111 lines
3.0 KiB
C++
111 lines
3.0 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <algorithm>
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#include <cmath>
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#include <functional>
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#include <memory>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <type_traits>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/IniFile.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ControllerEmu
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{
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class Control;
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class NumericSettingBase;
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struct NumericSettingDetails;
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template <typename T>
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class NumericSetting;
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template <typename T>
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class SettingValue;
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using InputOverrideFunction = std::function<std::optional<ControlState>(
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const std::string_view group_name, const std::string_view control_name, ControlState state)>;
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enum class GroupType
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{
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Other,
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Stick,
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MixedTriggers,
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Buttons,
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Force,
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Attachments,
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Tilt,
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Cursor,
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Triggers,
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Slider,
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Shake,
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IMUAccelerometer,
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IMUGyroscope,
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IMUCursor
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};
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class ControlGroup
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{
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public:
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enum class DefaultValue
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{
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AlwaysEnabled,
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Enabled,
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Disabled,
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};
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explicit ControlGroup(std::string name, GroupType type = GroupType::Other,
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DefaultValue default_value = DefaultValue::AlwaysEnabled);
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ControlGroup(std::string name, std::string ui_name, GroupType type = GroupType::Other,
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DefaultValue default_value = DefaultValue::AlwaysEnabled);
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virtual ~ControlGroup();
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virtual void LoadConfig(IniFile::Section* sec, const std::string& defdev = "",
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const std::string& base = "");
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virtual void SaveConfig(IniFile::Section* sec, const std::string& defdev = "",
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const std::string& base = "");
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void SetControlExpression(int index, const std::string& expression);
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void AddInput(Translatability translate, std::string name);
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void AddInput(Translatability translate, std::string name, std::string ui_name);
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void AddOutput(Translatability translate, std::string name);
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template <typename T>
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void AddSetting(SettingValue<T>* value, const NumericSettingDetails& details,
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std::common_type_t<T> default_value_, std::common_type_t<T> min_value = {},
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std::common_type_t<T> max_value = T(100))
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{
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numeric_settings.emplace_back(
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std::make_unique<NumericSetting<T>>(value, details, default_value_, min_value, max_value));
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}
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void AddVirtualNotchSetting(SettingValue<double>* value, double max_virtual_notch_deg);
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void AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone);
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template <typename T>
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static T ApplyDeadzone(T input, std::common_type_t<T> deadzone)
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{
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return std::copysign(std::max(T{0}, std::abs(input) - deadzone) / (T{1} - deadzone), input);
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}
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const std::string name;
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const std::string ui_name;
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const GroupType type;
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const DefaultValue default_value;
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bool enabled = true;
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std::vector<std::unique_ptr<Control>> controls;
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std::vector<std::unique_ptr<NumericSettingBase>> numeric_settings;
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};
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} // namespace ControllerEmu
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