dolphin/Source/Core/VideoBackends/OGL/ProgramShaderCache.h

100 lines
2.2 KiB
C++

// Copyright 2011 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <tuple>
#include "Common/GL/GLUtil.h"
#include "Common/LinearDiskCache.h"
#include "VideoCommon/GeometryShaderGen.h"
#include "VideoCommon/PixelShaderGen.h"
#include "VideoCommon/VertexShaderGen.h"
namespace OGL
{
class SHADERUID
{
public:
VertexShaderUid vuid;
PixelShaderUid puid;
GeometryShaderUid guid;
bool operator<(const SHADERUID& r) const
{
return std::tie(puid, vuid, guid) < std::tie(r.puid, r.vuid, r.guid);
}
bool operator==(const SHADERUID& r) const
{
return std::tie(puid, vuid, guid) == std::tie(r.puid, r.vuid, r.guid);
}
};
struct SHADER
{
SHADER() : glprogid(0) {}
void Destroy()
{
glDeleteProgram(glprogid);
glprogid = 0;
}
GLuint glprogid; // OpenGL program id
std::string strvprog, strpprog, strgprog;
void SetProgramVariables();
void SetProgramBindings(bool is_compute);
void Bind() const;
};
class ProgramShaderCache
{
public:
struct PCacheEntry
{
SHADER shader;
bool in_cache;
void Destroy() { shader.Destroy(); }
};
static PCacheEntry GetShaderProgram();
static SHADER* SetShader(u32 primitive_type);
static void GetShaderId(SHADERUID* uid, u32 primitive_type);
static bool CompileShader(SHADER& shader, const std::string& vcode, const std::string& pcode,
const std::string& gcode = "");
static bool CompileComputeShader(SHADER& shader, const std::string& code);
static GLuint CompileSingleShader(GLuint type, const std::string& code);
static void UploadConstants();
static void Init();
static void Reload();
static void Shutdown();
static void CreateHeader();
private:
class ProgramShaderCacheInserter : public LinearDiskCacheReader<SHADERUID, u8>
{
public:
void Read(const SHADERUID& key, const u8* value, u32 value_size) override;
};
static void LoadProgramBinaries();
static void SaveProgramBinaries();
static void DestroyShaders();
typedef std::map<SHADERUID, PCacheEntry> PCache;
static PCache pshaders;
static PCacheEntry* last_entry;
static SHADERUID last_uid;
static u32 s_ubo_buffer_size;
static s32 s_ubo_align;
};
} // namespace OGL