dolphin/Source/Core/Common/Matrix.h

171 lines
3.2 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cmath>
// Tiny matrix/vector library.
// Used for things like Free-Look in the gfx backend.
namespace Common
{
union Vec3
{
Vec3() = default;
Vec3(float _x, float _y, float _z) : data{_x, _y, _z} {}
Vec3& operator+=(const Vec3& rhs)
{
x += rhs.x;
y += rhs.y;
z += rhs.z;
return *this;
}
std::array<float, 3> data = {};
struct
{
float x;
float y;
float z;
};
};
inline Vec3 operator+(Vec3 lhs, const Vec3& rhs)
{
return lhs += rhs;
}
template <typename T>
union TVec2
{
TVec2() = default;
TVec2(T _x, T _y) : data{_x, _y} {}
T Cross(const TVec2& rhs) const { return (x * rhs.y) - (y * rhs.x); }
T Dot(const TVec2& rhs) const { return (x * rhs.x) + (y * rhs.y); }
T LengthSquared() const { return Dot(*this); }
T Length() const { return std::sqrt(LengthSquared()); }
TVec2 Normalized() const { return *this / Length(); }
TVec2& operator+=(const TVec2& rhs)
{
x += rhs.x;
y += rhs.y;
return *this;
}
TVec2& operator-=(const TVec2& rhs)
{
x -= rhs.x;
y -= rhs.y;
return *this;
}
TVec2& operator*=(T scalar)
{
x *= scalar;
y *= scalar;
return *this;
}
TVec2 operator-() const { return {-x, -y}; }
std::array<T, 2> data = {};
struct
{
T x;
T y;
};
};
template <typename T>
TVec2<T> operator+(TVec2<T> lhs, const TVec2<T>& rhs)
{
return lhs += rhs;
}
template <typename T>
TVec2<T> operator-(TVec2<T> lhs, const TVec2<T>& rhs)
{
return lhs -= rhs;
}
template <typename T>
TVec2<T> operator*(TVec2<T> lhs, T scalar)
{
return lhs *= scalar;
}
using Vec2 = TVec2<float>;
using DVec2 = TVec2<double>;
class Matrix33
{
public:
static Matrix33 Identity();
// Return a rotation matrix around the x,y,z axis
static Matrix33 RotateX(float rad);
static Matrix33 RotateY(float rad);
static Matrix33 RotateZ(float rad);
static Matrix33 Scale(const Vec3& vec);
// set result = a x b
static void Multiply(const Matrix33& a, const Matrix33& b, Matrix33* result);
static void Multiply(const Matrix33& a, const Vec3& vec, Vec3* result);
Matrix33& operator*=(const Matrix33& rhs)
{
Multiply(Matrix33(*this), rhs, this);
return *this;
}
std::array<float, 9> data;
};
inline Matrix33 operator*(Matrix33 lhs, const Matrix33& rhs)
{
return lhs *= rhs;
}
inline Vec3 operator*(const Matrix33& lhs, const Vec3& rhs)
{
Vec3 result;
Matrix33::Multiply(lhs, rhs, &result);
return result;
}
class Matrix44
{
public:
static Matrix44 Identity();
static Matrix44 FromMatrix33(const Matrix33& m33);
static Matrix44 FromArray(const std::array<float, 16>& arr);
static Matrix44 Translate(const Vec3& vec);
static Matrix44 Shear(const float a, const float b = 0);
static void Multiply(const Matrix44& a, const Matrix44& b, Matrix44* result);
Matrix44& operator*=(const Matrix44& rhs)
{
Multiply(Matrix44(*this), rhs, this);
return *this;
}
std::array<float, 16> data;
};
inline Matrix44 operator*(Matrix44 lhs, const Matrix44& rhs)
{
return lhs *= rhs;
}
} // namespace Common