dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModAction.h

30 lines
915 B
C++

// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "Common/Matrix.h"
class GraphicsModAction
{
public:
GraphicsModAction() = default;
virtual ~GraphicsModAction() = default;
GraphicsModAction(const GraphicsModAction&) = default;
GraphicsModAction(GraphicsModAction&&) = default;
GraphicsModAction& operator=(const GraphicsModAction&) = default;
GraphicsModAction& operator=(GraphicsModAction&&) = default;
virtual void OnDrawStarted(bool* skip) {}
virtual void OnEFB(bool* skip, u32 texture_width, u32 texture_height, u32* scaled_width,
u32* scaled_height)
{
}
virtual void OnXFB() {}
virtual void OnProjection(Common::Matrix44* matrix) {}
virtual void OnProjectionAndTexture(Common::Matrix44* matrix) {}
virtual void OnTextureLoad() {}
virtual void OnFrameEnd() {}
};