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Debugger
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Hg:
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2010-06-09 01:37:08 +00:00 |
W32Util
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
BPFunctions.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
CPStructs.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
D3DBase.cpp
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added ssaa and efb scale as separate configurations:
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2010-06-09 15:33:01 +00:00 |
D3DBase.h
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build fixin', warning fixin'.
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2010-06-09 21:19:23 +00:00 |
D3DShader.cpp
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
D3DShader.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
D3DTexture.cpp
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Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
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2010-05-29 09:32:44 +00:00 |
D3DTexture.h
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fixed xfb bumping introduced by my last commit.
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2010-04-14 13:57:16 +00:00 |
D3DUtil.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
D3DUtil.h
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hopefully solved all the pixel align problems when drawing full screen quads.
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2010-05-24 14:20:19 +00:00 |
DLCompiler.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
DLCompiler.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
DlgSettings.cpp
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apply James333 patch to make dx9 plugin use wxwidgets.
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2010-06-13 19:41:07 +00:00 |
DlgSettings.h
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apply James333 patch to make dx9 plugin use wxwidgets.
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2010-06-13 19:41:07 +00:00 |
EmuWindow.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
EmuWindow.h
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Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
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2010-04-22 04:28:34 +00:00 |
FramebufferManager.cpp
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Actually make use of the new CHECK functionality in DX9.
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2010-06-18 14:18:09 +00:00 |
FramebufferManager.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
Globals.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
NativeVertexFormat.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
PixelShaderCache.cpp
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fast fix for pixel shader compilation in dx11
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2010-06-14 03:09:44 +00:00 |
PixelShaderCache.h
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second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
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2010-02-08 23:23:04 +00:00 |
RGBAFloat.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
Render.cpp
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more bug fix in dx11:
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2010-06-15 21:19:09 +00:00 |
TextureCache.cpp
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apply some speedup to dx11 plugin + some minor stuff
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2010-06-16 10:12:57 +00:00 |
TextureCache.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
TextureConverter.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
TextureConverter.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
Utils.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Utils.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Vec3.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
VertexManager.cpp
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apply some speedup to dx11 plugin + some minor stuff
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2010-06-16 10:12:57 +00:00 |
VertexManager.h
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
VertexShaderCache.cpp
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Preparing stuff for DX11:
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2010-06-12 15:49:21 +00:00 |
VertexShaderCache.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
XFStructs.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFStructs.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
bmp_io.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
bmp_io.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
main.cpp
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Compile fix.
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2010-06-18 18:50:04 +00:00 |
main.h
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fixed fps limiting when using using virtual xfb, now fps = vps, in fact now real xfb is as fast as no using xfb, i'm thinking now that the correct thing is leave it enabled as default, and even remove the option.
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2010-03-28 23:51:32 +00:00 |
stdafx.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |