dolphin/Source/Core
hrydgard 925a66d498 Hm, disable previous change - seems to have broken gcz reading
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 16:54:28 +00:00
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Common forgot to update the sconscript 2009-02-22 12:44:13 +00:00
Core Fix of issue 408, the game still can't boot. 2009-02-22 13:59:06 +00:00
DebuggerWX Remove/cleanup some auto-"breaks" in the code. they are annoying when debugging. (jit64 hits the DSP.cpp case in animal crossing) :/ 2009-02-17 23:07:10 +00:00
DiscIO Hm, disable previous change - seems to have broken gcz reading 2009-02-22 16:54:28 +00:00
DolphinWX Some menu tweaks 2009-02-22 12:53:29 +00:00
InputCommon Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function. 2009-02-22 04:24:53 +00:00
VideoCommon OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time. 2009-02-22 06:47:27 +00:00