller_index));
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auto& attachments = static_cast<ControllerEmu::Attachments*>(
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wiimote->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Attachments))
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->GetAttachmentList();
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attachments[WiimoteEmu::ExtensionNumber::NUNCHUK]->SetInputOverrideFunction(
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GetInputOverrideFunction(s_nunchuk_controls_map, controller_index));
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attachments[WiimoteEmu::ExtensionNumber::CLASSIC]->SetInputOverrideFunction(
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GetInputOverrideFunction(s_classic_controls_map, controller_index));
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}
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void UnregisterGameCubeInputOverrider(int controller_index)
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{
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Pad::GetConfig()->GetController(controller_index)->ClearInputOverrideFunction();
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for (size_t i = ControlID::FIRST_GC_CONTROL; i <= ControlID::LAST_GC_CONTROL; ++i)
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s_state_arrays[controller_index][i].overriding = false;
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}
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void UnregisterWiiInputOverrider(int controller_index)
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{
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auto* wiimote =
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static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(controller_index));
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wiimote->ClearInputOverrideFunction();
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auto& attachments = static_cast<ControllerEmu::Attachments*>(
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wiimote->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Attachments))
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->GetAttachmentList();
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attachments[WiimoteEmu::ExtensionNumber::NUNCHUK]->ClearInputOverrideFunction();
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attachments[WiimoteEmu::ExtensionNumber::CLASSIC]->ClearInputOverrideFunction();
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for (size_t i = ControlID::FIRST_WII_CONTROL; i <= ControlID::LAST_WII_CONTROL; ++i)
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s_state_arrays[controller_index][i].overriding = false;
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}
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void SetControlState(int controller_index, ControlID control, double state)
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{
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InputState& input_state = s_state_arrays[controller_index][control];
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input_state.override_state = state;
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input_state.overriding = true;
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}
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void ClearControlState(int controller_index, ControlID control)
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{
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InputState& input_state = s_state_arrays[controller_index][control];
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input_state.overriding = false;
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}
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double GetGateRadiusAtAngle(int controller_index, ControlID stick, double angle)
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{
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ControllerEmu::ControlGroup* group;
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switch (stick)
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{
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case ControlID::GCPAD_MAIN_STICK_X:
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case ControlID::GCPAD_MAIN_STICK_Y:
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group = Pad::GetGroup(controller_index, PadGroup::MainStick);
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break;
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case ControlID::GCPAD_C_STICK_X:
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case ControlID::GCPAD_C_STICK_Y:
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group = Pad::GetGroup(controller_index, PadGroup::CStick);
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break;
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case ControlID::NUNCHUK_STICK_X:
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case ControlID::NUNCHUK_STICK_Y:
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group = Wiimote::GetNunchukGroup(controller_index, WiimoteEmu::NunchukGroup::Stick);
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break;
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case ControlID::CLASSIC_LEFT_STICK_X:
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case ControlID::CLASSIC_LEFT_STICK_Y:
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group = Wiimote::GetClassicGroup(controller_index, WiimoteEmu::ClassicGroup::LeftStick);
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break;
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case ControlID::CLASSIC_RIGHT_STICK_X:
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case ControlID::CLASSIC_RIGHT_STICK_Y:
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group = Wiimote::GetClassicGroup(controller_index, WiimoteEmu::ClassicGroup::RightStick);
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break;
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default:
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ASSERT(false);
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return 0;
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}
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return static_cast<ControllerEmu::ReshapableInput*>(group)->GetGateRadiusAtAngle(angle);
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}
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} // namespace ciface::Touch
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