dolphin/Source/Core/VideoCommon/Fifo.cpp

463 lines
14 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/Atomic.h"
#include "Common/ChunkFile.h"
#include "Common/FPURoundMode.h"
#include "Common/MemoryUtil.h"
#include "Common/Thread.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/NetPlayProto.h"
#include "Core/HW/Memmap.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VideoConfig.h"
bool g_bSkipCurrentFrame = false;
static volatile bool GpuRunningState = false;
static volatile bool EmuRunningState = false;
static std::mutex m_csHWVidOccupied;
// Most of this array is unlikely to be faulted in...
static u8 s_fifo_aux_data[FIFO_SIZE];
static u8* s_fifo_aux_write_ptr;
static u8* s_fifo_aux_read_ptr;
bool g_use_deterministic_gpu_thread;
// STATE_TO_SAVE
static std::mutex s_video_buffer_lock;
static std::condition_variable s_video_buffer_cond;
static u8* s_video_buffer;
u8* g_video_buffer_read_ptr;
static std::atomic<u8*> s_video_buffer_write_ptr;
static std::atomic<u8*> s_video_buffer_seen_ptr;
u8* g_video_buffer_pp_read_ptr;
// The read_ptr is always owned by the GPU thread. In normal mode, so is the
// write_ptr, despite it being atomic. In g_use_deterministic_gpu_thread mode,
// things get a bit more complicated:
// - The seen_ptr is written by the GPU thread, and points to what it's already
// processed as much of as possible - in the case of a partial command which
// caused it to stop, not the same as the read ptr. It's written by the GPU,
// under the lock, and updating the cond.
// - The write_ptr is written by the CPU thread after it copies data from the
// FIFO. Maybe someday it will be under the lock. For now, because RunGpuLoop
// polls, it's just atomic.
// - The pp_read_ptr is the CPU preprocessing version of the read_ptr.
void Fifo_DoState(PointerWrap &p)
{
p.DoArray(s_video_buffer, FIFO_SIZE);
u8* write_ptr = s_video_buffer_write_ptr;
p.DoPointer(write_ptr, s_video_buffer);
s_video_buffer_write_ptr = write_ptr;
p.DoPointer(g_video_buffer_read_ptr, s_video_buffer);
if (p.mode == PointerWrap::MODE_READ && g_use_deterministic_gpu_thread)
{
// We're good and paused, right?
s_video_buffer_seen_ptr = g_video_buffer_pp_read_ptr = g_video_buffer_read_ptr;
}
p.Do(g_bSkipCurrentFrame);
}
void Fifo_PauseAndLock(bool doLock, bool unpauseOnUnlock)
{
if (doLock)
{
SyncGPU(SYNC_GPU_OTHER);
EmulatorState(false);
if (!Core::IsGPUThread())
m_csHWVidOccupied.lock();
_dbg_assert_(COMMON, !CommandProcessor::fifo.isGpuReadingData);
}
else
{
if (unpauseOnUnlock)
EmulatorState(true);
if (!Core::IsGPUThread())
m_csHWVidOccupied.unlock();
}
}
void Fifo_Init()
{
s_video_buffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
ResetVideoBuffer();
GpuRunningState = false;
Common::AtomicStore(CommandProcessor::VITicks, CommandProcessor::m_cpClockOrigin);
}
void Fifo_Shutdown()
{
if (GpuRunningState) PanicAlert("Fifo shutting down while active");
FreeMemoryPages(s_video_buffer, FIFO_SIZE);
s_video_buffer = nullptr;
s_video_buffer_write_ptr = nullptr;
g_video_buffer_pp_read_ptr = nullptr;
g_video_buffer_read_ptr = nullptr;
s_video_buffer_seen_ptr = nullptr;
s_fifo_aux_write_ptr = nullptr;
s_fifo_aux_read_ptr = nullptr;
}
u8* GetVideoBufferStartPtr()
{
return s_video_buffer;
}
u8* GetVideoBufferEndPtr()
{
return s_video_buffer_write_ptr;
}
void Fifo_SetRendering(bool enabled)
{
g_bSkipCurrentFrame = !enabled;
}
// May be executed from any thread, even the graphics thread.
// Created to allow for self shutdown.
void ExitGpuLoop()
{
// This should break the wait loop in CPU thread
CommandProcessor::fifo.bFF_GPReadEnable = false;
SCPFifoStruct &fifo = CommandProcessor::fifo;
while (fifo.isGpuReadingData) Common::YieldCPU();
// Terminate GPU thread loop
GpuRunningState = false;
EmuRunningState = true;
}
void EmulatorState(bool running)
{
EmuRunningState = running;
}
void SyncGPU(SyncGPUReason reason, bool may_move_read_ptr)
{
if (g_use_deterministic_gpu_thread && GpuRunningState)
{
std::unique_lock<std::mutex> lk(s_video_buffer_lock);
u8* write_ptr = s_video_buffer_write_ptr;
s_video_buffer_cond.wait(lk, [&]() {
return !GpuRunningState || s_video_buffer_seen_ptr == write_ptr;
});
if (!GpuRunningState)
return;
// Opportunistically reset FIFOs so we don't wrap around.
if (may_move_read_ptr && s_fifo_aux_write_ptr != s_fifo_aux_read_ptr)
PanicAlert("aux fifo not synced (%p, %p)", s_fifo_aux_write_ptr, s_fifo_aux_read_ptr);
memmove(s_fifo_aux_data, s_fifo_aux_read_ptr, s_fifo_aux_write_ptr - s_fifo_aux_read_ptr);
s_fifo_aux_write_ptr -= (s_fifo_aux_read_ptr - s_fifo_aux_data);
s_fifo_aux_read_ptr = s_fifo_aux_data;
if (may_move_read_ptr)
{
// what's left over in the buffer
size_t size = write_ptr - g_video_buffer_pp_read_ptr;
memmove(s_video_buffer, g_video_buffer_pp_read_ptr, size);
// This change always decreases the pointers. We write seen_ptr
// after write_ptr here, and read it before in RunGpuLoop, so
// 'write_ptr > seen_ptr' there cannot become spuriously true.
s_video_buffer_write_ptr = write_ptr = s_video_buffer + size;
g_video_buffer_pp_read_ptr = s_video_buffer;
g_video_buffer_read_ptr = s_video_buffer;
s_video_buffer_seen_ptr = write_ptr;
}
}
}
void PushFifoAuxBuffer(void* ptr, size_t size)
{
if (size > (size_t) (s_fifo_aux_data + FIFO_SIZE - s_fifo_aux_write_ptr))
{
SyncGPU(SYNC_GPU_AUX_SPACE, /* may_move_read_ptr */ false);
if (size > (size_t) (s_fifo_aux_data + FIFO_SIZE - s_fifo_aux_write_ptr))
{
// That will sync us up to the last 32 bytes, so this short region
// of FIFO would have to point to a 2MB display list or something.
PanicAlert("absurdly large aux buffer");
return;
}
}
memcpy(s_fifo_aux_write_ptr, ptr, size);
s_fifo_aux_write_ptr += size;
}
void* PopFifoAuxBuffer(size_t size)
{
void* ret = s_fifo_aux_read_ptr;
s_fifo_aux_read_ptr += size;
return ret;
}
// Description: RunGpuLoop() sends data through this function.
static void ReadDataFromFifo(u8* _uData)
{
size_t len = 32;
if (len > (size_t)(s_video_buffer + FIFO_SIZE - s_video_buffer_write_ptr))
{
size_t existing_len = s_video_buffer_write_ptr - g_video_buffer_read_ptr;
if (len > (size_t)(FIFO_SIZE - existing_len))
{
PanicAlert("FIFO out of bounds (existing %lu + new %lu > %lu)", (unsigned long) existing_len, (unsigned long) len, (unsigned long) FIFO_SIZE);
return;
}
memmove(s_video_buffer, g_video_buffer_read_ptr, existing_len);
s_video_buffer_write_ptr = s_video_buffer + existing_len;
g_video_buffer_read_ptr = s_video_buffer;
}
// Copy new video instructions to s_video_buffer for future use in rendering the new picture
memcpy(s_video_buffer_write_ptr, _uData, len);
s_video_buffer_write_ptr += len;
}
// The deterministic_gpu_thread version.
static void ReadDataFromFifoOnCPU(u8* _uData)
{
size_t len = 32;
u8 *write_ptr = s_video_buffer_write_ptr;
if (len > (size_t)(s_video_buffer + FIFO_SIZE - write_ptr))
{
// We can't wrap around while the GPU is working on the data.
// This should be very rare due to the reset in SyncGPU.
SyncGPU(SYNC_GPU_WRAPAROUND);
if (g_video_buffer_pp_read_ptr != g_video_buffer_read_ptr)
{
PanicAlert("desynced read pointers");
return;
}
write_ptr = s_video_buffer_write_ptr;
size_t existing_len = write_ptr - g_video_buffer_pp_read_ptr;
if (len > (size_t)(FIFO_SIZE - existing_len))
{
PanicAlert("FIFO out of bounds (existing %lu + new %lu > %lu)", (unsigned long) existing_len, (unsigned long) len, (unsigned long) FIFO_SIZE);
return;
}
}
memcpy(write_ptr, _uData, len);
OpcodeDecoder_Preprocess(write_ptr + len);
// This would have to be locked if the GPU thread didn't spin.
s_video_buffer_write_ptr = write_ptr + len;
}
void ResetVideoBuffer()
{
g_video_buffer_read_ptr = s_video_buffer;
s_video_buffer_write_ptr = s_video_buffer;
s_video_buffer_seen_ptr = s_video_buffer;
g_video_buffer_pp_read_ptr = s_video_buffer;
s_fifo_aux_write_ptr = s_fifo_aux_data;
s_fifo_aux_read_ptr = s_fifo_aux_data;
}
// Description: Main FIFO update loop
// Purpose: Keep the Core HW updated about the CPU-GPU distance
void RunGpuLoop()
{
std::lock_guard<std::mutex> lk(m_csHWVidOccupied);
GpuRunningState = true;
SCPFifoStruct &fifo = CommandProcessor::fifo;
u32 cyclesExecuted = 0;
while (GpuRunningState)
{
g_video_backend->PeekMessages();
VideoFifo_CheckAsyncRequest();
if (g_use_deterministic_gpu_thread)
{
// All the fifo/CP stuff is on the CPU. We just need to run the opcode decoder.
u8* seen_ptr = s_video_buffer_seen_ptr;
u8* write_ptr = s_video_buffer_write_ptr;
// See comment in SyncGPU
if (write_ptr > seen_ptr)
{
OpcodeDecoder_Run(write_ptr);
{
std::lock_guard<std::mutex> vblk(s_video_buffer_lock);
s_video_buffer_seen_ptr = write_ptr;
s_video_buffer_cond.notify_all();
}
}
}
else
{
CommandProcessor::SetCPStatusFromGPU();
Common::AtomicStore(CommandProcessor::VITicks, CommandProcessor::m_cpClockOrigin);
// check if we are able to run this buffer
while (GpuRunningState && EmuRunningState && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
{
fifo.isGpuReadingData = true;
CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable ? true : false;
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU || Common::AtomicLoad(CommandProcessor::VITicks) > CommandProcessor::m_cpClockOrigin)
{
u32 readPtr = fifo.CPReadPointer;
u8 *uData = Memory::GetPointer(readPtr);
if (readPtr == fifo.CPEnd)
readPtr = fifo.CPBase;
else
readPtr += 32;
_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);
ReadDataFromFifo(uData);
u8* write_ptr = s_video_buffer_write_ptr;
cyclesExecuted = OpcodeDecoder_Run(write_ptr);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU && Common::AtomicLoad(CommandProcessor::VITicks) >= cyclesExecuted)
Common::AtomicAdd(CommandProcessor::VITicks, -(s32)cyclesExecuted);
Common::AtomicStore(fifo.CPReadPointer, readPtr);
Common::AtomicAdd(fifo.CPReadWriteDistance, -32);
if ((write_ptr - g_video_buffer_read_ptr) == 0)
Common::AtomicStore(fifo.SafeCPReadPointer, fifo.CPReadPointer);
}
CommandProcessor::SetCPStatusFromGPU();
// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
VideoFifo_CheckAsyncRequest();
CommandProcessor::isPossibleWaitingSetDrawDone = false;
}
fifo.isGpuReadingData = false;
}
if (EmuRunningState)
{
// NOTE(jsd): Calling SwitchToThread() on Windows 7 x64 is a hot spot, according to profiler.
// See https://docs.google.com/spreadsheet/ccc?key=0Ah4nh0yGtjrgdFpDeF9pS3V6RUotRVE3S3J4TGM1NlE#gid=0
// for benchmark details.
#if 0
Common::YieldCPU();
#endif
}
else
{
// While the emu is paused, we still handle async requests then sleep.
while (!EmuRunningState)
{
g_video_backend->PeekMessages();
m_csHWVidOccupied.unlock();
Common::SleepCurrentThread(1);
m_csHWVidOccupied.lock();
}
}
}
// wake up SyncGPU if we were interrupted
s_video_buffer_cond.notify_all();
}
bool AtBreakpoint()
{
SCPFifoStruct &fifo = CommandProcessor::fifo;
return fifo.bFF_BPEnable && (fifo.CPReadPointer == fifo.CPBreakpoint);
}
void RunGpu()
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread &&
!g_use_deterministic_gpu_thread)
return;
SCPFifoStruct &fifo = CommandProcessor::fifo;
while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() )
{
u8 *uData = Memory::GetPointer(fifo.CPReadPointer);
if (g_use_deterministic_gpu_thread)
{
ReadDataFromFifoOnCPU(uData);
}
else
{
FPURoundMode::SaveSIMDState();
FPURoundMode::LoadDefaultSIMDState();
ReadDataFromFifo(uData);
OpcodeDecoder_Run(s_video_buffer_write_ptr);
FPURoundMode::LoadSIMDState();
}
//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");
if (fifo.CPReadPointer == fifo.CPEnd)
fifo.CPReadPointer = fifo.CPBase;
else
fifo.CPReadPointer += 32;
fifo.CPReadWriteDistance -= 32;
}
CommandProcessor::SetCPStatusFromGPU();
}
void Fifo_UpdateWantDeterminism(bool want)
{
// We are paused (or not running at all yet) and have m_csHWVidOccupied, so
// it should be safe to change this.
const SCoreStartupParameter& param = SConfig::GetInstance().m_LocalCoreStartupParameter;
bool gpu_thread;
switch (param.m_GPUDeterminismMode)
{
case GPU_DETERMINISM_AUTO:
gpu_thread = want;
// Hack: For now movies are an exception to this being on (but not
// to wanting determinism in general). Once vertex arrays are
// fixed, there should be no reason to want this off for movies by
// default, so this can be removed.
if (!NetPlay::IsNetPlayRunning())
gpu_thread = false;
break;
case GPU_DETERMINISM_NONE:
gpu_thread = false;
break;
case GPU_DETERMINISM_FAKE_COMPLETION:
gpu_thread = true;
break;
}
gpu_thread = gpu_thread && SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
if (g_use_deterministic_gpu_thread != gpu_thread)
{
g_use_deterministic_gpu_thread = gpu_thread;
if (gpu_thread)
{
// These haven't been updated in non-deterministic mode.
s_video_buffer_seen_ptr = g_video_buffer_pp_read_ptr = g_video_buffer_read_ptr;
CopyPreprocessCPStateFromMain();
VertexLoaderManager::MarkAllDirty();
}
}
}