53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/ShaderGenCommon.h"
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enum class APIType;
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namespace UberShader
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{
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#pragma pack(1)
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struct pixel_ubershader_uid_data
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{
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u32 num_texgens : 4;
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u32 early_depth : 1;
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u32 per_pixel_depth : 1;
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u32 uint_output : 1;
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u32 no_dual_src : 1;
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u32 NumValues() const { return sizeof(pixel_ubershader_uid_data); }
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};
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#pragma pack()
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using PixelShaderUid = ShaderUid<pixel_ubershader_uid_data>;
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PixelShaderUid GetPixelShaderUid();
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ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
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const pixel_ubershader_uid_data* uid_data,
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const CustomPixelShaderContents& custom_details);
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void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>& callback);
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void ClearUnusedPixelShaderUidBits(APIType api_type, const ShaderHostConfig& host_config,
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PixelShaderUid* uid);
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} // namespace UberShader
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template <>
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struct fmt::formatter<UberShader::pixel_ubershader_uid_data>
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{
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constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
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template <typename FormatContext>
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auto format(const UberShader::pixel_ubershader_uid_data& uid, FormatContext& ctx) const
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{
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return fmt::format_to(
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ctx.out(), "Pixel UberShader for {} texgens{}{}{}{}", uid.num_texgens,
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uid.early_depth ? ", early-depth" : "", uid.per_pixel_depth ? ", per-pixel depth" : "",
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uid.uint_output ? ", uint output" : "", uid.no_dual_src ? ", no dual-source blending" : "");
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}
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};
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