81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
// Copyright 2023 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "VideoCommon/TextureUtils.h"
|
|
|
|
#include <fmt/format.h>
|
|
|
|
#include "Common/FileSearch.h"
|
|
#include "Common/FileUtil.h"
|
|
#include "Common/Logging/Log.h"
|
|
|
|
#include "Core/Config/GraphicsSettings.h"
|
|
#include "Core/ConfigManager.h"
|
|
|
|
#include "VideoCommon/AbstractTexture.h"
|
|
|
|
namespace
|
|
{
|
|
std::string BuildDumpTextureFilename(std::string basename, u32 level, bool is_arbitrary)
|
|
{
|
|
if (is_arbitrary)
|
|
basename += "_arb";
|
|
|
|
if (level > 0)
|
|
basename += fmt::format("_mip{}", level);
|
|
|
|
return basename;
|
|
}
|
|
} // namespace
|
|
namespace VideoCommon::TextureUtils
|
|
{
|
|
void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
|
|
bool is_arbitrary)
|
|
{
|
|
const std::string dump_dir =
|
|
File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
|
|
|
|
if (!File::IsDirectory(dump_dir))
|
|
File::CreateDir(dump_dir);
|
|
|
|
const std::string name = BuildDumpTextureFilename(std::move(basename), level, is_arbitrary);
|
|
const std::string filename = fmt::format("{}/{}.png", dump_dir, name);
|
|
|
|
if (File::Exists(filename))
|
|
return;
|
|
|
|
texture.Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
|
|
}
|
|
|
|
void TextureDumper::DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
|
|
bool is_arbitrary)
|
|
{
|
|
const std::string dump_dir =
|
|
File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
|
|
|
|
if (m_dumped_textures.empty())
|
|
{
|
|
if (!File::IsDirectory(dump_dir))
|
|
File::CreateDir(dump_dir);
|
|
|
|
for (auto& filename : Common::DoFileSearch({dump_dir}, {".png"}, true))
|
|
{
|
|
std::string name;
|
|
SplitPath(filename, nullptr, &name, nullptr);
|
|
m_dumped_textures.insert(name);
|
|
}
|
|
|
|
NOTICE_LOG_FMT(VIDEO, "Found {} dumped textures that will not be re-dumped.",
|
|
m_dumped_textures.size());
|
|
}
|
|
|
|
const std::string name = BuildDumpTextureFilename(std::move(basename), level, is_arbitrary);
|
|
const bool file_existed = !m_dumped_textures.insert(name).second;
|
|
if (file_existed)
|
|
return;
|
|
|
|
texture.Save(fmt::format("{}/{}.png", dump_dir, name), level,
|
|
Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
|
|
}
|
|
} // namespace VideoCommon::TextureUtils
|