491 lines
16 KiB
C++
491 lines
16 KiB
C++
// Copyright 2012 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <windows.h>
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#include <array>
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#include <string>
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#include "Common/GL/GLInterface/WGL.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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// from wglext.h
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#ifndef WGL_ARB_pbuffer
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#define WGL_ARB_pbuffer 1
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DECLARE_HANDLE(HPBUFFERARB);
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#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
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#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
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#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
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#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
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#define WGL_PBUFFER_LARGEST_ARB 0x2033
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#define WGL_PBUFFER_WIDTH_ARB 0x2034
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#define WGL_PBUFFER_HEIGHT_ARB 0x2035
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#define WGL_PBUFFER_LOST_ARB 0x2036
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typedef HPBUFFERARB(WINAPI* PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth,
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int iHeight, const int* piAttribList);
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typedef HDC(WINAPI* PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);
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typedef int(WINAPI* PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);
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typedef BOOL(WINAPI* PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);
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typedef BOOL(WINAPI* PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
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#endif /* WGL_ARB_pbuffer */
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#ifndef WGL_ARB_pixel_format
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#define WGL_ARB_pixel_format 1
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#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
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#define WGL_DRAW_TO_WINDOW_ARB 0x2001
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#define WGL_DRAW_TO_BITMAP_ARB 0x2002
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#define WGL_ACCELERATION_ARB 0x2003
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#define WGL_NEED_PALETTE_ARB 0x2004
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#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
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#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
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#define WGL_SWAP_METHOD_ARB 0x2007
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#define WGL_NUMBER_OVERLAYS_ARB 0x2008
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#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
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#define WGL_TRANSPARENT_ARB 0x200A
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#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
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#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
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#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
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#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
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#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
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#define WGL_SHARE_DEPTH_ARB 0x200C
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#define WGL_SHARE_STENCIL_ARB 0x200D
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#define WGL_SHARE_ACCUM_ARB 0x200E
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#define WGL_SUPPORT_GDI_ARB 0x200F
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#define WGL_SUPPORT_OPENGL_ARB 0x2010
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#define WGL_DOUBLE_BUFFER_ARB 0x2011
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#define WGL_STEREO_ARB 0x2012
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#define WGL_PIXEL_TYPE_ARB 0x2013
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#define WGL_COLOR_BITS_ARB 0x2014
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#define WGL_RED_BITS_ARB 0x2015
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#define WGL_RED_SHIFT_ARB 0x2016
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#define WGL_GREEN_BITS_ARB 0x2017
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#define WGL_GREEN_SHIFT_ARB 0x2018
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#define WGL_BLUE_BITS_ARB 0x2019
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#define WGL_BLUE_SHIFT_ARB 0x201A
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#define WGL_ALPHA_BITS_ARB 0x201B
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#define WGL_ALPHA_SHIFT_ARB 0x201C
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#define WGL_ACCUM_BITS_ARB 0x201D
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#define WGL_ACCUM_RED_BITS_ARB 0x201E
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#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
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#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
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#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
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#define WGL_DEPTH_BITS_ARB 0x2022
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#define WGL_STENCIL_BITS_ARB 0x2023
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#define WGL_AUX_BUFFERS_ARB 0x2024
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#define WGL_NO_ACCELERATION_ARB 0x2025
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#define WGL_GENERIC_ACCELERATION_ARB 0x2026
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#define WGL_FULL_ACCELERATION_ARB 0x2027
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#define WGL_SWAP_EXCHANGE_ARB 0x2028
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#define WGL_SWAP_COPY_ARB 0x2029
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#define WGL_SWAP_UNDEFINED_ARB 0x202A
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#define WGL_TYPE_RGBA_ARB 0x202B
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#define WGL_TYPE_COLORINDEX_ARB 0x202C
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typedef BOOL(WINAPI* PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat,
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int iLayerPlane, UINT nAttributes,
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const int* piAttributes, int* piValues);
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typedef BOOL(WINAPI* PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat,
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int iLayerPlane, UINT nAttributes,
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const int* piAttributes, FLOAT* pfValues);
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typedef BOOL(WINAPI* PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int* piAttribIList,
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const FLOAT* pfAttribFList, UINT nMaxFormats,
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int* piFormats, UINT* nNumFormats);
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#endif /* WGL_ARB_pixel_format */
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#ifndef WGL_ARB_create_context
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#define WGL_ARB_create_context 1
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#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
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#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
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#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
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#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
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#define WGL_CONTEXT_FLAGS_ARB 0x2094
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#define ERROR_INVALID_VERSION_ARB 0x2095
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typedef HGLRC(WINAPI* PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext,
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const int* attribList);
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#endif /* WGL_ARB_create_context */
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#ifndef WGL_ARB_create_context_profile
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#define WGL_ARB_create_context_profile 1
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#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
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#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
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#define ERROR_INVALID_PROFILE_ARB 0x2096
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#endif /* WGL_ARB_create_context_profile */
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#ifndef WGL_EXT_swap_control
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#define WGL_EXT_swap_control 1
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typedef BOOL(WINAPI* PFNWGLSWAPINTERVALEXTPROC)(int interval);
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typedef int(WINAPI* PFNWGLGETSWAPINTERVALEXTPROC)(void);
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#endif /* WGL_EXT_swap_control */
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// Persistent pointers
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static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
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static PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr;
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static PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = nullptr;
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static PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB = nullptr;
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static PFNWGLGETPBUFFERDCARBPROC wglGetPbufferDCARB = nullptr;
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static PFNWGLRELEASEPBUFFERDCARBPROC wglReleasePbufferDCARB = nullptr;
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static PFNWGLDESTROYPBUFFERARBPROC wglDestroyPbufferARB = nullptr;
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static void LoadWGLExtensions()
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{
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wglSwapIntervalEXT =
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reinterpret_cast<PFNWGLSWAPINTERVALEXTPROC>(wglGetProcAddress("wglSwapIntervalEXT"));
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wglCreateContextAttribsARB = reinterpret_cast<PFNWGLCREATECONTEXTATTRIBSARBPROC>(
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wglGetProcAddress("wglCreateContextAttribsARB"));
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wglChoosePixelFormatARB = reinterpret_cast<PFNWGLCHOOSEPIXELFORMATARBPROC>(
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wglGetProcAddress("wglChoosePixelFormatARB"));
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wglCreatePbufferARB =
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reinterpret_cast<PFNWGLCREATEPBUFFERARBPROC>(wglGetProcAddress("wglCreatePbufferARB"));
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wglGetPbufferDCARB =
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reinterpret_cast<PFNWGLGETPBUFFERDCARBPROC>(wglGetProcAddress("wglGetPbufferDCARB"));
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wglReleasePbufferDCARB =
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reinterpret_cast<PFNWGLRELEASEPBUFFERDCARBPROC>(wglGetProcAddress("wglReleasePbufferDCARB"));
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wglDestroyPbufferARB =
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reinterpret_cast<PFNWGLDESTROYPBUFFERARBPROC>(wglGetProcAddress("wglGetPbufferDCARB"));
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}
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static void ClearWGLExtensionPointers()
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{
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wglSwapIntervalEXT = nullptr;
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wglCreateContextAttribsARB = nullptr;
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wglChoosePixelFormatARB = nullptr;
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wglCreatePbufferARB = nullptr;
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wglGetPbufferDCARB = nullptr;
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wglReleasePbufferDCARB = nullptr;
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wglDestroyPbufferARB = nullptr;
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}
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GLContextWGL::~GLContextWGL()
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{
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if (m_rc)
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{
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if (wglGetCurrentContext() == m_rc && !wglMakeCurrent(m_dc, nullptr))
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NOTICE_LOG_FMT(VIDEO, "Could not release drawing context.");
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if (!wglDeleteContext(m_rc))
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ERROR_LOG_FMT(VIDEO, "Attempt to release rendering context failed.");
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m_rc = nullptr;
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}
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if (m_dc)
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{
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if (m_pbuffer_handle)
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{
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wglReleasePbufferDCARB(static_cast<HPBUFFERARB>(m_pbuffer_handle), m_dc);
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m_dc = nullptr;
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wglDestroyPbufferARB(static_cast<HPBUFFERARB>(m_pbuffer_handle));
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m_pbuffer_handle = nullptr;
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}
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else
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{
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if (!ReleaseDC(m_window_handle, m_dc))
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ERROR_LOG_FMT(VIDEO, "Attempt to release device context failed.");
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m_dc = nullptr;
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}
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}
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}
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bool GLContextWGL::IsHeadless() const
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{
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return !m_window_handle;
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}
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void GLContextWGL::SwapInterval(int interval)
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{
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if (wglSwapIntervalEXT)
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{
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wglSwapIntervalEXT(interval);
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}
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else
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{
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ERROR_LOG_FMT(VIDEO,
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"No support for SwapInterval (framerate clamped to monitor refresh rate).");
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}
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}
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void GLContextWGL::Swap()
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{
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SwapBuffers(m_dc);
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}
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void* GLContextWGL::GetFuncAddress(const std::string& name)
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{
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FARPROC func = wglGetProcAddress(name.c_str());
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if (func == nullptr)
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{
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// Using GetModuleHandle here is okay, since we import functions from opengl32.dll, it's
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// guaranteed to be loaded.
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HMODULE opengl_module = GetModuleHandle(TEXT("opengl32.dll"));
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func = GetProcAddress(opengl_module, name.c_str());
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}
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return func;
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool GLContextWGL::Initialize(const WindowSystemInfo& wsi, bool stereo, bool core)
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{
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if (!wsi.render_surface)
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return false;
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RECT window_rect = {};
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m_window_handle = reinterpret_cast<HWND>(wsi.render_surface);
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if (!GetClientRect(m_window_handle, &window_rect))
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return false;
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// Clear extension function pointers before creating the first context.
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ClearWGLExtensionPointers();
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// Control window size and picture scaling
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int twidth = window_rect.right - window_rect.left;
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int theight = window_rect.bottom - window_rect.top;
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m_backbuffer_width = twidth;
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m_backbuffer_height = theight;
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const DWORD stereo_flag = stereo ? PFD_STEREO : 0;
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// clang-format off
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static const PIXELFORMATDESCRIPTOR pfd = {
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1, // Version Number
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER | // Must Support Double Buffering
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stereo_flag, // Could Support Quad Buffering
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PFD_TYPE_RGBA, // Request An RGBA Format
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32, // Select Our Color Depth
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0,
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0, 0, 0, 0, 0, // Color Bits Ignored
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0, // 8bit Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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0, // 0Bit Z-Buffer (Depth Buffer)
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0, // 0bit Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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};
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// clang-format on
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m_dc = GetDC(m_window_handle);
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if (!m_dc)
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{
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PanicAlertFmt("(1) Can't create an OpenGL Device context. Fail.");
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return false;
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}
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const int pixel_format = ChoosePixelFormat(m_dc, &pfd);
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if (pixel_format == 0)
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{
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PanicAlertFmt("(2) Can't find a suitable PixelFormat.");
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return false;
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}
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if (!SetPixelFormat(m_dc, pixel_format, &pfd))
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{
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PanicAlertFmt("(3) Can't set the PixelFormat.");
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return false;
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}
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m_rc = wglCreateContext(m_dc);
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if (!m_rc)
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{
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PanicAlertFmt("(4) Can't create an OpenGL rendering context.");
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return false;
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}
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// WGL only supports desktop GL, for now.
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m_opengl_mode = Mode::OpenGL;
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if (core)
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{
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// Make the fallback context current, temporarily.
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// This is because we need an active context to use wglCreateContextAttribsARB.
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if (!wglMakeCurrent(m_dc, m_rc))
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{
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PanicAlertFmt("(5) Can't make dummy WGL context current.");
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return false;
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}
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// Load WGL extension function pointers.
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LoadWGLExtensions();
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// Attempt creating a core context.
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HGLRC core_context = CreateCoreContext(m_dc, nullptr);
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// Switch out the temporary context before continuing, regardless of whether we got a core
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// context. If we didn't get a core context, the caller expects that the context is not current.
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if (!wglMakeCurrent(m_dc, nullptr))
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{
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PanicAlertFmt("(6) Failed to switch out temporary context");
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return false;
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}
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// If we got a core context, destroy and replace the temporary context.
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if (core_context)
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{
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wglDeleteContext(m_rc);
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m_rc = core_context;
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}
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else
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{
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WARN_LOG_FMT(VIDEO, "Failed to create a core OpenGL context. Using fallback context.");
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}
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}
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return MakeCurrent();
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}
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std::unique_ptr<GLContext> GLContextWGL::CreateSharedContext()
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{
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// WGL does not support surfaceless contexts, so we use a 1x1 pbuffer instead.
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HANDLE pbuffer;
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HDC dc;
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if (!CreatePBuffer(m_dc, 1, 1, &pbuffer, &dc))
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return nullptr;
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HGLRC rc = CreateCoreContext(dc, m_rc);
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if (!rc)
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{
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wglReleasePbufferDCARB(static_cast<HPBUFFERARB>(pbuffer), dc);
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wglDestroyPbufferARB(static_cast<HPBUFFERARB>(pbuffer));
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return nullptr;
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}
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std::unique_ptr<GLContextWGL> context = std::make_unique<GLContextWGL>();
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context->m_pbuffer_handle = pbuffer;
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context->m_dc = dc;
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context->m_rc = rc;
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context->m_opengl_mode = m_opengl_mode;
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context->m_is_shared = true;
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return context;
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}
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HGLRC GLContextWGL::CreateCoreContext(HDC dc, HGLRC share_context)
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{
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if (!wglCreateContextAttribsARB)
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{
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WARN_LOG_FMT(VIDEO, "Missing WGL_ARB_create_context extension");
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return nullptr;
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}
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for (const auto& version : s_desktop_opengl_versions)
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{
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// Construct list of attributes. Prefer a forward-compatible, core context.
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std::array<int, 5 * 2> attribs = {WGL_CONTEXT_PROFILE_MASK_ARB,
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WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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#ifdef _DEBUG
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WGL_CONTEXT_FLAGS_ARB,
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WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB |
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WGL_CONTEXT_DEBUG_BIT_ARB,
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#else
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WGL_CONTEXT_FLAGS_ARB,
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WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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#endif
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WGL_CONTEXT_MAJOR_VERSION_ARB,
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version.first,
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WGL_CONTEXT_MINOR_VERSION_ARB,
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version.second,
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0,
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0};
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// Attempt creating this context.
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HGLRC core_context = wglCreateContextAttribsARB(dc, share_context, attribs.data());
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if (core_context)
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{
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INFO_LOG_FMT(VIDEO, "WGL: Created a GL {}.{} core context", version.first, version.second);
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return core_context;
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}
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}
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WARN_LOG_FMT(VIDEO, "Unable to create a core OpenGL context of an acceptable version");
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return nullptr;
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}
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bool GLContextWGL::CreatePBuffer(HDC onscreen_dc, int width, int height, HANDLE* pbuffer_handle,
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HDC* pbuffer_dc)
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{
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if (!wglChoosePixelFormatARB || !wglCreatePbufferARB || !wglGetPbufferDCARB ||
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!wglReleasePbufferDCARB || !wglDestroyPbufferARB)
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{
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ERROR_LOG_FMT(VIDEO, "Missing WGL_ARB_pbuffer extension");
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return false;
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}
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static constexpr std::array<int, 7 * 2> pf_iattribs = {
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WGL_DRAW_TO_PBUFFER_ARB,
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1, // Pixel format compatible with pbuffer rendering
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WGL_RED_BITS_ARB,
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0,
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WGL_GREEN_BITS_ARB,
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0,
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WGL_BLUE_BITS_ARB,
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0,
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WGL_DEPTH_BITS_ARB,
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0,
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WGL_STENCIL_BITS_ARB,
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0,
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0,
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0};
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static constexpr std::array<float, 1 * 2> pf_fattribs = {};
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int pixel_format;
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UINT num_pixel_formats;
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if (!wglChoosePixelFormatARB(onscreen_dc, pf_iattribs.data(), pf_fattribs.data(), 1,
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&pixel_format, &num_pixel_formats))
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{
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ERROR_LOG_FMT(VIDEO, "Failed to obtain a compatible pbuffer pixel format");
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|
return false;
|
|
}
|
|
|
|
static constexpr std::array<int, 1 * 2> pb_attribs = {};
|
|
|
|
HPBUFFERARB pbuffer =
|
|
wglCreatePbufferARB(onscreen_dc, pixel_format, width, height, pb_attribs.data());
|
|
if (!pbuffer)
|
|
{
|
|
ERROR_LOG_FMT(VIDEO, "Failed to create pbuffer");
|
|
return false;
|
|
}
|
|
|
|
HDC dc = wglGetPbufferDCARB(pbuffer);
|
|
if (!dc)
|
|
{
|
|
ERROR_LOG_FMT(VIDEO, "Failed to get drawing context from pbuffer");
|
|
wglDestroyPbufferARB(pbuffer);
|
|
return false;
|
|
}
|
|
|
|
*pbuffer_handle = pbuffer;
|
|
*pbuffer_dc = dc;
|
|
return true;
|
|
}
|
|
|
|
bool GLContextWGL::MakeCurrent()
|
|
{
|
|
return wglMakeCurrent(m_dc, m_rc) == TRUE;
|
|
}
|
|
|
|
bool GLContextWGL::ClearCurrent()
|
|
{
|
|
return wglMakeCurrent(m_dc, nullptr) == TRUE;
|
|
}
|
|
|
|
// Update window width, size and etc. Called from Render.cpp
|
|
void GLContextWGL::Update()
|
|
{
|
|
RECT rcWindow;
|
|
GetClientRect(m_window_handle, &rcWindow);
|
|
|
|
// Get the new window width and height
|
|
m_backbuffer_width = rcWindow.right - rcWindow.left;
|
|
m_backbuffer_height = rcWindow.bottom - rcWindow.top;
|
|
}
|