dolphin/Source/Core/DolphinWX/Src/BootManager.cpp

173 lines
4.6 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// =======================================================
// File description
// -------------
/* Purpose of this file: Collect boot settings for Core::Init()
Call sequence: This file has one of the first function called when a game is booted,
the boot sequence in the code is:
DolphinWX: GameListCtrl.cpp OnActivated
BootManager.cpp BootCore
Core Core.cpp Init Thread creation
EmuThread Calls CBoot::BootUp
Boot.cpp CBoot::BootUp()
CBoot::EmulatedBS2_Wii() / GC() or Load_BS2()
*/
// =============
// Includes
// ----------------
#include <string>
#include <vector>
#include "Globals.h"
#include "Common.h"
#include "IniFile.h"
#include "BootManager.h"
#include "ISOFile.h"
#include "Volume.h"
#include "VolumeCreator.h"
#include "ConfigManager.h"
#include "SysConf.h"
#include "Core.h"
#if defined(HAVE_WX) && HAVE_WX
#include "ConfigMain.h"
#include "Frame.h"
#include "CodeWindow.h"
#include "Setup.h"
#endif
#if defined(HAVE_WX) && HAVE_WX
extern CFrame* main_frame;
#endif
namespace BootManager
{
#ifdef _WIN32
extern "C" HINSTANCE wxGetInstance();
#endif
// Boot the ISO or file
bool BootCore(const std::string& _rFilename)
{
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
// Use custom settings for debugging mode
#if defined(HAVE_WX) && HAVE_WX
if (main_frame->g_pCodeWindow)
{
//StartUp.bCPUThread = code_frame->UseDualCore();
StartUp.iCPUCore = !main_frame->g_pCodeWindow->UseInterpreter();
StartUp.bBootToPause = main_frame->g_pCodeWindow->BootToPause();
StartUp.bAutomaticStart = main_frame->g_pCodeWindow->AutomaticStart();
StartUp.bJITUnlimitedCache = main_frame->g_pCodeWindow->UnlimitedJITCache();
StartUp.bJITBlockLinking = main_frame->g_pCodeWindow->JITBlockLinking();
}
else
{
//StartUp.bCPUThread = false;
//StartUp.bUseJIT = true;
}
StartUp.bEnableDebugging = main_frame->g_pCodeWindow ? true : false; // RUNNING_DEBUG
#endif
StartUp.m_BootType = SCoreStartupParameter::BOOT_ISO;
StartUp.m_strFilename = _rFilename;
SConfig::GetInstance().m_LastFilename = _rFilename;
StartUp.bRunCompareClient = false;
StartUp.bRunCompareServer = false;
#ifdef _WIN32
StartUp.hInstance = wxGetInstance();
#ifdef _M_X64
StartUp.bUseFastMem = true;
#endif
#endif
// If for example the ISO file is bad we return here
if (!StartUp.AutoSetup(SCoreStartupParameter::BOOT_DEFAULT)) return false;
// ====================================================
// Load game specific settings
IniFile game_ini;
std::string unique_id = StartUp.GetUniqueID();
StartUp.m_strGameIni = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + unique_id + ".ini";
if (unique_id.size() == 6 && game_ini.Load(StartUp.m_strGameIni.c_str()))
{
// General settings
game_ini.Get("Core", "CPUOnThread", &StartUp.bCPUThread, StartUp.bCPUThread);
game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
// Wii settings
if (StartUp.bWii)
{
// Flush possible changes to SYSCONF to file
SConfig::GetInstance().m_SYSCONF->Save();
}
}
// Run the game
// --------------
#if defined(HAVE_WX) && HAVE_WX
if(main_frame)
{
// Save the window handle of the eventual parent to the rendering window
StartUp.hMainWindow = main_frame->GetRenderHandle();
// Now that we know if we have a Wii game we can run this
main_frame->ModifyStatusBar();
}
#endif
// Init the core
if (!Core::Init())
{
PanicAlert("Couldn't init the core.\nCheck your configuration.");
return false;
}
#if defined(HAVE_WX) && HAVE_WX
// Boot to pause or not
Core::SetState((main_frame->g_pCodeWindow && StartUp.bBootToPause) ? Core::CORE_PAUSE : Core::CORE_RUN);
#else
Core::SetState(Core::CORE_RUN);
#endif
// =====================
return true;
}
void Stop()
{
Core::Stop();
}
} // namespace