dolphin/Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp

327 lines
15 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include "DolphinQt/Achievements/AchievementSettingsWidget.h"
#include <QLabel>
#include <QLineEdit>
#include <QString>
#include <QVBoxLayout>
#include "Core/AchievementManager.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/FreeLookSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/UISettings.h"
#include "Core/Core.h"
#include "Core/Movie.h"
#include "Core/System.h"
#include "UICommon/DiscordPresence.h"
#include "DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.h"
#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
#include "DolphinQt/QtUtils/SignalBlocking.h"
#include "DolphinQt/Settings.h"
AchievementSettingsWidget::AchievementSettingsWidget(QWidget* parent) : QWidget(parent)
{
CreateLayout();
LoadSettings();
ConnectWidgets();
connect(&Settings::Instance(), &Settings::ConfigChanged, this,
&AchievementSettingsWidget::LoadSettings);
// If hardcore is enabled when the emulator starts, make sure it turns off what it needs to
if (Config::Get(Config::RA_HARDCORE_ENABLED))
ToggleHardcore();
}
void AchievementSettingsWidget::UpdateData(int login_failed_code)
{
if (login_failed_code != RC_OK)
{
switch (login_failed_code)
{
case RC_INVALID_CREDENTIALS:
m_common_login_failed->setText(tr("Login Failed - Invalid Username/Password"));
break;
case RC_NO_RESPONSE:
m_common_login_failed->setText(tr("Login Failed - No Internet Connection"));
break;
default:
m_common_login_failed->setText(tr("Login Failed - Server Error"));
break;
}
m_common_login_failed->setVisible(true);
}
LoadSettings();
}
void AchievementSettingsWidget::CreateLayout()
{
m_common_layout = new QVBoxLayout();
m_common_integration_enabled_input =
new ToolTipCheckBox(tr("Enable RetroAchievements.org Integration"));
m_common_integration_enabled_input->SetDescription(
tr("Enable integration with RetroAchievements for earning achievements and competing in "
"leaderboards.<br><br>Must log in with a RetroAchievements account to use. Dolphin does "
"not save your password locally and uses an API token to maintain login."));
m_common_username_label = new QLabel(tr("Username"));
m_common_username_input = new QLineEdit(QStringLiteral(""));
m_common_password_label = new QLabel(tr("Password"));
m_common_password_input = new QLineEdit(QStringLiteral(""));
m_common_password_input->setEchoMode(QLineEdit::Password);
m_common_login_button = new QPushButton(tr("Log In"));
m_common_logout_button = new QPushButton(tr("Log Out"));
m_common_login_failed = new QLabel(tr("Login Failed"));
m_common_login_failed->setStyleSheet(QStringLiteral("QLabel { color : red; }"));
m_common_login_failed->setVisible(false);
m_common_hardcore_enabled_input = new ToolTipCheckBox(tr("Enable Hardcore Mode"));
m_common_hardcore_enabled_input->SetDescription(
tr("Enable Hardcore Mode on RetroAchievements.<br><br>Hardcore Mode is intended to provide "
"an experience as close to gaming on the original hardware as possible. RetroAchievements "
"rankings are primarily oriented towards Hardcore points (Softcore points are tracked but "
"not as heavily emphasized) and leaderboards require Hardcore Mode to be on.<br><br>To "
"ensure this experience, the following features will be disabled, as they give emulator "
"players an advantage over console players:<br>- Loading states<br>-- Saving states is "
"allowed<br>- Emulator speeds below 100%<br>-- Frame advance is disabled<br>-- Turbo is "
"allowed<br>- Cheats<br>- Memory patches<br>-- File patches are allowed<br>- Debug "
"UI<br>- Freelook<br><br><dolphin_emphasis>This cannot be turned on while a game is "
"playing.</dolphin_emphasis><br>Close your current game before enabling.<br>Be aware that "
"turning Hardcore Mode off while a game is running requires the game to be closed before "
"re-enabling."));
m_common_unofficial_enabled_input = new ToolTipCheckBox(tr("Enable Unofficial Achievements"));
m_common_unofficial_enabled_input->SetDescription(
tr("Enable unlocking unofficial achievements as well as official "
"achievements.<br><br>Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful for testing or "
"simply for fun.<br><br>Setting takes effect on next game load."));
m_common_encore_enabled_input = new ToolTipCheckBox(tr("Enable Encore Achievements"));
m_common_encore_enabled_input->SetDescription(
tr("Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables achievements "
"the player has already unlocked on the site so that the player will be notified if they "
"meet the unlock conditions again, useful for custom speedrun criteria or simply for fun."
"<br><br>Setting takes effect on next game load."));
m_common_spectator_enabled_input = new ToolTipCheckBox(tr("Enable Spectator Mode"));
m_common_spectator_enabled_input->SetDescription(
tr("Enable unlocking achievements in Spectator Mode.<br><br>While in Spectator Mode, "
"achievements and leaderboards will be processed and displayed on screen, but will not be "
"submitted to the server.<br><br>If this is on at game launch, it will not be turned off "
"until game close, because a RetroAchievements session will not be created.<br><br>If "
"this is off at game launch, it can be toggled freely while the game is running."));
m_common_discord_presence_enabled_input = new ToolTipCheckBox(tr("Enable Discord Presence"));
m_common_discord_presence_enabled_input->SetDescription(
tr("Use RetroAchievements rich presence in your Discord status.<br><br>Show Current Game on "
"Discord must be enabled."));
m_common_progress_enabled_input = new ToolTipCheckBox(tr("Enable Progress Notifications"));
m_common_progress_enabled_input->SetDescription(
tr("Enable progress notifications on achievements.<br><br>Displays a brief popup message "
"whenever the player makes progress on an achievement that tracks an accumulated value, "
"such as 60 out of 120 stars."));
m_common_layout->addWidget(m_common_integration_enabled_input);
m_common_layout->addWidget(m_common_username_label);
m_common_layout->addWidget(m_common_username_input);
m_common_layout->addWidget(m_common_password_label);
m_common_layout->addWidget(m_common_password_input);
m_common_layout->addWidget(m_common_login_button);
m_common_layout->addWidget(m_common_logout_button);
m_common_layout->addWidget(m_common_login_failed);
// i18n: Settings that affect the functionality of unlocking achievements.
m_common_layout->addWidget(new QLabel(tr("Function Settings")));
m_common_layout->addWidget(m_common_hardcore_enabled_input);
m_common_layout->addWidget(m_common_unofficial_enabled_input);
m_common_layout->addWidget(m_common_encore_enabled_input);
m_common_layout->addWidget(m_common_spectator_enabled_input);
// i18n: Settings that affect how achievements are displayed while playing.
m_common_layout->addWidget(new QLabel(tr("Display Settings")));
#ifdef USE_DISCORD_PRESENCE
m_common_layout->addWidget(m_common_discord_presence_enabled_input);
#endif // USE_DISCORD_PRESENCE
m_common_layout->addWidget(m_common_progress_enabled_input);
m_common_layout->setAlignment(Qt::AlignTop);
setLayout(m_common_layout);
}
void AchievementSettingsWidget::ConnectWidgets()
{
connect(m_common_integration_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleRAIntegration);
connect(m_common_login_button, &QPushButton::clicked, this, &AchievementSettingsWidget::Login);
connect(m_common_logout_button, &QPushButton::clicked, this, &AchievementSettingsWidget::Logout);
connect(m_common_hardcore_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleHardcore);
connect(m_common_unofficial_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleUnofficial);
connect(m_common_encore_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleEncore);
connect(m_common_spectator_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleSpectator);
connect(m_common_discord_presence_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleDiscordPresence);
connect(m_common_progress_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleProgress);
}
void AchievementSettingsWidget::OnControllerInterfaceConfigure()
{
ControllerInterfaceWindow* window = new ControllerInterfaceWindow(this);
window->setAttribute(Qt::WA_DeleteOnClose, true);
window->setWindowModality(Qt::WindowModality::WindowModal);
window->show();
}
void AchievementSettingsWidget::LoadSettings()
{
Core::System& system = Core::System::GetInstance();
bool enabled = Config::Get(Config::RA_ENABLED);
bool hardcore_enabled = Config::Get(Config::RA_HARDCORE_ENABLED);
bool logged_out = Config::Get(Config::RA_API_TOKEN).empty();
std::string username = Config::Get(Config::RA_USERNAME);
SignalBlocking(m_common_integration_enabled_input)->setChecked(enabled);
SignalBlocking(m_common_username_label)->setEnabled(enabled);
if (!username.empty())
SignalBlocking(m_common_username_input)->setText(QString::fromStdString(username));
SignalBlocking(m_common_username_input)->setEnabled(enabled && logged_out);
SignalBlocking(m_common_password_label)->setVisible(logged_out);
SignalBlocking(m_common_password_label)->setEnabled(enabled);
SignalBlocking(m_common_password_input)->setVisible(logged_out);
SignalBlocking(m_common_password_input)->setEnabled(enabled);
SignalBlocking(m_common_login_button)->setVisible(logged_out);
SignalBlocking(m_common_login_button)->setEnabled(enabled && Core::IsUninitialized(system));
if (!enabled || Core::IsUninitialized(system))
SignalBlocking(m_common_login_button)->setText(tr("Log In"));
else
SignalBlocking(m_common_login_button)->setText(tr("To log in, stop the current emulation."));
SignalBlocking(m_common_logout_button)->setVisible(!logged_out);
SignalBlocking(m_common_logout_button)->setEnabled(enabled);
SignalBlocking(m_common_hardcore_enabled_input)
->setChecked(Config::Get(Config::RA_HARDCORE_ENABLED));
SignalBlocking(m_common_hardcore_enabled_input)
->setEnabled(enabled && (hardcore_enabled || (Core::IsUninitialized(system) &&
!system.GetMovie().IsPlayingInput())));
SignalBlocking(m_common_unofficial_enabled_input)
->setChecked(Config::Get(Config::RA_UNOFFICIAL_ENABLED));
SignalBlocking(m_common_unofficial_enabled_input)->setEnabled(enabled);
SignalBlocking(m_common_encore_enabled_input)->setChecked(Config::Get(Config::RA_ENCORE_ENABLED));
SignalBlocking(m_common_encore_enabled_input)->setEnabled(enabled);
SignalBlocking(m_common_spectator_enabled_input)
->setChecked(Config::Get(Config::RA_SPECTATOR_ENABLED));
SignalBlocking(m_common_spectator_enabled_input)->setEnabled(enabled);
SignalBlocking(m_common_discord_presence_enabled_input)
->setChecked(Config::Get(Config::RA_DISCORD_PRESENCE_ENABLED));
SignalBlocking(m_common_discord_presence_enabled_input)
->setEnabled(enabled && Config::Get(Config::MAIN_USE_DISCORD_PRESENCE));
SignalBlocking(m_common_progress_enabled_input)
->setChecked(Config::Get(Config::RA_PROGRESS_ENABLED));
SignalBlocking(m_common_progress_enabled_input)->setEnabled(enabled);
}
void AchievementSettingsWidget::SaveSettings()
{
Config::ConfigChangeCallbackGuard config_guard;
Config::SetBaseOrCurrent(Config::RA_ENABLED, m_common_integration_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_HARDCORE_ENABLED,
m_common_hardcore_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_UNOFFICIAL_ENABLED,
m_common_unofficial_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_ENCORE_ENABLED, m_common_encore_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_SPECTATOR_ENABLED,
m_common_spectator_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_DISCORD_PRESENCE_ENABLED,
m_common_discord_presence_enabled_input->isChecked());
Config::SetBaseOrCurrent(Config::RA_PROGRESS_ENABLED,
m_common_progress_enabled_input->isChecked());
Config::Save();
}
void AchievementSettingsWidget::ToggleRAIntegration()
{
SaveSettings();
auto& instance = AchievementManager::GetInstance();
if (Config::Get(Config::RA_ENABLED))
instance.Init();
else
instance.Shutdown();
if (Config::Get(Config::RA_HARDCORE_ENABLED))
{
emit Settings::Instance().EmulationStateChanged(Core::GetState(Core::System::GetInstance()));
emit Settings::Instance().HardcoreStateChanged();
}
}
void AchievementSettingsWidget::Login()
{
m_common_login_failed->setVisible(false);
Config::SetBaseOrCurrent(Config::RA_USERNAME, m_common_username_input->text().toStdString());
AchievementManager::GetInstance().Login(m_common_password_input->text().toStdString());
m_common_password_input->setText(QString());
SaveSettings();
}
void AchievementSettingsWidget::Logout()
{
AchievementManager::GetInstance().Logout();
SaveSettings();
}
void AchievementSettingsWidget::ToggleHardcore()
{
SaveSettings();
AchievementManager::GetInstance().SetHardcoreMode();
if (Config::Get(Config::RA_HARDCORE_ENABLED))
{
if (Config::Get(Config::MAIN_EMULATION_SPEED) < 1.0f)
Config::SetBaseOrCurrent(Config::MAIN_EMULATION_SPEED, 1.0f);
Config::SetBaseOrCurrent(Config::FREE_LOOK_ENABLED, false);
Config::SetBaseOrCurrent(Config::MAIN_ENABLE_CHEATS, false);
Settings::Instance().SetDebugModeEnabled(false);
}
emit Settings::Instance().EmulationStateChanged(Core::GetState(Core::System::GetInstance()));
emit Settings::Instance().HardcoreStateChanged();
}
void AchievementSettingsWidget::ToggleUnofficial()
{
SaveSettings();
}
void AchievementSettingsWidget::ToggleEncore()
{
SaveSettings();
}
void AchievementSettingsWidget::ToggleSpectator()
{
SaveSettings();
AchievementManager::GetInstance().SetSpectatorMode();
}
void AchievementSettingsWidget::ToggleDiscordPresence()
{
SaveSettings();
Discord::UpdateDiscordPresence();
}
void AchievementSettingsWidget::ToggleProgress()
{
SaveSettings();
}
#endif // USE_RETRO_ACHIEVEMENTS