80 lines
1.1 KiB
C++
80 lines
1.1 KiB
C++
#pragma once
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#include "D3DBase.h"
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#include <map>
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#include "PixelShader.h"
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#include "VertexShader.h"
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typedef u32 tevhash;
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tevhash GetCurrentTEV();
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class PShaderCache
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{
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struct PSCacheEntry
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{
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LPDIRECT3DPIXELSHADER9 shader;
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//CGPShader shader;
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int frameCount;
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PSCacheEntry()
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{
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shader=0;
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frameCount=0;
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}
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void Destroy()
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{
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if (shader)
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shader->Release();
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}
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};
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typedef std::map<tevhash,PSCacheEntry> PSCache;
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static PSCache pshaders;
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public:
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static void Init();
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static void Cleanup();
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static void Shutdown();
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static void SetShader();
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};
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class VShaderCache
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{
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struct VSCacheEntry
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{
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LPDIRECT3DVERTEXSHADER9 shader;
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//CGVShader shader;
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int frameCount;
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VSCacheEntry()
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{
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shader=0;
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frameCount=0;
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}
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void Destroy()
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{
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if (shader)
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shader->Release();
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}
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};
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typedef std::map<xformhash,VSCacheEntry> VSCache;
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static VSCache vshaders;
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public:
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static void Init();
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static void Cleanup();
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static void Shutdown();
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static void SetShader();
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};
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void InitCG();
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void ShutdownCG(); |