Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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xsacha 963ece2017 Remove unnecessary casting bloat. Since AMD Stream 2.2 this is no longer a requirement.
Stream 2.2 is minimum requirement for OpenCL 1.1 and binary kernels as well (I hope to implement these soon).Remove unnecessary casting bloat. Since AMD Stream 2.2 this is no longer a requirement.

Sidenote: Stream 2.2/Catalyst 10.7b is minimum requirement for OpenCL 1.1 and binary kernels as well. I hope to implement these soon. 

For the latest ATI Drivers and SDK:
http://support.amd.com/us/kbarticles/Pages/OpenCL11ATICat107UpdateDriver.aspx

http://support.amd.com/us/kbarticles/Pages/OpenCL11ATICat107UpdateDriver.aspx

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6102 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 15:48:46 +00:00
Data Remove unnecessary casting bloat. Since AMD Stream 2.2 this is no longer a requirement. 2010-08-16 15:48:46 +00:00
Externals UpdateSystemActivity() is defined in OSServices/Power.h which is 2010-08-11 20:53:19 +00:00
Installer Hg: 2010-06-09 01:37:08 +00:00
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Source Corrected writing error on previous commit :). Now should compile correctly. Thanks God for the advise 2010-08-16 15:45:18 +00:00
docs dsp stuff - the same ucode hash under lle and hle now (had to rename couple of dissasms), ucode dumping under hle (debug only), small dsp:read32 change (needed for some homebrew) 2010-08-05 17:00:32 +00:00
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.hgignore add some patterns to hgignore 2010-06-29 22:51:40 +00:00
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license.txt Engrish. :) 2008-12-01 09:49:24 +00:00
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Readme.txt

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.com/
Project Site: http://code.google.com/p/dolphin-emu

About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/


Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions

System Requirements:
* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>]
  -h, --help                	Show this help message
  -d, --debugger            	Opens the debugger
  -l, --logger              	Opens the logger
  -e, --exec=<str>          	Loads the specified file (DOL, ELF, WAD, GCM, ISO)
  -V, --video_plugin=<str>  	Specify a video plugin
  -A, --audio_plugin=<str>  	Specify an audio plugin
  -W, --wiimote_plugin=<str>	Specify a wiimote plugin

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/)
SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Plugins]
Plugin_DSP_HLE: High Level DSP Emulation
Plugin_DSP_LLE: Low Level DSP Emulation

[Video Plugins]
Plugin_VideoDX9: Render with Direct3D 9
Plugin_VideoDX11: Render with Direct3D 11
Plugin_VideoOGL: Render with OpenGL + Cg Shader Language

[Wiimote Plugins]
Plugin_Wiimote: Use native wiimote or keyboard (legacy)
Plugin_WiimoteNew: Use native wiimote or keyboard (incomplete)

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GC: Gamecube memory cards
GameConfig: holds the INI game config files
Load: high resolution textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here