62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <QString>
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#include <QWidget>
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namespace UICommon
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{
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class GameFile;
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}
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namespace Config
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{
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class Layer;
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} // namespace Config
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class ConfigBool;
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class ConfigInteger;
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class ConfigSlider;
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class ConfigStringChoice;
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class QPushButton;
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class QTabWidget;
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class GameConfigWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit GameConfigWidget(const UICommon::GameFile& game);
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~GameConfigWidget();
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private:
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void CreateWidgets();
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void LoadSettings();
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void SetItalics();
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QString m_gameini_local_path;
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QTabWidget* m_default_tab;
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QTabWidget* m_local_tab;
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ConfigBool* m_enable_dual_core;
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ConfigBool* m_enable_mmu;
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ConfigBool* m_enable_fprf;
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ConfigBool* m_sync_gpu;
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ConfigBool* m_emulate_disc_speed;
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ConfigBool* m_use_dsp_hle;
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ConfigBool* m_use_monoscopic_shadows;
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ConfigStringChoice* m_deterministic_dual_core;
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ConfigSlider* m_depth_slider;
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ConfigInteger* m_convergence_spin;
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const UICommon::GameFile& m_game;
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std::string m_game_id;
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std::unique_ptr<Config::Layer> m_layer;
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std::unique_ptr<Config::Layer> m_global_layer;
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int m_prev_tab_index = 0;
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};
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