dolphin/Source/Core/Common/x64FPURoundMode.cpp

76 lines
1.6 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cfenv>
#include "Common/CommonTypes.h"
#include "Common/CPUDetect.h"
#include "Common/FPURoundMode.h"
#ifdef _WIN32
# include <mmintrin.h>
#else
# include <xmmintrin.h>
#endif
namespace FPURoundMode
{
// Get the default SSE states here.
static u32 saved_sse_state = _mm_getcsr();
static const u32 default_sse_state = _mm_getcsr();
void SetRoundMode(int mode)
{
// Convert PowerPC to native rounding mode.
const int rounding_mode_lut[] = {
FE_TONEAREST,
FE_TOWARDZERO,
FE_UPWARD,
FE_DOWNWARD
};
fesetround(rounding_mode_lut[mode]);
}
void SetPrecisionMode(PrecisionMode /* mode */)
{
//x64 doesn't need this - fpu is done with SSE
}
void SetSIMDMode(int rounding_mode, bool non_ieee_mode)
{
// OR-mask for disabling FPU exceptions (bits 7-12 in the MXCSR register)
const u32 EXCEPTION_MASK = 0x1F80;
// Flush-To-Zero (non-IEEE mode: denormal outputs are set to +/- 0)
const u32 FTZ = 0x8000;
// lookup table for FPSCR.RN-to-MXCSR.RC translation
static const u32 simd_rounding_table[] =
{
(0 << 13) | EXCEPTION_MASK, // nearest
(3 << 13) | EXCEPTION_MASK, // -inf
(2 << 13) | EXCEPTION_MASK, // +inf
(1 << 13) | EXCEPTION_MASK, // zero
};
u32 csr = simd_rounding_table[rounding_mode];
if (non_ieee_mode)
{
csr |= FTZ;
}
_mm_setcsr(csr);
}
void SaveSIMDState()
{
saved_sse_state = _mm_getcsr();
}
void LoadSIMDState()
{
_mm_setcsr(saved_sse_state);
}
void LoadDefaultSIMDState()
{
_mm_setcsr(default_sse_state);
}
}