269 lines
6.9 KiB
C++
269 lines
6.9 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#define SLIDER_TICK_COUNT 100
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#define DETECT_WAIT_TIME 2500
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#define PREVIEW_UPDATE_TIME 25
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#define DEFAULT_HIGH_VALUE 100
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// might have to change this setup for Wiimote
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#define PROFILES_PATH "Profiles/"
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#include <cstddef>
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#include <string>
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#include <vector>
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#include <wx/button.h>
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#include <wx/dialog.h>
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#include <wx/eventfilter.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/spinctrl.h>
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#include <wx/timer.h>
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#include "InputCommon/ControllerEmu.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/Device.h"
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class InputConfig;
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class wxComboBox;
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class wxListBox;
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class wxNotebook;
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class wxSlider;
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class wxStaticBitmap;
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class wxStaticText;
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class wxTextCtrl;
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class PadSetting
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{
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protected:
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PadSetting(wxControl* const _control) : wxcontrol(_control) { wxcontrol->SetClientData(this); }
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public:
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virtual void UpdateGUI() = 0;
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virtual void UpdateValue() = 0;
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virtual ~PadSetting() {}
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wxControl* const wxcontrol;
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};
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class PadSettingExtension : public PadSetting
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{
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public:
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PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext);
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void UpdateGUI() override;
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void UpdateValue() override;
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ControllerEmu::Extension* const extension;
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};
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class PadSettingSpin : public PadSetting
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{
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public:
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PadSettingSpin(wxWindow* const parent,
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ControllerEmu::ControlGroup::NumericSetting* const _setting)
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: PadSetting(new wxSpinCtrl(parent, wxID_ANY, wxEmptyString, wxDefaultPosition,
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wxSize(54, -1), 0, _setting->m_low, _setting->m_high,
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(int)(_setting->GetValue() * 100))),
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setting(_setting)
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{
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}
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void UpdateGUI() override;
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void UpdateValue() override;
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ControllerEmu::ControlGroup::NumericSetting* const setting;
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};
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class PadSettingCheckBox : public PadSetting
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{
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public:
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PadSettingCheckBox(wxWindow* const parent,
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ControllerEmu::ControlGroup::BooleanSetting* const setting);
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void UpdateGUI() override;
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void UpdateValue() override;
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ControllerEmu::ControlGroup::BooleanSetting* const setting;
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};
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class InputEventFilter : public wxEventFilter
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{
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public:
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InputEventFilter() { wxEvtHandler::AddFilter(this); }
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~InputEventFilter() { wxEvtHandler::RemoveFilter(this); }
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int FilterEvent(wxEvent& event) override;
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void BlockEvents(bool block) { m_block = block; }
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private:
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static bool ShouldCatchEventType(wxEventType type)
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{
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return type == wxEVT_KEY_DOWN || type == wxEVT_KEY_UP || type == wxEVT_CHAR ||
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type == wxEVT_CHAR_HOOK || type == wxEVT_LEFT_DOWN || type == wxEVT_LEFT_UP ||
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type == wxEVT_MIDDLE_DOWN || type == wxEVT_MIDDLE_UP || type == wxEVT_RIGHT_DOWN ||
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type == wxEVT_RIGHT_UP;
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}
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bool m_block = false;
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};
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class GamepadPage;
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class ControlDialog : public wxDialog
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{
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public:
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ControlDialog(GamepadPage* const parent, InputConfig& config,
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ControllerInterface::ControlReference* const ref);
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bool Validate() override;
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int GetRangeSliderValue() const;
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ControllerInterface::ControlReference* const control_reference;
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InputConfig& m_config;
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private:
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wxStaticBoxSizer* CreateControlChooser(GamepadPage* const parent);
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void UpdateGUI();
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void UpdateListContents();
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void SelectControl(const std::string& name);
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void DetectControl(wxCommandEvent& event);
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void ClearControl(wxCommandEvent& event);
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void SetDevice(wxCommandEvent& event);
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void SetSelectedControl(wxCommandEvent& event);
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void AppendControl(wxCommandEvent& event);
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bool GetExpressionForSelectedControl(wxString& expr);
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GamepadPage* const m_parent;
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wxComboBox* device_cbox;
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wxTextCtrl* textctrl;
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wxListBox* control_lbox;
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wxSlider* range_slider;
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wxStaticText* m_bound_label;
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wxStaticText* m_error_label;
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InputEventFilter m_event_filter;
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ciface::Core::DeviceQualifier m_devq;
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};
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class ExtensionButton : public wxButton
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{
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public:
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ExtensionButton(wxWindow* const parent, ControllerEmu::Extension* const ext)
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: wxButton(parent, wxID_ANY, _("Configure"), wxDefaultPosition), extension(ext)
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{
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}
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ControllerEmu::Extension* const extension;
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};
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class ControlButton : public wxButton
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{
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public:
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ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref,
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const unsigned int width, const std::string& label = "");
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ControllerInterface::ControlReference* const control_reference;
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};
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class ControlGroupBox : public wxBoxSizer
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{
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public:
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ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent,
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GamepadPage* const eventsink);
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~ControlGroupBox();
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std::vector<PadSetting*> options;
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ControllerEmu::ControlGroup* const control_group;
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wxStaticBitmap* static_bitmap;
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std::vector<ControlButton*> control_buttons;
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};
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class ControlGroupsSizer : public wxBoxSizer
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{
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public:
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ControlGroupsSizer(ControllerEmu* const controller, wxWindow* const parent,
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GamepadPage* const eventsink,
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std::vector<ControlGroupBox*>* const groups = nullptr);
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};
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class InputConfigDialog;
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class GamepadPage : public wxPanel
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{
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friend class InputConfigDialog;
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friend class ControlDialog;
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public:
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GamepadPage(wxWindow* parent, InputConfig& config, const int pad_num,
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InputConfigDialog* const config_dialog);
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void UpdateGUI();
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void RefreshDevices(wxCommandEvent& event);
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void LoadProfile(wxCommandEvent& event);
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void SaveProfile(wxCommandEvent& event);
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void DeleteProfile(wxCommandEvent& event);
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void ConfigControl(wxEvent& event);
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void ClearControl(wxEvent& event);
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void DetectControl(wxCommandEvent& event);
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void ConfigExtension(wxCommandEvent& event);
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void SetDevice(wxCommandEvent& event);
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void ClearAll(wxCommandEvent& event);
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void LoadDefaults(wxCommandEvent& event);
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void AdjustControlOption(wxCommandEvent& event);
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void AdjustSetting(wxCommandEvent& event);
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void AdjustSettingUI(wxCommandEvent& event);
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void GetProfilePath(std::string& path);
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wxComboBox* profile_cbox;
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wxComboBox* device_cbox;
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std::vector<ControlGroupBox*> control_groups;
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std::vector<ControlButton*> control_buttons;
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protected:
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ControllerEmu* const controller;
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private:
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ControlDialog* m_control_dialog;
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InputConfigDialog* const m_config_dialog;
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InputConfig& m_config;
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InputEventFilter m_event_filter;
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bool DetectButton(ControlButton* button);
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bool m_iterate = false;
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};
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class InputConfigDialog : public wxDialog
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{
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public:
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InputConfigDialog(wxWindow* const parent, InputConfig& config, const wxString& name,
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const int tab_num = 0);
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void ClickSave(wxCommandEvent& event);
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void UpdateDeviceComboBox();
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void UpdateProfileComboBox();
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void UpdateControlReferences();
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void UpdateBitmaps(wxTimerEvent&);
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private:
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wxNotebook* m_pad_notebook;
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std::vector<GamepadPage*> m_padpages;
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InputConfig& m_config;
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wxTimer m_update_timer;
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};
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