dolphin/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp

378 lines
18 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/Graphics/GeneralWidget.h"
#include <QCheckBox>
#include <QComboBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QRadioButton>
#include <QSignalBlocker>
#include <QVBoxLayout>
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
#include "DolphinQt/Config/ConfigControls/ConfigInteger.h"
#include "DolphinQt/Config/ConfigControls/ConfigRadio.h"
#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
#include "DolphinQt/Config/ToolTipControls/ToolTipComboBox.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/QtUtils/SetWindowDecorations.h"
#include "DolphinQt/Settings.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
GeneralWidget::GeneralWidget(GraphicsWindow* parent)
{
CreateWidgets();
LoadSettings();
ConnectWidgets();
AddDescriptions();
emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)));
connect(parent, &GraphicsWindow::BackendChanged, this, &GeneralWidget::OnBackendChanged);
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
OnEmulationStateChanged(state != Core::State::Uninitialized);
});
OnEmulationStateChanged(!Core::IsUninitialized(Core::System::GetInstance()));
}
void GeneralWidget::CreateWidgets()
{
auto* main_layout = new QVBoxLayout;
// Basic Section
auto* m_video_box = new QGroupBox(tr("Basic"));
m_video_layout = new QGridLayout();
m_backend_combo = new ToolTipComboBox();
m_aspect_combo = new ConfigChoice({tr("Auto"), tr("Force 16:9"), tr("Force 4:3"),
tr("Stretch to Window"), tr("Custom"), tr("Custom (Stretch)")},
Config::GFX_ASPECT_RATIO);
m_custom_aspect_label = new QLabel(tr("Custom Aspect Ratio:"));
m_custom_aspect_label->setHidden(true);
constexpr int MAX_CUSTOM_ASPECT_RATIO_RESOLUTION = 10000;
m_custom_aspect_width = new ConfigInteger(1, MAX_CUSTOM_ASPECT_RATIO_RESOLUTION,
Config::GFX_CUSTOM_ASPECT_RATIO_WIDTH);
m_custom_aspect_width->setEnabled(false);
m_custom_aspect_width->setHidden(true);
m_custom_aspect_height = new ConfigInteger(1, MAX_CUSTOM_ASPECT_RATIO_RESOLUTION,
Config::GFX_CUSTOM_ASPECT_RATIO_HEIGHT);
m_custom_aspect_height->setEnabled(false);
m_custom_aspect_height->setHidden(true);
m_adapter_combo = new ToolTipComboBox;
m_enable_vsync = new ConfigBool(tr("V-Sync"), Config::GFX_VSYNC);
m_enable_fullscreen = new ConfigBool(tr("Start in Fullscreen"), Config::MAIN_FULLSCREEN);
m_video_box->setLayout(m_video_layout);
for (auto& backend : VideoBackendBase::GetAvailableBackends())
{
m_backend_combo->addItem(tr(backend->GetDisplayName().c_str()),
QVariant(QString::fromStdString(backend->GetName())));
}
m_video_layout->addWidget(new QLabel(tr("Backend:")), 0, 0);
m_video_layout->addWidget(m_backend_combo, 0, 1, 1, -1);
m_video_layout->addWidget(new QLabel(tr("Adapter:")), 1, 0);
m_video_layout->addWidget(m_adapter_combo, 1, 1, 1, -1);
m_video_layout->addWidget(new QLabel(tr("Aspect Ratio:")), 3, 0);
m_video_layout->addWidget(m_aspect_combo, 3, 1, 1, -1);
m_video_layout->addWidget(m_custom_aspect_label, 4, 0);
m_video_layout->addWidget(m_custom_aspect_width, 4, 1);
m_video_layout->addWidget(m_custom_aspect_height, 4, 2);
m_video_layout->addWidget(m_enable_vsync, 5, 0);
m_video_layout->addWidget(m_enable_fullscreen, 5, 1, 1, -1);
// Other
auto* m_options_box = new QGroupBox(tr("Other"));
auto* m_options_layout = new QGridLayout();
m_show_ping = new ConfigBool(tr("Show NetPlay Ping"), Config::GFX_SHOW_NETPLAY_PING);
m_autoadjust_window_size =
new ConfigBool(tr("Auto-Adjust Window Size"), Config::MAIN_RENDER_WINDOW_AUTOSIZE);
m_show_messages = new ConfigBool(tr("Show NetPlay Messages"), Config::GFX_SHOW_NETPLAY_MESSAGES);
m_render_main_window = new ConfigBool(tr("Render to Main Window"), Config::MAIN_RENDER_TO_MAIN);
m_options_box->setLayout(m_options_layout);
m_options_layout->addWidget(m_render_main_window, 0, 0);
m_options_layout->addWidget(m_autoadjust_window_size, 1, 0);
m_options_layout->addWidget(m_show_messages, 0, 1);
m_options_layout->addWidget(m_show_ping, 1, 1);
// Other
auto* shader_compilation_box = new QGroupBox(tr("Shader Compilation"));
auto* shader_compilation_layout = new QGridLayout();
const std::array<const char*, 4> modes = {{
QT_TR_NOOP("Specialized (Default)"),
QT_TR_NOOP("Exclusive Ubershaders"),
QT_TR_NOOP("Hybrid Ubershaders"),
QT_TR_NOOP("Skip Drawing"),
}};
for (size_t i = 0; i < modes.size(); i++)
{
m_shader_compilation_mode[i] =
new ConfigRadioInt(tr(modes[i]), Config::GFX_SHADER_COMPILATION_MODE, static_cast<int>(i));
shader_compilation_layout->addWidget(m_shader_compilation_mode[i], static_cast<int>(i / 2),
static_cast<int>(i % 2));
}
m_wait_for_shaders = new ConfigBool(tr("Compile Shaders Before Starting"),
Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING);
shader_compilation_layout->addWidget(m_wait_for_shaders);
shader_compilation_box->setLayout(shader_compilation_layout);
main_layout->addWidget(m_video_box);
main_layout->addWidget(m_options_box);
main_layout->addWidget(shader_compilation_box);
main_layout->addStretch();
setLayout(main_layout);
}
void GeneralWidget::ConnectWidgets()
{
// Video Backend
connect(m_backend_combo, &QComboBox::currentIndexChanged, this, &GeneralWidget::SaveSettings);
connect(m_adapter_combo, &QComboBox::currentIndexChanged, this, [&](int index) {
g_Config.iAdapter = index;
Config::SetBaseOrCurrent(Config::GFX_ADAPTER, index);
emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)));
});
connect(m_aspect_combo, qOverload<int>(&QComboBox::currentIndexChanged), this, [&](int index) {
const bool is_custom_aspect_ratio = (index == static_cast<int>(AspectMode::Custom)) ||
(index == static_cast<int>(AspectMode::CustomStretch));
m_custom_aspect_width->setEnabled(is_custom_aspect_ratio);
m_custom_aspect_height->setEnabled(is_custom_aspect_ratio);
m_custom_aspect_label->setHidden(!is_custom_aspect_ratio);
m_custom_aspect_width->setHidden(!is_custom_aspect_ratio);
m_custom_aspect_height->setHidden(!is_custom_aspect_ratio);
});
}
void GeneralWidget::LoadSettings()
{
// Video Backend
m_backend_combo->setCurrentIndex(m_backend_combo->findData(
QVariant(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)))));
const bool is_custom_aspect_ratio =
(Config::Get(Config::GFX_ASPECT_RATIO) == AspectMode::Custom) ||
(Config::Get(Config::GFX_ASPECT_RATIO) == AspectMode::CustomStretch);
m_custom_aspect_width->setEnabled(is_custom_aspect_ratio);
m_custom_aspect_height->setEnabled(is_custom_aspect_ratio);
m_custom_aspect_label->setHidden(!is_custom_aspect_ratio);
m_custom_aspect_width->setHidden(!is_custom_aspect_ratio);
m_custom_aspect_height->setHidden(!is_custom_aspect_ratio);
}
void GeneralWidget::SaveSettings()
{
// Video Backend
const auto current_backend = m_backend_combo->currentData().toString().toStdString();
if (Config::Get(Config::MAIN_GFX_BACKEND) == current_backend)
return;
if (Config::GetActiveLayerForConfig(Config::MAIN_GFX_BACKEND) == Config::LayerType::Base)
{
auto warningMessage = VideoBackendBase::GetAvailableBackends()[m_backend_combo->currentIndex()]
->GetWarningMessage();
if (warningMessage)
{
ModalMessageBox confirm_sw(this);
confirm_sw.setIcon(QMessageBox::Warning);
confirm_sw.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
confirm_sw.setWindowTitle(tr("Confirm backend change"));
confirm_sw.setText(tr(warningMessage->c_str()));
SetQWidgetWindowDecorations(&confirm_sw);
if (confirm_sw.exec() != QMessageBox::Yes)
{
m_backend_combo->setCurrentIndex(m_backend_combo->findData(
QVariant(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)))));
return;
}
}
}
Config::SetBaseOrCurrent(Config::MAIN_GFX_BACKEND, current_backend);
emit BackendChanged(QString::fromStdString(current_backend));
}
void GeneralWidget::OnEmulationStateChanged(bool running)
{
m_backend_combo->setEnabled(!running);
m_render_main_window->setEnabled(!running);
m_enable_fullscreen->setEnabled(!running);
const bool supports_adapters = !g_Config.backend_info.Adapters.empty();
m_adapter_combo->setEnabled(!running && supports_adapters);
std::string current_backend = m_backend_combo->currentData().toString().toStdString();
if (Config::Get(Config::MAIN_GFX_BACKEND) != current_backend)
emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)));
}
void GeneralWidget::AddDescriptions()
{
// We need QObject::tr
static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
"Selects which graphics API to use internally.<br><br>The software renderer is extremely "
"slow and only useful for debugging, so any of the other backends are "
"recommended. Different games and different GPUs will behave differently on each "
"backend, so for the best emulation experience it is recommended to try each and "
"select the backend that is least problematic.<br><br><dolphin_emphasis>If unsure, "
"select OpenGL.</dolphin_emphasis>");
static const char TR_FULLSCREEN_DESCRIPTION[] =
QT_TR_NOOP("Uses the entire screen for rendering.<br><br>If disabled, a "
"render window will be created instead.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>");
static const char TR_AUTOSIZE_DESCRIPTION[] =
QT_TR_NOOP("Automatically adjusts the window size to the internal resolution.<br><br>"
"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
static const char TR_RENDER_TO_MAINWINDOW_DESCRIPTION[] =
QT_TR_NOOP("Uses the main Dolphin window for rendering rather than "
"a separate render window.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>");
static const char TR_ASPECT_RATIO_DESCRIPTION[] = QT_TR_NOOP(
"Selects which aspect ratio to use for displaying the game."
"<br><br>The aspect ratio of the image sent out by the original consoles varied depending on "
"the game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut off by the "
"edges of the TV, or the image wouldn't fill the TV entirely. By default, Dolphin shows the "
"whole image without distorting its proportions, which means it's normal for the image to "
"not entirely fill your display."
"<br><br><b>Auto</b>: Mimics a TV with either a 4:3 or 16:9 aspect ratio, depending on which "
"type of TV the game seems to be targeting."
"<br><br><b>Force 16:9</b>: Mimics a TV with a 16:9 (widescreen) aspect ratio."
"<br><br><b>Force 4:3</b>: Mimics a TV with a 4:3 aspect ratio."
"<br><br><b>Stretch to Window</b>: Stretches the image to the window size. "
"This will usually distort the image's proportions."
"<br><br><b>Custom</b>: Mimics a TV with the specified aspect ratio. "
"This is mostly intended to be used with aspect ratio cheats/mods."
"<br><br><b>Custom (Stretch)</b>: Similar to `Custom`, but stretches the image to the "
"specified aspect ratio. This will usually distort the image's proportions, and should not "
"be used under normal circumstances."
"<br><br><dolphin_emphasis>If unsure, select Auto.</dolphin_emphasis>");
static const char TR_VSYNC_DESCRIPTION[] = QT_TR_NOOP(
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases performance "
"if emulation speed is below 100%.<br><br><dolphin_emphasis>If unsure, leave "
"this "
"unchecked.</dolphin_emphasis>");
static const char TR_SHOW_NETPLAY_PING_DESCRIPTION[] = QT_TR_NOOP(
"Shows the player's maximum ping while playing on "
"NetPlay.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
static const char TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION[] =
QT_TR_NOOP("Shows chat messages, buffer changes, and desync alerts "
"while playing NetPlay.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>");
static const char TR_SHADER_COMPILE_SPECIALIZED_DESCRIPTION[] =
QT_TR_NOOP("Ubershaders are never used. Stuttering will occur during shader "
"compilation, but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>");
// The "very powerful GPU" mention below is by 2021 PC GPU standards
static const char TR_SHADER_COMPILE_EXCLUSIVE_UBER_DESCRIPTION[] = QT_TR_NOOP(
"Ubershaders will always be used. Provides a near stutter-free experience at the cost of "
"very high GPU performance requirements.<br><br><dolphin_emphasis>Don't use this unless you "
"encountered stuttering with Hybrid Ubershaders and have a very powerful "
"GPU.</dolphin_emphasis>");
static const char TR_SHADER_COMPILE_HYBRID_UBER_DESCRIPTION[] = QT_TR_NOOP(
"Ubershaders will be used to prevent stuttering during shader compilation, but "
"specialized shaders will be used when they will not cause stuttering.<br><br>In the "
"best case it eliminates shader compilation stuttering while having minimal "
"performance impact, but results depend on video driver behavior.");
static const char TR_SHADER_COMPILE_SKIP_DRAWING_DESCRIPTION[] = QT_TR_NOOP(
"Prevents shader compilation stuttering by not rendering waiting objects. Can work in "
"scenarios where Ubershaders doesn't, at the cost of introducing visual glitches and broken "
"effects.<br><br><dolphin_emphasis>Not recommended, only use if the other "
"options give poor results.</dolphin_emphasis>");
static const char TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION[] =
QT_TR_NOOP("Waits for all shaders to finish compiling before starting a game. Enabling this "
"option may reduce stuttering or hitching for a short time after the game is "
"started, at the cost of a longer delay before the game starts. For systems with "
"two or fewer cores, it is recommended to enable this option, as a large shader "
"queue may reduce frame rates.<br><br><dolphin_emphasis>Otherwise, if "
"unsure, leave this unchecked.</dolphin_emphasis>");
m_backend_combo->SetTitle(tr("Backend"));
m_backend_combo->SetDescription(tr(TR_BACKEND_DESCRIPTION));
m_adapter_combo->SetTitle(tr("Adapter"));
m_aspect_combo->SetTitle(tr("Aspect Ratio"));
m_aspect_combo->SetDescription(tr(TR_ASPECT_RATIO_DESCRIPTION));
m_custom_aspect_width->SetTitle(tr("Custom Aspect Ratio Width"));
m_custom_aspect_height->SetTitle(tr("Custom Aspect Ratio Height"));
m_enable_vsync->SetDescription(tr(TR_VSYNC_DESCRIPTION));
m_enable_fullscreen->SetDescription(tr(TR_FULLSCREEN_DESCRIPTION));
m_show_ping->SetDescription(tr(TR_SHOW_NETPLAY_PING_DESCRIPTION));
m_autoadjust_window_size->SetDescription(tr(TR_AUTOSIZE_DESCRIPTION));
m_show_messages->SetDescription(tr(TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION));
m_render_main_window->SetDescription(tr(TR_RENDER_TO_MAINWINDOW_DESCRIPTION));
m_shader_compilation_mode[0]->SetDescription(tr(TR_SHADER_COMPILE_SPECIALIZED_DESCRIPTION));
m_shader_compilation_mode[1]->SetDescription(tr(TR_SHADER_COMPILE_EXCLUSIVE_UBER_DESCRIPTION));
m_shader_compilation_mode[2]->SetDescription(tr(TR_SHADER_COMPILE_HYBRID_UBER_DESCRIPTION));
m_shader_compilation_mode[3]->SetDescription(tr(TR_SHADER_COMPILE_SKIP_DRAWING_DESCRIPTION));
m_wait_for_shaders->SetDescription(tr(TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION));
}
void GeneralWidget::OnBackendChanged(const QString& backend_name)
{
m_backend_combo->setCurrentIndex(m_backend_combo->findData(QVariant(backend_name)));
const QSignalBlocker blocker(m_adapter_combo);
m_adapter_combo->clear();
const auto& adapters = g_Config.backend_info.Adapters;
for (const auto& adapter : adapters)
m_adapter_combo->addItem(QString::fromStdString(adapter));
const bool supports_adapters = !adapters.empty();
m_adapter_combo->setCurrentIndex(g_Config.iAdapter);
m_adapter_combo->setEnabled(supports_adapters &&
Core::IsUninitialized(Core::System::GetInstance()));
static constexpr char TR_ADAPTER_AVAILABLE_DESCRIPTION[] =
QT_TR_NOOP("Selects a hardware adapter to use.<br><br>"
"<dolphin_emphasis>If unsure, select the first one.</dolphin_emphasis>");
static constexpr char TR_ADAPTER_UNAVAILABLE_DESCRIPTION[] =
QT_TR_NOOP("Selects a hardware adapter to use.<br><br>"
"<dolphin_emphasis>%1 doesn't support this feature.</dolphin_emphasis>");
m_adapter_combo->SetDescription(supports_adapters ?
tr(TR_ADAPTER_AVAILABLE_DESCRIPTION) :
tr(TR_ADAPTER_UNAVAILABLE_DESCRIPTION)
.arg(tr(g_video_backend->GetDisplayName().c_str())));
}