68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#pragma once
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#include "D3DBase.h"
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#include <map>
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#include <string>
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#include "D3DBase.h"
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#include "VertexShaderGen.h"
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namespace DX9
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{
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class VertexShaderCache
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{
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private:
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struct VSCacheEntry
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{
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LPDIRECT3DVERTEXSHADER9 shader;
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std::string code;
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VERTEXSHADERUIDSAFE safe_uid;
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VSCacheEntry() : shader(NULL) {}
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void Destroy()
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{
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if (shader)
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shader->Release();
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shader = NULL;
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}
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};
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typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache;
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static VSCache vshaders;
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static const VSCacheEntry *last_entry;
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static VERTEXSHADERUID last_uid;
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static void Clear();
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public:
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static void Init();
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static void Shutdown();
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static bool SetShader(u32 components);
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static LPDIRECT3DVERTEXSHADER9 GetSimpleVertexShader(int level);
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static LPDIRECT3DVERTEXSHADER9 GetClearVertexShader();
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static bool InsertByteCode(const VERTEXSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate);
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static std::string GetCurrentShaderCode();
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};
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} // namespace DX9
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