22 lines
835 B
C++
22 lines
835 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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struct InputVertexData;
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struct OutputVertexData;
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namespace TransformUnit
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{
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void MultiplyVec2Mat24(const float *vec, const float *mat, float *result);
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void MultiplyVec2Mat34(const float *vec, const float *mat, float *result);
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void MultiplyVec3Mat33(const float *vec, const float *mat, float *result);
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void MultiplyVec3Mat34(const float *vec, const float *mat, float *result);
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void TransformPosition(const InputVertexData *src, OutputVertexData *dst);
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void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst);
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void TransformColor(const InputVertexData *src, OutputVertexData *dst);
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void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool specialCase);
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}
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