dolphin/Languages/po/fr.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Pascal <pascal2j-language@yahoo.com>, 2013
# Pascal <pascal2j-language@yahoo.com>, 2013-2015
# Pierre Bourdon <delroth@gmail.com>, 2014
# Nicola Spanti <translations@nicola-spanti.info>, 2013
# Nicola Spanti <translations@nicola-spanti.info>, 2013
# Nicola Spanti <translations@nicola-spanti.info>, 2013
# Toadjaune <arnaud.venturi@gmail.com>, 2013
# Toadjaune <arnaud.venturi@gmail.com>, 2013
# Vinet Sebastien <vinet.sebastien@live.fr>, 2011
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2016-01-12 19:56+0000\n"
"PO-Revision-Date: 2015-12-15 23:10+0000\n"
"Last-Translator: Pascal <pascal2j-language@yahoo.com>\n"
"Language-Team: French (http://www.transifex.com/delroth/dolphin-emu/language/"
"fr/)\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:37
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin est émulateur de GameCube et Wii, gratuit et open-source.\n"
"\n"
"Ce logiciel ne doit pas être utilisé pour jouer à des jeux que vous ne "
"possédez pas légalement.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:520
msgid " (internal IP)"
msgstr "(IP interne)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:211
msgid " (too many to display)"
msgstr " (trop nombreux pour être affichés)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:111
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:422
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:460
msgid " Game : "
msgstr "Jeu :"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:598
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/Core/HW/GCMemcard.cpp:33
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" n'existe pas.\n"
" Voulez-vous créer une nouvelle carte mémoire de 16MB ?"
#: Source/Core/DiscIO/CompressedBlob.cpp:171
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "\"%s\" n'a pas pu être compressé. L'image est probablement corrompue."
#: Source/Core/DiscIO/CompressedBlob.cpp:147
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" est déjà compressé ! Impossible de le compresser davantage."
#: Source/Core/Core/ConfigManager.cpp:711
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr ""
"\"%s\" n'est pas un fichier GCM/ISO valide, ou n'est pas une ISO GC/Wii."
#: Source/Core/DolphinWX/MemcardManager.cpp:201
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sCopie%1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:222
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i blocs sur %i. Ratio de compression de %i%%"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:68
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"n'a pas pu être chargé car il a le même nom de fichier interne que la "
"sauvegarde précédemment chargée\n"
"%s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:88
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"n'a pas été chargé car c'est un GCI non valide.\n"
"La taille du fichier (0x%<PRIx64>) ne correspond pas à la taille "
"enregistrée dans l'en-tête (0x%x)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:79
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"n'a pas été chargé car c'est un GCI non valide.\n"
"Le nombre de blocs devait être de %u"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:118
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"n'a pas été chargé parce qu'il n'y a pas assez de blocs libres sur la carte "
"mémoire virtuelle"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:109
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"n'a pas été chargé car il y a moins de 10%% de blocs libres sur la carte "
"mémoire\n"
"Nombre total de blocs : %d ; %d blocs libres"
#: Source/Core/DolphinWX/GameListCtrl.cpp:390
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (Disque %i)"
#: Source/Core/Core/Boot/Boot.cpp:211
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"IPL %s introuvable dans le dossier %s. Le disque n'est peut-être pas reconnu"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:195
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:374
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s existe déjà. Voulez-vous le remplacer ?"
#: Source/Core/Core/HW/GCMemcard.cpp:58
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s n'a pas pu être chargé en tant que carte mémoire.\n"
"La taille du fichier de la carte mémoire n'est pas valide (0x%x octets)"
#: Source/Core/Core/HW/GCMemcard.cpp:73
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s n'a pu être lu en tant que carte mémoire.\n"
"La taille de la carte n'est pas valide (0x%x octets)"
#: Source/Core/Core/HW/GCMemcard.cpp:53
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s n'a pas pu être chargé en tant que carte mémoire.\n"
"Le taille du fichier est trop grande pour être un fichier de carte mémoire "
"valide (0x%x octets)"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:220
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s n'est pas un dossier, impossible de déplacer vers *.original.\n"
"Vérifiez vos droits d'écriture ou déplacez le fichier hors de Dolphin"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:214
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s n'était pas un dossier, déplacé vers *.original"
#: Source/Core/DolphinWX/MemcardManager.cpp:207
#, c-format
msgid "%sDelete%s"
msgstr "%sSupprimer%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:205
#, c-format
msgid "%sExport GCI%s"
msgstr "%sExporter GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:203
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImporter GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:785
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u blocs libres, %u entrées de rép. libres"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:875
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:941
#, c-format
msgid "%u frames"
msgstr "%u images"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:895
#, c-format
msgid "%u objects"
msgstr "%u objets"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:910
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu octets FIFO"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:930
#, c-format
msgid "%zu memory bytes"
msgstr "%zu octets de mémoire"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:597
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinWX/FrameTools.cpp:379
msgid "&About..."
msgstr "&À propos..."
#: Source/Core/DolphinWX/FrameTools.cpp:222
msgid "&Audio Settings"
msgstr "Paramètres &audio"
#: Source/Core/DolphinWX/FrameTools.cpp:125
msgid "&Boot from DVD Backup..."
msgstr "&Démarrer à partir d'un DVD de sauvegarde..."
#: Source/Core/DolphinWX/FrameTools.cpp:275
msgid "&Breakpoints"
msgstr "&Points d'arrêt"
#: Source/Core/DolphinWX/FrameTools.cpp:137
msgid "&Browse for ISOs..."
msgstr "&Rechercher des ISOs"
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "&Cheat Manager"
msgstr "Gestionnaire de &cheats"
#: Source/Core/DolphinWX/FrameTools.cpp:223
msgid "&Controller Settings"
msgstr "Paramètres des &manettes"
#: Source/Core/DolphinWX/GameListCtrl.cpp:894
msgid "&Delete File..."
msgstr "&Supprimer le fichier..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:916
msgid "&Delete selected ISOs..."
msgstr "&Supprimer les ISO sélectionnés"
#: Source/Core/DolphinWX/FrameTools.cpp:191
msgid "&Emulation"
msgstr "&Émulation"
#: Source/Core/DolphinWX/FrameTools.cpp:140
msgid "&File"
msgstr "&Fichier"
#: Source/Core/DolphinWX/FrameTools.cpp:414
msgid "&Frame Advance"
msgstr "&Avancement d'image"
#: Source/Core/DolphinWX/FrameTools.cpp:431
msgid "&Fullscreen"
msgstr "&Plein écran"
#: Source/Core/DolphinWX/FrameTools.cpp:377
msgid "&GitHub Repository"
msgstr "Dépôt &GitHub"
#: Source/Core/DolphinWX/FrameTools.cpp:221
msgid "&Graphics Settings"
msgstr "Paramètres &Graphiques"
#: Source/Core/DolphinWX/FrameTools.cpp:380
msgid "&Help"
msgstr "&Aide"
#: Source/Core/DolphinWX/FrameTools.cpp:224
msgid "&Hotkey Settings"
msgstr "Paramètres des &Raccouris clavier"
#: Source/Core/DolphinWX/FrameTools.cpp:277
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:165
msgid "&Load State"
msgstr "&Charger l'état"
#: Source/Core/DolphinWX/FrameTools.cpp:234
msgid "&Memcard Manager (GC)"
msgstr "Gestionnaire de cartes &mémoires (GC)"
#: Source/Core/DolphinWX/FrameTools.cpp:276
msgid "&Memory"
msgstr "&Mémoire"
#: Source/Core/DolphinWX/FrameTools.cpp:215
msgid "&Movie"
msgstr "Fil&m"
#: Source/Core/DolphinWX/FrameTools.cpp:392
msgid "&Open..."
msgstr "&Ouvrir..."
#: Source/Core/DolphinWX/FrameTools.cpp:230
msgid "&Options"
msgstr "&Options"
#: Source/Core/DolphinWX/FrameTools.cpp:403
msgid "&Pause"
msgstr "&Pause"
#: Source/Core/DolphinWX/FrameTools.cpp:405
msgid "&Play"
msgstr "&Démarrer"
#: Source/Core/DolphinWX/GameListCtrl.cpp:875
msgid "&Properties"
msgstr "&Propriétés"
#: Source/Core/DolphinWX/FrameTools.cpp:427
msgid "&Read-Only Mode"
msgstr "Mode &Lecture seule"
#: Source/Core/DolphinWX/FrameTools.cpp:398
msgid "&Refresh List"
msgstr "Rafraîchir la &liste"
#: Source/Core/DolphinWX/FrameTools.cpp:273
msgid "&Registers"
msgstr "&Registres"
#: Source/Core/DolphinWX/FrameTools.cpp:411
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinWX/FrameTools.cpp:278
msgid "&Sound"
msgstr "&Son"
#: Source/Core/DolphinWX/FrameTools.cpp:408
msgid "&Stop"
msgstr "&Stop"
#: Source/Core/DolphinWX/FrameTools.cpp:256
msgid "&Tools"
msgstr "&Outils"
#: Source/Core/DolphinWX/FrameTools.cpp:279
msgid "&Video"
msgstr "&Vidéo"
#: Source/Core/DolphinWX/FrameTools.cpp:364
msgid "&View"
msgstr "&Affichage"
#: Source/Core/DolphinWX/FrameTools.cpp:274
msgid "&Watch"
msgstr "&Regarder"
#: Source/Core/DolphinWX/FrameTools.cpp:375
msgid "&Website"
msgstr "Site &web"
#: Source/Core/DolphinWX/GameListCtrl.cpp:876
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:54
msgid "(Error: Bad host)"
msgstr "(Erreur : mauvais hôte)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:58
msgid "(Error: Disconnected)"
msgstr "(Erreur : déconnecté)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:56
msgid "(Error: Dolphin too old)"
msgstr "(Erreur : Dolphin trop ancien)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:60
msgid "(Error: Socket)"
msgstr "(Error : Socket)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:62
msgid "(Error: Timeout)"
msgstr "(Erreur : pas de réponse)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:64
msgid "(Error: Unknown)"
msgstr "(Erreur : inconnue)"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" et \"Wii\" sont des marques "
"déposées de Nintendo. Dolphin n'est affiliée d'aucune manière à Nintendo."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:722
msgid "(off)"
msgstr "(aucun)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:599
msgid "+ ADD"
msgstr "+ ADD"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "1.5x Native (960x792)"
msgstr "1,5x la réso. native (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "16-bit"
msgstr "16-bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "2.5x Native (1600x1320)"
msgstr "2,5x la réso. native (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "2x Native (1280x1056) for 720p"
msgstr "2x la réso. native (1280x1056) pour 720p"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "32-bit"
msgstr "32-bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x la réso. native (1920x1584) pour 1080p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x la réso. native (2560x2112) pour 1440p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "5x Native (3200x2640)"
msgstr "5x la réso. native (3200x2640)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "6x Native (3840x3168) for 4K"
msgstr "6x la réso. native (3840x3168) pour 4K"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "7x Native (4480x3696)"
msgstr "7x la réso. native (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "8-bit"
msgstr "8-bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "8x Native (5120x4224) for 5K"
msgstr "8x la réso. native (5120x4224) pour 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<Insérer un nom ici>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:278
msgid "<No resolutions found>"
msgstr "<Aucune résolution trouvée>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:28
msgid "<Nothing>"
msgstr "<Rien>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:73
msgid "<System Language>"
msgstr "<Langue du système>"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:312
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:376
msgid "A NetPlay window is already open!"
msgstr "Une fenêtre NetPlay est déjà ouverte !"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:121
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:151
msgid "A game is not currently running."
msgstr "Il n'y a pas de jeu en cours d'émulation."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wiimotes."
msgstr ""
"Aucun appareil Bluetooth pris en charge n'a été détecté.\n"
"Vous devez connecter manuellement vos Wiimotes."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:119
msgid ""
"ALERT:\n"
"\n"
"Netplay will only work with the following settings:\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - Manually set the extensions for each Wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
msgstr ""
"ATTENTION :\n"
"\n"
"NetPlay ne fonctionnera qu'avec les réglages suivants :\n"
"- Le moteur d'émulation audio DSP doit être le même sur tous les "
"ordinateurs !\n"
"- Régler les extensions manuellement pour chaque Wiimote\n"
"\n"
"Tous les joueurs devraient utiliser la même version de Dolphin et les mêmes "
"réglages.\n"
"Toutes les cartes mémoires des joueurs doivent être identiques, ou "
"désactivées.\n"
"La prise en charge de la Wiimote n'est pas terrible. Ne l'utilisez pas.\n"
"\n"
"Si connecté en Direct, l'hôte doit avoir le port UDP choisi ouvert/"
"redirigé !\n"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36
msgid "AM Baseboard"
msgstr "Baseboard AM"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:116
#: Source/Core/DolphinWX/ISOProperties.cpp:312
msgid "AR Codes"
msgstr "Codes AR"
#: Source/Core/DolphinWX/AboutDolphin.h:14
msgid "About Dolphin"
msgstr "À propos de Dolphin"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:494
msgid "Accuracy:"
msgstr "Précision :"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Erreur de décryptage du Code Action Replay :\n"
"Echec de vérification de la parité\n"
"\n"
"Code coupable :\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:474
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans le "
"code Ajout (%s)"
#: Source/Core/Core/ActionReplay.cpp:562
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans le "
"code Remplir et déplacer (%s)"
#: Source/Core/Core/ActionReplay.cpp:354
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans "
"Écriture dans la RAM et Remplir (%s)"
#: Source/Core/Core/ActionReplay.cpp:414
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans Écrire "
"vers Pointeur (%s)"
#: Source/Core/Core/ActionReplay.cpp:609
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr ""
"Erreur Action Replay : Valeur non valide (%08x) dans la Copie de mémoire (%s)"
#: Source/Core/Core/ActionReplay.cpp:489
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Erreur Action Replay : Master Code et Write To CCXXXXXX non implémentés "
"(%s)\n"
"Les Master codes ne sont pas requis. Ne les utilisez pas."
#: Source/Core/Core/ActionReplay.cpp:181
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Erreur Action Replay : code AR non valide à la ligne %s"
#: Source/Core/Core/ActionReplay.cpp:725
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay : Code Conditionnel : Taille non valide %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:693
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay : Type de Code Normal non valide %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:749
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay ; Code Normal %i : Sous-type non valide %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:645
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay : Code Normal 0 : Sous-type non valide %08x (%s)"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:43
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:68
msgid "Adapter Detected"
msgstr "Adaptateur détecté"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:31
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:70
msgid "Adapter Not Detected"
msgstr "Adaptateur non détecté"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:262
msgid "Adapter:"
msgstr "Carte :"
#: Source/Core/DolphinWX/WXInputBase.cpp:68
#: Source/Core/DolphinWX/PatchAddEdit.cpp:80
msgid "Add"
msgstr "Ajouter"
#: Source/Core/DolphinWX/ISOProperties.cpp:1459
msgid "Add ActionReplay Code"
msgstr "Ajouter un code ActionReplay"
#: Source/Core/DolphinWX/ISOProperties.cpp:1376
msgid "Add Patch"
msgstr "Ajouter un patch"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:424
#: Source/Core/DolphinWX/ISOProperties.cpp:445
msgid "Add..."
msgstr "Ajouter..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:317
msgid "Address"
msgstr "Adresse"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:850
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
"Ajuste le contrôle analogique de pression requise pour activer les boutons."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35
msgid "Advance Game Port"
msgstr "Port jeu avancé"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:76
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:536
msgid "Advanced"
msgstr "Avancé"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79
msgid "Advanced Settings"
msgstr "Paramètres avancés"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:679
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "Tous les fichiers GC/Wii (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1228
msgid "All GameCube GCM files (gcm)"
msgstr "Tous les fichiers GCM de GameCube (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1597
#: Source/Core/DolphinWX/FrameTools.cpp:1611
msgid "All Save States (sav, s##)"
msgstr "Tous les états sauvegardés (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1226
msgid "All Wii ISO files (iso)"
msgstr "Tous les fichiers ISO Wii (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1249
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Tous les fichiers ISO compressés de GC/Wii (gcz)"
#: Source/Core/Common/Assert.h:42
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Un erreur est survenue.\n"
"\n"
"Ligne : %d\n"
"Fichier : %s\n"
"\n"
"Ignorer et continuer ?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Anaglyph"
msgstr "Anaglyphe"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:266
msgid "Analyze"
msgstr "Analyser"
#: Source/Core/InputCommon/ControllerEmu.cpp:217
msgid "Angle"
msgstr "Angle"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:384
msgid "Anisotropic Filtering:"
msgstr "Filtrage anisotropique :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:370
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing :"
#: Source/Core/DolphinWX/ISOProperties.cpp:471
msgid "Apploader Date:"
msgstr "Date de l'Apploader :"
#: Source/Core/DiscIO/VolumeDirectory.cpp:304
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "L'apploader n'a pas la bonne taille... est-ce vraiment un apploader ?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:298
msgid "Apploader unable to load from file"
msgstr "L'apploader ne peut charger depuis ce fichier"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:77
msgid "Apploader:"
msgstr "Apploader :"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:123
msgid "Apply"
msgstr "Appliquer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Appliquer un effet de post-processing après avoir fini le rendu d'une "
"image.\n"
"\n"
"Dans le doute, sélectionnez (aucun)."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:707
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Êtes-vous sûr de vouloir supprimer \"%s\" ?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1049
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"Êtes-vous sûr de vouloir supprimer ces fichiers ?\n"
"Ils seront définitivement supprimés !"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1040
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
"Êtes-vous sûr de vouloir supprimer ce fichier ? Il sera supprimé "
"définitivement !"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:383
msgid "Are you trying to use the same file in both slots?"
msgstr ""
"Êtes-vous en train d'essayer d'utiliser le même fichier dans les 2 slots ?"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:295
msgid "Aspect Ratio:"
msgstr "Format d'écran :"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:179
msgid "Assign Controller Ports"
msgstr "Attribuer des ports aux manettes"
#: Source/Core/DolphinWX/FrameAui.cpp:75
msgid "At least one pane must remain open."
msgstr "Au moins un panneau doit rester ouvert."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid ""
"Attempt to detect and skip wait-loops.\n"
"If unsure, leave this checked."
msgstr ""
"Tente de détecter et de sauter les boucles d'attente.\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:72
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67
msgid "Audio Backend:"
msgstr "Moteur audio :"
#: Source/Core/AudioCommon/AOSoundStream.cpp:29
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon : impossible d'ouvrir le périphérique AO.\n"
#: Source/Core/DolphinWX/ISOProperties.cpp:128
msgid "Australia"
msgstr "Australie"
#: Source/Core/DolphinWX/AboutDolphin.cpp:42
msgid "Authors"
msgstr "Auteurs"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:150
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:350
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (Multiple de 640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:350
msgid "Auto (Window Size)"
msgstr "Auto (taille de la fenêtre)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:314
msgid "Auto adjust Window Size"
msgstr "Ajuster auto. la taille de la fenêtre"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:99
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ajuste automatiquement la taille de la fenêtre à la résolution interne.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:531
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT incorrect, Dolphin va quitter"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:764
msgid "BP register "
msgstr "Registres BP"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "Retour"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:72
msgid "Backend Settings"
msgstr "Paramètres de l'interface audio"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:61
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:234
msgid "Backend:"
msgstr "Moteur :"
#: Source/Core/Core/HotkeyManager.cpp:227
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:247
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
#: Source/Core/Core/HW/GCPadEmu.cpp:83
msgid "Background Input"
msgstr "Entrée en arrière-plan"
#: Source/Core/InputCommon/ControllerEmu.cpp:199
msgid "Backward"
msgstr "Arrière"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:226
msgid "Balance Board"
msgstr "Balance Board"
#: Source/Core/DolphinWX/GameListCtrl.cpp:259
#: Source/Core/DolphinWX/MemcardManager.cpp:644
#: Source/Core/DolphinWX/FrameTools.cpp:347
msgid "Banner"
msgstr "Bannière"
#: Source/Core/DolphinWX/ISOProperties.cpp:584
msgid "Banner Details"
msgstr "Détails de la bannière"
#: Source/Core/DolphinWX/ISOProperties.cpp:540
msgid "Banner:"
msgstr "Bannière :"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:62
msgid "Bar"
msgstr "Barre"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:321
msgid "Basic"
msgstr "Paramètres de base"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:73
msgid "Basic Settings"
msgstr "Paramètres de base"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:27
msgid "Bass"
msgstr "Basse"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
msgid "Battery"
msgstr "Batterie"
#: Source/Core/Core/HW/GCMemcard.cpp:149
msgid "Block Allocation Table checksum failed"
msgstr ""
"Échec de la vérification de la somme de contrôle de la Table d'Allocation de "
"Blocs"
#: Source/Core/DolphinWX/MemcardManager.cpp:648
msgid "Blocks"
msgstr "Blocs"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Blue"
msgstr "Bleu"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Blue Left"
msgstr "Bleu Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30
msgid "Blue Right"
msgstr "Bleu Droite"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:592
msgid "Borderless Fullscreen"
msgstr "Plein écran sans bords"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:281
msgid "Bottom"
msgstr "Bas"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:250
#, c-format
msgid "Bound Controls: %lu"
msgstr "Contrôles liés : %lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:34
#, c-format
msgid "Branch: %s"
msgstr "Branche : %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "Broadband Adapter"
msgstr "Adaptateur haut débit"
#: Source/Core/DolphinWX/ISOProperties.cpp:371
msgid "Broken"
msgstr "Corrompu"
#: Source/Core/DolphinWX/FrameTools.cpp:547
msgid "Browse"
msgstr "Parcourir"
#: Source/Core/DolphinWX/GameListCtrl.cpp:212
msgid "Browse for a directory to add"
msgstr "Choisir un dossier à ajouter"
#: Source/Core/DolphinWX/FrameTools.cpp:547
msgid "Browse for an ISO directory..."
msgstr "Rechercher un dossier contenant des ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1109
msgid "Browse for output directory"
msgstr "Parcourir un dossier de destination"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:199
msgid "Buffer:"
msgstr "Buffer :"
#: Source/Core/DolphinWX/TASInputDlg.cpp:129
#: Source/Core/DolphinWX/TASInputDlg.cpp:243
#: Source/Core/DolphinWX/TASInputDlg.cpp:343
#: Source/Core/Core/HW/GCPadEmu.cpp:59
msgid "Buttons"
msgstr "Boutons"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83
msgid "Bypass XFB"
msgstr "Ignorer XFB"
#: Source/Core/DolphinWX/ISOProperties.cpp:327
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Ignore le vidage du cache de données par l'instruction DCBZ. Dans le doute, "
"décochez cette case."
#: Source/Core/DolphinWX/TASInputDlg.cpp:327
#: Source/Core/Core/HW/GCPadEmu.cpp:65
msgid "C Stick"
msgstr "Stick C"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775
msgid "CP register "
msgstr "Registre CP"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:54
msgid "CPU Emulator Engine"
msgstr "Moteur d'émulation du CPU"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52
msgid "CPU Options"
msgstr "Options du CPU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:131
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Met en cache les textures personnalisées dans la RAM système au démarrage.\n"
"Ceci demande beaucoup plus de RAM mais corrige les possibles saccades.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:26
msgid "Cached Interpreter (slower)"
msgstr "Interpréteur avec cache (lent)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Calcule l'éclairage des objets 3D par pixel plutôt que par vertex, "
"améliorant l'apparence des polygones éclairés et rendant les triangles "
"individuels moins visibles.\n"
"Provoque rarement des ralentissements ou pépins graphiques.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1868
#, c-format
msgid "Can't find Wiimote by connection handle %02x"
msgstr "Impossible de trouver la Wiimote par la gestion de connexion %02x"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:125
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Cancel"
msgstr "Annuler"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:330
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"Impossible d'utiliser ce fichier comme carte mémoire.\n"
"%s\n"
"n'est pas un fichier de carte mémoire GameCube valide."
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Caps Lock"
msgstr "Verr Maj"
#: Source/Core/InputCommon/ControllerEmu.cpp:230
msgid "Center"
msgstr "Centre"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:20
msgid "Change"
msgstr "Changer"
#: Source/Core/DolphinWX/GameListCtrl.cpp:903
msgid "Change &Disc"
msgstr "&Changer de disque"
#: Source/Core/DolphinWX/FrameTools.cpp:395
msgid "Change &Disc..."
msgstr "&Changer de disque..."
#: Source/Core/Core/HotkeyManager.cpp:16
msgid "Change Disc"
msgstr "Changer de disque"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Change Game"
msgstr "Changer de Jeu"
#: Source/Core/Core/Movie.cpp:1133
#, c-format
msgid "Change the disc to %s"
msgstr "Changer le disque par %s"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:118
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Changer la langue de l'interface.\n"
"Demande un redémarrage"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:50
msgid "Changing this will have no effect while the emulator is running."
msgstr "Changer ceci n'aura aucun effet pendant l'émulation."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:137
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:48
msgid "Cheat Code"
msgstr "Cheat Code"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:166
msgid "Cheat Manager"
msgstr "Gestionnaire de cheats"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:119
msgid "Cheat Search"
msgstr "Rechercher un cheat"
#: Source/Core/DolphinWX/ISOProperties.cpp:713
msgid "Check Partition Integrity"
msgstr "Vérifier l'intégrité de la partition"
#: Source/Core/DolphinWX/AboutDolphin.cpp:36
msgid "Check for updates: "
msgstr "Mises à jour disponibles sur "
#: Source/Core/DolphinWX/ISOProperties.cpp:958
msgid "Checking integrity..."
msgstr "Vérification de l'intégrité..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:45
msgid "Choose a DVD root directory:"
msgstr "Choisir un dossier racine pour le DVD :"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49
msgid "Choose a NAND root directory:"
msgstr "Choisir un dossier racine pour la NAND :"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42
msgid "Choose a default ISO:"
msgstr "Choisir un ISO par défaut"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:128
msgid "Choose a directory to add"
msgstr "Choisir un dossier à ajouter"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:315
msgid "Choose a file to open"
msgstr "Choisir un fichier à ouvrir"
#: Source/Core/DolphinWX/MemcardManager.cpp:222
msgid "Choose a memory card:"
msgstr "Choisir une carte mémoire :"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:46
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Choisir un fichier comme apploader : (uniquement pour les disques créés à "
"partir de dossiers)"
#: Source/Core/DolphinWX/ISOProperties.cpp:851
#: Source/Core/DolphinWX/ISOProperties.cpp:904
msgid "Choose the folder to extract to"
msgstr "Choisir le dossier de destination de l'extraction"
#: Source/Core/InputCommon/ControllerEmu.cpp:216
msgid "Circle Stick"
msgstr "Stick circulaire"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:57
msgid "Classic"
msgstr "Classique"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
#: Source/Core/DolphinWX/InputConfigDiag.cpp:579
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1015
#: Source/Core/DolphinWX/LogWindow.cpp:133
msgid "Clear"
msgstr "Effacer"
#: Source/Core/Core/NetPlayServer.cpp:359
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"Le client s'est déconnecté alors que le jeu est en cours !! NetPlay est "
"désactivé. Vous devez arrêter le jeu manuellement."
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:118
#: Source/Core/DolphinWX/ISOProperties.cpp:616
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:279
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:132
#: Source/Core/DolphinWX/MemcardManager.cpp:252
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:606
msgid "Close"
msgstr "Fermer"
#: Source/Core/DolphinWX/FrameTools.cpp:219
msgid "Co&nfigure..."
msgstr "Co&nfigurer..."
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:74
msgid "Code Info"
msgstr "Info du code"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:52
msgid "Code:"
msgstr "Code :"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Code: "
msgstr "Code :"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "Command"
msgstr "Commande"
#: Source/Core/DolphinWX/MemcardManager.cpp:646
msgid "Comment"
msgstr "Commentaire"
#: Source/Core/DolphinWX/GameListCtrl.cpp:901
msgid "Compress ISO..."
msgstr "Compresser l'ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:918
msgid "Compress selected ISOs..."
msgstr "Compresser les ISO sélectionnés..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1118
#: Source/Core/DolphinWX/GameListCtrl.cpp:1266
msgid "Compressing ISO"
msgstr "Compression de l'ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1418
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Compresser un disque Wii va créer une copie irréversiblement modifiée par le "
"retrait de données inutiles. Votre image disque continuera de fonctionner. "
"Continuer ?"
#: Source/Core/DolphinWX/ISOProperties.cpp:477
msgid "Compute"
msgstr "Calculer"
#: Source/Core/DolphinWX/ISOProperties.cpp:1239
msgid "Computing MD5 checksum"
msgstr "Calcul de la somme de contrôle MD5"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:394
#: Source/Core/DolphinWX/FrameTools.cpp:554
msgid "Config"
msgstr "Configurer"
#: Source/Core/DolphinWX/InputConfigDiag.h:162
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:88
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:177
msgid "Configure"
msgstr "Configurer"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:130
msgid "Configure Control"
msgstr "Configurer le contrôle"
#: Source/Core/DolphinWX/FrameTools.cpp:554
msgid "Configure..."
msgstr "Configurer"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1157
#: Source/Core/DolphinWX/GameListCtrl.cpp:1185
#: Source/Core/DolphinWX/GameListCtrl.cpp:1259
msgid "Confirm File Overwrite"
msgstr "Confirmer l'écrasement du fichier"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:100
msgid "Confirm on Stop"
msgstr "Confirmer l'arrêt de l'émulation"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:96
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:115
msgid "Connect"
msgstr "Connecter"
#: Source/Core/DolphinWX/FrameTools.cpp:448
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Connect Balance Board"
msgstr "Connecter la Balance Board"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47
msgid "Connect USB Keyboard"
msgstr "Connecter le clavier USB"
#: Source/Core/DolphinWX/FrameTools.cpp:444
#, c-format
msgid "Connect Wiimote %i"
msgstr "Connecter la Wiimote %i"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Connect Wiimote 1"
msgstr "Connecter la 1ère Wiimote"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Connect Wiimote 2"
msgstr "Connecter la 2è Wiimote"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Connect Wiimote 3"
msgstr "Connecter la 3è Wiimote"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Connect Wiimote 4"
msgstr "Connecter la 4è Wiimote"
#: Source/Core/DolphinWX/FrameTools.cpp:248
msgid "Connect Wiimotes"
msgstr "Connecter les Wiimotes"
#: Source/Core/DolphinWX/FrameTools.cpp:1559
msgid "Connected"
msgstr "Connectée"
#: Source/Core/DolphinWX/Main.cpp:492
msgid "Connecting..."
msgstr "Connexion..."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:266
msgid "Continuous Scanning"
msgstr "Recherche en continu"
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Control"
msgstr "Contrôle"
#: Source/Core/Core/HW/GCPadEmu.cpp:64
msgid "Control Stick"
msgstr "Stick de contrôle"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:15
msgid "Controller Ports"
msgstr "Ports des manettes"
#: Source/Core/DolphinWX/FrameTools.cpp:556
msgid "Controller settings"
msgstr "Paramètres des manettes"
#: Source/Core/DolphinWX/FrameTools.cpp:556
msgid "Controllers"
msgstr "Manettes"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:142
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Contrôle la distance de la convergence. C'est la distance à laquelle les "
"objets apparaissent au devant de l'écran.\n"
"Une valeur haute appuie l'impression que les objets sortent de l'écran, une "
"valeur basse est plus confortable."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Contrôle la distance qui sépare les deux caméras.\n"
"Une valeur haute crée une forte impression de profondeur alors qu'une valeur "
"faible est plus confortable."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:449
msgid "Convergence:"
msgstr "Convergence :"
#: Source/Core/DolphinWX/ISOProperties.cpp:358
#, fuzzy
msgid "Convergence: "
msgstr "Convergence :"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Convert to GCI"
msgstr "Convertir en GCI"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:159
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:540
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:546
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:563
msgid "Copy"
msgstr "Copier"
#: Source/Core/Core/ConfigManager.cpp:902
msgid "Copy failed"
msgstr "Échec de la copie"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
#, c-format
msgid "Copy to Memcard %c"
msgstr "Copier vers la carte mémoire %c"
#: Source/Core/DolphinWX/ISOProperties.cpp:381
msgid "Core"
msgstr "Core"
#: Source/Core/Core/ConfigManager.cpp:706
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original GameCube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"Impossible de lire \"%s\". Il n'y a pas de disque dans le lecteur, ou ce "
"n'est pas une sauvegarde de GC/Wii. Veuillez noter que les disques originaux "
"de GameCube et de Wii ne peuvent pas être lus par la plupart de lecteur DVD "
"de PC."
#: Source/Core/Core/ConfigManager.cpp:816
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Impossible de reconnaître le fichier ISO %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:645
#, c-format
msgid "Could not save %s."
msgstr "Impossible de sauvegarder %s."
#: Source/Core/Core/HW/GCMemcardRaw.cpp:110
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Impossible d'écrire sur fichier de la carte mémoire %s.\n"
"\n"
"Exécutez-vous Dolphin à partir d'un CD/DVD, ou bien le fichier de sauvegarde "
"est en lecture seule ?\n"
"\n"
"Venez-vous de déplacer le répertoire de l'émulateur ?\n"
"Dans ce cas, vous devez à nouveau spécifier l'emplacement du fichier de "
"sauvegarde dans les options."
#: Source/Core/Core/NetPlayClient.cpp:92
msgid "Couldn't Create Client"
msgstr "Impossible de créer le Client"
#: Source/Core/Core/NetPlayClient.cpp:103
msgid "Couldn't create peer."
msgstr "Impossible de créer le pair."
#: Source/Core/DolphinWX/ISOProperties.cpp:1191
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Impossible de trouver la commande d'ouverture pour l'extension 'ini' !"
#: Source/Core/Core/BootManager.cpp:374
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"Impossible d'initialiser les composants de base.\n"
"Vérifiez votre configuration."
#: Source/Core/Common/TraversalClient.cpp:221
#, c-format
msgid "Couldn't look up central server %s"
msgstr "Impossible de trouver le serveur central %s"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "Count:"
msgstr "Nombre :"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:207
#, c-format
msgid "Count: %lu"
msgstr "Nombre : %lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:465
msgid "Country:"
msgstr "Pays :"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:21
msgid "Create AR Code"
msgstr "Créer un code AR"
#: Source/Core/DolphinWX/FrameAui.cpp:542
msgid "Create new perspective"
msgstr "Créer une nouvelle perspective"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Creator: "
msgstr "Créateur :"
#: Source/Core/Common/MsgHandler.cpp:64
msgid "Critical"
msgstr "Critique"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:575
msgid "Crop"
msgstr "Recadrer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:137
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Coupe l'image de son aspect d'origine vers 4/3 ou 16/9è.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:53
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinWX/FrameTools.cpp:692
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "Le répertoire en cours a changé de %s vers %s après wxFileSelector !"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "Custom"
msgstr "Personnalisé"
#: Source/Core/Core/HW/GCPadEmu.cpp:77
msgid "D-Pad"
msgstr "Pad numérique"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49
msgid "DK Bongos"
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37
msgid "DSP Emulator Engine"
msgstr "Moteur d'émulation du DSP (Audio)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:33
#: Source/Core/DolphinWX/ISOProperties.cpp:334
msgid "DSP HLE emulation (fast)"
msgstr "Emulation du DSP en HLE (rapide)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
msgid "DSP LLE interpreter (slow)"
msgstr "Interpréteur du DSP en LLE (lent)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
msgid "DSP LLE recompiler"
msgstr "Recompilateur du DSP en LLE"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:74
msgid "DVD Root:"
msgstr "Racine du DVD :"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48
msgid "Dance Mat"
msgstr "Tapis de danse"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:52
msgid "Data Size"
msgstr "Taille des données"
#: Source/Core/DolphinWX/MemcardManager.cpp:536
#: Source/Core/DolphinWX/MemcardManager.cpp:575
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Fichiers Datel MaxDrive/Pro (*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:164
#: Source/Core/InputCommon/ControllerEmu.cpp:179
#: Source/Core/InputCommon/ControllerEmu.cpp:187
#: Source/Core/InputCommon/ControllerEmu.cpp:201
#: Source/Core/InputCommon/ControllerEmu.cpp:215
msgid "Dead Zone"
msgstr "Zone morte"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Debug"
msgstr "Débug"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107
msgid "Debug Only"
msgstr "Débogage uniquement"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:547
msgid "Debugging"
msgstr "Débogage"
#: Source/Core/DolphinWX/WXInputBase.cpp:71
msgid "Decimal"
msgstr "Décimal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:899
msgid "Decompress ISO..."
msgstr "Décompresser l'ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:919
msgid "Decompress selected ISOs..."
msgstr "Décompresser les ISO sélectionnés..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1118
#: Source/Core/DolphinWX/GameListCtrl.cpp:1266
msgid "Decompressing ISO"
msgstr "Décompression de l'ISO"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Decrease Convergence"
msgstr "Réduire la convergence"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Decrease Depth"
msgstr "Réduire la profondeur"
#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Decrease Emulation Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Decrease IR"
msgstr "Baisser l'IR"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1014
msgid "Default"
msgstr "Par défaut"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:71
msgid "Default ISO:"
msgstr "ISO par défaut :"
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Default font"
msgstr "Police par défaut"
#: Source/Core/DolphinWX/WXInputBase.cpp:24
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1028
msgid "Delete"
msgstr "Supprimer"
#: Source/Core/DolphinWX/MemcardManager.cpp:811
msgid "Delete Save"
msgstr "Supprimer la sauvegarde"
#: Source/Core/VideoCommon/AVIDump.cpp:86
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Supprimer le fichier '%s' ?"
#: Source/Core/DolphinWX/ISOProperties.cpp:351
msgid "Depth Percentage: "
msgstr "Pourcentage de la profondeur :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:440
msgid "Depth:"
msgstr "Profondeur :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:699
msgid "Description"
msgstr "Description"
#: Source/Core/DolphinWX/ISOProperties.cpp:538
msgid "Description:"
msgstr "Description :"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Detect"
msgstr "Détecter"
#: Source/Core/DolphinWX/ISOProperties.cpp:337
msgid "Deterministic dual core: "
msgstr "Double cœur déterministe :"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:146
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1000
msgid "Device"
msgstr "Appareil"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:109
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73
msgid "Device Settings"
msgstr "Paramètres de la console virtuelle"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:259
msgid "Device not found"
msgstr "Appareil non trouvé"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
msgid "Dial"
msgstr "Appel"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
msgid "Dims the screen after five minutes of inactivity."
msgstr "Assombrit l'écran après 5 minutes d'inactivité."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:57
msgid "Direct"
msgstr "Direct"
#: Source/Core/Core/HW/GCMemcard.cpp:130
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
"La vérification de la somme de contrôle du dossier ainsi que de sa "
"sauvegarde échoué"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:506
msgid "Disable"
msgstr "Désactiver"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:521
msgid "Disable Bounding Box"
msgstr "Désactiver Bounding Box"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:417
msgid "Disable Fog"
msgstr "Désactiver le brouillard"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:126
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Désactive l'émulation des XFB.\n"
"Accélère beaucoup l'émulation mais provoque de gros pépins dans les nombreux "
"jeux s'appuyant dessus (particulièrement les applications homebrew).\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Désactive l'émulation de Bounding Box.\n"
"Cela peut beaucoup améliorer les performances du GPU, mais certains jeux ne "
"fonctionneront plus.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/ISOProperties.cpp:606
msgid "Disc"
msgstr "Disque"
#: Source/Core/DiscIO/DriveBlob.cpp:109 Source/Core/DiscIO/DriveBlob.cpp:128
msgid "Disc Read Error"
msgstr "Erreur de lecture du disque"
#: Source/Core/DolphinWX/FrameTools.cpp:1559
msgid "Disconnected"
msgstr "Déconnectée"
#: Source/Core/Common/TraversalClient.cpp:227
msgid "Disconnected from traversal server"
msgstr "Déconnecté du serveur traversal"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:325
msgid "Display"
msgstr "Affichage"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Affiche les messages par-dessus la zone d'émulation.\n"
"Ces messages incluent les écritures de carte mémoire, le moteur de rendu "
"vidéo et les infos du processeur, et l'effacement du cache JIT."
#: Source/Core/DolphinWX/WXInputBase.cpp:72
msgid "Divide"
msgstr "Diviser"
#: Source/Core/DolphinWX/FrameTools.cpp:1148
msgid "Do you want to stop the current emulation?"
msgstr "Voulez-vous arrêter l'émulation en cours ?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:38
msgid "Dolby Pro Logic II decoder"
msgstr "Décodeur Dolby Pro Logic II"
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#: Source/Core/DolphinWX/FrameTools.cpp:993
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:210
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Configuration des graphismes %s pour Dolphin"
#: Source/Core/DolphinWX/Config/ConfigMain.h:20
msgid "Dolphin Configuration"
msgstr "Configuration de Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:41
msgid "Dolphin Controller Configuration"
msgstr "Configuration des manettes pour Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:368
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Configuration de la Wiimote émulée pour Dolphin"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:377
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1346
msgid "Dolphin Hotkeys"
msgstr "Raccourcis clavier pour Dolphin"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:95
msgid "Dolphin NetPlay"
msgstr "Dolphin NetPlay"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:43
msgid "Dolphin NetPlay Setup"
msgstr "Réglages de Dolphin NetPlay"
#: Source/Core/DolphinWX/FrameTools.cpp:816
#: Source/Core/DolphinWX/FrameTools.cpp:1270
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Films TAS Dolphin (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:322
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"browse for files..."
msgstr ""
"Dolphin n'a trouvé aucun ISO de GameCube/Wii ou de WAD. Double-cliquez ici "
"pour rechercher des fichiers..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:318
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"Dolphin est actuellement réglé pour cacher tous les jeux. Double-cliquez ici "
"pour les afficher tous..."
#: Source/Core/Common/TraversalClient.cpp:224
msgid "Dolphin too old for traversal server"
msgstr "Dolphin est trop ancien pour le serveur traversal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1197
#: Source/Core/DolphinWX/GameListCtrl.cpp:1288
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin n'a pas pu exécuter l'action demandée."
#: Source/Core/DiscIO/CompressedBlob.cpp:316
msgid "Done compressing disc image."
msgstr "Compression de l'image disque terminée."
#: Source/Core/DolphinWX/WXInputBase.cpp:50
#: Source/Core/InputCommon/ControllerEmu.cpp:195
msgid "Down"
msgstr "Bas"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:58
msgid "Download Codes (WiiRD Database)"
msgstr "Télécharger des codes (sur WiiRD)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:288
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu codes ont été téléchargés. (%lu ajoutés)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:118
msgid "Drawn Object Range"
msgstr "Plage d'objets dessinés"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:37
msgid "Driver Not Detected"
msgstr "Pilote non détecté"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
msgid "Drums"
msgstr "Percussions"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:29
msgid "Dummy"
msgstr "Factice"
#: Source/Core/DolphinWX/FrameTools.cpp:213
msgid "Dump Audio"
msgstr "Enregistrer le son"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:560
msgid "Dump EFB Target"
msgstr "Copier l'EFB cible"
#: Source/Core/DolphinWX/FrameTools.cpp:211
msgid "Dump Frames"
msgstr "Enregistrer les images"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:104
msgid "Dump Objects"
msgstr "Copier les objets"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:112
msgid "Dump TEV Stages"
msgstr "Copier les stages TEV"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
msgid "Dump Texture Fetches"
msgstr "Copier les rapports de textures"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "Dump Textures"
msgstr "Copier les textures"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:129
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Copie les textures décodées du jeu vers User/Dump/Textures/"
"<identifiant_du_jeu>/\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:132
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Copie le contenu des copies de l'EFB vers User/Dump/Textures/.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties.cpp:512
msgid "Dutch"
msgstr "Néerlandais"
#: Source/Core/DolphinWX/FrameTools.cpp:139
msgid "E&xit"
msgstr "&Quitter"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:207
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERREUR : cette version de Dolphin requiert un pilote TAP-Win32 qui ait au "
"moins la version %d.%d -- Si vous avez récemment mis à niveau votre "
"distribution de Dolphin, un redémarrage est probablement nécessaire pour que "
"Windows charge le nouveau pilote."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:138
msgid "Early Memory Updates"
msgstr "Premières mises à jour de mémoire"
#: Source/Core/DolphinWX/ARCodeAddEdit.h:21
msgid "Edit ActionReplay Code"
msgstr "Éditer le code ActionReplay"
#: Source/Core/DolphinWX/ISOProperties.cpp:299
msgid "Edit Config"
msgstr "Éditer la configuration"
#: Source/Core/DolphinWX/PatchAddEdit.h:25
msgid "Edit Patch"
msgstr "Éditer le patch"
#: Source/Core/DolphinWX/ISOProperties.cpp:423
#: Source/Core/DolphinWX/ISOProperties.cpp:444
msgid "Edit..."
msgstr "Éditer..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49
msgid "Effect"
msgstr "Effets"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:472
msgid "Embedded Frame Buffer (EFB)"
msgstr "Buffer d'image intégré (Embedded Frame Buffer - EFB)"
#: Source/Core/Core/State.cpp:464
msgid "Empty"
msgstr "Vide"
#: Source/Core/Core/Core.cpp:222
msgid "Emu Thread already running"
msgstr "Thread d'émulation déjà en cours d'exécution"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:128
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Émule précisément les XFB.\n"
"Ralentit beaucoup l'émulation et empêche le rendu en haute résolution, mais "
"est nécessaire pour émuler certains jeux correctement.\n"
"\n"
"Dans le doute, sélectionnez plutôt Virtuel."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:127
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Émule les XFB en utilisant les objets de texture du GPU.\n"
"Corrige beaucoup de jeux qui ne fonctionnent pas sans émulation de XFB, sans "
"être aussi lent qu'une réelle émulation de l'XFB. Cependant, cela peut ne "
"pas fonctionner pour beaucoup d'autres jeux (particulièrement les "
"applications homebrew).\n"
"\n"
"Dans le doute, sélectionnez cette case."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
msgid "Emulated Wiimote"
msgstr "Wiimote émulée"
#: Source/Core/DolphinWX/ISOProperties.cpp:369
msgid "Emulation State: "
msgstr "État de l'émulation :"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99
msgid "Enable AR Logging"
msgstr "Activer la journalisation AR"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:24
msgid "Enable CPU Clock Override"
msgstr "Activer le changement de vitesse du CPU"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:51
msgid "Enable Cheats"
msgstr "Activer les Cheats"
#: Source/Core/DolphinWX/ISOProperties.cpp:322
msgid "Enable Dual Core"
msgstr "Activer le double cœur"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:49
msgid "Enable Dual Core (speedup)"
msgstr "Activer le double cœur (plus rapide)"
#: Source/Core/DolphinWX/ISOProperties.cpp:328
msgid "Enable FPRF"
msgstr "Activer le FPRF"
#: Source/Core/DolphinWX/ISOProperties.cpp:323
msgid "Enable Idle Skipping"
msgstr "Activer le saut d'inactivité"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50
msgid "Enable Idle Skipping (speedup)"
msgstr "Activer le saut d'inactivité (plus rapide)"
#: Source/Core/DolphinWX/ISOProperties.cpp:324
msgid "Enable MMU"
msgstr "Activer le MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:579
msgid "Enable Progressive Scan"
msgstr "Activer le balayage progressif"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42
msgid "Enable Screen Saver"
msgstr "Activer l'économiseur d'écran"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:287
msgid "Enable Speaker Data"
msgstr "Activer les données du haut-parleur"
#: Source/Core/DolphinWX/ISOProperties.cpp:347
msgid "Enable WideScreen"
msgstr "Activer l'écran large (16/9è)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:543
msgid "Enable Wireframe"
msgstr "Activer le rendu en fil de fer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"On Direct3D, setting this above 1x will also have the same effect as "
"enabling \"Force Texture Filtering\".\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Active le filtrage anisotropique.\n"
"Améliore la qualité visuelle des textures qui ont des angles de vue "
"obliques.\n"
"Peut provoquer des soucis pour un petit nombre de jeux.\n"
"En Direct3D, régler sur plus de 1x aura le même effet qu'activer \"Forcer le "
"filtrage de texture\".\n"
"\n"
"Dans le doute, sélectionnez 1x."
#: Source/Core/DolphinWX/ISOProperties.cpp:333
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Active les accès rapides de disque. Ceci peut provoquer des plantages et "
"autres problèmes dans quelques jeux. (Activé = rapide, Désactivé = "
"compatible)"
#: Source/Core/DolphinWX/MemcardManager.cpp:824
msgid "Enable pages"
msgstr "Activer les appels"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Sélectionnez ceci si vous souhaitez que le rendu se fasse sur l'intégralité "
"de l'écran.\n"
"Si cette case est décochée, une fenêtre de rendu sera créée.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cochez cette case si vous souhaitez que la fenêtre principale de Dolphin "
"soit utilisée pour le rendu, plutôt qu'une fenêtre séparée.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:53
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS "
"X."
msgstr ""
"Active l'émulation Dolby Pro Logic II en utilisant le son surround 5.1. Non "
"disponible sur OS X."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:55
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse "
"backends only."
msgstr ""
"Active l'émulation Dolby Pro Logic II en utilisant le son surround 5.1. "
"Uniquement avec le moteur OpenAL ou Pulse."
#: Source/Core/DolphinWX/ISOProperties.cpp:329
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Active le calcul du résultat du drapeau de la virgule flottante, requis pour "
"quelques jeux. (Activé = compatible, Désactivé = rapide)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Active l'affichage progressif, s'il est pris en charge par le logiciel "
"émulé.\n"
"La plupart des jeux n'en tiennent pas compte.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/ISOProperties.cpp:325
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Activer le Memory Management Unit (unité de gestion de la mémoire), requis "
"pour certains jeux. (ON = Compatible, OFF = Vitesse)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "Active l'utilisation de l'Action replay et cheats Gecko."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:134
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Encoder les images enregistrées en utilisant le codec FFV1.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/WXInputBase.cpp:45
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:124
msgid "End"
msgstr "Fin"
#: Source/Core/Core/NetPlayServer.cpp:76
msgid "Enet Didn't Initialize"
msgstr "Enet ne s'est pas initialisé"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:49
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:32
#: Source/Core/DolphinWX/ISOProperties.cpp:497
msgid "English"
msgstr "Anglais"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:342
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:419
msgid "Enhancements"
msgstr "Améliorations"
#: Source/Core/DolphinWX/FrameAui.cpp:541
msgid "Enter a name for the new perspective:"
msgstr "Entrer un nom pour la nouvelle perspective :"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:193
#, c-format
msgid "Entry %d/%d"
msgstr "Entrée %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:92
#, c-format
msgid "Entry 1/%d"
msgstr "Entrée 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82
msgid "Equal"
msgstr "Égal"
#: Source/Core/DolphinWX/Main.cpp:329 Source/Core/DolphinWX/Main.cpp:335
#: Source/Core/DolphinWX/MemcardManager.cpp:566
#: Source/Core/DolphinWX/PatchAddEdit.cpp:229
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/WxUtils.cpp:60
msgid "Error"
msgstr "Erreur"
#: Source/Core/DolphinWX/Main.cpp:329
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Erreur lors du chargement de la langue sélectionnée. Retour à la langue par "
"défaut du système."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:389
msgid "Error saving file."
msgstr "Erreur lors de la sauvegarde du fichier"
#: Source/Core/Common/ChunkFile.h:295
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Erreur : Après \"%s\", trouvé %d (0x%X) au lieu d'un marqueur de sauvegarde "
"%d (0x%X). Abandon du chargement de la sauvegarde d'état."
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:384
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Erreur : essai d'accès aux polices %s mais elles ne sont pas chargées. Les "
"jeux peuvent ne pas afficher les polices correctement, ou planter."
#: Source/Core/DolphinWX/WXInputBase.cpp:22
msgid "Escape"
msgstr "Echap"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:31
msgid "Euphoria"
msgstr "Euphorie"
#: Source/Core/DolphinWX/ISOProperties.cpp:131
msgid "Europe"
msgstr "Europe"
#: Source/Core/DolphinWX/WXInputBase.cpp:53
msgid "Execute"
msgstr "Exécuter"
#: Source/Core/DolphinWX/FrameTools.cpp:437
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Exit"
msgstr "Quitter"
#: Source/Core/DolphinWX/FrameTools.cpp:236
msgid "Export All Wii Saves"
msgstr "Exporter toutes les sauvegardes Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:726
msgid "Export File"
msgstr "Exporter le fichier"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Export Recording"
msgstr "Exporter l'enregistrement..."
#: Source/Core/DolphinWX/FrameTools.cpp:424
msgid "Export Recording..."
msgstr "Exporter l'enregistrement..."
#: Source/Core/DolphinWX/MemcardManager.cpp:813
msgid "Export Save"
msgstr "Exporter une sauvegarde"
#: Source/Core/DolphinWX/GameListCtrl.cpp:882
msgid "Export Wii save (Experimental)"
msgstr "Exporter une sauvegarde Wii (expérimental)"
#: Source/Core/DolphinWX/MemcardManager.cpp:814
msgid "Export all saves"
msgstr "Exporter toutes les sauvegardes"
#: Source/Core/DolphinWX/MemcardManager.cpp:464
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:61
msgid "Export failed"
msgstr "L'exportation a échoué"
#: Source/Core/DolphinWX/MemcardManager.cpp:570
msgid "Export save as..."
msgstr "Exporter l'enregistrement sous..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280
msgid "Extension"
msgstr "Extension"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:504
msgid "External Frame Buffer (XFB)"
msgstr "Buffer externe d'image (External Frame Buffer - XFB)"
#: Source/Core/DolphinWX/ISOProperties.cpp:698
msgid "Extract All Files..."
msgstr "Extraire tous les fichiers..."
#: Source/Core/DolphinWX/ISOProperties.cpp:705
msgid "Extract Apploader..."
msgstr "Extraire l'Apploader..."
#: Source/Core/DolphinWX/ISOProperties.cpp:706
msgid "Extract DOL..."
msgstr "Extraire le DOL..."
#: Source/Core/DolphinWX/ISOProperties.cpp:691
msgid "Extract Directory..."
msgstr "Extraire le dossier..."
#: Source/Core/DolphinWX/ISOProperties.cpp:695
msgid "Extract File..."
msgstr "Extraire le fichier..."
#: Source/Core/DolphinWX/ISOProperties.cpp:687
msgid "Extract Partition..."
msgstr "Extraire la partition..."
#: Source/Core/DolphinWX/ISOProperties.cpp:809
#, c-format
msgid "Extracting %s"
msgstr "Extraction de %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:792
msgid "Extracting All Files"
msgstr "Extraction de tous les fichiers"
#: Source/Core/DolphinWX/ISOProperties.cpp:792
msgid "Extracting Directory"
msgstr "Extraction du dossier"
#: Source/Core/DolphinWX/ISOProperties.cpp:795
msgid "Extracting..."
msgstr "Extraction..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46
#: Source/Core/DolphinWX/FrameTools.cpp:244
msgid "FIFO Player"
msgstr "Lecteur FIFO"
#: Source/Core/DolphinWX/ISOProperties.cpp:473
msgid "FST Size:"
msgstr "Taille FST :"
#: Source/Core/Core/NetPlayClient.cpp:174
msgid "Failed To Connect!"
msgstr "Connexion impossible !"
#: Source/Core/Core/NetPlayClient.cpp:118
msgid "Failed to Connect!"
msgstr "Connexion impossible !"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:301
msgid "Failed to download codes."
msgstr "Impossible de télécharger les codes."
#: Source/Core/DolphinWX/ISOProperties.cpp:930
#, c-format
msgid "Failed to extract to %s!"
msgstr "Impossible d'extraire vers %s !"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:579
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Impossible de trouver un nouveau nom de fichier\n"
"%s\n"
"sera remplacé"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:367
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
"Écoute impossible. Est-ce qu'une autre instance de serveur NetPlay "
"fonctionne déjà ?"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:365
msgid ""
"Failed to listen. Someone is probably already listening on the port you "
"specified."
msgstr ""
"Echec de l'écoute. Quelqu'un est probablement déjà entrain d'écouter le port "
"que vous avez spécifié."
#: Source/Core/DiscIO/CompressedBlob.cpp:154
#: Source/Core/DiscIO/CompressedBlob.cpp:332
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Impossible d'ouvrir le fichier source \"%s\"."
#: Source/Core/DiscIO/CompressedBlob.cpp:161
#: Source/Core/DiscIO/CompressedBlob.cpp:340
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Impossible d'ouvrir le fichier \"%s\" pour écriture.\n"
"Vérifiez que vous avez les permissions d'écriture dans le dossier de "
"destination et que le média peut être écrit."
#: Source/Core/Core/Movie.cpp:904
#, c-format
msgid "Failed to read %s"
msgstr "Impossible de lire %s"
#: Source/Core/Core/HW/GCMemcard.cpp:186
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memcard may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Impossible de lire le bloc %u de la sauvegarde\n"
"La carte mémoire est peut-être tronquée\n"
"Position du fichier : 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard.cpp:111
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Impossible de lire correctement la sauvegarde de la table d'allocation des "
"blocs\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:105
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Impossible de lire correctement la table d'allocation des blocs\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:672
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Impossible de lire les données du fichier GCI %s"
#: Source/Core/Core/HW/GCMemcard.cpp:99
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Impossible de lire correctement la sauvegarde des dossiers\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:93
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Impossible de lire le dossier correctement\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:82
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Impossible de lire l'entête correctement\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:56
msgid "Failed to read unique ID from disc image"
msgstr "Impossible de lire l'ID unique depuis l'image du disque"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135
msgid "Failed to update country code in SYSCONF"
msgstr "Impossible de mettre à jour le code du pays dans SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:103
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Impossible d'écrire BT.DINF vers SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:281
#: Source/Core/DiscIO/CompressedBlob.cpp:371
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Impossible d'écrire le fichier de sortie \"%s\".\n"
"Vérifiez que vous avez d'espace libre sur le lecteur de destination."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:498
msgid "Fast"
msgstr "Rapide"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:520
msgid "Fast Depth Calculation"
msgstr "Calcul rapide de la profondeur"
#: Source/Core/Core/Movie.cpp:1162
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Désynchro fatale. Abandon de la lecure. (Erreur dans Play Wiimote : %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:263
msgid "File"
msgstr "Fichier"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:81
msgid "File Info"
msgstr "Infos du fichier"
#: Source/Core/DolphinWX/FrameTools.cpp:351
msgid "File Name"
msgstr "Nom du fichier"
#: Source/Core/DolphinWX/FrameTools.cpp:357
msgid "File Size"
msgstr "Taille du fichier"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:296
msgid "File contained no codes."
msgstr "Le fichier ne contient pas de code."
#: Source/Core/DolphinWX/MemcardManager.cpp:418
msgid "File converted to .gci"
msgstr "Fichier converti en .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:433
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Le fichier n'a pu être ouvert\n"
"ou n'a pas d'extension valide"
#: Source/Core/Core/HW/GCMemcard.cpp:47
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"Le fichier a l'extension \"%s\".\n"
"Les extensions valides sont (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:430
msgid "File is not recognized as a memcard"
msgstr "Le fichier n'est pas reconnu comme étant une carte mémoire"
#: Source/Core/DiscIO/CompressedBlob.cpp:325
msgid "File not compressed"
msgstr "Fichier non compressé"
#: Source/Core/DolphinWX/MemcardManager.cpp:424
#: Source/Core/DolphinWX/MemcardManager.cpp:470
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "File write failed"
msgstr "L'écriture du fichier a échoué"
#: Source/Core/DiscIO/CompressedBlob.cpp:185
msgid "Files opened, ready to compress."
msgstr "Fichiers ouverts, prêt à compresser."
#: Source/Core/DolphinWX/ISOProperties.cpp:595
msgid "Filesystem"
msgstr "Système de fichiers"
#: Source/Core/DolphinWX/ISOProperties.cpp:1183
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Type de fichier 'ini' est inconnu ! Ne sera pas ouvert !"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"On Direct3D, setting Anisotropic Filtering above 1x will also have the same "
"effect as enabling this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Filtre toutes les textures, y compris celles que le jeu a explicitement "
"indiqué comme non filtrées.\n"
"Peut améliorer la qualité de certaines textures dans quelques jeux, mais "
"provoquera des pépins dans les autres.\n"
"En Direct3D, mettre le Filtrage anisotropique au-delà de 1x aura le même "
"effet qu'activer cette option.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:248
msgid "Find next"
msgstr "Trouver le suivant"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:249
msgid "Find previous"
msgstr "Trouver le précédent"
#: Source/Core/DolphinWX/MemcardManager.cpp:649
msgid "First Block"
msgstr "Premier bloc"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
msgid "Fix Checksums"
msgstr "Corriger les sommes de contrôle"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Force 16:9"
msgstr "Forcer 16/9è"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Force 4:3"
msgstr "Forcer 4/3"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:52
msgid "Force Console as NTSC-J"
msgstr "Forcer la console comme NTSC-J"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:156
msgid "Force Listen Port: "
msgstr "Forcer l'écoute du port :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:415
msgid "Force Texture Filtering"
msgstr "Forcer le filtrage de texture"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Force le mode NTSC-J pour utiliser la police de la ROM japonaise.\n"
"Si cette case est décochée, Dolphin sera par défaut en NTSC-U et activera "
"automatiquement cette option lorsque des jeux japonais seront lancés."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Force le jeu à sortir des graphiques pour tous les formats d'écran.\n"
"Utilisé avec \"Format d'écran\" en \"Forcer en 16/9è\" forcera les jeux en "
"4/3 à être exécutés en 16/9è.\n"
"Produit rarement de bons résultats et corrompt partiellement les graphiques "
"et l'interface des jeux.\n"
"Inutile (et préjudiciable) si vous utilisez des codes AR/Gecko pour écrans "
"larges.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/GCMemcard.cpp:35
msgid ""
"Format as ASCII (NTSC\\PAL)?\n"
"Choose no for Shift JIS (NTSC-J)"
msgstr ""
"Formater comme ASCII (NTSC\\PAL) ?\n"
"Choisir Non pour Shift JIS (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:198
msgid "Forward"
msgstr "Avant"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:180
msgid "Forward port (UPnP)"
msgstr "Faire suivre le port (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:496
#, c-format
msgid "Found %u results for '"
msgstr "Trouvé %u résultats pour '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:94
#, c-format
msgid "Found %zu save files"
msgstr "%zu fichiers de sauvegarde trouvés"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:885
#, c-format
msgid "Frame %u"
msgstr "Image %u"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:861
#, c-format
msgid "Frame %zu"
msgstr "Image %zu"
#: Source/Core/Core/HotkeyManager.cpp:22
msgid "Frame Advance"
msgstr "Avancer d'une image"
#: Source/Core/Core/HotkeyManager.cpp:23
msgid "Frame Advance Decrease Speed"
msgstr "Réduire la vitesse d'avancement de l'image"
#: Source/Core/Core/HotkeyManager.cpp:24
msgid "Frame Advance Increase Speed"
msgstr "Accélérer la vitesse d'avancement de l'image"
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Frame Advance Reset Speed"
msgstr "Réinitialiser la vitesse d'avancement de l'image"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "Frame Dumps use FFV1"
msgstr "L'enregistrement d'images utilise FFV1"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:210
msgid "Frame Info"
msgstr "Info image"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:98
msgid "Frame Range"
msgstr "Plage d'images :"
#: Source/Core/DolphinWX/FrameTools.cpp:152
msgid "Frame S&kipping"
msgstr "Saut d'&image :"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:186
msgid "Frames To Record"
msgstr "Images à enregistrer :"
#: Source/Core/DolphinWX/ISOProperties.cpp:134
msgid "France"
msgstr "France"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:561
msgid "Free Look"
msgstr "Vue libre"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Freelook Decrease Speed"
msgstr "Réduire la vitesse de la vue libre"
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Freelook Increase Speed"
msgstr "Augmenter la vitesse de la vue libre"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Freelook Move Down"
msgstr "Vue libre : mouvement vers le bas"
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Freelook Move Left"
msgstr "Vue libre : mouvement à gauche"
#: Source/Core/Core/HotkeyManager.cpp:63
msgid "Freelook Move Right"
msgstr "Vue libre : mouvement à droite"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Freelook Move Up"
msgstr "Vue libre : mouvement vers le haut"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Freelook Reset"
msgstr "Réinitialiser la vue libre"
#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Freelook Reset Speed"
msgstr "Réinitialiser la vitesse de la vue libre"
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Freelook Zoom In"
msgstr "Vue libre : zoom avant"
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Freelook Zoom Out"
msgstr "Vue libre : zoom arrière"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:51
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties.cpp:503
msgid "French"
msgstr "Français"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:100
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:119
msgid "From"
msgstr "De"
#: Source/Core/DolphinWX/FrameTools.cpp:551
msgid "FullScr"
msgstr "Plein écran"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:279
msgid "Fullscreen Resolution:"
msgstr "Résolution en Plein écran :"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:31
msgid "GC Port "
msgstr "Port GC"
#: Source/Core/DolphinWX/MemcardManager.cpp:542
msgid "GCI File(*.gci)"
msgstr "Fichier GCI (*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:32
msgid "GCI Folder"
msgstr "Dossier GCI"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:57
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
"Le fichier GCI de sauvegarde n'a pas été chargé car ce n'est pas la bonne "
"région de carte mémoire.\n"
"%s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:362
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
"GCMemcardDirectory : ClearBlock a été appelé avec une mauvaise adresse de "
"bloc"
#: Source/Core/VideoCommon/OpcodeDecoding.cpp:81
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"FIFO GFX : Opcode inconnu (0x%02x @ %p, %s).\n"
"Cela veut dire l'une des choses suivantes :\n"
"* Le GPU émulé s'est désynchronisé, essayez de désactiver le double-cœur\n"
"* Un flux corrompu de commandes par un faux bug de mémoire\n"
"* C'est réellement un opcode inconnu (peu probable)\n"
"* Une autre sorte de bug\n"
"\n"
"D'autres erreurs seront envoyées dans le journal du moteur vidéo et\n"
"Dolphin va maintenant probablement planter ou bloquer."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:319
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Cartes Game Boy Advance (*.gba)"
#: Source/Core/DolphinWX/FrameTools.cpp:353
msgid "Game ID"
msgstr "ID du jeu"
#: Source/Core/DolphinWX/ISOProperties.cpp:463
msgid "Game ID:"
msgstr "Identifiant du jeu :"
#: Source/Core/Core/NetPlayClient.cpp:682
msgid "Game is already running!"
msgstr "Le jeu est déjà en cours d'émulation !"
#: Source/Core/Core/NetPlayClient.cpp:990
msgid "Game isn't running!"
msgstr "Le jeu n'est pas en cours d'émulation !"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:281
msgid "Game not found!"
msgstr "Jeu non trouvé !"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:431
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Leu jeu a écrasé la sauvegarde d'un autre jeu, corruption de données "
"probable. 0x%x, 0x%x"
#: Source/Core/DolphinWX/ISOProperties.cpp:406
msgid "Game-Specific Settings"
msgstr "Paramètres spécifiques au jeu"
#: Source/Core/DolphinWX/ISOProperties.cpp:308
msgid "GameConfig"
msgstr "Config du Jeu"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:73
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:46
#, fuzzy
msgid "GameCube Adapter for Wii U"
msgstr "Adaptateur GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:509
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:519
msgid "GameCube Controller Configuration"
msgstr "Configuration de la manette GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:75
msgid "GameCube Controllers"
msgstr "Manettes GameCube"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:319
#: Source/Core/DolphinWX/MemcardManager.cpp:223
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "Cartes mémoire de GameCube (*.raw,*.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:533
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "Fichiers de sauvegarde GameCube (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:118
#: Source/Core/DolphinWX/ISOProperties.cpp:314
msgid "Gecko Codes"
msgstr "Codes Gecko"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:114
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:70
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:225
msgid "General"
msgstr "Général"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:331
msgid "General Settings"
msgstr "Paramètres généraux"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:50
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33
#: Source/Core/DolphinWX/ISOProperties.cpp:500
msgid "German"
msgstr "Allemand"
#: Source/Core/DolphinWX/ISOProperties.cpp:140
msgid "Germany"
msgstr "Allemagne"
#: Source/Core/Core/ActionReplay.cpp:256
#, c-format
msgid "GetARCode: Index is greater than ar code list size %zu"
msgstr ""
"GetARCode : L'index est plus grand que la taille de la liste des codes AR %zu"
#: Source/Core/DolphinWX/FrameTools.cpp:555
msgid "Graphics"
msgstr "Graphismes"
#: Source/Core/DolphinWX/FrameTools.cpp:555
msgid "Graphics settings"
msgstr "Paramètres graphiques"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:83
msgid "Greater Than"
msgstr "Plus grand que"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Améliore beaucoup la qualité des textures générées en utilisant les effets "
"de rendu-vers-texture.\n"
"Augmenter la résolution interne améliorera l'effet de ce réglage.\n"
"Donne légèrement plus de travail au GPU et provoque relativement peu de "
"pépins graphiques.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:27
msgid "Green"
msgstr "Vert"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Green Left"
msgstr "Vert Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30
msgid "Green Right"
msgstr "Vert Droite"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:40
msgid "Guitar"
msgstr "Guitare"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:468
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/Core/HW/GCMemcard.cpp:121
msgid "Header checksum failed"
msgstr "Echec de la vérification de la somme de contrôle de l'entête"
#: Source/Core/InputCommon/ControllerEmu.cpp:232
msgid "Height"
msgstr "Hauteur"
#: Source/Core/DolphinWX/WXInputBase.cpp:56
msgid "Help"
msgstr "Aide"
#: Source/Core/InputCommon/ControllerEmu.cpp:228
msgid "Hide"
msgstr "Cacher"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:316
msgid "Hide Mouse Cursor"
msgstr "Masquer le curseur de la souris"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cache le curseur de la souris s'il est au-dessus de la fenêtre d'émulation.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
"Des valeurs hautes peuvent faire que les jeux fonctionnant à des vitesses "
"variables seront plus fluides, à la charge du CPU, et inversement.\n"
"\n"
"ATTENTION : Changer cette option de sa valeur par défaut (100%) peut et "
"déstabilisera certains jeux. Faites-le à vos propres risques. Ne nous "
"signalez pas de bogues si vous n'utilisez pas la vitesse par défaut."
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:98
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168
msgid "Host"
msgstr "Hôte"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:102
msgid "Host Code :"
msgstr "Code de l'hôte :"
#: Source/Core/Core/NetPlayClient.cpp:126
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
"La taille du code de l'hôte est trop grande.\n"
"Veuillez vérifier que le code est correct."
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Hotkeys"
msgstr "Raccourcis clavier"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
msgid "Hybrid Wiimote"
msgstr "Wiimote hybride"
#: Source/Core/DolphinWX/GameListCtrl.cpp:264
msgid "ID"
msgstr "ID"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:151
msgid "ID:"
msgstr "ID :"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:669
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS : Impossible d'obtenir des données à partir d'un ticket "
"inconnu : %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:957
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH : Le jeu a essayé de recharger un titre qui est absent de la "
"copie de votre NAND.\n"
"ID du titre : %016<PRIx64>.\n"
"Dolphin va probablement se bloquer maintenant."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:938
msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!"
msgstr "IOCTL_ES_LAUNCH: Le fichier DOL n'est pas valide !"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:107
msgid "IPL Settings"
msgstr "Paramètres IPL"
#: Source/Core/Core/Boot/Boot.cpp:205
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL avec un hash inconnu %x"
#: Source/Core/DolphinWX/TASInputDlg.cpp:122
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:292
msgid "IR Sensitivity:"
msgstr "Sensibilité de l'IR"
#: Source/Core/DolphinWX/ISOProperties.cpp:567
msgid "ISO Details"
msgstr "Détails de l'ISO"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66
msgid "ISO Directories"
msgstr "Dossiers des ISO"
#: Source/Core/DolphinWX/MemcardManager.cpp:647
msgid "Icon"
msgstr "Icône"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:475
msgid "Ignore Format Changes"
msgstr "Ignorer les changements de formats"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignore tous les changements du format d'EFB.\n"
"Améliore les performances dans la plupart des jeux sans effet négatif. "
"Provoque des défauts graphiques dans un petit nombre de jeux.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignore les requêtes de lecture ou d'écriture du CPU vers l'EFB.\n"
"Améliore les performances dans certains jeux, mais peut désactiver certaines "
"fonctionnalités de gameplay ou effets graphiques.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Implémente un mode de plein écran sans bordure de fenêtre recouvrant tout "
"l'écran au lieu d'utiliser le mode exclusif.\n"
"Permet d'avoir des transitions plus rapides entre le mode plein écran et le "
"mode fenêtré, mais augmente légèrement la latence d'entrée, provoquant des "
"mouvements moins fluides et abaissant légèrement les performances.\n"
"Le mode exclusif est requis pour que nVidia 3D Vision fonctionne avec le "
"moteur Direct3D.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/MemcardManager.cpp:812
msgid "Import Save"
msgstr "Importer une sauvegarde"
#: Source/Core/DolphinWX/FrameTools.cpp:235
msgid "Import Wii Save"
msgstr "Importer la sauvegarde Wii"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:127
msgid "Import failed"
msgstr "Échec de l'importation"
#: Source/Core/DolphinWX/MemcardManager.cpp:459
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"Le fichier importé a une extension GSC\n"
"mais n'a pas d'entête valide."
#: Source/Core/DolphinWX/MemcardManager.cpp:447
msgid "Imported file has invalid length."
msgstr "Le fichier importé n'a pas de longueur valide"
#: Source/Core/DolphinWX/MemcardManager.cpp:456
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"Le fichier importé a l'extension SAV\n"
"mais n'a pas d'entête valide"
#: Source/Core/DolphinWX/ISOProperties.cpp:373
msgid "In Game"
msgstr "Dans le jeu"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Increase Convergence"
msgstr "Augmenter la convergence"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Increase Depth"
msgstr "Augmenter la profondeur"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Increase Emulation Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Increase IR"
msgstr "Augmenter l'IR"
#: Source/Core/DolphinWX/ISOProperties.cpp:316
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:61
msgid "Information"
msgstr "Information"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:570
msgid "Input"
msgstr "Entrée"
#: Source/Core/DolphinWX/WXInputBase.cpp:55
msgid "Insert"
msgstr "Insérer"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:46
msgid "Insert SD Card"
msgstr "Insérer une carte SD"
#: Source/Core/DolphinWX/FrameTools.cpp:241
msgid "Install WAD"
msgstr "Installer un WAD"
#: Source/Core/DolphinWX/GameListCtrl.cpp:908
msgid "Install to Wii Menu"
msgstr "Installer dans le menu Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:1500
msgid "Installing WAD..."
msgstr "Installation du WAD..."
#: Source/Core/DolphinWX/ISOProperties.cpp:980
msgid "Integrity Check Error"
msgstr "Erreur lors de la vérification de l'intégrité"
#: Source/Core/DolphinWX/ISOProperties.cpp:986
msgid "Integrity check completed"
msgstr "Vérification de l'intégrité terminée"
#: Source/Core/DolphinWX/ISOProperties.cpp:985
msgid "Integrity check completed. No errors have been found."
msgstr "Vérification de l'intégrité terminée. Aucune erreur trouvée."
#: Source/Core/DolphinWX/ISOProperties.cpp:977
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"Echec de la vérification de l'intégrité pour de %s. L'image du disque est "
"certainement corrompue ou a été incorrectement patchée."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:71
msgid "Interface"
msgstr "Interface"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126
msgid "Interface Settings"
msgstr "Paramètres de l'interface"
#: Source/Core/Core/State.cpp:379
msgid "Internal LZO Error - compression failed"
msgstr "Erreur interne LZO - échec de la compression"
#: Source/Core/Core/State.cpp:515
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Erreur interne LZO - échec de la décompression (%d) (%li, %li) \n"
"Essayez de charger à nouveau l'état"
#: Source/Core/Core/State.cpp:649
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Erreur interne LZO - échec de lzo_init()"
#: Source/Core/DolphinWX/ISOProperties.cpp:461
msgid "Internal Name:"
msgstr "Nom interne :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:363
msgid "Internal Resolution:"
msgstr "Résolution interne :"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:25
msgid "Interpreter (slowest)"
msgstr "Interpréteur (TRÈS lent)"
#: Source/Core/DolphinWX/ISOProperties.cpp:372
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/MemcardManager.cpp:467
msgid "Invalid bat.map or dir entry."
msgstr "bat.map ou entrée dir non valide"
#: Source/Core/Core/CoreTiming.cpp:464
#, c-format
msgid "Invalid event type %i"
msgstr "Type d'évènement non valide : %i"
#: Source/Core/Core/HW/DVDInterface.cpp:481
msgid "Invalid file"
msgstr "Fichier non valide"
#: Source/Core/Core/NetPlayClient.cpp:809
msgid "Invalid host"
msgstr "Hôte non valide"
#: Source/Core/DolphinWX/MemcardManager.cpp:566
msgid "Invalid index"
msgstr "Index non valide"
#: Source/Core/Core/Movie.cpp:846
msgid "Invalid recording file"
msgstr "Fichier d'enregitrement non valide"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:466
msgid "Invalid search parameters (no object selected)"
msgstr "Paramètres de recherche non valide (aucun objet sélectionné)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:449
msgid "Invalid search string (couldn't convert to number)"
msgstr "Texte de recherche non valide (impossible à convertir en nombre)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:437
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"Texte de recherche non valide (seules les longueurs de chaînes de caractères "
"sont prises en charge)"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:72
msgid "Invalid value."
msgstr "Valeur non valide."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36
#: Source/Core/DolphinWX/ISOProperties.cpp:509
msgid "Italian"
msgstr "Italien"
#: Source/Core/DolphinWX/ISOProperties.cpp:137
msgid "Italy"
msgstr "Italie"
#: Source/Core/Core/HotkeyManager.cpp:228
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:248
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304
#: Source/Core/Core/HW/GCPadEmu.cpp:84
msgid "Iterative Input"
msgstr "Entrée itérative"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (expérimental)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:28
msgid "JIT Recompiler (recommended)"
msgstr "Recompilateur JIT (recommandé)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "JITIL Recompiler (slow, experimental)"
msgstr "Recompilateur JITIL (lent, expérimental)"
#: Source/Core/DolphinWX/ISOProperties.cpp:155
msgid "Japan"
msgstr "Japon"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:31
#: Source/Core/DolphinWX/ISOProperties.cpp:494
msgid "Japanese"
msgstr "Japonais"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:315
msgid "Keep Window on Top"
msgstr "Toujours au premier plan"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Conserve la fenêtre du jeu au-dessus de toutes les autres fenêtres.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
#: Source/Core/Core/HW/GCKeyboard.cpp:17
msgid "Keyboard"
msgstr "Clavier"
#: Source/Core/Core/HotkeyManager.cpp:221
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:220
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:224
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:228
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:232
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:236
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:240
msgid "Keys"
msgstr "Touches"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:174
msgid "Kick Player"
msgstr "Sortir le joueur"
#: Source/Core/DolphinWX/ISOProperties.cpp:158
msgid "Korea"
msgstr "Corée"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40
#: Source/Core/DolphinWX/ISOProperties.cpp:521
msgid "Korean"
msgstr "Coréen"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:45
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:31
msgid "L Button"
msgstr "Bouton L"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:49
msgid "L-Analog"
msgstr "L Analog."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:121
msgid "Language:"
msgstr "Langue :"
#: Source/Core/DolphinWX/FrameTools.cpp:493
#, c-format
msgid "Last %i"
msgstr "Dernier %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:69
msgid "Latency:"
msgstr "Latence :"
#: Source/Core/DolphinWX/WXInputBase.cpp:47
#: Source/Core/InputCommon/ControllerEmu.cpp:196
msgid "Left"
msgstr "Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65
msgid "Left Stick"
msgstr "Stick Gauche"
#: Source/Core/DolphinWX/TASInputDlg.cpp:231
msgid "Left stick"
msgstr "Stick Gauche"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:784
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Clic gauche pour détecter l'entrée.\n"
"Clic du milieu pour effacer.\n"
"Clic droit pour plus d'options."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:789
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Clic gauche/droit pour plus d'options.\n"
"Clic sur molette pour effacer."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:84
msgid "Less Than"
msgstr "Plus petit que"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"Permet à la langue du système d'être réglée pour des valeurs auxquelles les "
"jeux n'ont pas été conçus. Cela permet l'utilisation de traductions "
"supplémentaires pour certains jeux, mais peut aussi provoquer des problèmes "
"d'affichage du texte."
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "License"
msgstr "Licence"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch to prevent audio from stuttering."
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1026
msgid "Load"
msgstr "Charger"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:557
msgid "Load Custom Textures"
msgstr "Charger textures personnalisées"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Load State"
msgstr "Charger l'état"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Load State Last 1"
msgstr "Charger le dernier état 1"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Load State Last 10"
msgstr "Charger le dernier état 10"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Load State Last 2"
msgstr "Charger le dernier état 2"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Load State Last 3"
msgstr "Charger le dernier état 3"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Load State Last 4"
msgstr "Charger le dernier état 4"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Load State Last 5"
msgstr "Charger le dernier état 5"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Load State Last 6"
msgstr "Charger le dernier état 6"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Load State Last 7"
msgstr "Charger le dernier état 7"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Load State Last 8"
msgstr "Charger le dernier état 8"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Load State Last 9"
msgstr "Charger le dernier état 9"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Load State Slot 1"
msgstr "Charger l'état du Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Load State Slot 10"
msgstr "Charger l'état du Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Load State Slot 2"
msgstr "Charger l'état du Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Load State Slot 3"
msgstr "Charger l'état du Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Load State Slot 4"
msgstr "Charger l'état du Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Load State Slot 5"
msgstr "Charger l'état du Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Load State Slot 6"
msgstr "Charger l'état du Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Load State Slot 7"
msgstr "Charger l'état du Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Load State Slot 8"
msgstr "Charger l'état du Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Load State Slot 9"
msgstr "Charger l'état du Slot 9"
#: Source/Core/DolphinWX/FrameTools.cpp:497
msgid "Load State..."
msgstr "Charger un état..."
#: Source/Core/DolphinWX/FrameTools.cpp:1535
msgid "Load Wii System Menu"
msgstr "Charger le Menu Système Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:1530
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Charger le Menu Système Wii %d%c"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Charge les textures personnalisées depuis User/Load/Textures/<id du jeu>/\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Load from selected slot"
msgstr "Charger depuis l'emplacement sélectionné"
#: Source/Core/DolphinWX/FrameTools.cpp:509
msgid "Load state from selected slot"
msgstr "Charge l'état depuis l'emplacement sélectionné"
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:358
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "Chargé %d bonnes fonctions, ignoré %d mauvaises fonctions."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:522
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:528
msgid "Localhost"
msgstr "Localhost"
#: Source/Core/DolphinWX/LogWindow.h:33
msgid "Log"
msgstr "Journal"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:24
msgid "Log Configuration"
msgstr "Configuration de la journalisation"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:313
msgid "Log Render Time to File"
msgstr "Enregistrer le temps de rendu dans un fichier"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:75
msgid "Log Types"
msgstr "Types de journaux"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Enregistre le temps nécessaire pour chaque rendu d'image dans User/Logs/"
"render_time.txt. Utilisez cette fonctionnalité lorsque vous voulez mesurer "
"les performances de Dolphin.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/LogConfigWindow.cpp:70
msgid "Logger Outputs"
msgstr "Sorties des journalisations"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Frame.cpp:431
msgid "Logging"
msgstr "Journalisation"
#: Source/Core/Core/NetPlayClient.cpp:572
msgid "Lost connection to server!"
msgstr "Connexion au serveur perdue !"
#: Source/Core/DolphinWX/WXInputBase.cpp:34
msgid "M Button"
msgstr "Bouton M"
#: Source/Core/DolphinWX/ISOProperties.cpp:475
msgid "MD5 Checksum:"
msgstr "Somme de contrôle MD5 :"
#: Source/Core/DolphinWX/MemcardManager.cpp:535
#: Source/Core/DolphinWX/MemcardManager.cpp:574
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Fichiers MadCatz Gameshark (*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:324
msgid "Main Stick"
msgstr "Stick principal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:262
#: Source/Core/DolphinWX/FrameTools.cpp:349
msgid "Maker"
msgstr "Concepteur"
#: Source/Core/DolphinWX/ISOProperties.cpp:467
msgid "Maker ID:"
msgstr "ID du concepteur :"
#: Source/Core/DolphinWX/ISOProperties.cpp:536
msgid "Maker:"
msgstr "Concepteur :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Rendre les objets lointains plus visibles en enlevant le brouillard, "
"améliorant donc les détails.\n"
"Faire ceci va empêcher certains jeux se basant sur une émulation correcte du "
"brouillard de fonctionner correctement.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:294
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:297
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60
msgid "May cause slow down in Wii Menu and some games."
msgstr "Ceci peut ralentir le Menu Wii et quelques jeux."
#: Source/Core/DolphinWX/MemcardManager.cpp:453
msgid "Memcard already has a save for this title."
msgstr "La carte mémoire contient déjà une sauvegarde pour ce titre"
#: Source/Core/DolphinWX/MemcardManager.cpp:296
msgid "Memcard already opened"
msgstr "Carte mémoire déjà chargée"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:31
#: Source/Core/DolphinWX/MemcardManager.cpp:230
msgid "Memory Card"
msgstr "Carte mémoire"
#: Source/Core/DolphinWX/MemcardManager.cpp:105
msgid "Memory Card Manager"
msgstr "Gestionnaire de cartes mémoires"
#: Source/Core/Core/ConfigManager.cpp:894
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Le nom de fichier de la Carte mémoire dans le slot %c n'est pas correct\n"
"Région non spécifiée\n"
"\n"
"Le chemin du Slot %c a été changé pour\n"
"%s\n"
"Voulez-vous copier l'ancien fichier vers ce nouvel endroit ?\n"
#: Source/Core/Core/HW/GCMemcard.cpp:87
msgid "Memory card file size does not match the header size"
msgstr ""
"La taille du fichier de la carte mémoire ne correspond pas à la taille de "
"l'entête."
#: Source/Core/Core/HW/GCMemcardRaw.cpp:180
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock a été appelé avec la mauvaise adresse (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:150
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr ""
"MemoryCard : la lecture a été appelée avec la mauvaise adresse source (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:163
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr ""
"MemoryCard : l'écriture a été appelée avec une mauvaise adresse de "
"destination (0x%x)"
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "Menu"
msgstr "Menu"
#: Source/Core/Core/HW/GCPadEmu.cpp:39
msgid "Mic"
msgstr "Micro"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33
msgid "Microphone"
msgstr "Micro"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:293
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:296
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:596
msgid "Misc"
msgstr "Divers"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70
msgid "Misc Settings"
msgstr "Paramètres divers"
#: Source/Core/InputCommon/ControllerEmu.cpp:162
#: Source/Core/InputCommon/ControllerEmu.cpp:213
msgid "Modifier"
msgstr "Modif."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifie les textures pour afficher le format dans lequel elles sont "
"encodées. Il faudra redémarrer l'émulation dans la plupart des cas pour que "
"cela prenne effet.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/ISOProperties.cpp:365
msgid "Monoscopic Shadows"
msgstr "Ombres monoscopiques"
#: Source/Core/DolphinWX/LogWindow.cpp:104
msgid "Monospaced font"
msgstr "Police mono-espacée."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:292
#: Source/Core/Core/HW/GCPadEmu.cpp:74
msgid "Motor"
msgstr "Vibreur"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:682
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"Placez le curseur de la souris sur une option pour afficher sa description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:67
msgid "Multiply"
msgstr "Multiplier"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:632
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"Note : La taille du flux est différente de la longueur actuelle des données\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:121
msgid "NP Add"
msgstr "NP Ajout"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "NP Begin"
msgstr "NP Début"
#: Source/Core/DolphinWX/WXInputBase.cpp:124
msgid "NP Decimal"
msgstr "NP Décimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "NP Delete"
msgstr "NP Supprimer"
#: Source/Core/DolphinWX/WXInputBase.cpp:125
msgid "NP Divide"
msgstr "NP Diviser"
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "NP Down"
msgstr "NP Bas"
#: Source/Core/DolphinWX/WXInputBase.cpp:115
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/WXInputBase.cpp:103
msgid "NP Enter"
msgstr "NP Entrée"
#: Source/Core/DolphinWX/WXInputBase.cpp:119
msgid "NP Equal"
msgstr "NP Egal"
#: Source/Core/DolphinWX/WXInputBase.cpp:108
msgid "NP Home"
msgstr "NP Début"
#: Source/Core/DolphinWX/WXInputBase.cpp:117
msgid "NP Insert"
msgstr "NP Insérer"
#: Source/Core/DolphinWX/WXInputBase.cpp:109
msgid "NP Left"
msgstr "NP Gauche"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "NP Multiply"
msgstr "NP Multiplier"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "NP Page Down"
msgstr "NP Page bas"
#: Source/Core/DolphinWX/WXInputBase.cpp:113
msgid "NP Page Up"
msgstr "NP Page Haut"
#: Source/Core/DolphinWX/WXInputBase.cpp:111
msgid "NP Right"
msgstr "NP Droite"
#: Source/Core/DolphinWX/WXInputBase.cpp:122
msgid "NP Separator"
msgstr "NP Séparateur"
#: Source/Core/DolphinWX/WXInputBase.cpp:101
msgid "NP Space"
msgstr "NP Espace"
#: Source/Core/DolphinWX/WXInputBase.cpp:123
msgid "NP Subtract"
msgstr "NP Soustraire"
#: Source/Core/DolphinWX/WXInputBase.cpp:102
msgid "NP Tab"
msgstr "NP Tabulation"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "NP Up"
msgstr "NP Haut"
#: Source/Core/DolphinWX/ISOProperties.cpp:534
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:51
#: Source/Core/DolphinWX/PatchAddEdit.cpp:57
msgid "Name:"
msgstr "Nom :"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:24
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:73
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:213
msgid "Name: "
msgstr "Nom :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "Native (640x528)"
msgstr "Résolution native (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:534
#: Source/Core/DolphinWX/MemcardManager.cpp:573
msgid "Native GCI files(*.gci)"
msgstr "Fichiers natifs GCI (*.gci)"
#: Source/Core/DolphinWX/ISOProperties.cpp:143
msgid "Netherlands"
msgstr "Pays-bas"
#: Source/Core/Core/NetPlayClient.cpp:975
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "NetPlay est désynchronisé. Il n'y a aucun moyen d'y remédier."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:42
msgid "New Scan"
msgstr "Nouvelle recherche"
#: Source/Core/DolphinWX/MemcardManager.cpp:211
#: Source/Core/DolphinWX/MemcardManager.cpp:822
msgid "Next Page"
msgstr "Page suivante"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46
msgid "Next Scan"
msgstr "Recherche suivante"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:79
msgid "Nickname :"
msgstr "Pseudo :"
#: Source/Core/Core/ConfigManager.h:18
msgid "No audio output"
msgstr "Pas de sortie audio"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:769
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:783
msgid "No description available"
msgstr "Aucune description disponible"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:877
msgid "No file loaded"
msgstr "Aucun fichier chargé"
#: Source/Core/DolphinWX/MemcardManager.cpp:444
msgid "No free directory index entries."
msgstr "Aucune entrée de dossier d'index libre"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:913
msgid "No recorded file"
msgstr "Aucun fichier enregistré"
#: Source/Core/Core/State.cpp:742
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Pas de fichier undo.dtm trouvé, abandon de l'annulation de chargement d'état "
"pour empêcher une désynchronisation du film"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:233
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:759
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:24
msgid "None"
msgstr "Aucune"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:81
msgid "Not Equal"
msgstr "Différent"
#: Source/Core/DolphinWX/ISOProperties.cpp:338
#: Source/Core/DolphinWX/ISOProperties.cpp:370
#: Source/Core/DolphinWX/GameListCtrl.cpp:807
msgid "Not Set"
msgstr "Non défini"
#: Source/Core/DolphinWX/Main.cpp:491
msgid "Not connected"
msgstr "Non connectée"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Notes: "
msgstr "Notes :"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
#: Source/Core/DolphinWX/FrameAui.cpp:76 Source/Core/DolphinWX/FrameAui.cpp:81
#: Source/Core/DolphinWX/FrameAui.cpp:512
#: Source/Core/DolphinWX/FrameAui.cpp:559
#: Source/Core/DolphinWX/FrameAui.cpp:567
msgid "Notice"
msgstr "Note"
#: Source/Core/DolphinWX/WXInputBase.cpp:97
msgid "Num Lock"
msgstr "Verr. Num"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:76
msgid "Number Of Codes: "
msgstr "Nombre de codes :"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:21
msgid "Nunchuk"
msgstr "Nunchuck"
#: Source/Core/DolphinWX/TASInputDlg.cpp:174
msgid "Nunchuk orientation"
msgstr "Orientation du Nunchuck"
#: Source/Core/DolphinWX/TASInputDlg.cpp:169
msgid "Nunchuk stick"
msgstr "Nunchuck"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Nvidia 3D Vision"
msgstr "nVidia 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:598
#, c-format
msgid "Object %zu"
msgstr "Objet %zu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:117
msgid "Object Range"
msgstr "Plage d'objets :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Off"
msgstr "Arrêt"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:61
msgid "Offset:"
msgstr "Offset :"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:102
msgid "On-Screen Display Messages"
msgstr "Afficher les messages informatifs"
#: Source/Core/DolphinWX/FrameTools.cpp:376
msgid "Online &Documentation"
msgstr "&Documentation en ligne"
#: Source/Core/DolphinWX/MemcardManager.cpp:441
#, c-format
msgid "Only %d blocks available"
msgstr "%d blocs disponibles seulement"
#: Source/Core/DolphinWX/FrameTools.cpp:545
#: Source/Core/Core/HotkeyManager.cpp:15
msgid "Open"
msgstr "Ouvrir"
#: Source/Core/DolphinWX/GameListCtrl.cpp:884
msgid "Open &containing folder"
msgstr "Ouvrir l'emplacement du fichier"
#: Source/Core/DolphinWX/GameListCtrl.cpp:881
msgid "Open Wii &save folder"
msgstr "Ouvrir le dossier de &sauvegarde Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:545
msgid "Open file..."
msgstr "Ouvrir un fichier..."
#: Source/Core/AudioCommon/OpenALStream.cpp:56
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL : impossible de créer le contexte pour le matériel %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:66
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL : impossible de trouver des périphériques audio"
#: Source/Core/AudioCommon/OpenALStream.cpp:61
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL : impossible d'ouvrir le périphérique %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:303
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Ouvre la configuration par défaut pour ce jeu dans un éditeur de texte "
"externe (lecture seule)"
#: Source/Core/Core/HotkeyManager.cpp:226
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:246
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
#: Source/Core/Core/HW/GCPadEmu.cpp:82
msgid "Options"
msgstr "Options"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:27
msgid "Orange"
msgstr "Orange"
#: Source/Core/DolphinWX/MemcardManager.cpp:473
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"L'ordre des fichiers dans le Dossier de fichiers ne correspond pas à l'ordre "
"des blocs\n"
"Faites un clic droit et exportez toutes les sauvegardes,\n"
"puis importez les sauvegardes vers une nouvelle carte mémoire\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:127
msgid "Orientation"
msgstr "Orientation"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:329
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "Other"
msgstr "Autres"
#: Source/Core/Core/NetPlayClient.cpp:419
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"must manually stop the game."
msgstr ""
"Le client s'est déconnecté alors que le jeu est en cours !! NetPlay est "
"désactivé. Vous devez arrêter le jeu manuellement."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:570
msgid "Output"
msgstr "Sortie"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:88
msgid "Overlay Information"
msgstr "Information sur la surcouche"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:60
msgid "Override Language on NTSC Games"
msgstr "Remplacer la langue pour les jeux NTSC"
#: Source/Core/DolphinWX/FrameTools.cpp:421
msgid "P&lay Input Recording..."
msgstr "&Jouer l'enregistrement..."
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Manette"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39
msgid "Pads"
msgstr "Manettes"
#: Source/Core/DolphinWX/WXInputBase.cpp:100
msgid "Page Down"
msgstr "Défil Bas"
#: Source/Core/DolphinWX/WXInputBase.cpp:99
msgid "Page Up"
msgstr "Défil Haut"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Paragraph"
msgstr "Paragraphe"
#: Source/Core/DolphinWX/ISOProperties.cpp:205
#, c-format
msgid "Partition %i"
msgstr "Partition %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:310
msgid "Patches"
msgstr "Patchs"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:75
msgid "Paths"
msgstr "Dossiers"
#: Source/Core/DolphinWX/WXInputBase.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:1794
#: Source/Core/DolphinWX/FrameTools.cpp:1795
msgid "Pause"
msgstr "Pause"
#: Source/Core/DolphinWX/FrameTools.cpp:201
msgid "Pause at End of Movie"
msgstr "Pause à la fin du Film"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:103
msgid "Pause on Focus Lost"
msgstr "Pause lorsque la fenêtre n'est plus sélectionnée"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr ""
"Met l'émulateur en pause lorsque le focus n'est plus sur la fenêtre "
"d'émulation."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:414
msgid "Per-Pixel Lighting"
msgstr "Eclairage par pixel"
#: Source/Core/DolphinWX/ISOProperties.cpp:375
msgid "Perfect"
msgstr "Parfait"
#: Source/Core/DolphinWX/FrameAui.cpp:543
#, c-format
msgid "Perspective %d"
msgstr "Perspective %d"
#: Source/Core/DolphinWX/FrameTools.cpp:345
msgid "Platform"
msgstr "Plateforme"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:147
#: Source/Core/DolphinWX/FrameTools.cpp:549
#: Source/Core/DolphinWX/FrameTools.cpp:1800
#: Source/Core/DolphinWX/FrameTools.cpp:1801
msgid "Play"
msgstr "Démarrer"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Play Recording"
msgstr "Jouer l'enregistrement..."
#: Source/Core/DolphinWX/ISOProperties.cpp:374
msgid "Playable"
msgstr "Jouable"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:136
msgid "Playback Options"
msgstr "Options de lecture"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:143
msgid "Players"
msgstr "Joueurs"
#: Source/Core/DolphinWX/FrameTools.cpp:1149
msgid "Please confirm..."
msgstr "Veuillez confirmer..."
#: Source/Core/DolphinWX/FrameAui.cpp:511
msgid "Please create a perspective before saving"
msgstr "Merci de créer une perspective avant de sauvegarder"
#: Source/Core/DolphinWX/WXInputBase.cpp:28
msgid "Plus-Minus"
msgstr "Plus-Moins"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:83
#, c-format
msgid "Port %i"
msgstr "Port %i"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:108
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:149
msgid "Port :"
msgstr "Port :"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:24
msgid "Post Processing Shader Configuration"
msgstr "Configuration du post-processus des Shaders"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:401
msgid "Post-Processing Effect:"
msgstr "Effet de Post-processing :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:558
msgid "Prefetch Custom Textures"
msgstr "Précharger textures personnalisées"
#: Source/Core/Core/Movie.cpp:1053
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Fin de film prématurée dans Play Controller (%u + 8 > %u)"
#: Source/Core/Core/Movie.cpp:1172
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Fin de film prématurée dans Play Wiimote (%u + %d > %u)"
#: Source/Core/Core/Movie.cpp:1151
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Fin de film prématurée dans Play Wiimote (%u > %u)"
#: Source/Core/DolphinWX/MemcardManager.cpp:210
msgid "Prev Page"
msgstr "Page préc."
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Previous Page"
msgstr "Page précédente"
#: Source/Core/DolphinWX/WXInputBase.cpp:52
msgid "Print"
msgstr "Imprimer"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:996
msgid "Profile"
msgstr "Profil"
#: Source/Core/DolphinWX/ISOProperties.h:65
msgid "Properties"
msgstr "Propriétés"
#: Source/Core/DolphinWX/FrameTools.cpp:341
msgid "Purge Game List Cache"
msgstr "Purger le cache de la liste de jeux"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:75
msgid "Put BIOS roms in User/GC/{region}."
msgstr "Met les ROM de BIOS dans User/GC/{région}."
#: Source/Core/Common/MsgHandler.cpp:62
msgid "Question"
msgstr "Question"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:189
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:199
msgid "Quit"
msgstr "Quitter"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:47
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:32
msgid "R Button"
msgstr "Bouton R"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:51
msgid "R-Analog"
msgstr "R Analog."
#: Source/Core/InputCommon/ControllerEmu.cpp:163
msgid "Radius"
msgstr "Radius"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:618
msgid "Range"
msgstr "Etendue"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Read-only mode"
msgstr "Mode Lecture seule"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:508
msgid "Real"
msgstr "Réel"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:233
msgid "Real Balance Board"
msgstr "Balance Board physique"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
msgid "Real Wiimote"
msgstr "Wiimote physique"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:259
msgid "Real Wiimotes"
msgstr "Wiimote physique"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:175
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:200
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:405
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:807
msgid "Record"
msgstr "Enregistrer"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:209
msgid "Record input"
msgstr "Entrée mémoire"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:156
msgid "Recording Info"
msgstr "Infos sur l'enregistrement"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:184
msgid "Recording Options"
msgstr "Options d'enregistrement"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Red"
msgstr "Rouge"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Red Left"
msgstr "Rouge Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30
msgid "Red Right"
msgstr "Rouge Droite"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Réduit la quantité d'aliasing causée par des graphiques 3D rastérisés. Ceci "
"permet d'avoir une image moins carrée, avec moins d'effets d'escalier.\n"
"Impacte beaucoup le GPU et peut provoquer des pépins graphiques.\n"
"SSAA est plus gourmand que le MSAA, mais fournit la meilleure qualité d'anti-"
"aliasing de géométrie et applique aussi un anti-aliasing à l'éclairage, "
"effets de shader, et textures.\n"
"\n"
"Dans le doute, sélectionnez Aucune."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:256
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1005
#: Source/Core/DolphinWX/FrameTools.cpp:546
msgid "Refresh"
msgstr "Rafraîchir"
#: Source/Core/Core/HotkeyManager.cpp:17
msgid "Refresh List"
msgstr "Rafraîchir la liste"
#: Source/Core/DolphinWX/FrameTools.cpp:546
msgid "Refresh game list"
msgstr "Rafraîchir la liste des jeux"
#: Source/Core/DolphinWX/FrameTools.cpp:355
msgid "Region"
msgstr "Région"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties.cpp:425
#: Source/Core/DolphinWX/ISOProperties.cpp:446
#: Source/Core/DolphinWX/PatchAddEdit.cpp:83
msgid "Remove"
msgstr "Retirer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Fait un rendu de la scène en fil de fer.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:317
msgid "Render to Main Window"
msgstr "Rendu dans la fenêtre principale"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:55
msgid "Rendering"
msgstr "Rendu"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:342
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Rapport : GCIFolder écrit vers le bloc non alloué 0x%x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1017
#: Source/Core/Core/HotkeyManager.cpp:21
msgid "Reset"
msgstr "Reset"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:74
msgid "Reset Traversal Settings"
msgstr "Réinitialiser les paramètres traversal"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66
msgid "Results"
msgstr "Résultats"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:553
msgid "Retry"
msgstr "Réessayer"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Return"
msgstr "Entrée"
#: Source/Core/DolphinWX/ISOProperties.cpp:469
msgid "Revision:"
msgstr "Révision :"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
#, c-format
msgid "Revision: %s"
msgstr "Révision : %s"
#: Source/Core/DolphinWX/WXInputBase.cpp:49
#: Source/Core/InputCommon/ControllerEmu.cpp:197
msgid "Right"
msgstr "Droite"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:66
msgid "Right Stick"
msgstr "Stick Droit"
#: Source/Core/DolphinWX/TASInputDlg.cpp:232
msgid "Right stick"
msgstr "Stick Droit"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:23
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291
#: Source/Core/Core/HW/GCPadEmu.cpp:73
msgid "Rumble"
msgstr "Vibreur"
#: Source/Core/DolphinWX/ISOProperties.cpp:146
msgid "Russia"
msgstr "Russie"
#: Source/Core/DolphinWX/FrameTools.cpp:166
msgid "Sa&ve State"
msgstr "Sau&vegarder l'état"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:496
msgid "Safe"
msgstr "Sûr "
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:178
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1027
msgid "Save"
msgstr "Sauver"
#: Source/Core/DolphinWX/MemcardManager.cpp:540
msgid "Save GCI as..."
msgstr "Enregistrer GCI sous..."
#: Source/Core/DolphinWX/FrameTools.cpp:500
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Save Oldest State"
msgstr "Sauvegarder l'ancien état"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Save State"
msgstr "Sauvegarder l'état"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Save State Slot 1"
msgstr "Sauvegarder l'état vers le Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Save State Slot 10"
msgstr "Sauvegarder l'état vers le Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Save State Slot 2"
msgstr "Sauvegarder l'état vers le Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Save State Slot 3"
msgstr "Sauvegarder l'état vers le Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Save State Slot 4"
msgstr "Sauvegarder l'état vers le Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Save State Slot 5"
msgstr "Sauvegarder l'état vers le Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Save State Slot 6"
msgstr "Sauvegarder l'état vers le Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Save State Slot 7"
msgstr "Sauvegarder l'état vers le Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Save State Slot 8"
msgstr "Sauvegarder l'état vers le Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Save State Slot 9"
msgstr "Sauvegarder l'état vers le Slot 9"
#: Source/Core/DolphinWX/FrameTools.cpp:480
msgid "Save State..."
msgstr "Enregistrer l'état"
#: Source/Core/DolphinWX/ISOProperties.cpp:659
#: Source/Core/DolphinWX/ISOProperties.cpp:669
msgid "Save as..."
msgstr "Enregistrer sous..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1245
msgid "Save compressed GCM/ISO"
msgstr "Sauver le fichier compressé GCM/ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1231
msgid "Save decompressed GCM/ISO"
msgstr "Sauvegarder le fichier GCM/ISO décompressé"
#: Source/Core/DolphinWX/FrameTools.cpp:505
msgid "Save state to selected slot"
msgstr "Sauvegarder l'état dans l'emplacement sélectionné"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Save to selected slot"
msgstr "Sauvegarder vers l'emplacement sélectionné"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr "Sauvegardé dans /Wii/sd.raw (la taille par défaut est 128 MB)"
#: Source/Core/Core/Movie.cpp:913
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr ""
"Le film de sauvegarde d'état %s est corrompu, arrêt de l'enregistrement du "
"film..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:413
msgid "Scaled EFB Copy"
msgstr "Copie à l'échelle de l'EFB"
#: Source/Core/DolphinWX/GameListCtrl.cpp:533
#, c-format
msgid "Scanning %s"
msgstr "Analyse de %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:516
msgid "Scanning for ISOs"
msgstr "Recherche d'ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:517
msgid "Scanning..."
msgstr "Recherche..."
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "ScrShot"
msgstr "Capt écran"
#: Source/Core/VideoCommon/ImageWrite.cpp:48
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
"La capture d'écran a échoué : impossible d'ouvrir le fichier \"%s\" (erreur "
"%d)"
#: Source/Core/DolphinWX/WXInputBase.cpp:98
msgid "Scroll Lock"
msgstr "Arrêt défil."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:247
msgid "Search"
msgstr "Rechercher"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89
msgid "Search (clear to use previous value)"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
msgid "Search Subfolders"
msgstr "Chercher dans sous-dossiers"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Search current Object"
msgstr "Rechercher l'objet actuel"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:237
msgid "Search for hex Value:"
msgstr "Rechercher une valeur Hexadécimale :"
#: Source/Core/Common/SysConf.h:96 Source/Core/Common/SysConf.h:119
#: Source/Core/Common/SysConf.h:139 Source/Core/Common/SysConf.h:160
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "La section %s n'a pas été trouvée dans SYSCONF"
#: Source/Core/DolphinWX/WXInputBase.cpp:51
#: Source/Core/DolphinWX/InputConfigDiag.cpp:581
msgid "Select"
msgstr "Sélectionner"
#: Source/Core/DolphinWX/FrameTools.cpp:344
msgid "Select Columns"
msgstr "Afficher les colonnes"
#: Source/Core/DolphinWX/FrameTools.cpp:522
#, c-format
msgid "Select Slot %i - %s"
msgstr "Sélectionner l'emplacement %i - %s"
#: Source/Core/DolphinWX/FrameTools.cpp:167
msgid "Select State Slot"
msgstr "Sélectionner l'emplacement de l'état"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Select State Slot 1"
msgstr "Sélectionner l'emplacement 1 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Select State Slot 10"
msgstr "Sélectionner l'emplacement 10 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Select State Slot 2"
msgstr "Sélectionner l'emplacement 2 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Select State Slot 3"
msgstr "Sélectionner l'emplacement 3 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Select State Slot 4"
msgstr "Sélectionner l'emplacement 4 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Select State Slot 5"
msgstr "Sélectionner l'emplacement 5 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Select State Slot 6"
msgstr "Sélectionner l'emplacement 6 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Select State Slot 7"
msgstr "Sélectionner l'emplacement 7 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Select State Slot 8"
msgstr "Sélectionner l'emplacement 8 pour l'état"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Select State Slot 9"
msgstr "Sélectionner l'emplacement 9 pour l'état"
#: Source/Core/DolphinWX/FrameTools.cpp:814
#: Source/Core/DolphinWX/FrameTools.cpp:1268
msgid "Select The Recording File"
msgstr "Sélectionner le fichier d'enregistrement"
#: Source/Core/DolphinWX/FrameTools.cpp:1488
msgid "Select a Wii WAD file to install"
msgstr "Sélectionner un fichier WAD de Wii à installer"
#: Source/Core/DolphinWX/MemcardManager.cpp:528
msgid "Select a save file to import"
msgstr "Sélectionner un fichier de sauvegarde à importer"
#: Source/Core/DolphinWX/FrameAui.cpp:327
msgid "Select floating windows"
msgstr "Sélectionner les fenêtres flottantes"
#: Source/Core/DolphinWX/FrameTools.cpp:677
msgid "Select the file to load"
msgstr "Sélectionner le fichier à charger"
#: Source/Core/DolphinWX/FrameTools.cpp:1448
msgid "Select the save file"
msgstr "Sélectionner le fichier à enregistrer"
#: Source/Core/DolphinWX/FrameTools.cpp:1595
msgid "Select the state to load"
msgstr "Sélectionner l'état à charger"
#: Source/Core/DolphinWX/FrameTools.cpp:1609
msgid "Select the state to save"
msgstr "Sélectionner l'état à enregistrer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Sélectionner le format d'écran utilisé pour le rendu :\n"
"Auto : Utiliser le format d'écran natif\n"
"Forcer 16/9è : Imite une TV analogique avec un format d'écran "
"16/9è.\n"
"Forcer 4/3 : Imite une TV analogique standard en 4/3.\n"
"Etirer à la fenêtre : Adapter l'image à la taille de la fenêtre.\n"
"\n"
"Dans le doute, choisissez Auto."
#: Source/Core/InputCommon/InputConfig.cpp:53
msgid "Selected controller profile does not exist"
msgstr "Le profil de contrôleur sélectionné n'existe pas"
#: Source/Core/DolphinWX/LogWindow.cpp:105
msgid "Selected font"
msgstr "Police sélectionnée"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Sélectionne la carte graphique à utiliser.\n"
"\n"
"Dans le doute, sélectionnez la première."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"Sélectionne la résolution d'affichage utilisée en mode Plein écran.\n"
"Elle devrait toujours être supérieure ou égale à la résolution interne. "
"L'impact sur les performances est négligeable.\n"
"\n"
"Dans le doute, sélectionnez Auto."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"Sélectionne le mode de stéréoscopie pour la 3D. La stéréoscopie vous permet "
"d'avoir une meilleure sensation de profondeur si vous avez le matériel "
"requis.\n"
"Côte-à-côte et Dessus-dessous sont utilisés par la plupart des TV 3D.\n"
"Anaglyphe est utilisé pour les lunettes Rouge-Cyan.\n"
"Baisse beaucoup la vitesse d'émulation et provoque parfois des pépins.\n"
"\n"
"Dans le doute, sélectionnez Arrêt."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:94
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Sélectionne le moteur graphique à utiliser en interne.\n"
"Le Rendu logiciel est très lent et uniquement utilisé à des fins de "
"débogage, donc si vous n'avez pas de raison de l'utiliser, vous devriez "
"sélectionner OpenGL ici.\n"
"\n"
"Dans le doute, sélectionnez OpenGL."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:92
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Sélectionne le moteur graphique interne à utiliser.\n"
"Le Rendu logiciel est très lent et uniquement utilisé à des fins de "
"débogage, donc vous devriez utiliser Direct3D ou OpenGL. Certains jeux ont "
"un comportement différent selon le moteur choisi ; pour obtenir le meilleur "
"résultat, testez les deux moteurs et choisissez celui qui convient le "
"mieux.\n"
"\n"
"Dans le doute, sélectionnez OpenGL."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:130
msgid "Send"
msgstr "Envoyer"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Sensor Bar Position:"
msgstr "Position de la Sensor Bar :"
#: Source/Core/DolphinWX/WXInputBase.cpp:69
msgid "Separator"
msgstr "Séparateur"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:92
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr ""
"Port série 1 - C'est le port que les périphériques tels que l'adaptateur "
"Ethernet utilisent"
#: Source/Core/Core/NetPlayClient.cpp:806
msgid "Server rejected traversal attempt"
msgstr "Le serveur a rejeté la tentative traversal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:887
msgid "Set as &default ISO"
msgstr "Définir comme l'ISO par &défaut"
#: Source/Core/DolphinWX/MemcardManager.cpp:823
#, c-format
msgid "Set as default Memcard %c"
msgstr "Définir comme carte mémoire par défaut : %c"
#: Source/Core/Core/ActionReplay.cpp:267
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %zu"
msgstr ""
"SetARCode_IsActive : L'index est plus grand que la taille de la liste des "
"codes AR %zu"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
msgid "Sets the GameCube system language."
msgstr "Définit la langue du système de la GameCube"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Définit la mode d'affichage de la Wii à 60 Hz (480i) au lieu de 50 Hz (576i) "
"pour les jeux.\n"
"Peut ne pas fonctionner pour tous les jeux."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58
msgid "Sets the Wii system language."
msgstr "Définit la langue du système de la Wii."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
"Définit la latence (en ms). Des valeurs hautes peuvent réduire le craquement "
"audio. Pour le moteur OpenAL uniquement."
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:241
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory : Impossible de créer le fichier setting.txt"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274
msgid "Shake"
msgstr "Secouement"
#: Source/Core/DolphinWX/TASInputDlg.cpp:237
#: Source/Core/DolphinWX/TASInputDlg.cpp:329
msgid "Shoulder Buttons"
msgstr "Boutons latéraux"
#: Source/Core/DolphinWX/FrameTools.cpp:264
msgid "Show &Log"
msgstr "Afficher le &journal"
#: Source/Core/DolphinWX/FrameTools.cpp:261
msgid "Show &Status Bar"
msgstr "Afficher la barre d'état"
#: Source/Core/DolphinWX/FrameTools.cpp:259
msgid "Show &Toolbar"
msgstr "Afficher la barre d'&outils"
#: Source/Core/DolphinWX/FrameTools.cpp:316
msgid "Show Australia"
msgstr "Afficher Australie"
#: Source/Core/DolphinWX/ISOProperties.cpp:302
msgid "Show Defaults"
msgstr "Afficher les paramètres par défaut"
#: Source/Core/DolphinWX/FrameTools.cpp:339
msgid "Show Drives"
msgstr "Afficher les lecteurs"
#: Source/Core/DolphinWX/FrameTools.cpp:304
msgid "Show ELF/DOL"
msgstr "Afficher les ELF/DOL"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:312
msgid "Show FPS"
msgstr "Afficher les FPS"
#: Source/Core/DolphinWX/FrameTools.cpp:205
msgid "Show Frame Counter"
msgstr "Affiche le compteur d'images"
#: Source/Core/DolphinWX/FrameTools.cpp:318
msgid "Show France"
msgstr "Afficher France"
#: Source/Core/DolphinWX/FrameTools.cpp:300
msgid "Show GameCube"
msgstr "Afficher GameCube"
#: Source/Core/DolphinWX/FrameTools.cpp:320
msgid "Show Germany"
msgstr "Afficher Allemagne"
#: Source/Core/DolphinWX/FrameTools.cpp:208
msgid "Show Input Display"
msgstr "Afficher le graphisme en entrée"
#: Source/Core/DolphinWX/FrameTools.cpp:322
msgid "Show Italy"
msgstr "Afficher Italie"
#: Source/Core/DolphinWX/FrameTools.cpp:309
msgid "Show JAP"
msgstr "Afficher Japon"
#: Source/Core/DolphinWX/FrameTools.cpp:324
msgid "Show Korea"
msgstr "Afficher Corée"
#: Source/Core/DolphinWX/FrameTools.cpp:203
msgid "Show Lag Counter"
msgstr "Afficher le compteur de lags"
#: Source/Core/DolphinWX/ISOProperties.cpp:479
msgid "Show Language:"
msgstr "Afficher en :"
#: Source/Core/DolphinWX/FrameTools.cpp:265
msgid "Show Log &Configuration"
msgstr "Afficher la config. de journalisation"
#: Source/Core/DolphinWX/FrameTools.cpp:326
msgid "Show Netherlands"
msgstr "Afficher Pays-bas"
#: Source/Core/DolphinWX/FrameTools.cpp:311
msgid "Show PAL"
msgstr "Afficher PAL"
#: Source/Core/DolphinWX/FrameTools.cpp:297
msgid "Show Platforms"
msgstr "Afficher les plateformes"
#: Source/Core/DolphinWX/FrameTools.cpp:308
msgid "Show Regions"
msgstr "Afficher les régions"
#: Source/Core/DolphinWX/FrameTools.cpp:328
msgid "Show Russia"
msgstr "Afficher Russie"
#: Source/Core/DolphinWX/FrameTools.cpp:330
msgid "Show Spain"
msgstr "Afficher Espagne"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "Show Statistics"
msgstr "Afficher les statistiques"
#: Source/Core/DolphinWX/FrameTools.cpp:332
msgid "Show Taiwan"
msgstr "Afficher Taïwan"
#: Source/Core/DolphinWX/FrameTools.cpp:313
msgid "Show USA"
msgstr "Afficher USA"
#: Source/Core/DolphinWX/FrameTools.cpp:336
msgid "Show Unknown"
msgstr "Afficher les inconnus"
#: Source/Core/DolphinWX/FrameTools.cpp:302
msgid "Show WAD"
msgstr "Afficher les WAD"
#: Source/Core/DolphinWX/FrameTools.cpp:298
msgid "Show Wii"
msgstr "Afficher Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:334
msgid "Show World"
msgstr "Afficher Monde"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:114
msgid "Show a confirmation box before stopping a game."
msgstr "Demande confirmation avant d'arrêter le jeu."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"Affiche un message lorsqu'une erreur sérieuse potentielle est arrivée.\n"
"Le désactiver évitera les messages embêtants et les messages non-fatals, "
"mais cela peut aussi signifier que Dolphin plante soudainement sans aucune "
"explication."
#: Source/Core/DolphinWX/MemcardManager.cpp:837
msgid "Show first block"
msgstr "Afficher le premier bloc"
#: Source/Core/DolphinWX/MemcardManager.cpp:836
msgid "Show save blocks"
msgstr "Afficher les blocs de sauvegarde"
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show save comment"
msgstr "Afficher le commentaire de sauvegarde"
#: Source/Core/DolphinWX/MemcardManager.cpp:835
msgid "Show save icon"
msgstr "Afficher l'icône de la sauvegarde"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save title"
msgstr "Afficher le titre de sauvegarde"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Affiche le nombre d'images rendues par seconde, afin de mesurer la vitesse "
"d'émulation.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Affiche diverses statistiques de rendu.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Side-by-Side"
msgstr "Côte-à-côte"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
msgid "Sideways Wiimote"
msgstr "Wiimote à l'horizontale"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:515
msgid "Simplified Chinese"
msgstr "Chinois simplifié"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:27
msgid "Simulate DK Bongos"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:266
msgid "Size"
msgstr "Taille"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64
msgid "Skip BIOS"
msgstr "Ne pas exécuter le BIOS"
#: Source/Core/DolphinWX/ISOProperties.cpp:326
msgid "Skip DCBZ clearing"
msgstr "Ignorer le vidage DCBZ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Skip EFB Access from CPU"
msgstr "Ignorer l'accès à l'EFB depuis le CPU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:139
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Accélère légèrement les copies d'EFB vers la RAM en sacrifiant la précision "
"de l'émulation.\n"
"Si vous rencontrez des problèmes, essayez d'augmenter la précision du cache "
"ou désactivez cette option.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/FrameTools.cpp:460
#: Source/Core/DolphinWX/FrameTools.cpp:475
#, c-format
msgid "Slot %i - %s"
msgstr "Emplacement %i - %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:81
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:82
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Snapshot"
msgstr "Capture"
#: Source/Core/Common/TraversalClient.cpp:230
msgid "Socket error sending to traversal server"
msgstr "Erreur de socket lors de l'envoi vers le serveur traversal"
#: Source/Core/DolphinWX/VideoConfigDiag.h:91
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Le rendu logiciel est le plus lent de tous les moteurs, et n'utilise pas "
"l'accélération de votre carte graphique.\n"
"Il n'est utile qu'à des fins de débogage.\n"
"Êtes-vous certain d'activer le rendu logiciel ? Dans le doute, choisissez "
"'Non'."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:58
msgid "Sound Settings"
msgstr "Réglages audio"
#: Source/Core/AudioCommon/AudioCommon.cpp:84
#, c-format
msgid "Sound backend %s is not valid."
msgstr "Le moteur audio %s n'est pas valide"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Space"
msgstr "Espace"
#: Source/Core/DolphinWX/ISOProperties.cpp:149
msgid "Spain"
msgstr "Espagne"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35
#: Source/Core/DolphinWX/ISOProperties.cpp:506
msgid "Spanish"
msgstr "Espagnol"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305
msgid "Speaker Pan"
msgstr "Volume du haut-parleur"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:295
msgid "Speaker Volume:"
msgstr "Volume du haut-parleur :"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:115
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
"Spécifie la résolution de rendu. Une haute résolution améliore beaucoup la "
"qualité visuelle mais augmente le travail du GPU et peut provoquer quelques "
"pépins dans certains jeux.\n"
"\"Multiple de 640x528\" résultera dans une taille légèrement supérieure à la "
"\"Taille de la fenêtre\" mais il y aura moins de problèmes. En général, plus "
"la résolution interne est petite, meilleures seront les performances. Auto "
"(Taille de la fenêtre), 1.5x, et 2.5x peuvent provoquer des soucis dans "
"certains jeux.\n"
"\n"
"Dans le doute, sélectionnez Résolution native."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:70
msgid "Speed Limit:"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:332
msgid "Speed up Disc Transfer Rate"
msgstr "Accélerer le taux de transfert du disque"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"Ceci sépare les threads du processeur et de l'affichage, pour qu'ils "
"puissent être exécutés sur des cœurs séparés.\n"
"Cela a pour conséquence d'accélérer considérablement l'émulation sur les PC "
"modernes, mais peut occasionnellement causer des petits pépins ou des "
"plantages."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:45
msgid "Standard Controller"
msgstr "Contrôleur standard"
#: Source/Core/DolphinWX/WXInputBase.cpp:30
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:195
#: Source/Core/Core/HW/GCPadEmu.cpp:38
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/FrameTools.cpp:239
msgid "Start &NetPlay"
msgstr "Démarrer &NetPlay"
#: Source/Core/DolphinWX/FrameTools.cpp:418
msgid "Start Re&cording Input"
msgstr "&Démarrer l'enregistrement de l'entrée"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Start Recording"
msgstr "Commencer l'enregistrement"
#: Source/Core/DolphinWX/GameListCtrl.cpp:267
#: Source/Core/DolphinWX/FrameTools.cpp:359
msgid "State"
msgstr "État"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47
msgid "Steering Wheel"
msgstr "Volant"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:429
msgid "Stereoscopic 3D Mode:"
msgstr "Mode de stéréoscopie 3D :"
#: Source/Core/DolphinWX/ISOProperties.cpp:401
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:454
msgid "Stereoscopy"
msgstr "Stéréoscopie"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58
msgid "Stick"
msgstr "Stick"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:413
#: Source/Core/DolphinWX/FrameTools.cpp:550
#: Source/Core/Core/HotkeyManager.cpp:20
msgid "Stop"
msgstr "Arrêter"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:476
msgid "Store EFB Copies to Texture Only"
msgstr "Enregistre les copies de l'EFB vers la texture uniquement"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Enregistre les copies d'EFB exclusivement sur le GPU, outrepassant la "
"mémoire système. Provoque des pépins graphiques dans un petit nombre de "
"jeux.\n"
"\n"
"Activé = Copie d'EFB vers Texture\n"
"Désactivé = Copie d'EFB vers la RAM (et Texture)\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Stretch to Window"
msgstr "Étirer à la fenêtre"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:48
msgid "Strum"
msgstr "Gratter"
#: Source/Core/DolphinWX/WXInputBase.cpp:70
msgid "Subtract"
msgstr "Soustraire"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:103
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr "Exportation réussie de %u sauvegardes vers %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:56
#, c-format
msgid "Successfully exported file to %s"
msgstr "Fichier exporté avec succès vers %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:123
msgid "Successfully imported save files"
msgstr "Fichiers de sauvegarde importés avec succès"
#: Source/Core/DolphinWX/AboutDolphin.cpp:43
msgid "Support"
msgstr "Aide"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:452
msgid "Swap Eyes"
msgstr "Inverser les yeux"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:143
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Echange l'œil gauche et droit. Utile principalement si vous voulez voir les "
"yeux inversés en côte-à-côte.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268
msgid "Swing"
msgstr "Balancement"
#: Source/Core/DolphinWX/ISOProperties.cpp:330
msgid "Synchronize GPU thread"
msgstr "Synchroniser le thread du GPU"
#: Source/Core/DolphinWX/ISOProperties.cpp:331
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synchronise les transferts entre le GPU et le CPU pour éviter des blocages "
"aléatoires en mode Dual Core. (Coché = Compatible, Décoché = Rapide)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:256
msgid "Syntax error"
msgstr "Erreur de syntaxe"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:102
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67
msgid "System Language:"
msgstr "Langue du système :"
#: Source/Core/DolphinWX/TASInputDlg.h:26
#: Source/Core/DolphinWX/FrameTools.cpp:199
msgid "TAS Input"
msgstr "Entrée TAS"
#: Source/Core/DolphinWX/FrameTools.cpp:721
#, c-format
msgid "TAS Input - Controller %d"
msgstr "Entrée TAS - Manette %d"
#: Source/Core/DolphinWX/FrameTools.cpp:728
#, c-format
msgid "TAS Input - Wiimote %d"
msgstr "Entrée TAS - Wiimote %d"
#: Source/Core/DolphinWX/WXInputBase.cpp:20
msgid "Tab"
msgstr "Tab"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Table Left"
msgstr "Table Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43
msgid "Table Right"
msgstr "Table Droite"
#: Source/Core/DolphinWX/ISOProperties.cpp:161
msgid "Taiwan"
msgstr "Taïwan"
#: Source/Core/DolphinWX/FrameTools.cpp:434
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Take Screenshot"
msgstr "Capture d'écran"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Take screenshot"
msgstr "Faire une capture d'écran"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:482
msgid "Texture Cache"
msgstr "Cache de texture"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:545
msgid "Texture Format Overlay"
msgstr "Infos de format de texture"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Le paramètre \"Sûr\" élimine la probabilité que le GPU rate des mises à jour "
"de textures depuis la RAM.\n"
"De moins bonnes précisions provoquent des textes brouillés dans certains "
"jeux.\n"
"\n"
"Dans le doute, utilisez la valeur la plus à droite."
#: Source/Core/Core/ConfigManager.cpp:777
msgid "The WAD has been installed successfully"
msgstr "Le WAD a été installé avec succès"
#: Source/Core/Core/ActionReplay.cpp:184
msgid "The address is invalid"
msgstr "L'adresse n'est pas valide"
#: Source/Core/DolphinWX/MemcardManager.cpp:514
msgid "The checksum was successfully fixed."
msgstr "La somme de contrôle a été corrigée avec succès"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:135
msgid "The chosen directory is already in the list."
msgstr "Le dossier sélectionné est déjà dans la liste"
#: Source/Core/Core/HW/DVDInterface.cpp:501
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Le changement de disque vers \"%s\" ne peut être sauvegardé dans le fichier ."
"dtm.\n"
"Le nom de fichier de l'image du disque ne doit pas dépasser 40 caractères."
#: Source/Core/Core/HW/DVDThread.cpp:145
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Le disque ne peut être lu (à 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:105
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"L'image du disque \"%s\" est corrompue.\n"
"Le hash du bloc %<PRIu64> est %08x au lieu de %08x."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1155
#: Source/Core/DolphinWX/GameListCtrl.cpp:1183
#: Source/Core/DolphinWX/GameListCtrl.cpp:1258
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Le fichier %s existe déjà.\n"
"Voulez-vous le remplacer ?"
#: Source/Core/AudioCommon/WaveFile.cpp:35
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Le fichier %s n'a pas pu être ouvert pour l'écriture. Vérifiez qu'il n'a pas "
"été ouvert par un autre programme."
#: Source/Core/AudioCommon/WaveFile.cpp:28
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Le fichier %s a déjà été ouvert, son entête n'a pas pu être écrite."
#: Source/Core/DolphinWX/FrameAui.cpp:566
msgid "The name cannot be empty"
msgstr "Le nom ne peut être vide"
#: Source/Core/DolphinWX/FrameAui.cpp:558
msgid "The name cannot contain the character ','"
msgstr "Le nom ne peut contenir le caractère ','"
#: Source/Core/Core/Movie.cpp:190
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "Le jeu enregistré (%s) n'est pas le même que le jeu sélectionné (%s)"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:150
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Le code AR décrypté ne contient aucune ligne."
#: Source/Core/DolphinWX/MemcardManager.cpp:450
msgid "The save you are trying to copy has an invalid file size."
msgstr ""
"La sauvegarde que vous essayez de copier a une taille de fichier non valide"
#: Source/Core/DolphinWX/Main.cpp:335
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"La langue sélectionnée n'est pas prise en charge par votre système. Retour à "
"la langue par défaut du système."
#: Source/Core/Core/NetPlayClient.cpp:212
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "Les versions NetPlay du serveur et du client sont incompatibles !"
#: Source/Core/Core/NetPlayClient.cpp:209
msgid "The server is full!"
msgstr "Le serveur est plein !"
#: Source/Core/Core/NetPlayClient.cpp:215
msgid "The server responded: the game is currently running!"
msgstr "Le serveur a répondu que le jeu est déjà en cours d'exécution !"
#: Source/Core/Core/NetPlayClient.cpp:218
msgid "The server sent an unknown error message!"
msgstr "Le serveur a envoyé un message d'erreur inconnu !"
#: Source/Core/Core/ConfigManager.cpp:688
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Le fichier spécifié \"%s\" n'existe pas"
#: Source/Core/Core/ActionReplay.cpp:187
msgid "The value is invalid"
msgstr "La valeur n'est pas valide"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:123
msgid "Theme:"
msgstr "Thème :"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:169
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Il y a trop de fichiers GCI dans le dossier\n"
"%s\n"
"Seuls les 127 premiers seront disponibles"
#: Source/Core/Core/State.cpp:747
msgid "There is nothing to undo!"
msgstr "Il n'y a rien à annuler !"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:610
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Il doit y avoir un ticket pour 00000001/00000002. Votre copie de la NAND est "
"probablement incomplète."
#: Source/Core/DolphinWX/ISOProperties.cpp:319
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Ces paramètres remplacent ceux de Dolphin.\n"
"'Indéterminé' signifie que les paramètres de Dolphin sont appliqués."
#: Source/Core/Core/ActionReplay.cpp:850
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Ce simulateur d'Action Replay ne prend pas en charge les codes qui modifient "
"l'Action Replay lui-même."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:136
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cette fonctionnalité vous permet de changer l'angle de la caméra du jeu.\n"
"Faites un clic droit et déplacez la souris pour changer l'orientation de la "
"caméra, ou cliquez sur le bouton du milieu pour la déplacer.\n"
"Appuyez sur SHIFT et sur W, A, S ou D pour modifier pas à pas la distance de "
"la caméra (SHIFT+2 déplace la caméra plus vite, SHIFT+1 la déplace plus "
"lentement). Appuyez sur SHIFT et R pour réinitialiser la position de la "
"caméra.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:89
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Ce titre peut être incompatible avec l'émulation audio en HLE. Essayez "
"d'utiliser le LLE si c'est un homebrew.\n"
"\n"
"DSPHLE: ucode inconnu (CRC = %08x) - forçage de AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:83
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Ce titre peut être incompatible avec l'émulation audio en HLE. Essayez "
"d'utiliser le LLE si c'est un homebrew.\n"
"\n"
"ucode inconnu (CRC = %08x) - forçage de AXWii."
#: Source/Core/DolphinWX/ISOProperties.cpp:361
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Cette valeur est ajoutée à la valeur de la convergence définie dans la "
"configuration des graphiques."
#: Source/Core/DolphinWX/ISOProperties.cpp:353
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Cette valeur est multipliée par la profondeur définie dans la configuration "
"des graphiques."
#: Source/Core/DolphinWX/ISOProperties.cpp:300
msgid "This will let you manually edit the INI config file."
msgstr ""
"Ceci va vous permettre de modifier manuellement le fichier INI de "
"configuration"
#: Source/Core/InputCommon/ControllerEmu.cpp:169
#: Source/Core/InputCommon/ControllerEmu.cpp:174
msgid "Threshold"
msgstr "Seuil"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271
msgid "Tilt"
msgstr "Tilt"
#: Source/Core/Common/TraversalClient.cpp:233
msgid "Timeout connecting to traversal server"
msgstr "Pas de réponse lors de la connexion au serveur traversal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:260
#: Source/Core/DolphinWX/MemcardManager.cpp:645
msgid "Title"
msgstr "Titre"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:107
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:126
msgid "To"
msgstr "A"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Toggle 3D Anaglyph"
msgstr "Active la 3D par anaglyphe"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Toggle 3D Side-by-side"
msgstr "Active la 3D en côte-à-côte"
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Toggle 3D Top-bottom"
msgstr "Active la 3D en haut-bas"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Toggle 3D Vision"
msgstr "Activer 3D Vision"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:61
msgid "Toggle All Log Types"
msgstr "Activer tous les types de journaux"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Toggle Aspect Ratio"
msgstr "Activer le ratio hauteur/largeur"
#: Source/Core/Core/HotkeyManager.cpp:49
#, fuzzy
msgid "Toggle Crop"
msgstr "Activer le brouillard"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Toggle EFB Copies"
msgstr "Activer les copies EFB"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Toggle Fog"
msgstr "Activer le brouillard"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Toggle Frame limit"
msgstr "Activer la limitation d'images"
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Toggle Fullscreen"
msgstr "Activer le plein écran"
#: Source/Core/Core/HotkeyManager.cpp:19
msgid "Toggle Pause"
msgstr "Activer la pause"
#: Source/Core/DolphinWX/FrameTools.cpp:551
msgid "Toggle fullscreen"
msgstr "Activer le plein écran"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:281
msgid "Top"
msgstr "Haut"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Top-and-Bottom"
msgstr "Dessus-dessous"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties.cpp:518
msgid "Traditional Chinese"
msgstr "Chinois traditionnel"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:58
msgid "Traversal"
msgstr "Traversal"
#: Source/Core/Core/NetPlayClient.cpp:803
msgid "Traversal server timed out connecting to the host"
msgstr "Le serveur traveral n'a pas répondu lors de la connexion à l'hôte"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:91
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:395
msgid "Traversal: "
msgstr "Traversal : "
#: Source/Core/DiscIO/VolumeGC.cpp:36 Source/Core/DiscIO/VolumeDirectory.cpp:79
#: Source/Core/DiscIO/VolumeWad.cpp:49
msgid "Tried to decrypt data from a non-Wii volume"
msgstr "Essayé de déchiffrer des données depuis un volume non-Wii"
#: Source/Core/Core/Boot/Boot.cpp:463
msgid "Tried to load an unknown file type."
msgstr "Echec de chargement d'un type de fichier inconnu."
#: Source/Core/Core/HW/GCPadEmu.cpp:68
msgid "Triggers"
msgstr "Déclencheurs"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:87
msgid "Trying to create invalid memory card index."
msgstr "Tentative de création d'un index non valide de carte mémoire."
#: Source/Core/Common/SysConf.h:84 Source/Core/Common/SysConf.h:107
msgid "Trying to read from invalid SYSCONF"
msgstr "Essai de lecture d'un fichier SYSCONF non valide"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:60
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Essai de lecture à partir d'un SYSCONF non valide\n"
"Les IDs BT de la Wiimote ne sont pas disponibles"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:34
msgid "Turntable"
msgstr "Tourne-disque"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:73
msgid "Type"
msgstr "Type"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:765
#, c-format
msgid "UNKNOWN_%02X"
msgstr "Inconnu_%02X"
#: Source/Core/DolphinWX/ISOProperties.cpp:152
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:229
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Impossible de créer un patch à partir des valeurs données.\n"
"L'entrée n'a pas été modifiée."
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:132
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Impossible d'analyser la ligne %u du code AR entré comme un code crypté ou "
"décrypté valide. Vérifiez que vous l'avez tapé correctement.\n"
"Souhaitez-vous ignorer cette ligne et continuer l'analyse ?"
#: Source/Core/DolphinWX/FrameTools.cpp:529
#, c-format
msgid "Undefined %i"
msgstr "%i non défini"
#: Source/Core/DolphinWX/FrameTools.cpp:501
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Undo Load State"
msgstr "&Annuler le lancement d'état"
#: Source/Core/DolphinWX/FrameTools.cpp:502
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Undo Save State"
msgstr "Annuler la sauvegarde de l'état"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:723
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Appel 0x80 inattendu. Abandon..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:80
#: Source/Core/DolphinWX/ISOProperties.cpp:168
#: Source/Core/DolphinWX/ISOProperties.cpp:525 Source/Core/Core/State.cpp:468
msgid "Unknown"
msgstr "Inconnu"
#: Source/Core/Core/HW/DVDInterface.cpp:1259
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Commande DVD inconnue %08x - erreur fatale"
#: Source/Core/Common/SysConf.cpp:148
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Type d'entrée %i inconnue dans SYSCONF (%s@%x) !"
#: Source/Core/Core/NetPlayClient.cpp:812
#, c-format
msgid "Unknown error %x"
msgstr "Erreur inconnue %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
#: Source/Core/DolphinWX/MemcardManager.cpp:477
msgid "Unknown memory card error"
msgstr "Erreur inconnue de carte mémoire"
#: Source/Core/Core/NetPlayClient.cpp:490
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Reception d'un message inconnu avec l'ID : %d"
#: Source/Core/Core/NetPlayServer.cpp:649
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Message inconnu avec l'ID %d reçue du lecteur %d. Banissement du lecteur !"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:42
msgid "Unlimited"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:359
msgid "Unpacking"
msgstr "Décompression"
#: Source/Core/DolphinWX/WXInputBase.cpp:48
#: Source/Core/InputCommon/ControllerEmu.cpp:194
msgid "Up"
msgstr "Haut"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:96
msgid "Update"
msgstr "Mettre à jour"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
msgid "Upright Wiimote"
msgstr "Wiimote debout"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid "Use Fullscreen"
msgstr "&Plein écran"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:34
msgid "Use Hex"
msgstr "Utiliser Hexa"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Utiliser le mode PAL60 (EuRGB60)"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:101
msgid "Use Panic Handlers"
msgstr "Utiliser les gestionnaires de panique"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Utilise un algorithme moins précis pour calculer les valeurs de profondeur.\n"
"Provoque des soucis dans quelques jeux mais peut donner une bonne "
"accélération en fonction du jeu et/ou de votre GPU.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinWX/ISOProperties.cpp:366
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Utiliser un buffer de simple profondeur pour les deux yeux. Requis pour "
"quelques jeux."
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:98
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:566
msgid "Utility"
msgstr "Utilitaires"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:303
msgid "V-Sync"
msgstr "Synchro verticale"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:318
msgid "Value"
msgstr "Valeur"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:320
msgid "Value (double)"
msgstr "Valeur (double)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:319
msgid "Value (float)"
msgstr "Valeur (flottante)"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:76
msgid "Value:"
msgstr "Valeur :"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:31
msgid "Value: "
msgstr "Valeur :"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93
msgid "Various Statistics"
msgstr "Diverses statistiques"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:49
msgid "Verbosity"
msgstr "Niveau de détail"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:507
msgid "Virtual"
msgstr "Virtuel"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62
msgid "Volume"
msgstr "Volume"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Volume Down"
msgstr "Baisser Volume"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Volume Toggle Mute"
msgstr "Couper le son"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Volume Up"
msgstr "Augmenter Volume"
#: Source/Core/DiscIO/NANDContentLoader.cpp:404
#: Source/Core/DiscIO/NANDContentLoader.cpp:428
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "Échec de l'installation du WAD : erreur lors de la création de %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:443
msgid "WAD installation failed: error creating ticket"
msgstr "Échec de l'installation du WAD : erreur lors de la création du ticket"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Attendre les blancs verticaux pour réduire les déchirements d'image.\n"
"Baisse les performaces si la vitesse d'émulation est inférieure à 100%.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1041
#: Source/Core/DolphinWX/GameListCtrl.cpp:1050
#: Source/Core/DolphinWX/GameListCtrl.cpp:1419
#: Source/Core/DolphinWX/MemcardManager.cpp:598
#: Source/Core/DolphinWX/VideoConfigDiag.h:92
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
#: Source/Core/Common/MsgHandler.cpp:63
msgid "Warning"
msgstr "Attention"
#: Source/Core/Core/Boot/Boot.cpp:332
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Attention : démarrage du DOL dans un mauvais mode de console !"
#: Source/Core/Core/Boot/Boot.cpp:269
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Attention : démarrage d\" l'ISO dans un mauvais mode de console !"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:608
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Attention ! Il est conseillé de sauvegarder tous les fichiers dans le "
"dossier :\n"
"%s\n"
"Voulez-vous continuer ?"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:540
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Attention, le nombre de blocs indiqués par le BAT (%u) ne correspond pas à "
"l'entête de fichier chargée (%u)"
#: Source/Core/DolphinWX/MemcardManager.cpp:597
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Attention : ceci va écraser toutes les sauvegardes existantes dans ce "
"dossier :\n"
"%s\n"
"et vont avoir le même nom que le fichier sur votre carte mémoire\n"
"Continuer ?"
#: Source/Core/Core/Movie.cpp:959
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"Attention : Vous avez chargé une sauvegarde qui se situe après la fin du "
"film en cours (octet %u > %u) (image %u > %u). Vous devriez charger une "
"autre sauvegarde avant de continuer, ou charger cette sauvegarde en "
"désactivant le mode Lecture seule."
#: Source/Core/Core/Movie.cpp:936
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Attention : Vous avez chargé une sauvegarde dont le film finit avant l'image "
"actuelle dans la sauvegarde (octet %u < %u) (image %u < %u). Vous devriez "
"charger une autre sauvegarde avant de continuer."
#: Source/Core/Core/Movie.cpp:976
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Attention : Vous avez chargé une sauvegarde dont le film diffère de l'octet "
"%d (0x%X). Vous devriez charger une autre sauvegarde avant de continuer, ou "
"charger cet état en désactivant le mode Lecture seule. Dans le cas "
"contraire, il y aura probablement une désynchronisation."
#: Source/Core/Core/Movie.cpp:986
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"Attention : Vous avez chargé une sauvegarde dont le film diffère de l'image "
"%d. Vous devriez charger une autre sauvegarde avant de continuer, ou charger "
"cet état en désactivant le mode Lecture seule. Dans le cas contraire, il y "
"aura probablement une désynchronisation.\n"
"\n"
"Infos complémentaires : Le film actuel fait %d image de long et le film de "
"la sauvegarde en fait %d.\n"
"\n"
"A l'image %d, le film appuie sur :\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DHaut=%d, DBas=%d, DGauche=%d, "
"DDroite=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"A l'image %d, la sauvegarde du film appuie sur :\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d,DHaut=%d, DBas=%d, DGauche=%d, "
"DDroite=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#: Source/Core/AudioCommon/WaveFile.cpp:92
#: Source/Core/AudioCommon/WaveFile.cpp:115
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - fichier non ouvert."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:416
msgid "Widescreen Hack"
msgstr "Hack écran large (16/9è)"
#: Source/Core/InputCommon/ControllerEmu.cpp:231
msgid "Width"
msgstr "Largeur"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:74
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:392
msgid "Wii Console"
msgstr "Console Wii"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:80
msgid "Wii NAND Root:"
msgstr "Racine de la NAND (Wii) :"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:514
#, fuzzy
msgid "Wii U Gamecube Controller Adapter Configuration"
msgstr "Configuration de la manette GameCube"
#: Source/Core/DolphinWX/FrameTools.cpp:1490
msgid "Wii WAD files (*.wad)"
msgstr "Fichiers WAD de Wii (*.wad)"
#: Source/Core/DolphinWX/FrameTools.cpp:1450
msgid "Wii save files (*.bin)"
msgstr "Fichiers de sauvegarde de Wii (*.bin)"
#: Source/Core/DiscIO/WiiWad.cpp:47
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD : impossible de lire le fichier"
#: Source/Core/Core/HW/Wiimote.cpp:19
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:58
msgid "Wiimote "
msgstr "Wiimote "
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:160
#, c-format
msgid "Wiimote %i"
msgstr "Wiimote %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1558
#, c-format
msgid "Wiimote %i %s"
msgstr "Wiimote %i %s"
#: Source/Core/DolphinWX/Main.cpp:493
msgid "Wiimote Connected"
msgstr "Wiimote connectée"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:285
msgid "Wiimote Motor"
msgstr "Vibreur de la Wiimote"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:192
msgid "Wiimotes"
msgstr "Wiimotes"
#: Source/Core/DolphinWX/WXInputBase.cpp:126
msgid "Windows Left"
msgstr "Windows Gauche"
#: Source/Core/DolphinWX/WXInputBase.cpp:128
msgid "Windows Menu"
msgstr "Windows Menu"
#: Source/Core/DolphinWX/WXInputBase.cpp:127
msgid "Windows Right"
msgstr "Windows Droit"
#: Source/Core/DolphinWX/LogWindow.cpp:120
msgid "Word Wrap"
msgstr "Casse"
#: Source/Core/DolphinWX/ISOProperties.cpp:958
#: Source/Core/DolphinWX/ISOProperties.cpp:1240
#: Source/Core/DolphinWX/GameListCtrl.cpp:1119
#: Source/Core/DolphinWX/GameListCtrl.cpp:1267
#: Source/Core/DolphinWX/FrameTools.cpp:1501
msgid "Working..."
msgstr "Travail..."
#: Source/Core/DolphinWX/ISOProperties.cpp:164
msgid "World"
msgstr "Monde"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:205
msgid "Write memcards/SD"
msgstr "Enregistrer les cartes mémoires / SD"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:56
msgid "Write to Console"
msgstr "Écrire dans la console"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to File"
msgstr "Écrire dans le fichier"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:58
msgid "Write to Window"
msgstr "Écrire dans la fenêtre"
#: Source/Core/DolphinWX/TASInputDlg.cpp:426
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779
msgid "XF register "
msgstr "Registre XF"
#: Source/Core/DolphinWX/TASInputDlg.cpp:427
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Yellow"
msgstr "Jaune"
#: Source/Core/DolphinWX/FrameAui.cpp:80
msgid "You can't close panes that have pages in them."
msgstr "Vous ne pouvez pas fermer des panneaux contenant des appels."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:318
msgid "You must choose a game!"
msgstr "Vous devez choisir un jeu !"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:64
msgid "You must enter a name."
msgstr "Vous devez entrer un nom !"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:330
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "Vous devez entrer une valeur décimale, hexadécimale ou octale valide."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:695
msgid "You must enter a valid profile name."
msgstr "Vous devez entrer un nom de profil valide."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:199
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Vous devez redémarrer Dolphin pour que ce changement prenne effet."
#: Source/Core/Core/DSP/DSPCore.cpp:71
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Vos ROM audio \"DSP\" ont des hashs incorrects.\n"
"Voulez-vous arrêter l'émulation maintenant pour corriger le problème ?\n"
"Si vous choisissez \"Non\", l'audio pourra être déformé."
#: Source/Core/Core/ConfigManager.cpp:725
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Votre fichier GCM/ISO ne semble pas valide (pays non valide).\n"
"Voulez-vous continuer en tant que région PAL ?"
#: Source/Core/Common/SysConf.cpp:58
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"Votre fichier SYSCONF n'a pas la bonne taille.\n"
"Il devrait être de 0x%04x (au lieu de 0x%04<PRIx64>).\n"
"Voulez-vous en générer un nouveau ?"
#: Source/Core/DolphinWX/TASInputDlg.cpp:428
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:882
msgid "Zero 3 code not supported"
msgstr "Code Zero 3 non pris en charge"
#: Source/Core/Core/ActionReplay.cpp:903
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Code Zero inconnu pour Dolphin : %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:496
#: Source/Core/DolphinWX/InputConfigDiag.cpp:540
msgid "[ waiting ]"
msgstr "[ attente ]"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:47
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/ISOProperties.cpp:339
msgid "auto"
msgstr "Auto"
#: Source/Core/DolphinWX/ISOProperties.cpp:341
msgid "fake-completion"
msgstr "Achèvement truqué"
#: Source/Core/DolphinWX/ISOProperties.cpp:340
msgid "none"
msgstr "Aucun"
#: Source/Core/DolphinWX/ISOProperties.cpp:1204
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute a retourné -1 sur l'exécution de l'application !"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:584
msgid "| OR"
msgstr "| OU"
#~ msgid "AM-Baseboard"
#~ msgstr "AM-Baseboard"
#~ msgid "Convergence Minimum: "
#~ msgstr "Convergence minimum : "
#~ msgid "Decrease Frame limit"
#~ msgstr "Réduire la limite d'image/s"
#~ msgid "Direct Connect"
#~ msgstr "Direct Connect"
#~ msgid "Framelimit:"
#~ msgstr "Image/s max :"
#~ msgid "Increase Frame limit"
#~ msgstr "Augmenter la limite d'image/s"
#~ msgid ""
#~ "Limits the game speed to the specified number of frames per second (full "
#~ "speed is 60 for NTSC and 50 for PAL)."
#~ msgstr ""
#~ "Ceci limite la vitesse du jeu au nombre spécifié d'images par seconde (60 "
#~ "i/s pour le NTSC, 50 i/s pour le PAL)."
#~ msgid ""
#~ "Something has gone seriously wrong.\n"
#~ "Stopping video recording.\n"
#~ "Your video will likely be broken."
#~ msgstr ""
#~ "Quelque chose est parti en vrille.\n"
#~ "Arrêt de l'enregistrement de la vidéo.\n"
#~ "Votre film sera probablement corrompu."
#~ msgid "TaruKonga (Bongos)"
#~ msgstr "TaruKonga (Bongos)"
#~ msgid "Toggle 3D Preset"
#~ msgstr "Activer le réglage 3D"
#~ msgid "Use 3D Preset 1"
#~ msgstr "Utiliser le réglage 1 pour la 3D"
#~ msgid "Use 3D Preset 2"
#~ msgstr "Utiliser le réglage 2 pour la 3D"
#~ msgid "Use 3D Preset 3"
#~ msgstr "Utiliser le réglage 3 pour la 3D"
#~ msgid ""
#~ "You have resized the window while dumping frames.\n"
#~ "Nothing can be done to handle this properly.\n"
#~ "Your video will likely be broken."
#~ msgstr ""
#~ "Vous avez redimensionné la fenêtre pendant l'enregistrement des images.\n"
#~ "Rien ne peut être fait pour gérer ceci proprement.\n"
#~ "Votre vidéo sera probablement corrompue."