63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <optional>
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#include <string>
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#include <variant>
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#include <picojson.h>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/XFMemory.h"
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struct TextureTarget
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{
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std::string m_texture_info_string;
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};
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struct DrawStartedTextureTarget final : public TextureTarget
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{
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};
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struct LoadTextureTarget final : public TextureTarget
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{
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};
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struct CreateTextureTarget final : public TextureTarget
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{
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};
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struct FBTarget
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{
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u32 m_height = 0;
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u32 m_width = 0;
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TextureFormat m_texture_format = TextureFormat::I4;
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};
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struct EFBTarget final : public FBTarget
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{
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};
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struct XFBTarget final : public FBTarget
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{
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};
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struct ProjectionTarget
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{
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std::optional<std::string> m_texture_info_string;
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ProjectionType m_projection_type = ProjectionType::Perspective;
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};
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using GraphicsTargetConfig =
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std::variant<DrawStartedTextureTarget, LoadTextureTarget, CreateTextureTarget, EFBTarget,
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XFBTarget, ProjectionTarget>;
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void SerializeTargetToConfig(picojson::object& json_obj, const GraphicsTargetConfig& target);
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std::optional<GraphicsTargetConfig> DeserializeTargetFromConfig(const picojson::object& obj);
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void SerializeTargetToProfile(picojson::object* obj, const GraphicsTargetConfig& target);
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void DeserializeTargetFromProfile(const picojson::object& obj, GraphicsTargetConfig* target);
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