dolphin/Source/Core/DolphinWX/Src/MainNoGUI.cpp

257 lines
4.9 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#ifndef _WIN32
#include <sys/param.h>
#else
#endif
#include "Common.h"
#include "FileUtil.h"
#ifdef __APPLE__
#include <sys/param.h>
#endif
#if defined(HAVE_COCOA) && HAVE_COCOA
#import "cocoaApp.h"
#endif
#include "Core.h"
#include "Globals.h"
#include "Host.h"
#include "ISOFile.h"
#include "CPUDetect.h"
#include "cmdline.h"
#include "Thread.h"
#include "PowerPC/PowerPC.h"
#include "PluginManager.h"
#include "ConfigManager.h"
#include "LogManager.h"
#include "BootManager.h"
void Host_NotifyMapLoaded(){}
void Host_ShowJitResults(unsigned int address){}
void Host_Message(int Id){}
void Host_UpdateLogDisplay(){}
void Host_UpdateDisasmDialog(){}
Common::Event updateMainFrameEvent;
void Host_UpdateMainFrame()
{
updateMainFrameEvent.Set();
}
void Host_UpdateBreakPointView(){}
void Host_UpdateMemoryView(){}
void Host_SetDebugMode(bool){}
void Host_SetWaitCursor(bool enable){}
void Host_UpdateStatusBar(const char* _pText, int Filed){}
void Host_SysMessage(const char *fmt, ...)
{
va_list list;
char msg[512];
va_start(list, fmt);
vsprintf(msg, fmt, list);
va_end(list);
size_t len = strlen(msg);
if (msg[len - 1] != '\n') {
msg[len - 1] = '\n';
msg[len] = '\0';
}
fprintf(stderr, "%s", msg);
}
void Host_UpdateLeds(int led_bits)
{
}
void Host_UpdateSpeakerStatus(int index, int speaker_bits)
{
}
void Host_UpdateStatus()
{
}
void Host_SetWiiMoteConnectionState(int _State) {}
//for cocoa we need to hijack the main to get event
#if defined(HAVE_COCOA) && HAVE_COCOA
@interface CocoaThread : NSObject
{
NSThread *Thread;
}
- (void)cocoaThreadStart;
- (void)cocoaThreadRun:(id)sender;
- (void)cocoaThreadQuit:(NSNotification*)note;
- (bool)cocoaThreadRunning;
@end
static NSString *CocoaThreadHaveFinish = @"CocoaThreadHaveFinish";
int cocoaArgc;
char **cocoaArgv;
int appleMain(int argc, char *argv[]);
@implementation CocoaThread
- (void)cocoaThreadStart
{
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(cocoaThreadQuit:) name:CocoaThreadHaveFinish object:nil];
[NSThread detachNewThreadSelector:@selector(cocoaThreadRun:) toTarget:self withObject:nil];
}
- (void)cocoaThreadRun:(id)sender
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
Thread = [NSThread currentThread];
//launch main
appleMain(cocoaArgc,cocoaArgv);
[[NSNotificationCenter defaultCenter] postNotificationName:CocoaThreadHaveFinish object:nil];
[pool release];
}
- (void)cocoaThreadQuit:(NSNotification*)note
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
- (bool)cocoaThreadRunning
{
if([Thread isFinished])
return false;
else
return true;
}
@end
int main(int argc, char *argv[])
{
cocoaArgc = argc;
cocoaArgv = argv;
cocoaCreateApp();
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
CocoaThread *thread = [[CocoaThread alloc] init];
NSEvent *event = [[NSEvent alloc] init];
[thread cocoaThreadStart];
//cocoa event loop
while(1)
{
event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ];
if(cocoaSendEvent(event))
{
Core::Stop();
break;
}
if(![thread cocoaThreadRunning])
break;
}
[event release];
[thread release];
[pool release];
}
int appleMain(int argc, char *argv[])
#else
// Include SDL header so it can hijack main().
#if defined(USE_SDL) && USE_SDL
#include <SDL.h>
#endif
int main(int argc, char* argv[])
#endif
{
gengetopt_args_info args_info;
if (cmdline_parser(argc, argv, &args_info) != 0)
return(1);
if (args_info.inputs_num < 1)
{
fprintf(stderr, "Please supply at least one argument - the ISO to boot.\n");
return(1);
}
std::string bootFile(args_info.inputs[0]);
updateMainFrameEvent.Init();
LogManager::Init();
EventHandler::Init();
SConfig::Init();
CPluginManager::Init();
CPluginManager::GetInstance().ScanForPlugins();
if (BootManager::BootCore(bootFile)) //no use running the loop when booting fails
{
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
{
updateMainFrameEvent.Wait();
}
}
CPluginManager::Shutdown();
SConfig::Shutdown();
EventHandler::Shutdown();
LogManager::Shutdown();
cmdline_parser_free (&args_info);
return(0);
}