dolphin/Source/Core/DebuggerWX/Src
hrydgard afe25626b1 Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3846 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-19 09:15:00 +00:00
..
BreakPointDlg.cpp Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features 2009-07-07 15:12:52 +00:00
BreakPointDlg.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
BreakpointView.cpp added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp 2009-06-28 11:47:39 +00:00
BreakpointView.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
BreakpointWindow.cpp added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp 2009-06-28 11:47:39 +00:00
BreakpointWindow.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
CodeWindow.cpp Roll back R3801. Dolphin works again. Seriously, if you're not even testing huge freaking changes like this... 2009-07-15 20:15:34 +00:00
CodeWindow.h MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords) 2009-06-17 19:50:59 +00:00
CodeWindowSJP.cpp Roll back R3801. Dolphin works again. Seriously, if you're not even testing huge freaking changes like this... 2009-07-15 20:15:34 +00:00
Debugger.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
JitWindow.cpp Roll back R3801. Dolphin works again. Seriously, if you're not even testing huge freaking changes like this... 2009-07-15 20:15:34 +00:00
JitWindow.h Allow changing of the debugger font and some cleanup 2009-02-06 18:18:20 +00:00
MemoryCheckDlg.cpp added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp 2009-06-28 11:47:39 +00:00
MemoryCheckDlg.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
MemoryWindow.cpp MemoryWindow will now dump aram instead of ram - if you are viewing aram 2009-06-30 21:11:39 +00:00
MemoryWindow.h nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
RegisterView.cpp PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code. 2009-06-13 14:10:10 +00:00
RegisterView.h PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code. 2009-06-13 14:10:10 +00:00
RegisterWindow.cpp Allow changing of the debugger font and some cleanup 2009-02-06 18:18:20 +00:00
RegisterWindow.h Allow changing of the debugger font and some cleanup 2009-02-06 18:18:20 +00:00
SConscript More UCode RE. Move MemoryView to DebuggerUICommon. 2009-07-12 10:08:59 +00:00
stdafx.cpp Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin. 2009-07-19 09:15:00 +00:00
stdafx.h Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin. 2009-07-19 09:15:00 +00:00