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BreakPointDlg.cpp
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Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
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2009-07-07 15:12:52 +00:00 |
BreakPointDlg.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
BreakpointView.cpp
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added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp
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2009-06-28 11:47:39 +00:00 |
BreakpointView.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
BreakpointWindow.cpp
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added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp
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2009-06-28 11:47:39 +00:00 |
BreakpointWindow.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
CodeWindow.cpp
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Roll back R3801. Dolphin works again. Seriously, if you're not even testing huge freaking changes like this...
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2009-07-15 20:15:34 +00:00 |
CodeWindow.h
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MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords)
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2009-06-17 19:50:59 +00:00 |
CodeWindowSJP.cpp
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Roll back R3801. Dolphin works again. Seriously, if you're not even testing huge freaking changes like this...
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2009-07-15 20:15:34 +00:00 |
Debugger.h
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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2009-06-21 08:39:21 +00:00 |
JitWindow.cpp
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Roll back R3801. Dolphin works again. Seriously, if you're not even testing huge freaking changes like this...
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2009-07-15 20:15:34 +00:00 |
JitWindow.h
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Allow changing of the debugger font and some cleanup
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2009-02-06 18:18:20 +00:00 |
MemoryCheckDlg.cpp
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added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp
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2009-06-28 11:47:39 +00:00 |
MemoryCheckDlg.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
MemoryWindow.cpp
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MemoryWindow will now dump aram instead of ram - if you are viewing aram
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2009-06-30 21:11:39 +00:00 |
MemoryWindow.h
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
RegisterView.cpp
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PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
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2009-06-13 14:10:10 +00:00 |
RegisterView.h
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PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
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2009-06-13 14:10:10 +00:00 |
RegisterWindow.cpp
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Allow changing of the debugger font and some cleanup
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2009-02-06 18:18:20 +00:00 |
RegisterWindow.h
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Allow changing of the debugger font and some cleanup
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2009-02-06 18:18:20 +00:00 |
SConscript
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More UCode RE. Move MemoryView to DebuggerUICommon.
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2009-07-12 10:08:59 +00:00 |
stdafx.cpp
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Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin.
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2009-07-19 09:15:00 +00:00 |
stdafx.h
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Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin.
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2009-07-19 09:15:00 +00:00 |