dolphin/Source/Core/VideoCommon/PixelShaderManager.h

67 lines
1.9 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include "Common/CommonTypes.h"
#include "VideoCommon/ConstantManager.h"
class PointerWrap;
// The non-API dependent parts.
class PixelShaderManager final
{
public:
void Init();
void Dirty();
void DoState(PointerWrap& p);
void SetConstants(); // sets pixel shader constants
// constant management
// Some of these functions grab the constant values from global state,
// so make sure to call them after memory is committed
void SetTevColor(int index, int component, s32 value);
void SetTevKonstColor(int index, int component, s32 value);
void SetTevOrder(int index, u32 order);
void SetTevKSel(int index, u32 ksel);
void SetTevCombiner(int index, int alpha, u32 combiner);
void SetAlpha();
void SetAlphaTestChanged();
void SetDestAlphaChanged();
void SetTexDims(int texmapid, u32 width, u32 height);
void SetSamplerState(int texmapid, u32 tm0, u32 tm1);
void SetZTextureBias();
void SetViewportChanged();
void SetEfbScaleChanged(float scalex, float scaley);
void SetZSlope(float dfdx, float dfdy, float f0);
void SetIndMatrixChanged(int matrixidx);
void SetTevIndirectChanged();
void SetZTextureTypeChanged();
void SetZTextureOpChanged();
void SetIndTexScaleChanged(bool high);
void SetTexCoordChanged(u8 texmapid);
void SetFogColorChanged();
void SetFogParamChanged();
void SetFogRangeAdjustChanged();
void SetGenModeChanged();
void SetZModeControl();
void SetBlendModeChanged();
void SetBoundingBoxActive(bool active);
PixelShaderConstants constants{};
bool dirty = false;
// Constants for custom shaders
std::span<u8> custom_constants;
bool custom_constants_dirty = false;
private:
bool m_fog_range_adjusted_changed = false;
bool m_viewport_changed = false;
bool m_indirect_dirty = false;
bool m_dest_alpha_dirty = false;
};