685 lines
17 KiB
C++
685 lines
17 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <stdio.h>
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#include <math.h>
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#include "Common.h"
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#include "pluginspecs_pad.h"
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#include "PadSimple.h"
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#include "IniFile.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "GUI/ConfigDlg.h"
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#endif
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#ifdef _WIN32
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#include "XInput.h"
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#include "DirectInputBase.h"
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DInput dinput;
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//#elif defined(USE_SDL) && USE_SDL
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//#include <SDL.h>
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#elif defined(HAVE_X11) && HAVE_X11
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/XKBlib.h>
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Display* GXdsp;
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bool KeyStatus[NUMCONTROLS];
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#endif
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SPads pad[4];
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HINSTANCE g_hInstance;
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SPADInitialize g_PADInitialize;
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#define RECORD_SIZE (1024 * 128)
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SPADStatus recordBuffer[RECORD_SIZE];
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int count = 0;
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void RecordInput(const SPADStatus& _rPADStatus)
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{
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if (count >= RECORD_SIZE)
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{
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return;
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}
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recordBuffer[count++] = _rPADStatus;
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}
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const SPADStatus& PlayRecord()
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{
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if (count >= RECORD_SIZE){return(recordBuffer[0]);}
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return(recordBuffer[count++]);
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}
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void LoadRecord()
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{
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FILE* pStream = fopen("c:\\pad-record.bin", "rb");
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if (pStream != NULL)
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{
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fread(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
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fclose(pStream);
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}
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}
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void SaveRecord()
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{
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FILE* pStream = fopen("c:\\pad-record.bin", "wb");
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if (pStream != NULL)
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{
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fwrite(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
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fclose(pStream);
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}
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}
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#ifdef _WIN32
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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{
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return true;
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}
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};
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
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wxSetInstance((HINSTANCE)hinstDLL);
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int argc = 0;
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char **argv = NULL;
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wxEntryStart(argc, argv);
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if ( !wxTheApp || !wxTheApp->CallOnInit() )
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return FALSE;
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}
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break;
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case DLL_PROCESS_DETACH:
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wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
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break;
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default:
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break;
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}
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g_hInstance = hinstDLL;
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return(TRUE);
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}
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#endif
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void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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{
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_PAD;
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#ifdef DEBUGFAST
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sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)");
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#else
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#ifndef _DEBUG
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sprintf(_PluginInfo->Name, "Dolphin KB/X360pad");
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#else
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sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)");
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#endif
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#endif
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}
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void DllConfig(HWND _hParent)
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{
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LoadConfig();
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#ifdef _WIN32
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wxWindow win;
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win.SetHWND(_hParent);
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ConfigDialog frame(&win);
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frame.ShowModal();
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win.SetHWND(0);
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#elif defined(HAVE_WX) && HAVE_WX
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ConfigDialog frame(NULL);
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frame.ShowModal();
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#endif
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SaveConfig();
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}
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void PAD_Initialize(SPADInitialize _PADInitialize)
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{
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#ifdef RECORD_REPLAY
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LoadRecord();
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#endif
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g_PADInitialize = _PADInitialize;
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#ifdef _WIN32
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dinput.Init((HWND)g_PADInitialize.hWnd);
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#elif defined(HAVE_X11) && HAVE_X11
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GXdsp = (Display*)g_PADInitialize.hWnd;
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XkbSetDetectableAutoRepeat(GXdsp, True, NULL);
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#endif
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LoadConfig();
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}
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void PAD_Shutdown()
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{
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#ifdef RECORD_STORE
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SaveRecord();
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#endif
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#ifdef _WIN32
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dinput.Free();
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// Kill xpad rumble
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XINPUT_VIBRATION vib;
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vib.wLeftMotorSpeed = 0;
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vib.wRightMotorSpeed = 0;
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for (int i = 0; i < 4; i++)
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if (pad[i].bRumble)
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XInputSetState(pad[i].XPadPlayer, &vib);
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#endif
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SaveConfig();
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}
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const float kDeadZone = 0.1f;
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// Implement circular deadzone
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void ScaleStickValues(unsigned char* outx,
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unsigned char* outy,
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short inx, short iny)
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{
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float x = ((float)inx + 0.5f) / 32767.5f;
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float y = ((float)iny + 0.5f) / 32767.5f;
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if ((x == 0.0f) && (y == 0.0f)) // to be safe
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{
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*outx = 0;
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*outy = 0;
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return;
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}
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float magnitude = sqrtf(x * x + y * y);
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float nx = x / magnitude;
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float ny = y / magnitude;
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if (magnitude < kDeadZone){magnitude = kDeadZone;}
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magnitude = (magnitude - kDeadZone) / (1.0f - kDeadZone);
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magnitude *= magnitude; // another power may be more appropriate
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nx *= magnitude;
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ny *= magnitude;
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int ix = (int)(nx * 100);
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int iy = (int)(ny * 100);
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*outx = 0x80 + ix;
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*outy = 0x80 + iy;
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}
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#ifdef _WIN32
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void DInput_Read(int _numPAD, SPADStatus* _pPADStatus)
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{
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dinput.Read();
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int stickvalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 40 : 100;
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int triggervalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 100 : 255;
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// get the new keys
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= stickvalue;}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += stickvalue;}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= stickvalue;}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINUP]] & 0xFF){_pPADStatus->stickY += stickvalue;}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBLEFT]] & 0xFF){_pPADStatus->substickX -= stickvalue;}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += stickvalue;}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBDOWN]] & 0xFF){_pPADStatus->substickY -= stickvalue;}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBUP]] & 0xFF){_pPADStatus->substickY += stickvalue;}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_L]] & 0xFF)
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{
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_pPADStatus->button |= PAD_TRIGGER_L;
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_pPADStatus->triggerLeft = triggervalue;
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}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_R]] & 0xFF)
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{
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_pPADStatus->button |= PAD_TRIGGER_R;
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_pPADStatus->triggerRight = triggervalue;
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}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_A]] & 0xFF)
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{
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_pPADStatus->button |= PAD_BUTTON_A;
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_pPADStatus->analogA = 255;
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}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_B]] & 0xFF)
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{
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_pPADStatus->button |= PAD_BUTTON_B;
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_pPADStatus->analogB = 255;
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}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADRIGHT]]& 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
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if (dinput.diks[pad[_numPAD].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;}
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}
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bool XInput_Read(int XPadPlayer, SPADStatus* _pPADStatus)
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{
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const int base = 0x80;
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XINPUT_STATE xstate;
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DWORD xresult = XInputGetState(XPadPlayer, &xstate);
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// Let's .. yes, let's use XINPUT!
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if (xresult == ERROR_SUCCESS)
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{
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const XINPUT_GAMEPAD& xpad = xstate.Gamepad;
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if ((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base))
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{
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ScaleStickValues(
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&_pPADStatus->stickX,
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&_pPADStatus->stickY,
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xpad.sThumbLX,
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xpad.sThumbLY);
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}
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if ((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base))
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{
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ScaleStickValues(
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&_pPADStatus->substickX,
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&_pPADStatus->substickY,
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xpad.sThumbRX,
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xpad.sThumbRY);
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}
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_pPADStatus->triggerLeft = xpad.bLeftTrigger;
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_pPADStatus->triggerRight = xpad.bRightTrigger;
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if (xpad.bLeftTrigger > 200) {_pPADStatus->button |= PAD_TRIGGER_L;}
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if (xpad.bRightTrigger > 200) {_pPADStatus->button |= PAD_TRIGGER_R;}
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if (xpad.wButtons & XINPUT_GAMEPAD_A) {_pPADStatus->button |= PAD_BUTTON_A;}
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if (xpad.wButtons & XINPUT_GAMEPAD_X) {_pPADStatus->button |= PAD_BUTTON_B;}
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if (xpad.wButtons & XINPUT_GAMEPAD_B) {_pPADStatus->button |= PAD_BUTTON_X;}
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if (xpad.wButtons & XINPUT_GAMEPAD_Y) {_pPADStatus->button |= PAD_BUTTON_Y;}
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if (xpad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;}
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if (xpad.wButtons & XINPUT_GAMEPAD_START) {_pPADStatus->button |= PAD_BUTTON_START;}
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if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {_pPADStatus->button |= PAD_BUTTON_LEFT;}
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if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {_pPADStatus->button |= PAD_BUTTON_RIGHT;}
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if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_UP) {_pPADStatus->button |= PAD_BUTTON_UP;}
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if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {_pPADStatus->button |= PAD_BUTTON_DOWN;}
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return true;
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}
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else
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{
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return false;
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}
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}
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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// The graphics plugin in the PCSX2 design leaves a lot of the window processing to the pad plugin, weirdly enough.
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void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
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{
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// Do all the stuff we need to do once per frame here
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if (_numPAD != 0) {
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return;
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}
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// This code is from Zerofrog's pcsx2 pad plugin
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XEvent E;
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//int keyPress=0, keyRelease=0;
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KeySym key;
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// keyboard input
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int num_events;
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for (num_events = XPending(GXdsp);num_events > 0;num_events--) {
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XNextEvent(GXdsp, &E);
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switch (E.type) {
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case KeyPress:
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//_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0)); break;
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key = XLookupKeysym((XKeyEvent*)&E, 0);
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if((key >= XK_F1 && key <= XK_F9) ||
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key == XK_Shift_L || key == XK_Shift_R ||
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key == XK_Control_L || key == XK_Control_R) {
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XPutBackEvent(GXdsp, &E);
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break;
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}
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int i;
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for (i = 0; i < NUMCONTROLS; i++) {
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if (key == pad[_numPAD].keyForControl[i]) {
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KeyStatus[i] = true;
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break;
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}
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}
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break;
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case KeyRelease:
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key = XLookupKeysym((XKeyEvent*)&E, 0);
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if((key >= XK_F1 && key <= XK_F9) ||
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key == XK_Shift_L || key == XK_Shift_R ||
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key == XK_Control_L || key == XK_Control_R) {
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XPutBackEvent(GXdsp, &E);
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break;
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}
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//_KeyRelease(pad, XLookupKeysym((XKeyEvent *)&E, 0));
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for (i = 0; i < NUMCONTROLS; i++) {
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if (key == pad[_numPAD].keyForControl[i]) {
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KeyStatus[i] = false;
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break;
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}
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}
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break;
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default:
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break;
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}
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}
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int stickvalue = (KeyStatus[CTL_HALFPRESS]) ? 40 : 100;
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int triggervalue = (KeyStatus[CTL_HALFPRESS]) ? 100 : 255;
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if (KeyStatus[CTL_MAINLEFT]){_pPADStatus->stickX -= stickvalue;}
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if (KeyStatus[CTL_MAINUP]){_pPADStatus->stickY += stickvalue;}
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if (KeyStatus[CTL_MAINRIGHT]){_pPADStatus->stickX += stickvalue;}
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if (KeyStatus[CTL_MAINDOWN]){_pPADStatus->stickY -= stickvalue;}
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if (KeyStatus[CTL_SUBLEFT]){_pPADStatus->substickX -= stickvalue;}
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if (KeyStatus[CTL_SUBUP]){_pPADStatus->substickY += stickvalue;}
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if (KeyStatus[CTL_SUBRIGHT]){_pPADStatus->substickX += stickvalue;}
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if (KeyStatus[CTL_SUBDOWN]){_pPADStatus->substickY -= stickvalue;}
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if (KeyStatus[CTL_DPADLEFT]){_pPADStatus->button |= PAD_BUTTON_LEFT;}
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if (KeyStatus[CTL_DPADUP]){_pPADStatus->button |= PAD_BUTTON_UP;}
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if (KeyStatus[CTL_DPADRIGHT]){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
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if (KeyStatus[CTL_DPADDOWN]){_pPADStatus->button |= PAD_BUTTON_DOWN;}
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if (KeyStatus[CTL_A]) {
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_pPADStatus->button |= PAD_BUTTON_A;
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_pPADStatus->analogA = 255;
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}
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if (KeyStatus[CTL_B]) {
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_pPADStatus->button |= PAD_BUTTON_B;
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_pPADStatus->analogB = 255;
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}
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if (KeyStatus[CTL_X]){_pPADStatus->button |= PAD_BUTTON_X;}
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if (KeyStatus[CTL_Y]){_pPADStatus->button |= PAD_BUTTON_Y;}
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if (KeyStatus[CTL_Z]){_pPADStatus->button |= PAD_TRIGGER_Z;}
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if (KeyStatus[CTL_L]) {
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_pPADStatus->button |= PAD_TRIGGER_L;
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_pPADStatus->triggerLeft = triggervalue;
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}
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if (KeyStatus[CTL_R]) {
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_pPADStatus->button |= PAD_TRIGGER_R;
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_pPADStatus->triggerRight = triggervalue;
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}
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if (KeyStatus[CTL_START]){_pPADStatus->button |= PAD_BUTTON_START;}
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if (KeyStatus[CTL_MIC])
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_pPADStatus->MicButton = true;
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else
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_pPADStatus->MicButton = false;
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}
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#endif
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void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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{
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// Check if all is okay
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if ((_pPADStatus == NULL))
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{
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return;
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}
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#ifdef RECORD_REPLAY
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*_pPADStatus = PlayRecord();
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return;
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#endif
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const int base = 0x80;
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// Clear pad
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memset(_pPADStatus, 0, sizeof(SPADStatus));
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_pPADStatus->stickY = base;
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_pPADStatus->stickX = base;
|
|
_pPADStatus->substickX = base;
|
|
_pPADStatus->substickY = base;
|
|
_pPADStatus->button |= PAD_USE_ORIGIN;
|
|
#ifdef _WIN32
|
|
// Just update pad on focus
|
|
// TODO fix g_PADInitialize.hWnd != DolphinWX frame
|
|
if (pad[_numPAD].bDisable)
|
|
{
|
|
if (g_PADInitialize.hWnd != GetForegroundWindow())
|
|
return;
|
|
}
|
|
// Dolphin doesn't really care about the pad error codes anyways...
|
|
_pPADStatus->err = PAD_ERR_NONE;
|
|
if (pad[_numPAD].bEnableXPad) XInput_Read(pad[_numPAD].XPadPlayer, _pPADStatus);
|
|
DInput_Read(_numPAD, _pPADStatus);
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
_pPADStatus->err = PAD_ERR_NONE;
|
|
X11_Read(_numPAD, _pPADStatus);
|
|
#endif
|
|
|
|
#ifdef RECORD_STORE
|
|
RecordInput(*_pPADStatus);
|
|
#endif
|
|
}
|
|
|
|
|
|
// Rough approximation of GC behaviour - needs improvement.
|
|
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
|
|
{
|
|
#ifdef _WIN32
|
|
if (pad[_numPAD].bEnableXPad)
|
|
{
|
|
static int a = 0;
|
|
|
|
if ((_uType == 0) || (_uType == 2))
|
|
{
|
|
a = 0;
|
|
}
|
|
else if (_uType == 1)
|
|
{
|
|
a = _uStrength > 2 ? 8000 : 0;
|
|
}
|
|
|
|
a = int ((float)a * 0.96f);
|
|
|
|
if (!pad[_numPAD].bRumble)
|
|
{
|
|
a = 0;
|
|
}
|
|
|
|
XINPUT_VIBRATION vib;
|
|
vib.wLeftMotorSpeed = a; //_uStrength*100;
|
|
vib.wRightMotorSpeed = a; //_uStrength*100;
|
|
XInputSetState(pad[_numPAD].XPadPlayer, &vib);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
unsigned int PAD_GetAttachedPads()
|
|
{
|
|
unsigned int connected = 0;
|
|
|
|
LoadConfig();
|
|
|
|
if(pad[0].bAttached)
|
|
connected |= 1;
|
|
if(pad[1].bAttached)
|
|
connected |= 2;
|
|
if(pad[2].bAttached)
|
|
connected |= 4;
|
|
if(pad[3].bAttached)
|
|
connected |= 8;
|
|
|
|
return connected;
|
|
}
|
|
|
|
|
|
unsigned int SaveLoadState(char* _ptr, BOOL _bSave)
|
|
{
|
|
return(0);
|
|
}
|
|
|
|
|
|
void LoadConfig()
|
|
{
|
|
// Initialize first pad to standard controls
|
|
#ifdef _WIN32
|
|
const int defaultKeyForControl[NUMCONTROLS] =
|
|
{
|
|
DIK_X, //A
|
|
DIK_Z,
|
|
DIK_S,
|
|
DIK_C,
|
|
DIK_D,
|
|
DIK_RETURN,
|
|
DIK_Q,
|
|
DIK_W,
|
|
DIK_UP, //mainstick
|
|
DIK_DOWN,
|
|
DIK_LEFT,
|
|
DIK_RIGHT,
|
|
DIK_I, //substick
|
|
DIK_K,
|
|
DIK_J,
|
|
DIK_L,
|
|
DIK_T, //dpad
|
|
DIK_G,
|
|
DIK_F,
|
|
DIK_H,
|
|
DIK_LSHIFT
|
|
};
|
|
#else
|
|
const int defaultKeyForControl[NUMCONTROLS] =
|
|
{
|
|
XK_x, //A
|
|
XK_z,
|
|
XK_s,
|
|
XK_c,
|
|
XK_d,
|
|
XK_Return,
|
|
XK_q,
|
|
XK_w,
|
|
XK_Up, //mainstick
|
|
XK_Down,
|
|
XK_Left,
|
|
XK_Right,
|
|
XK_i, //substick
|
|
XK_K,
|
|
XK_j,
|
|
XK_l,
|
|
XK_t, //dpad
|
|
XK_g,
|
|
XK_f,
|
|
XK_h,
|
|
XK_Shift_L, //halfpress
|
|
XK_p
|
|
};
|
|
#endif
|
|
IniFile file;
|
|
file.Load(FULL_CONFIG_DIR "pad.ini");
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
{
|
|
char SectionName[32];
|
|
sprintf(SectionName, "PAD%i", i+1);
|
|
|
|
file.Get(SectionName, "UseXPad", &pad[i].bEnableXPad, i==0);
|
|
file.Get(SectionName, "Attached", &pad[i].bAttached, i==0);
|
|
file.Get(SectionName, "DisableOnBackground", &pad[i].bDisable, false);
|
|
file.Get(SectionName, "Rumble", &pad[i].bRumble, true);
|
|
file.Get(SectionName, "XPad#", &pad[i].XPadPlayer);
|
|
|
|
for (int x = 0; x < NUMCONTROLS; x++)
|
|
{
|
|
file.Get(SectionName, controlNames[x], &pad[i].keyForControl[x],
|
|
(i==0)?defaultKeyForControl[x]:0);
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
// In linux we have a problem assigning the upper case of the
|
|
// keys because they're not being recognized
|
|
pad[i].keyForControl[x] = tolower(pad[i].keyForControl[x]);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SaveConfig()
|
|
{
|
|
IniFile file;
|
|
file.Load(FULL_CONFIG_DIR "pad.ini");
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
{
|
|
char SectionName[32];
|
|
sprintf(SectionName, "PAD%i", i+1);
|
|
|
|
file.Set(SectionName, "UseXPad", pad[i].bEnableXPad);
|
|
file.Set(SectionName, "Attached", pad[i].bAttached);
|
|
file.Set(SectionName, "DisableOnBackground", pad[i].bDisable);
|
|
file.Set(SectionName, "Rumble", pad[i].bRumble);
|
|
file.Set(SectionName, "XPad#", pad[i].XPadPlayer);
|
|
|
|
for (int x = 0; x < NUMCONTROLS; x++)
|
|
{
|
|
file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]);
|
|
}
|
|
}
|
|
file.Save(FULL_CONFIG_DIR "pad.ini");
|
|
}
|
|
|
|
|